121 lines
2.3 KiB
C#
121 lines
2.3 KiB
C#
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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//-----------------------------------------------------------------------------
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// Channel assignments (channel 0 is unused in-game).
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$GuiAudioType = 1;
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$SimAudioType = 1;
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$MessageAudioType = 1;
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$EffectAudioType = 1;
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$MusicAudioType = 2;
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new AudioDescription(AudioGui)
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{
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volume = 1.0;
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isLooping= false;
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is3D = false;
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type = $GuiAudioType;
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};
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new AudioDescription(AudioMessage)
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{
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volume = 1.0;
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isLooping= false;
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is3D = false;
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type = $MessageAudioType;
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};
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new AudioDescription(ClientAudioLooping2D)
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{
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volume = 1.0;
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isLooping = true;
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is3D = false;
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type = $EffectAudioType;
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};
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new AudioProfile(TimeTravelLoopSfx)
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{
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filename = "~/data/sound/TimeTravelActive.wav";
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description = ClientAudioLooping2d;
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preload = true;
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};
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new AudioProfile(AudioButtonOver)
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{
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filename = "~/data/sound/buttonOver.wav";
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description = "AudioGui";
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preload = true;
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};
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new AudioProfile(AudioButtonDown)
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{
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filename = "~/data/sound/ButtonPress.wav";
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description = "AudioGui";
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preload = true;
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};
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new AudioDescription(AudioMusic)
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{
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volume = 1.0;
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isLooping = true;
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isStreaming = true;
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is3D = false;
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type = $MusicAudioType;
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};
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function playMusic(%musicFileBase)
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{
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alxStop($currentMusicHandle);
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if(isObject(MusicProfile))
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MusicProfile.delete();
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%file = "~/data/sound/" @ %musicFileBase;
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new AudioProfile(MusicProfile) {
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fileName = %file;
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description = "AudioMusic";
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preload = false;
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};
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$currentMusicBase = %musicFileBase;
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$currentMusicHandle = alxPlay(MusicProfile); //add this line
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}
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function playShellMusic()
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{
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playMusic("Shell.ogg");
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}
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function playGameMusic()
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{
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if(!$musicFound)
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{
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$NumMusicFiles = 0;
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for(%file = findFirstFile("*.ogg"); %file !$= ""; %file = findNextFile("*.ogg"))
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{
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if(fileBase(%file) !$= "Shell")
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{
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$Music[$NumMusicFiles] = fileBase(%file) @ ".ogg";
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$NumMusicFiles++;
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}
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}
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$musicFound = true;
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}
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if($NumMusicFiles)
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else
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playMusic("Shell.ogg");
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}
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function pauseMusic()
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{
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alxStop($currentMusicHandle);
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}
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function resumeMusic()
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{
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playMusic($currentMusicBase);
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}
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