mirror of https://github.com/docker/cli.git
395 lines
12 KiB
Go
395 lines
12 KiB
Go
|
/*
|
||
|
Copyright 2015 The Kubernetes Authors.
|
||
|
|
||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
you may not use this file except in compliance with the License.
|
||
|
You may obtain a copy of the License at
|
||
|
|
||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||
|
|
||
|
Unless required by applicable law or agreed to in writing, software
|
||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
See the License for the specific language governing permissions and
|
||
|
limitations under the License.
|
||
|
*/
|
||
|
|
||
|
package cache
|
||
|
|
||
|
import (
|
||
|
"sync"
|
||
|
"time"
|
||
|
|
||
|
"k8s.io/apimachinery/pkg/runtime"
|
||
|
"k8s.io/apimachinery/pkg/util/clock"
|
||
|
utilruntime "k8s.io/apimachinery/pkg/util/runtime"
|
||
|
"k8s.io/apimachinery/pkg/util/wait"
|
||
|
)
|
||
|
|
||
|
// Config contains all the settings for a Controller.
|
||
|
type Config struct {
|
||
|
// The queue for your objects; either a FIFO or
|
||
|
// a DeltaFIFO. Your Process() function should accept
|
||
|
// the output of this Queue's Pop() method.
|
||
|
Queue
|
||
|
|
||
|
// Something that can list and watch your objects.
|
||
|
ListerWatcher
|
||
|
|
||
|
// Something that can process your objects.
|
||
|
Process ProcessFunc
|
||
|
|
||
|
// The type of your objects.
|
||
|
ObjectType runtime.Object
|
||
|
|
||
|
// Reprocess everything at least this often.
|
||
|
// Note that if it takes longer for you to clear the queue than this
|
||
|
// period, you will end up processing items in the order determined
|
||
|
// by FIFO.Replace(). Currently, this is random. If this is a
|
||
|
// problem, we can change that replacement policy to append new
|
||
|
// things to the end of the queue instead of replacing the entire
|
||
|
// queue.
|
||
|
FullResyncPeriod time.Duration
|
||
|
|
||
|
// ShouldResync, if specified, is invoked when the controller's reflector determines the next
|
||
|
// periodic sync should occur. If this returns true, it means the reflector should proceed with
|
||
|
// the resync.
|
||
|
ShouldResync ShouldResyncFunc
|
||
|
|
||
|
// If true, when Process() returns an error, re-enqueue the object.
|
||
|
// TODO: add interface to let you inject a delay/backoff or drop
|
||
|
// the object completely if desired. Pass the object in
|
||
|
// question to this interface as a parameter.
|
||
|
RetryOnError bool
|
||
|
}
|
||
|
|
||
|
// ShouldResyncFunc is a type of function that indicates if a reflector should perform a
|
||
|
// resync or not. It can be used by a shared informer to support multiple event handlers with custom
|
||
|
// resync periods.
|
||
|
type ShouldResyncFunc func() bool
|
||
|
|
||
|
// ProcessFunc processes a single object.
|
||
|
type ProcessFunc func(obj interface{}) error
|
||
|
|
||
|
// Controller is a generic controller framework.
|
||
|
type controller struct {
|
||
|
config Config
|
||
|
reflector *Reflector
|
||
|
reflectorMutex sync.RWMutex
|
||
|
clock clock.Clock
|
||
|
}
|
||
|
|
||
|
type Controller interface {
|
||
|
Run(stopCh <-chan struct{})
|
||
|
HasSynced() bool
|
||
|
LastSyncResourceVersion() string
|
||
|
}
|
||
|
|
||
|
// New makes a new Controller from the given Config.
|
||
|
func New(c *Config) Controller {
|
||
|
ctlr := &controller{
|
||
|
config: *c,
|
||
|
clock: &clock.RealClock{},
|
||
|
}
|
||
|
return ctlr
|
||
|
}
|
||
|
|
||
|
// Run begins processing items, and will continue until a value is sent down stopCh.
|
||
|
// It's an error to call Run more than once.
|
||
|
// Run blocks; call via go.
