KevinBlast/marble/server/scripts/marble.cs

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2024-03-10 20:27:00 -04:00
//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
datablock ParticleData(BounceParticle)
{
textureName = "~/data/particles/star";
dragCoeffiecient = 1.0;
gravityCoefficient = 0;
windCoefficient = 0;
inheritedVelFactor = 0;
constantAcceleration = -2;
lifetimeMS = 500;
lifetimeVarianceMS = 100;
useInvAlpha = true;
spinSpeed = 90;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
colors[0] = "0.9 0.0 0.0 1.0";
colors[1] = "0.9 0.9 0.0 1.0";
colors[2] = "0.9 0.9 0.0 0.0";
sizes[0] = 0.25;
sizes[1] = 0.25;
sizes[2] = 0.25;
times[0] = 0;
times[1] = 0.75;
times[2] = 1.0;
};
datablock ParticleEmitterData(MarbleBounceEmitter)
{
ejectionPeriodMS = 80;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 0.25;
thetaMin = 80.0;
thetaMax = 90.0;
lifetimeMS = 250;
particles = "BounceParticle";
};
//-----------------------------------------------------------------------------
datablock ParticleData(TrailParticle)
{
textureName = "~/data/particles/smoke";
dragCoeffiecient = 1.0;
gravityCoefficient = 0;
windCoefficient = 0;
inheritedVelFactor = 1;
constantAcceleration = 0;
lifetimeMS = 100;
lifetimeVarianceMS = 10;
useInvAlpha = true;
spinSpeed = 0;
colors[0] = "1 1 0 0.0";
colors[1] = "1 1 0 1";
colors[2] = "1 1 1 0.0";
sizes[0] = 0.7;
sizes[1] = 0.4;
sizes[2] = 0.1;
times[0] = 0;
times[1] = 0.15;
times[2] = 1.0;
};
datablock ParticleEmitterData(MarbleTrailEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 0.0;
velocityVariance = 0.25;
thetaMin = 80.0;
thetaMax = 90.0;
lifetimeMS = 10000;
particles = "TrailParticle";
};
//-----------------------------------------------------------------------------
datablock ParticleData(SuperJumpParticle)
{
textureName = "~/data/particles/twirl";
dragCoefficient = 0.25;
gravityCoefficient = 0;
inheritedVelFactor = 0.1;
constantAcceleration = 0;
lifetimeMS = 1000;
lifetimeVarianceMS = 150;
spinSpeed = 90;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
colors[0] = "0 0.5 1 0";
colors[1] = "0 0.6 1 1.0";
colors[2] = "0 0.6 1 0.0";
sizes[0] = 0.25;
sizes[1] = 0.25;
sizes[2] = 0.5;
times[0] = 0;
times[1] = 0.75;
times[2] = 1.0;
};
datablock ParticleEmitterData(MarbleSuperJumpEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 1.0;
velocityVariance = 0.25;
thetaMin = 150.0;
thetaMax = 170.0;
lifetimeMS = 5000;
particles = "SuperJumpParticle";
};
//-----------------------------------------------------------------------------
datablock ParticleData(SuperSpeedParticle)
{
textureName = "~/data/particles/spark";
dragCoefficient = 0.25;
gravityCoefficient = 0;
inheritedVelFactor = 0.25;
constantAcceleration = 0;
lifetimeMS = 1500;
lifetimeVarianceMS = 150;
colors[0] = "0.8 0.8 0 0";
colors[1] = "0.8 0.8 0 1.0";
colors[2] = "0.8 0.8 0 0.0";
sizes[0] = 0.25;
sizes[1] = 0.25;
sizes[2] = 1.0;
times[0] = 0;
times[1] = 0.25;
times[2] = 1.0;
};
datablock ParticleEmitterData(MarbleSuperSpeedEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 1.0;
velocityVariance = 0.25;
thetaMin = 130.0;
thetaMax = 170.0;
lifetimeMS = 5000;
particles = "SuperSpeedParticle";
};
//-----------------------------------------------------------------------------
datablock ParticleEmitterData(MarbleSuperBounceEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 0.25;
thetaMin = 80.0;
thetaMax = 90.0;
lifetimeMS = 250;
particles = "MarbleStar";
};
//-----------------------------------------------------------------------------
datablock ParticleEmitterData(MarbleShockAbsorberEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 0.25;
thetaMin = 80.0;
thetaMax = 90.0;
lifetimeMS = 250;
particles = "MarbleStar";
};
//-----------------------------------------------------------------------------
datablock ParticleEmitterData(MarbleHelicopterEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 0.25;
thetaMin = 80.0;
thetaMax = 90.0;
lifetimeMS = 5000;
particles = "MarbleStar";
};
//-----------------------------------------------------------------------------
// ActivePowerUp
// 0 - no active powerup
// 1 - Super Jump
// 2 - Super Speed
// 3 - Super Bounce
// 4 - Indestructible
datablock AudioProfile(Bounce1Sfx)
