2020-04-16 05:23:37 -04:00
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package term
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2017-04-17 18:08:24 -04:00
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import (
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"io"
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"os"
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"os/signal"
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2020-04-16 05:23:37 -04:00
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windowsconsole "github.com/moby/term/windows"
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2020-05-09 11:28:17 -04:00
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"golang.org/x/sys/windows"
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2017-04-17 18:08:24 -04:00
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)
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// State holds the console mode for the terminal.
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type State struct {
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mode uint32
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}
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// Winsize is used for window size.
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type Winsize struct {
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Height uint16
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Width uint16
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}
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2017-10-11 09:30:07 -04:00
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// vtInputSupported is true if winterm.ENABLE_VIRTUAL_TERMINAL_INPUT is supported by the console
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var vtInputSupported bool
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// StdStreams returns the standard streams (stdin, stdout, stderr).
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func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
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// Turn on VT handling on all std handles, if possible. This might
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// fail, in which case we will fall back to terminal emulation.
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var (
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emulateStdin, emulateStdout, emulateStderr bool
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mode uint32
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)
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fd := windows.Handle(os.Stdin.Fd())
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if err := windows.GetConsoleMode(fd, &mode); err == nil {
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// Validate that winterm.ENABLE_VIRTUAL_TERMINAL_INPUT is supported, but do not set it.
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if err = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err != nil {
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emulateStdin = true
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} else {
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vtInputSupported = true
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}
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// Unconditionally set the console mode back even on failure because SetConsoleMode
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// remembers invalid bits on input handles.
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_ = windows.SetConsoleMode(fd, mode)
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}
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fd = windows.Handle(os.Stdout.Fd())
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if err := windows.GetConsoleMode(fd, &mode); err == nil {
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// Validate winterm.DISABLE_NEWLINE_AUTO_RETURN is supported, but do not set it.
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if err = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING|windows.DISABLE_NEWLINE_AUTO_RETURN); err != nil {
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emulateStdout = true
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} else {
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_ = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING)
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}
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}
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fd = windows.Handle(os.Stderr.Fd())
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if err := windows.GetConsoleMode(fd, &mode); err == nil {
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// Validate winterm.DISABLE_NEWLINE_AUTO_RETURN is supported, but do not set it.
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if err = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING|windows.DISABLE_NEWLINE_AUTO_RETURN); err != nil {
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emulateStderr = true
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} else {
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_ = windows.SetConsoleMode(fd, mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING)
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}
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}
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if emulateStdin {
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h := uint32(windows.STD_INPUT_HANDLE)
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stdIn = windowsconsole.NewAnsiReader(int(h))
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} else {
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stdIn = os.Stdin
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}
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if emulateStdout {
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h := uint32(windows.STD_OUTPUT_HANDLE)
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stdOut = windowsconsole.NewAnsiWriter(int(h))
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} else {
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stdOut = os.Stdout
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}
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if emulateStderr {
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h := uint32(windows.STD_ERROR_HANDLE)
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stdErr = windowsconsole.NewAnsiWriter(int(h))
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} else {
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stdErr = os.Stderr
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}
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return
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}
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// GetFdInfo returns the file descriptor for an os.File and indicates whether the file represents a terminal.
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func GetFdInfo(in interface{}) (uintptr, bool) {
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return windowsconsole.GetHandleInfo(in)
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}
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// GetWinsize returns the window size based on the specified file descriptor.
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func GetWinsize(fd uintptr) (*Winsize, error) {
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var info windows.ConsoleScreenBufferInfo
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if err := windows.GetConsoleScreenBufferInfo(windows.Handle(fd), &info); err != nil {
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return nil, err
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}
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winsize := &Winsize{
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Width: uint16(info.Window.Right - info.Window.Left + 1),
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Height: uint16(info.Window.Bottom - info.Window.Top + 1),
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}
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return winsize, nil
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}
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// IsTerminal returns true if the given file descriptor is a terminal.