|
||
|
func (c *controller) Run(stopCh <-chan struct{}) {
|
||
|
defer utilruntime.HandleCrash()
|
||
|
go func() {
|
||
|
<-stopCh
|
||
|
c.config.Queue.Close()
|
||
|
}()
|
||
|
r := NewReflector(
|
||
|
c.config.ListerWatcher,
|
||
|
c.config.ObjectType,
|
||
|
c.config.Queue,
|
||
|
c.config.FullResyncPeriod,
|
||
|
)
|
||
|
r.ShouldResync = c.config.ShouldResync
|
||
|
r.clock = c.clock
|
||
|
|
||
|
c.reflectorMutex.Lock()
|
||
|
c.reflector = r
|
||
|
c.reflectorMutex.Unlock()
|
||
|
|
||
|
var wg wait.Group
|
||
|
defer wg.Wait()
|
||
|
|
||
|
wg.StartWithChannel(stopCh, r.Run)
|
||
|
|
||
|
wait.Until(c.processLoop, time.Second, stopCh)
|
||
|
}
|
||
|
|
||
|
// Returns true once this controller has completed an initial resource listing
|
||
|
func (c *controller) HasSynced() bool {
|
||
|
return c.config.Queue.HasSynced()
|
||
|
}
|
||
|
|
||
|
func (c *controller) LastSyncResourceVersion() string {
|
||
|
if c.reflector == nil {
|
||
|
return ""
|
||
|
}
|
||
|
return c.reflector.LastSyncResourceVersion()
|
||
|
}
|
||
|
|
||
|
// processLoop drains the work queue.
|
||
|
// TODO: Consider doing the processing in parallel. This will require a little thought
|
||
|
// to make sure that we don't end up processing the same object multiple times
|
||
|
// concurrently.
|
||
|
//
|
||
|
// TODO: Plumb through the stopCh here (and down to the queue) so that this can
|
||
|
// actually exit when the controller is stopped. Or just give up on this stuff
|
||
|
// ever being stoppable. Converting this whole package to use Context would
|
||
|
// also be helpful.
|
||
|
func (c *controller) processLoop() {
|
||
|
for {
|
||
|
obj, err := c.config.Queue.Pop(PopProcessFunc(c.config.Process))
|
||
|
if err != nil {
|
||
|
if err == FIFOClosedError {
|
||
|
return
|
||
|
}
|
||
|
if c.config.RetryOnError {
|
||
|
// This is the safe way to re-enqueue.
|
||
|
c.config.Queue.AddIfNotPresent(obj)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ResourceEventHandler can handle notifications for events that happen to a
|
||
|
// resource. The events are informational only, so you can't return an
|
||
|
// error.
|
||
|
// * OnAdd is called when an object is added.
|
||
|
// * OnUpdate is called when an object is modified. Note that oldObj is the
|
||
|
// last known state of the object-- it is possible that several changes
|
||
|
// were combined together, so you can't use this to see every single
|
||
|
// change. OnUpdate is also called when a re-list happens, and it will
|
||
|
// get called even if nothing changed. This is useful for periodically
|
||
|
// evaluating or syncing something.
|
||
|
// * OnDelete will get the final state of the item if it is known, otherwise
|
||
|
// it will get an object of type DeletedFinalStateUnknown. This can
|
||
|
// happen if the watch is closed and misses the delete event and we don't
|
||
|
// notice the deletion until the subsequent re-list.
|
||
|
type ResourceEventHandler interface {
|
||
|
OnAdd(obj interface{})
|
||
|
OnUpdate(oldObj, newObj interface{})
|
||
|
OnDelete(obj interface{})
|
||
|
}
|
||
|
|
||
|
// ResourceEventHandlerFuncs is an adaptor to let you easily specify as many or
|
||
|
// as few of the notification functions as you want while still implementing
|
||
|
// ResourceEventHandler.
|
||
|
type ResourceEventHandlerFuncs struct {
|
||
|
AddFunc func(obj interface{})
|
||
|
UpdateFunc func(oldObj, newObj interface{})
|
||
|
DeleteFunc func(obj interface{})
|
||
|
}
|
||
|
|
||
|
// OnAdd calls AddFunc if it's not nil.
|
||
|
func (r ResourceEventHandlerFuncs) OnAdd(obj interface{}) {
|
||
|
if r.AddFunc != nil {
|
||
|
r.AddFunc(obj)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// OnUpdate calls UpdateFunc if it's not nil.
|
||
|
func (r ResourceEventHandlerFuncs) OnUpdate(oldObj, newObj interface{}) {
|
||
|
if r.UpdateFunc != nil {
|
||
|
r.UpdateFunc(oldObj, newObj)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// OnDelete calls DeleteFunc if it's not nil.
