This changes things to rely on a plugin server that manages all
connections made to the server.
An optional handler can be passed into the server when the caller wants
to do extra things with the connection.
It is the caller's responsibility to close the server.
When the server is closed, first all existing connections are closed
(and new connections are prevented).
Now the signal loop only needs to close the server and not deal with
`net.Conn`'s directly (or double-indirects as the case was before this
change).
The socket, when present in the filesystem, is no longer unlinked
eagerly, as reconnections require it to be present for the lifecycle of
the plugin server.
Co-authored-by: Bjorn Neergaard <bjorn.neergaard@docker.com>
Signed-off-by: Brian Goff <cpuguy83@gmail.com>
Signed-off-by: Bjorn Neergaard <bjorn.neergaard@docker.com>
The "github.com/docker/distribution" module moved to the distribution
org ("github.com/docker/distribution/v3"), and the new module deprecated
and removed the uuid package in favor of Google's UUID package.
While we still depend on the old module through packages and as an indirect
dependency, we may want to try avoid using it.
This patch replaces the use for the socket package, and replaces it for a
local utility, taking the same approach as `stringid.GenerateRandomID()`,
which should be random enough for this purpose.
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
As macOS does not support the abstract socket namespace, use a temporary
socket in $TMPDIR to connect with the plugin. Ensure this socket is
cleaned up even in the case of crash/ungraceful termination by removing
it after the first connection is accepted.
Co-authored-by: Laura Brehm <laurabrehm@hey.com>
Signed-off-by: Bjorn Neergaard <bjorn.neergaard@docker.com>