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func IsTerminal(fd uintptr) bool {
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var mode uint32
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err := windows.GetConsoleMode(windows.Handle(fd), &mode)
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return err == nil
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}
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// RestoreTerminal restores the terminal connected to the given file descriptor
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// to a previous state.
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func RestoreTerminal(fd uintptr, state *State) error {
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return windows.SetConsoleMode(windows.Handle(fd), state.mode)
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}
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// SaveState saves the state of the terminal connected to the given file descriptor.
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func SaveState(fd uintptr) (*State, error) {
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var mode uint32
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if err := windows.GetConsoleMode(windows.Handle(fd), &mode); err != nil {
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return nil, err
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}
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return &State{mode: mode}, nil
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}
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// DisableEcho disables echo for the terminal connected to the given file descriptor.
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// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
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func DisableEcho(fd uintptr, state *State) error {
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mode := state.mode
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mode &^= windows.ENABLE_ECHO_INPUT
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mode |= windows.ENABLE_PROCESSED_INPUT | windows.ENABLE_LINE_INPUT
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err := windows.SetConsoleMode(windows.Handle(fd), mode)
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if err != nil {
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return err
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}
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// Register an interrupt handler to catch and restore prior state
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restoreAtInterrupt(fd, state)
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return nil
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}
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// SetRawTerminal puts the terminal connected to the given file descriptor into
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// raw mode and returns the previous state. On UNIX, this puts both the input
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// and output into raw mode. On Windows, it only puts the input into raw mode.
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func SetRawTerminal(fd uintptr) (*State, error) {
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state, err := MakeRaw(fd)
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if err != nil {
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return nil, err
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}
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// Register an interrupt handler to catch and restore prior state
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restoreAtInterrupt(fd, state)
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return state, err
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}
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// SetRawTerminalOutput puts the output of terminal connected to the given file
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// descriptor into raw mode. On UNIX, this does nothing and returns nil for the
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// state. On Windows, it disables LF -> CRLF translation.
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func SetRawTerminalOutput(fd uintptr) (*State, error) {
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state, err := SaveState(fd)
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if err != nil {
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return nil, err
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}
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// Ignore failures, since winterm.DISABLE_NEWLINE_AUTO_RETURN might not be supported on this
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// version of Windows.
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_ = windows.SetConsoleMode(windows.Handle(fd), state.mode|windows.DISABLE_NEWLINE_AUTO_RETURN)
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return state, err
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}
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// MakeRaw puts the terminal (Windows Console) connected to the given file descriptor into raw
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// mode and returns the previous state of the terminal so that it can be restored.
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func MakeRaw(fd uintptr) (*State, error) {
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state, err := SaveState(fd)
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if err != nil {
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return nil, err
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}
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mode := state.mode
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// See
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// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
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// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
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// Disable these modes
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mode &^= windows.ENABLE_ECHO_INPUT
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mode &^= windows.ENABLE_LINE_INPUT
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mode &^= windows.ENABLE_MOUSE_INPUT
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mode &^= windows.ENABLE_WINDOW_INPUT
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mode &^= windows.ENABLE_PROCESSED_INPUT
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// Enable these modes
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mode |= windows.ENABLE_EXTENDED_FLAGS
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mode |= windows.ENABLE_INSERT_MODE
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mode |= windows.ENABLE_QUICK_EDIT_MODE
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if vtInputSupported {
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mode |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
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}
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err = windows.SetConsoleMode(windows.Handle(fd), mode)
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if err != nil {
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return nil, err
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}
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return state, nil
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}
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func restoreAtInterrupt(fd uintptr, state *State) {
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sigchan := make(chan os.Signal, 1)
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signal.Notify(sigchan, os.Interrupt)
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go func() {
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_ = <-sigchan
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_ = RestoreTerminal(fd, state)
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os.Exit(0)
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}()
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}
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