DockerCLI/vendor/golang.org/x/net/http2/writesched.go

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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package http2
import "fmt"
// WriteScheduler is the interface implemented by HTTP/2 write schedulers.
// Methods are never called concurrently.
type WriteScheduler interface {
// OpenStream opens a new stream in the write scheduler.
// It is illegal to call this with streamID=0 or with a streamID that is
// already open -- the call may panic.
OpenStream(streamID uint32, options OpenStreamOptions)
// CloseStream closes a stream in the write scheduler. Any frames queued on
// this stream should be discarded. It is illegal to call this on a stream
// that is not open -- the call may panic.
CloseStream(streamID uint32)
// AdjustStream adjusts the priority of the given stream. This may be called
// on a stream that has not yet been opened or has been closed. Note that
// RFC 7540 allows PRIORITY frames to be sent on streams in any state. See:
// https://tools.ietf.org/html/rfc7540#section-5.1
AdjustStream(streamID uint32, priority PriorityParam)
// Push queues a frame in the scheduler. In most cases, this will not be
// called with wr.StreamID()!=0 unless that stream is currently open. The one
// exception is RST_STREAM frames, which may be sent on idle or closed streams.
Push(wr FrameWriteRequest)
// Pop dequeues the next frame to write. Returns false if no frames can
// be written. Frames with a given wr.StreamID() are Pop'd in the same
// order they are Push'd, except RST_STREAM frames. No frames should be
// discarded except by CloseStream.
Pop() (wr FrameWriteRequest, ok bool)
}
// OpenStreamOptions specifies extra options for WriteScheduler.OpenStream.
type OpenStreamOptions struct {
// PusherID is zero if the stream was initiated by the client. Otherwise,
// PusherID names the stream that pushed the newly opened stream.
PusherID uint32
}
// FrameWriteRequest is a request to write a frame.
type FrameWriteRequest struct {
// write is the interface value that does the writing, once the
// WriteScheduler has selected this frame to write. The write
// functions are all defined in write.go.
write writeFramer
// stream is the stream on which this frame will be written.
// nil for non-stream frames like PING and SETTINGS.
// nil for RST_STREAM streams, which use the StreamError.StreamID field instead.
stream *stream
// done, if non-nil, must be a buffered channel with space for
// 1 message and is sent the return value from write (or an
// earlier error) when the frame has been written.
done chan error
}
// StreamID returns the id of the stream this frame will be written to.
// 0 is used for non-stream frames such as PING and SETTINGS.
func (wr FrameWriteRequest) StreamID() uint32 {
if wr.stream == nil {
if se, ok := wr.write.(StreamError); ok {
// (*serverConn).resetStream doesn't set
// stream because it doesn't necessarily have
// one. So special case this type of write
// message.
return se.StreamID
}
return 0
}
return wr.stream.id
}
// isControl reports whether wr is a control frame for MaxQueuedControlFrames
// purposes. That includes non-stream frames and RST_STREAM frames.
func (wr FrameWriteRequest) isControl() bool {
return wr.stream == nil
}
// DataSize returns the number of flow control bytes that must be consumed
// to write this entire frame. This is 0 for non-DATA frames.
func (wr FrameWriteRequest) DataSize() int {
if wd, ok := wr.write.(*writeData); ok {
return len(wd.p)
}
return 0
}
// Consume consumes min(n, available) bytes from this frame, where available
// is the number of flow control bytes available on the stream. Consume returns
// 0, 1, or 2 frames, where the integer return value gives the number of frames
// returned.