|
||
|
func (r ResourceEventHandlerFuncs) OnDelete(obj interface{}) {
|
||
|
if r.DeleteFunc != nil {
|
||
|
r.DeleteFunc(obj)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// FilteringResourceEventHandler applies the provided filter to all events coming
|
||
|
// in, ensuring the appropriate nested handler method is invoked. An object
|
||
|
// that starts passing the filter after an update is considered an add, and an
|
||
|
// object that stops passing the filter after an update is considered a delete.
|
||
|
type FilteringResourceEventHandler struct {
|
||
|
FilterFunc func(obj interface{}) bool
|
||
|
Handler ResourceEventHandler
|
||
|
}
|
||
|
|
||
|
// OnAdd calls the nested handler only if the filter succeeds
|
||
|
func (r FilteringResourceEventHandler) OnAdd(obj interface{}) {
|
||
|
if !r.FilterFunc(obj) {
|
||
|
return
|
||
|
}
|
||
|
r.Handler.OnAdd(obj)
|
||
|
}
|
||
|
|
||
|
// OnUpdate ensures the proper handler is called depending on whether the filter matches
|
||
|
func (r FilteringResourceEventHandler) OnUpdate(oldObj, newObj interface{}) {
|
||
|
newer := r.FilterFunc(newObj)
|
||
|
older := r.FilterFunc(oldObj)
|
||
|
switch {
|
||
|
case newer && older:
|
||
|
r.Handler.OnUpdate(oldObj, newObj)
|
||
|
case newer && !older:
|
||
|
r.Handler.OnAdd(newObj)
|
||
|
case !newer && older:
|
||
|
r.Handler.OnDelete(oldObj)
|
||
|
default:
|
||
|
// do nothing
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// OnDelete calls the nested handler only if the filter succeeds
|
||
|
func (r FilteringResourceEventHandler) OnDelete(obj interface{}) {
|
||
|
if !r.FilterFunc(obj) {
|
||
|
return
|
||
|
}
|
||
|
r.Handler.OnDelete(obj)
|
||
|
}
|
||
|
|
||
|
// DeletionHandlingMetaNamespaceKeyFunc checks for
|
||
|
// DeletedFinalStateUnknown objects before calling
|
||
|
// MetaNamespaceKeyFunc.
|
||
|
func DeletionHandlingMetaNamespaceKeyFunc(obj interface{}) (string, error) {
|
||
|
if d, ok := obj.(DeletedFinalStateUnknown); ok {
|
||
|
return d.Key, nil
|
||
|
}
|
||
|
return MetaNamespaceKeyFunc(obj)
|
||
|
}
|
||
|
|
||
|
// NewInformer returns a Store and a controller for populating the store
|
||
|
// while also providing event notifications. You should only used the returned
|
||
|
// Store for Get/List operations; Add/Modify/Deletes will cause the event
|
||
|
// notifications to be faulty.
|
||
|
//
|
||
|
// Parameters:
|
||
|
// * lw is list and watch functions for the source of the resource you want to
|
||
|
// be informed of.
|
||
|
// * objType is an object of the type that you expect to receive.
|
||
|
// * resyncPeriod: if non-zero, will re-list this often (you will get OnUpdate
|
||
|
// calls, even if nothing changed). Otherwise, re-list will be delayed as
|
||
|
// long as possible (until the upstream source closes the watch or times out,
|
||
|
// or you stop the controller).
|
||
|
// * h is the object you want notifications sent to.
|
||
|
//
|
||
|
func NewInformer(
|
||
|
lw ListerWatcher,
|
||
|
objType runtime.Object,
|
||
|
resyncPeriod time.Duration,
|
||
|
h ResourceEventHandler,
|
||
|
) (Store, Controller) {
|
||
|
// This will hold the client state, as we know it.
|
||
|
clientState := NewStore(DeletionHandlingMetaNamespaceKeyFunc)
|
||
|
|
||
|
// This will hold incoming changes. Note how we pass clientState in as a
|
||
|
// KeyLister, that way resync operations will result in the correct set
|
||
|
// of update/delete deltas.
