mirror of https://github.com/docker/cli.git
219 lines
8.1 KiB
Protocol Buffer
219 lines
8.1 KiB
Protocol Buffer
syntax = "proto3";
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package docker.swarmkit.v1;
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import "types.proto";
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import "objects.proto";
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import "gogoproto/gogo.proto";
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import "plugin/plugin.proto";
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import "google/protobuf/duration.proto";
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// Dispatcher is the API provided by a manager group for agents to connect to. Agents
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// connect to this service to receive task assignments and report status.
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//
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// API methods on this service are used only by agent nodes.
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service Dispatcher { // maybe dispatch, al likes this
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// Session starts an agent session with the dispatcher. The session is
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// started after the first SessionMessage is received.
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//
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// Once started, the agent is controlled with a stream of SessionMessage.
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// Agents should list on the stream at all times for instructions.
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rpc Session(SessionRequest) returns (stream SessionMessage) {
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option (docker.protobuf.plugin.tls_authorization) = { roles: "swarm-worker" roles: "swarm-manager" };
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};
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// Heartbeat is heartbeat method for nodes. It returns new TTL in response.
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// Node should send new heartbeat earlier than now + TTL, otherwise it will
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// be deregistered from dispatcher and its status will be updated to NodeStatus_DOWN
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rpc Heartbeat(HeartbeatRequest) returns (HeartbeatResponse) {
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option (docker.protobuf.plugin.tls_authorization) = { roles: "swarm-worker" roles: "swarm-manager" };
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};
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// UpdateTaskStatus updates status of task. Node should send such updates
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// on every status change of its tasks.
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//
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// Whether receiving batch updates or single status updates, this method
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// should be accepting. Errors should only be returned if the entire update
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// should be retried, due to data loss or other problems.
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//
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// If a task is unknown the dispatcher, the status update should be
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// accepted regardless.
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rpc UpdateTaskStatus(UpdateTaskStatusRequest) returns (UpdateTaskStatusResponse) {
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option (docker.protobuf.plugin.tls_authorization) = { roles: "swarm-worker" roles: "swarm-manager" };
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};
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// Tasks is a stream of tasks state for node. Each message contains full list
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// of tasks which should be run on node, if task is not present in that list,
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// it should be terminated.
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rpc Tasks(TasksRequest) returns (stream TasksMessage) {
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option (docker.protobuf.plugin.tls_authorization) = { roles: "swarm-worker" roles: "swarm-manager" };
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option deprecated = true;
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};
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// Assignments is a stream of assignments such as tasks and secrets for node.
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// The first message in the stream contains all of the tasks and secrets
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// that are relevant to the node. Future messages in the stream are updates to
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// the set of assignments.
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rpc Assignments(AssignmentsRequest) returns (stream AssignmentsMessage) {
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option (docker.protobuf.plugin.tls_authorization) = { roles: "swarm-worker" roles: "swarm-manager" };
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};
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}
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// SessionRequest starts a session.
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message SessionRequest {
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NodeDescription description = 1;
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// SessionID can be provided to attempt resuming an existing session. If the
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// SessionID is empty or invalid, a new SessionID will be assigned.
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//
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// See SessionMessage.SessionID for details.
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string session_id = 2;
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}
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// SessionMessage instructs an agent on various actions as part of the current
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// session. An agent should act immediately on the contents.
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message SessionMessage {
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// SessionID is allocated after a successful registration. It should be
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// used on all RPC calls after registration. A dispatcher may choose to
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// change the SessionID, at which time an agent must re-register and obtain
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// a new one.
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//
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// All Dispatcher calls after register should include the SessionID. If the
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// Dispatcher so chooses, it may reject the call with an InvalidArgument
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// error code, at which time the agent should call Register to start a new
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// session.
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//
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// As a rule, once an agent has a SessionID, it should never save it to
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// disk or try to otherwise reuse. If the agent loses its SessionID, it
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// must start a new session through a call to Register. A Dispatcher may
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// choose to reuse the SessionID, if it sees fit, but it is not advised.
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//
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// The actual implementation of the SessionID is Dispatcher specific and
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// should be treated as opaque by agents.
