mirror of https://github.com/docker/cli.git
396 lines
10 KiB
Go
396 lines
10 KiB
Go
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/*
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*
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* Copyright 2018 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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package channelz
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import (
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"fmt"
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"sort"
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"sync"
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"time"
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)
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// entry represents a node in the channelz database.
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type entry interface {
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// addChild adds a child e, whose channelz id is id to child list
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addChild(id int64, e entry)
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// deleteChild deletes a child with channelz id to be id from child list
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deleteChild(id int64)
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// triggerDelete tries to delete self from channelz database. However, if
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// child list is not empty, then deletion from the database is on hold until
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// the last child is deleted from database.
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triggerDelete()
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// deleteSelfIfReady check whether triggerDelete() has been called before,
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// and whether child list is now empty. If both conditions are met, then
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// delete self from database.
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deleteSelfIfReady()
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// getParentID returns parent ID of the entry. 0 value parent ID means no parent.
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getParentID() int64
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Entity
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}
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// channelMap is the storage data structure for channelz.
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//
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// Methods of channelMap can be divided into two categories with respect to
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// locking.
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//
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// 1. Methods acquire the global lock.
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// 2. Methods that can only be called when global lock is held.
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//
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// A second type of method need always to be called inside a first type of method.
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type channelMap struct {
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mu sync.RWMutex
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topLevelChannels map[int64]struct{}
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channels map[int64]*Channel
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subChannels map[int64]*SubChannel
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sockets map[int64]*Socket
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servers map[int64]*Server
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}
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func newChannelMap() *channelMap {
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return &channelMap{
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topLevelChannels: make(map[int64]struct{}),
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channels: make(map[int64]*Channel),
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subChannels: make(map[int64]*SubChannel),
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sockets: make(map[int64]*Socket),
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servers: make(map[int64]*Server),
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}
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}
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func (c *channelMap) addServer(id int64, s *Server) {
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c.mu.Lock()
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defer c.mu.Unlock()
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s.cm = c
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c.servers[id] = s
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}
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func (c *channelMap) addChannel(id int64, cn *Channel, isTopChannel bool, pid int64) {
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c.mu.Lock()
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defer c.mu.Unlock()
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cn.trace.cm = c
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c.channels[id] = cn
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if isTopChannel {
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c.topLevelChannels[id] = struct{}{}
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} else if p := c.channels[pid]; p != nil {
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p.addChild(id, cn)
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} else {
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logger.Infof("channel %d references invalid parent ID %d", id, pid)
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}
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}
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func (c *channelMap) addSubChannel(id int64, sc *SubChannel, pid int64) {
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c.mu.Lock()
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defer c.mu.Unlock()
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sc.trace.cm = c
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c.subChannels[id] = sc
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if p := c.channels[pid]; p != nil {
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p.addChild(id, sc)
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} else {
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logger.Infof("subchannel %d references invalid parent ID %d", id, pid)
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}
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}
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func (c *channelMap) addSocket(s *Socket) {
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c.mu.Lock()
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defer c.mu.Unlock()
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s.cm = c
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c.sockets[s.ID] = s
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if s.Parent == nil {
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logger.Infof("normal socket %d has no parent", s.ID)
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}
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s.Parent.(entry).addChild(s.ID, s)
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}
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// removeEntry triggers the removal of an entry, which may not indeed delete the
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// entry, if it has to wait on the deletion of its children and until no other
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// entity's channel trace references it. It may lead to a chain of entry
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// deletion. For example, deleting the last socket of a gracefully shutting down
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// server will lead to the server being also deleted.
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func (c *channelMap) removeEntry(id int64) {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.findEntry(id).triggerDelete()
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}
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// tracedChannel represents tracing operations which are present on both
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// channels and subChannels.
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type tracedChannel interface {
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getChannelTrace() *ChannelTrace
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incrTraceRefCount()
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decrTraceRefCount()
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getRefName() string
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}
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// c.mu must be held by the caller
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func (c *channelMap) decrTraceRefCount(id int64) {
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e := c.findEntry(id)
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if v, ok := e.(tracedChannel); ok {
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v.decrTraceRefCount()
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e.deleteSelfIfReady()
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}
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}
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// c.mu must be held by the caller.
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func (c *channelMap) findEntry(id int64) entry {
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if v, ok := c.channels[id]; ok {
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return v
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}
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if v, ok := c.subChannels[id]; ok {
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return v
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}
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if v, ok := c.servers[id]; ok {
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return v
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}
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if v, ok := c.sockets[id]; ok {
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return v
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}
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return &dummyEntry{idNotFound: id}
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}
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// c.mu must be held by the caller
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//
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// deleteEntry deletes an entry from the channelMap. Before calling this method,
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// caller must check this entry is ready to be deleted, i.e removeEntry() has
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// been called on it, and no children still exist.