{
filename = "~/data/sound/bouncehard1.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(Bounce2Sfx)
{
filename = "~/data/sound/bouncehard2.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(Bounce3Sfx)
{
filename = "~/data/sound/bouncehard3.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(Bounce4Sfx)
{
filename = "~/data/sound/bouncehard4.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(JumpSfx)
{
filename = "~/data/sound/Jump.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(RollingHardSfx)
{
filename = "~/data/sound/Rolling_Hard.wav";
description = AudioClosestLooping3d;
preload = true;
};
datablock AudioProfile(SlippingSfx)
{
filename = "~/data/sound/Sliding.wav";
description = AudioClosestLooping3d;
preload = true;
};
datablock MarbleData(DefaultMarble)
{
shapeFile = "~/data/shapes/balls/ball-superball.dts";
emap = true;
renderFirstPerson = true;
// maxRollVelocity = 55;
// angularAcceleration = 120;
maxRollVelocity = 15;
angularAcceleration = 75;
brakingAcceleration = 30;
gravity = 20;
staticFriction = 1.1;
kineticFriction = 0.7;
bounceKineticFriction = 0.2;
maxDotSlide = 0.5;
bounceRestitution = 0.5;
jumpImpulse = 7.5;
maxForceRadius = 50;
bounce1 = Bounce1Sfx;
bounce2 = Bounce2Sfx;
bounce3 = Bounce3Sfx;
bounce4 = Bounce4Sfx;
rollHardSound = RollingHardSfx;
slipSound = SlippingSfx;
jumpSound = JumpSfx;
// Emitters
minTrailSpeed = 10; // Trail threshold
trailEmitter = MarbleTrailEmitter;
minBounceSpeed = 3; // Bounce threshold
bounceEmitter = MarbleBounceEmitter;
powerUpEmitter[1] = MarbleSuperJumpEmitter; // Super Jump
powerUpEmitter[2] = MarbleSuperSpeedEmitter; // Super Speed
// powerUpEmitter[3] = MarbleSuperBounceEmitter; // Super Bounce
// powerUpEmitter[4] = MarbleShockAbsorberEmitter; // Shock Absorber
// powerUpEmitter[5] = MarbleHelicopterEmitter; // Helicopter
// Power up timouts. Timeout on the speed and jump only affect
// the particle trail
powerUpTime[1] = 1000; // Super Jump
powerUpTime[2] = 1000; // Super Speed
powerUpTime[3] = 5000; // Super Bounce
powerUpTime[4] = 5000; // Shock Absorber
powerUpTime[5] = 5000; // Helicopter
// Allowable Inventory Items
maxInv[SuperJumpItem] = 20;
maxInv[SuperSpeedItem] = 20;
maxInv[SuperBounceItem] = 20;
maxInv[IndestructibleItem] = 20;
maxInv[TimeTravelItem] = 20;
// maxInv[GoodiesItem] = 10;
};
//-----------------------------------------------------------------------------
function DefaultMarble::onAdd(%this, %obj)
{
echo("New Marble: " @ %obj);
}
function DefaultMarble::onTrigger(%this, %obj, %triggerNum, %val)
{
}
//-----------------------------------------------------------------------------
function DefaultMarble::onCollision(%this,%obj,%col)
{
// Try and pickup all items
if (%col.getClassName() $= "Item")
{
%data = %col.getDatablock();
%obj.pickup(%col,1);
}
}
//-----------------------------------------------------------------------------
// The following event callbacks are punted over to the connection
// for processing
function DefaultMarble::onEnterPad(%this,%object)
{
%object.client.onEnterPad();
}
function DefaultMarble::onLeavePad(%this,%object)
{
%object.client.onLeavePad();
}
function DefaultMarble::onStartPenalty(%this,%object)
{
%object.client.onStartPenalty();
}
function DefaultMarble::onOutOfBounds(%this,%object)
{
%object.client.onOutOfBounds();
}
function DefaultMarble::setCheckpoint(%this,%object,%check)
{
%object.client.setCheckpoint(%check);
}
//-----------------------------------------------------------------------------
// Marble object
//-----------------------------------------------------------------------------
function Marble::setPowerUp(%this,%item,%reset)
{
PlayGui.setPowerUp(%item.shapeFile);
%this.powerUpData = %item;
%this.setPowerUpId(%item.powerUpId,%reset);
}
function Marble::getPowerUp(%this)
{
return %this.powerUpData;
}
function Marble::onPowerUpUsed(%obj)
{
PlayGui.setPowerUp("");
%obj.playAudio(0, %obj.powerUpData.activeAudio);
%obj.powerUpData = "";
}
//-----------------------------------------------------------------------------
function marbleVel()
{
return $MarbleVelocity;
}
function metricsMarble()
{
Canvas.pushDialog(FrameOverlayGui, 1000);
TextOverlayControl.setValue("$MarbleVelocity");
}