360 lines
7.9 KiB
C#
360 lines
7.9 KiB
C#
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//-----------------------------------------------------------------------------
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// Torque Game Engine
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//
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// Copyright (c) 2001 GarageGames.Com
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//-----------------------------------------------------------------------------
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if ( isObject( moveMap ) )
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moveMap.delete();
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new ActionMap(moveMap);
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if ( isObject( demoMap) )
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demoMap.delete();
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new ActionMap(demoMap);
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if ( isObject( gamepadMap ) )
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gamepadMap.delete();
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new ActionMap(gamepadMap);
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demoMap.bindCmd(keyboard, "escape", "", "onDemoPlayDone(true);");
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//------------------------------------------------------------------------------
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// Non-remapable binds
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//------------------------------------------------------------------------------
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function escapeFromGame()
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{
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if ( $Game::State $= "End")
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return;
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if ( $Server::ServerType $= "SinglePlayer" ) {
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// In single player, we'll pause the game while the dialog box is up.
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pauseGame();
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ExitGameText.setText("<just:center><font:DomCasualD:32>Exit from this Level?");
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Canvas.pushDialog(ExitGameDlg);
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}
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else
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MessageBoxYesNo( "Disconnect", "Disconnect from the server?",
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"disconnect();", "");
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}
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moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();");
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//------------------------------------------------------------------------------
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// Movement Keys
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//------------------------------------------------------------------------------
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$movementSpeed = 1; // m/s
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function setSpeed(%speed)
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{
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if(%speed)
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$movementSpeed = %speed;
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}
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function moveleft(%val)
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{
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$mvLeftAction = %val;
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}
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function moveright(%val)
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{
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$mvRightAction = %val;
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}
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function moveforward(%val)
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{
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$mvForwardAction = %val;
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}
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function movebackward(%val)
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{
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$mvBackwardAction = %val;
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}
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function moveXAxis(%val)
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{
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if(mAbs(%val) < 0.1)
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%val = 0;
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if(%val < 0)
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{
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$mvLeftAction = -%val;
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$mvRightAction = 0;
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}
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else
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{
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$mvLeftAction = 0;
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$mvRightAction = %val;
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}
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}
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function moveYAxis(%val)
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{
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if(mAbs(%val) < 0.05)
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%val = 0;
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if(%val < 0)
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{
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$mvForwardAction = -%val;
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$mvBackwardAction = 0;
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}
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else
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{
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$mvForwardAction = 0;
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$mvBackwardAction = %val;
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}
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}
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function moveYawAxis(%val)
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{
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if(mAbs(%val) < 0.05)
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%val = 0;
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if(%val < 0)
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{
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$mvYawRightSpeed = -%val * $Pref::Input::KeyboardTurnSpeed;
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$mvYawLeftSpeed = 0;
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}
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else
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{
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$mvYawRightSpeed = 0;
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$mvYawLeftSpeed = %val * $Pref::Input::KeyboardTurnSpeed;
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}
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}
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function movePitchAxis(%val)
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{
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//if(mAbs(%val) < 0.3)
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//{
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// %val = 0;
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//$mvPitchUpSpeed = $mvPitchDownSpeed = 0;
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//return;
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//}
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%ival = %val;
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if(%val < 0)
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{
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//$mvPitchUpSpeed = -%val * $Pref::Input::KeyboardTurnSpeed;
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if(%val < -0.3)
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{
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%val = (%val + 0.3) * (1.0 / 0.7);
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//%val = %val
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%destPitch = (-%val * 1.05) + 0.45;
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}
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else
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%destPitch = 0.45;
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//$mvPitchDownSpeed = 0;
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}
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else
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{
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if(%val > 0.3)
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{
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%val = (%val - 0.3) * (1.0 / 0.7);
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//$mvPitchUpSpeed = 0;
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//$mvPitchDownSpeed = %val * $Pref::Input::KeyboardTurnSpeed;
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%destPitch = (-1.3 * %val) + 0.45;
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}
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else
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%destPitch = 0.45;
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}
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$mvPitch = %destPitch - $marblePitch;
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//echo("IVAL= " @ %ival @ " MVMP = " @ $marblePitch @ " DestPitch = " @ %destPitch);
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// if(%destPitch > $marblePitch)
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//{
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//$mvPitchDownSpeed = 0;
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//}
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//else
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//{
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//$mvPitchDownSpeed = $marblePitch - %destPitch;
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//$mvPitchUpSpeed = 0;
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// $mvPitch =
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//}
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}
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gamepadMap.bind(joystick, xaxis, moveXAxis);
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gamepadMap.bind(joystick, yaxis, moveYAxis);
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gamepadMap.bind(joystick, rzaxis, moveYawAxis);
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gamepadMap.bind(joystick, slider, movePitchAxis);