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func (c *channelMap) deleteEntry(id int64) entry {
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if v, ok := c.sockets[id]; ok {
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delete(c.sockets, id)
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return v
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}
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if v, ok := c.subChannels[id]; ok {
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delete(c.subChannels, id)
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return v
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}
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if v, ok := c.channels[id]; ok {
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delete(c.channels, id)
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delete(c.topLevelChannels, id)
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return v
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}
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if v, ok := c.servers[id]; ok {
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delete(c.servers, id)
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return v
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}
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return &dummyEntry{idNotFound: id}
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}
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func (c *channelMap) traceEvent(id int64, desc *TraceEvent) {
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c.mu.Lock()
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defer c.mu.Unlock()
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child := c.findEntry(id)
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childTC, ok := child.(tracedChannel)
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if !ok {
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return
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}
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childTC.getChannelTrace().append(&traceEvent{Desc: desc.Desc, Severity: desc.Severity, Timestamp: time.Now()})
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if desc.Parent != nil {
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parent := c.findEntry(child.getParentID())
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var chanType RefChannelType
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switch child.(type) {
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case *Channel:
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chanType = RefChannel
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case *SubChannel:
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chanType = RefSubChannel
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}
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if parentTC, ok := parent.(tracedChannel); ok {
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parentTC.getChannelTrace().append(&traceEvent{
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Desc: desc.Parent.Desc,
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Severity: desc.Parent.Severity,
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Timestamp: time.Now(),
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RefID: id,
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RefName: childTC.getRefName(),
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RefType: chanType,
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})
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childTC.incrTraceRefCount()
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}
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}
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}
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type int64Slice []int64
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func (s int64Slice) Len() int { return len(s) }
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func (s int64Slice) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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func (s int64Slice) Less(i, j int) bool { return s[i] < s[j] }
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func copyMap(m map[int64]string) map[int64]string {
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n := make(map[int64]string)
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for k, v := range m {
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n[k] = v
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}
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return n
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}
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func (c *channelMap) getTopChannels(id int64, maxResults int) ([]*Channel, bool) {
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if maxResults <= 0 {
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maxResults = EntriesPerPage
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}
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c.mu.RLock()
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defer c.mu.RUnlock()
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l := int64(len(c.topLevelChannels))
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ids := make([]int64, 0, l)
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for k := range c.topLevelChannels {
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ids = append(ids, k)
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}
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sort.Sort(int64Slice(ids))
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idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id })
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end := true
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var t []*Channel
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for _, v := range ids[idx:] {
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if len(t) == maxResults {
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end = false
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break
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}
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if cn, ok := c.channels[v]; ok {
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t = append(t, cn)
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}
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}
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return t, end
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}
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func (c *channelMap) getServers(id int64, maxResults int) ([]*Server, bool) {
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if maxResults <= 0 {
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maxResults = EntriesPerPage
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}
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c.mu.RLock()
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defer c.mu.RUnlock()
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ids := make([]int64, 0, len(c.servers))
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for k := range c.servers {
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ids = append(ids, k)
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}
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sort.Sort(int64Slice(ids))
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idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id })
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end := true
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var s []*Server
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for _, v := range ids[idx:] {
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if len(s) == maxResults {
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end = false
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break
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}
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if svr, ok := c.servers[v]; ok {
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s = append(s, svr)
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}
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}
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return s, end
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}
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func (c *channelMap) getServerSockets(id int64, startID int64, maxResults int) ([]*Socket, bool) {
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if maxResults <= 0 {
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maxResults = EntriesPerPage
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}
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c.mu.RLock()
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defer c.mu.RUnlock()
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svr, ok := c.servers[id]
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if !ok {
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// server with id doesn't exist.
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return nil, true
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}
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svrskts := svr.sockets
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ids := make([]int64, 0, len(svrskts))
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sks := make([]*Socket, 0, min(len(svrskts), maxResults))
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for k := range svrskts {
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ids = append(ids, k)
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}
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sort.Sort(int64Slice(ids))
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idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= startID })
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end := true
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for _, v := range ids[idx:] {
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if len(sks) == maxResults {
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end = false
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break
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}
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if ns, ok := c.sockets[v]; ok {
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sks = append(sks, ns)
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}
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}
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return sks, end
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}
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func (c *channelMap) getChannel(id int64) *Channel {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.channels[id]
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}
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func (c *channelMap) getSubChannel(id int64) *SubChannel {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.subChannels[id]
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}
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func (c *channelMap) getSocket(id int64) *Socket {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.sockets[id]
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}
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func (c *channelMap) getServer(id int64) *Server {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.servers[id]
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}
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type dummyEntry struct {
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// dummyEntry is a fake entry to handle entry not found case.
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idNotFound int64
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Entity
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}
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func (d *dummyEntry) String() string {
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return fmt.Sprintf("non-existent entity #%d", d.idNotFound)
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}
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func (d *dummyEntry) ID() int64 { return d.idNotFound }
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func (d *dummyEntry) addChild(id int64, e entry) {
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// Note: It is possible for a normal program to reach here under race
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// condition. For example, there could be a race between ClientConn.Close()
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// info being propagated to addrConn and http2Client. ClientConn.Close()
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// cancel the context and result in http2Client to error. The error info is
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// then caught by transport monitor and before addrConn.tearDown() is called
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// in side ClientConn.Close(). Therefore, the addrConn will create a new
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// transport. And when registering the new transport in channelz, its parent
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// addrConn could have already been torn down and deleted from channelz
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// tracking, and thus reach the code here.
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logger.Infof("attempt to add child of type %T with id %d to a parent (id=%d) that doesn't currently exist", e, id, d.idNotFound)
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}
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func (d *dummyEntry) deleteChild(id int64) {
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// It is possible for a normal program to reach here under race condition.
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// Refer to the example described in addChild().
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logger.Infof("attempt to delete child with id %d from a parent (id=%d) that doesn't currently exist", id, d.idNotFound)
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}
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func (d *dummyEntry) triggerDelete() {
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logger.Warningf("attempt to delete an entry (id=%d) that doesn't currently exist", d.idNotFound)
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}
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func (*dummyEntry) deleteSelfIfReady() {
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// code should not reach here. deleteSelfIfReady is always called on an existing entry.
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}
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func (*dummyEntry) getParentID() int64 {
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return 0
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}
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// Entity is implemented by all channelz types.
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type Entity interface {
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isEntity()
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fmt.Stringer
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id() int64
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}
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