KevinBlast/marble/server/scripts/shapebase.cs

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2024-03-10 20:27:00 -04:00
//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
//-----------------------------------------------------------------------------
// This file contains ShapeBase methods used by all the derived classes
//-----------------------------------------------------------------------------
// ShapeBase object
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
function ShapeBase::damage(%this, %sourceObject, %position, %damage, %damageType)
{
// All damage applied by one object to another should go through this
// method. This function is provided to allow objects some chance of
// overriding or processing damage values and types. As opposed to
// having weapons call ShapeBase::applyDamage directly.
// Damage is redirected to the datablock, this is standard proceedure
// for many built in callbacks.
%this.getDataBlock().damage(%this, %sourceObject, %position, %damage, %damageType);
}
//-----------------------------------------------------------------------------
function ShapeBase::setDamageDt(%this, %damageAmount, %damageType)
{
// This function is used to apply damage over time. The damage
// is applied at a fixed rate (50 ms). Damage could be applied
// over time using the built in ShapBase C++ repair functions
// (using a neg. repair), but this has the advantage of going
// through the normal script channels.
if (%obj.getState() !$= "Dead") {
%this.damage(0, "0 0 0", %damageAmount, %damageType);
%obj.damageSchedule = %obj.schedule(50, "setDamageDt", %damageAmount, %damageType);
}
else
%obj.damageSchedule = "";
}
function ShapeBase::clearDamageDt(%this)
{
if (%obj.damageSchedule !$= "") {
cancel(%obj.damageSchedule);
%obj.damageSchedule = "";
}
}
//-----------------------------------------------------------------------------
// ShapeBase datablock
//-----------------------------------------------------------------------------
function ShapeBaseData::damage(%this, %obj, %position, %source, %amount, %damageType)
{
// Ignore damage by default. This empty method is here to
// avoid console warnings.
}