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gamepadMap.bind(joystick, button6, jump);
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gamepadMap.bind(joystick, button7, mouseFire);
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gamepadMap.push();
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function moveup(%val)
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{
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$mvUpAction = %val;
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}
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function movedown(%val)
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{
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$mvDownAction = %val;
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}
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function turnLeft( %val )
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{
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$mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function turnRight( %val )
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{
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$mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function panUp( %val )
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{
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$mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function panDown( %val )
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{
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$mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0;
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}
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function getMouseAdjustAmount(%val)
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{
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// based on a default camera fov of 90'
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return($pref::Input::MouseSensitivity * %val * ($cameraFov / 90) * 0.01);
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}
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function yaw(%val)
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{
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$mvYaw += getMouseAdjustAmount(%val);
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}
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function pitch(%val)
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{
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if($freelooking || $pref::Input::AlwaysFreeLook)
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{
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if($pref::input::InvertYAxis)
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$mvPitch -= getMouseAdjustAmount(%val);
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else
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$mvPitch += getMouseAdjustAmount(%val);
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}
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}
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function jump(%val)
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{
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$mvTriggerCount2++;
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}
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function freelook(%val)
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{
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$freeLooking = %val;
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}
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moveMap.bind( keyboard, a, moveleft );
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moveMap.bind( keyboard, d, moveright );
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moveMap.bind( keyboard, w, moveforward );
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moveMap.bind( keyboard, s, movebackward );
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moveMap.bind( keyboard, space, jump );
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moveMap.bind( mouse, xaxis, yaw );
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moveMap.bind( mouse, yaxis, pitch );
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moveMap.bind(keyboard, up, panUp);
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moveMap.bind(keyboard, down, panDown);
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moveMap.bind(keyboard, left, turnLeft);
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moveMap.bind(keyboard, right, turnRight);
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//------------------------------------------------------------------------------
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// Mouse Trigger
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//------------------------------------------------------------------------------
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function mouseFire(%val)
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{
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$mvTriggerCount0++;
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}
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function altTrigger(%val)
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{
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$mvTriggerCount1++;
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}
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moveMap.bind( mouse, button0, mouseFire );
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if($platform $= "macos")
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moveMap.bind( keyboard, e, freelook );
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else
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moveMap.bind( mouse, button1, freelook );
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//------------------------------------------------------------------------------
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// Camera & View functions
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//------------------------------------------------------------------------------
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function toggleCamera(%val)
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{
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if (%val && $testCheats)
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commandToServer('ToggleCamera');
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}
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moveMap.bind(keyboard, "alt c", toggleCamera);
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//------------------------------------------------------------------------------
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// Helper Functions
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//------------------------------------------------------------------------------
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function dropCameraAtPlayer(%val)
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{
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if (%val && $testCheats)
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commandToServer('dropCameraAtPlayer');
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}
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function dropPlayerAtCamera(%val)
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{
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if (%val && $testCheats)
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commandToServer('DropPlayerAtCamera');
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}
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moveMap.bind(keyboard, "F8", dropCameraAtPlayer);
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moveMap.bind(keyboard, "F7", dropPlayerAtCamera);
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//------------------------------------------------------------------------------
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// Dubuging Functions
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//------------------------------------------------------------------------------
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$MFDebugRenderMode = 0;
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function cycleDebugRenderMode(%val)
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{
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if (!%val)
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return;
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if (getBuildString() $= "Debug")
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{
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if($MFDebugRenderMode == 0)
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{
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// Outline mode, including fonts so no stats
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$MFDebugRenderMode = 1;
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GLEnableOutline(true);
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}
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else if ($MFDebugRenderMode == 1)
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{
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// Interior debug mode
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$MFDebugRenderMode = 2;
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GLEnableOutline(false);
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setInteriorRenderMode(7);
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showInterior();
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}
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else if ($MFDebugRenderMode == 2)
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{
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// Back to normal
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$MFDebugRenderMode = 0;
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setInteriorRenderMode(0);
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GLEnableOutline(false);
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show();
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}
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}
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else
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{
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echo("Debug render modes only available when running a Debug build.");
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}
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}
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GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode);
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//------------------------------------------------------------------------------
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// Misc.
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//------------------------------------------------------------------------------
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GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
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GlobalActionMap.bindCmd(keyboard, "alt enter", "", "pauseMusic();toggleFullScreen();resumeMusic();");
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