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//
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// From a Dispatcher perspective, there are many ways to use the SessionID
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// to ensure uniqueness of a set of client RPC calls. One method is to keep
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// the SessionID unique to every call to Register in a single Dispatcher
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// instance. This ensures that the SessionID represents the unique
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// session from a single Agent to Manager. If the Agent restarts, we
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// allocate a new session, since the restarted Agent is not aware of the
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// new SessionID.
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//
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// The most compelling use case is to support duplicate node detection. If
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// one clones a virtual machine, including certificate material, two nodes
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// may end up with the same identity. This can also happen if two identical
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// agent processes are coming from the same node. If the SessionID is
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// replicated through the cluster, we can immediately detect the condition
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// and address it.
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//
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// Extending from the case above, we can actually detect a compromised
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// identity. Coupled with provisions to rebuild node identity, we can ban
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// the compromised node identity and have the nodes re-authenticate and
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// build a new identity. At this time, an administrator can then
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// re-authorize the compromised nodes, if it was a mistake or ensure that a
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// misbehaved node can no longer connect to the cluster.
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//
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// We considered placing this field in a GRPC header. Because this is a
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// critical feature of the protocol, we thought it should be represented
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// directly in the RPC message set.
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string session_id = 1;
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// Node identifies the registering node.
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Node node = 2;
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// Managers provides a weight list of alternative dispatchers
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repeated WeightedPeer managers = 3;
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// Symmetric encryption key distributed by the lead manager. Used by agents
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// for securing network bootstrapping and communication.
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repeated EncryptionKey network_bootstrap_keys = 4;
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// Which root certificates to trust
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bytes RootCA = 5;
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}
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// HeartbeatRequest provides identifying properties for a single heartbeat.
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message HeartbeatRequest {
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string session_id = 1;
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}
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message HeartbeatResponse {
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// Period is the duration to wait before sending the next heartbeat.
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// Well-behaved agents should update this on every heartbeat round trip.
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google.protobuf.Duration period = 1 [(gogoproto.stdduration) = true, (gogoproto.nullable) = false];
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}
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message UpdateTaskStatusRequest {
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// Tasks should contain all statuses for running tasks. Only the status
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// field must be set. The spec is not required.
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string session_id = 1;
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message TaskStatusUpdate {
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string task_id = 1;
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TaskStatus status = 2;
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}
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repeated TaskStatusUpdate updates = 3;
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}
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message UpdateTaskStatusResponse{
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// void
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}
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message TasksRequest {
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string session_id = 1;
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}
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message TasksMessage {
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// Tasks is the set of tasks that should be running on the node.
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// Tasks outside of this set running on the node should be terminated.
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repeated Task tasks = 1;
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}
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message AssignmentsRequest {
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string session_id = 1;
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}
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message Assignment {
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oneof item {
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Task task = 1;
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Secret secret = 2;
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Config config = 3;
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}
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}
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message AssignmentChange {
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enum AssignmentAction {
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UPDATE = 0 [(gogoproto.enumvalue_customname) = "AssignmentActionUpdate"];
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REMOVE = 1 [(gogoproto.enumvalue_customname) = "AssignmentActionRemove"];
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}
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Assignment assignment = 1;
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AssignmentAction action = 2;
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}
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message AssignmentsMessage {
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// AssignmentType specifies whether this assignment message carries
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// the full state, or is an update to an existing state.
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enum Type {
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COMPLETE = 0;
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INCREMENTAL = 1;
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}
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Type type = 1;
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// AppliesTo references the previous ResultsIn value, to chain
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// incremental updates together. For the first update in a stream,
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// AppliesTo is empty. If AppliesTo does not match the previously
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// received ResultsIn, the consumer of the stream should start a new
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// Assignments stream to re-sync.
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string applies_to = 2;
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// ResultsIn identifies the result of this assignments message, to
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// match against the next message's AppliesTo value and protect
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// against missed messages.
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string results_in = 3;
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// AssignmentChange is a set of changes to apply on this node.
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repeated AssignmentChange changes = 4;
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}
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