129 lines
3.2 KiB
C#
129 lines
3.2 KiB
C#
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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// Portions Copyright (c) 2001 by Sierra Online, Inc.
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//-----------------------------------------------------------------------------
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// Normally the trigger class would be sub-classed to support different
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// functionality, but we're going to use the name of the trigger instead
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// as an experiment.
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//-----------------------------------------------------------------------------
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datablock TriggerData(InBoundsTrigger)
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{
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tickPeriodMS = 100;
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};
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function InBoundsTrigger::onLeaveTrigger(%this,%trigger,%obj)
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{
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// Leaving an in bounds area.
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%obj.getDatablock().onOutOfBounds(%obj);
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}
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//-----------------------------------------------------------------------------
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datablock TriggerData(OutOfBoundsTrigger)
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{
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tickPeriodMS = 100;
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};
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function OutOfBoundsTrigger::onEnterTrigger(%this,%trigger,%obj)
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{
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// Entering an out of bounds area
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%obj.getDatablock().onOutOfBounds(%obj);
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}
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//-----------------------------------------------------------------------------
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datablock TriggerData(HelpTrigger)
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{
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tickPeriodMS = 100;
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};
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function HelpTrigger::onEnterTrigger(%this,%trigger,%obj)
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{
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// Leaving an in bounds area.
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addHelpLine(%trigger.text, true);
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}
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datablock TriggerData(TeleportTrigger)
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{
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tickPeriodMS = 500;
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};
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datablock AudioProfile(TeleportBuzz)
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{
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fileName = "~/data/sound/teleport.wav";
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description = AudioClose3d;
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preload = true;
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};
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function TeleportTrigger::onEnterTrigger(%data, %obj, %colObj)
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{
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%checkname = %obj.getName();
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%client = %colObj.client;
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if(!%client)
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{
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echo("not a client!");
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return;
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}
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echo("Teleport client:" SPC %client);
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if(%checkname $= "TeleportTrigger1")
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{
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if(!$from2to1)
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{
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%target = "TeleportTrigger2";
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CommandToClient(%client,'bottomprint',"Teleport Activated",2,10);
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$teleSched = schedule(2000,0,"goScotty",%client,%target);
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$teleSound = serverPlay3D(TeleportBuzz,%client.player.getTransform());
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%client.player.setCloaked(true);
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$from1to2 = true;
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$from2to1 = false;
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}
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}
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else
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{
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if(!$from1to2)
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{
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%target = "TeleportTrigger1";
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CommandToClient(%client,'bottomprint',"Teleporter Activated",2,10);
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$teleSched = schedule(2000,0,"goScotty",%client, %target);
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$teleSound = serverPlay3D(TeleportBuzz,%client.player.getTransform());
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%client.player.setCloaked(true);
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$from2to1 = true;
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$from1to2 = false;
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}
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}
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}
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function TeleportTrigger::onLeaveTrigger(%data, %obj, %colObj)
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{
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%checkname = %obj.getName();
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%client = %colObj.client;
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echo("TeleportTrigger::onLeaveTrigger called!");
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cancel($teleSched);
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alxStop($teleSound);
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%client.player.setCloaked(false);
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// if the player leaves the target trigger,
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// he can use it, too...
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if(%checkname $= "TeleportTrigger1")
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{
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$from2to1 = false;
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}
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else if(%checkname $= "TeleportTrigger2")
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{
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$from1to2 = false;
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}
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}
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function goScotty(%client, %target)
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{
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echo("goScotty called!");
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// beam me up!
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commandToServer('TeleportPlayer', %client, %target);
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}
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function TeleportTrigger::onTickTrigger(%data, %obj)
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{
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}
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