|
||
|
fifo := NewDeltaFIFO(MetaNamespaceKeyFunc, nil, clientState)
|
||
|
|
||
|
cfg := &Config{
|
||
|
Queue: fifo,
|
||
|
ListerWatcher: lw,
|
||
|
ObjectType: objType,
|
||
|
FullResyncPeriod: resyncPeriod,
|
||
|
RetryOnError: false,
|
||
|
|
||
|
Process: func(obj interface{}) error {
|
||
|
// from oldest to newest
|
||
|
for _, d := range obj.(Deltas) {
|
||
|
switch d.Type {
|
||
|
case Sync, Added, Updated:
|
||
|
if old, exists, err := clientState.Get(d.Object); err == nil && exists {
|
||
|
if err := clientState.Update(d.Object); err != nil {
|
||
|
return err
|
||
|
}
|
||
|
h.OnUpdate(old, d.Object)
|
||
|
} else {
|
||
|
if err := clientState.Add(d.Object); err != nil {
|
||
|
return err
|
||
|
}
|
||
|
h.OnAdd(d.Object)
|
||
|
}
|
||
|
case Deleted:
|
||
|
if err := clientState.Delete(d.Object); err != nil {
|
||
|
return err
|
||
|
}
|
||
|
h.OnDelete(d.Object)
|
||
|
}
|
||
|
}
|
||
|
return nil
|
||
|
},
|
||
|
}
|
||
|
return clientState, New(cfg)
|
||
|
}
|
||
|
|
||
|
// NewIndexerInformer returns a Indexer and a controller for populating the index
|
||
|
// while also providing event notifications. You should only used the returned
|
||
|
// Index for Get/List operations; Add/Modify/Deletes will cause the event
|
||
|
// notifications to be faulty.
|
||
|
//
|
||
|
// Parameters:
|
||
|
// * lw is list and watch functions for the source of the resource you want to
|
||
|
// be informed of.
|
||
|
// * objType is an object of the type that you expect to receive.
|
||
|
// * resyncPeriod: if non-zero, will re-list this often (you will get OnUpdate
|
||
|
// calls, even if nothing changed). Otherwise, re-list will be delayed as
|
||
|
// long as possible (until the upstream source closes the watch or times out,
|
||
|
// or you stop the controller).
|
||
|
// * h is the object you want notifications sent to.
|
||
|
// * indexers is the indexer for the received object type.
|
||
|
//
|
||
|
func NewIndexerInformer(
|
||
|
lw ListerWatcher,
|
||
|
objType runtime.Object,
|
||
|
resyncPeriod time.Duration,
|
||
|
h ResourceEventHandler,
|
||
|
indexers Indexers,
|
||
|
) (Indexer, Controller) {
|
||
|
// This will hold the client state, as we know it.
|
||
|
clientState := NewIndexer(DeletionHandlingMetaNamespaceKeyFunc, indexers)
|
||
|
|
||
|
// This will hold incoming changes. Note how we pass clientState in as a
|
||
|
// KeyLister, that way resync operations will result in the correct set
|
||
|
// of update/delete deltas.
|
||
|
fifo := NewDeltaFIFO(MetaNamespaceKeyFunc, nil, clientState)
|
||
|
|
||
|
cfg := &Config{
|
||
|
Queue: fifo,
|
||
|
ListerWatcher: lw,
|
||
|
ObjectType: objType,
|
||
|
FullResyncPeriod: resyncPeriod,
|
||
|
RetryOnError: false,
|
||
|
|
||
|
Process: func(obj interface{}) error {
|
||
|
// from oldest to newest
|
||
|
for _, d := range obj.(Deltas) {
|
||
|
switch d.Type {
|
||
|
case Sync, Added, Updated:
|
||
|
if old, exists, err := clientState.Get(d.Object); err == nil && exists {
|
||
|
if err := clientState.Update(d.Object); err != nil {
|
||
|
return err
|
||
|
}
|
||
|
h.OnUpdate(old, d.Object)
|
||
|
} else {
|
||
|
if err := clientState.Add(d.Object); err != nil {
|
||
|
return err
|
||
|
}
|
||
|
h.OnAdd(d.Object)
|
||
|
}
|
||
|
case Deleted:
|
||
|
if err := clientState.Delete(d.Object); err != nil {
|
||
|
return err
|
||
|
}
|
||
|
h.OnDelete(d.Object)
|
||
|
}
|
||
|
}
|
||
|
return nil
|
||
|
},
|
||
|
}
|
||
|
return clientState, New(cfg)
|
||
|
}
|