//
// If flow control prevents consuming any bytes, this returns (_, _, 0). If
// the entire frame was consumed, this returns (wr, _, 1). Otherwise, this
// returns (consumed, rest, 2), where 'consumed' contains the consumed bytes and
// 'rest' contains the remaining bytes. The consumed bytes are deducted from the
// underlying stream's flow control budget.
func (wr FrameWriteRequest) Consume(n int32) (FrameWriteRequest, FrameWriteRequest, int) {
var empty FrameWriteRequest
// Non-DATA frames are always consumed whole.
wd, ok := wr.write.(*writeData)
if !ok || len(wd.p) == 0 {
return wr, empty, 1
}
// Might need to split after applying limits.
allowed := wr.stream.flow.available()
if n < allowed {
allowed = n
}
if wr.stream.sc.maxFrameSize < allowed {
allowed = wr.stream.sc.maxFrameSize
}
if allowed <= 0 {
return empty, empty, 0
}
if len(wd.p) > int(allowed) {
wr.stream.flow.take(allowed)
consumed := FrameWriteRequest{
stream: wr.stream,
write: &writeData{
streamID: wd.streamID,
p: wd.p[:allowed],
// Even if the original had endStream set, there
// are bytes remaining because len(wd.p) > allowed,
// so we know endStream is false.
endStream: false,
},
// Our caller is blocking on the final DATA frame, not
// this intermediate frame, so no need to wait.
done: nil,
}
rest := FrameWriteRequest{
stream: wr.stream,
write: &writeData{
streamID: wd.streamID,
p: wd.p[allowed:],
endStream: wd.endStream,
},
done: wr.done,
}
return consumed, rest, 2
}
// The frame is consumed whole.
// NB: This cast cannot overflow because allowed is <= math.MaxInt32.
wr.stream.flow.take(int32(len(wd.p)))
return wr, empty, 1
}
// String is for debugging only.
func (wr FrameWriteRequest) String() string {
var des string
if s, ok := wr.write.(fmt.Stringer); ok {
des = s.String()
} else {
des = fmt.Sprintf("%T", wr.write)
}
return fmt.Sprintf("[FrameWriteRequest stream=%d, ch=%v, writer=%v]", wr.StreamID(), wr.done != nil, des)
}
// replyToWriter sends err to wr.done and panics if the send must block
// This does nothing if wr.done is nil.
func (wr *FrameWriteRequest) replyToWriter(err error) {
if wr.done == nil {
return
}
select {
case wr.done <- err:
default:
panic(fmt.Sprintf("unbuffered done channel passed in for type %T", wr.write))
}
wr.write = nil // prevent use (assume it's tainted after wr.done send)
}
// writeQueue is used by implementations of WriteScheduler.
type writeQueue struct {
vendor: golang.org/x/net v0.17.0 full diff: https://github.com/golang/net/compare/v0.10.0...v0.17.0 This fixes the same CVE as go1.21.3 and go1.20.10; - net/http: rapid stream resets can cause excessive work A malicious HTTP/2 client which rapidly creates requests and immediately resets them can cause excessive server resource consumption. While the total number of requests is bounded to the http2.Server.MaxConcurrentStreams setting, resetting an in-progress request allows the attacker to create a new request while the existing one is still executing. HTTP/2 servers now bound the number of simultaneously executing handler goroutines to the stream concurrency limit. New requests arriving when at the limit (which can only happen after the client has reset an existing, in-flight request) will be queued until a handler exits. If the request queue grows too large, the server will terminate the connection. This issue is also fixed in golang.org/x/net/http2 v0.17.0, for users manually configuring HTTP/2. The default stream concurrency limit is 250 streams (requests) per HTTP/2 connection. This value may be adjusted using the golang.org/x/net/http2 package; see the Server.MaxConcurrentStreams setting and the ConfigureServer function. This is CVE-2023-39325 and Go issue https://go.dev/issue/63417. This is also tracked by CVE-2023-44487. Signed-off-by: Sebastiaan van Stijn <github@gone.nl> (cherry picked from commit a27466fb6f474f4a24839b08a242e3fddcaaf09c) Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2023-10-13 14:56:02 -04:00
s []FrameWriteRequest
prev, next *writeQueue
}
func (q *writeQueue) empty() bool { return len(q.s) == 0 }
func (q *writeQueue) push(wr FrameWriteRequest) {
q.s = append(q.s, wr)
}
func (q *writeQueue) shift() FrameWriteRequest {
if len(q.s) == 0 {
panic("invalid use of queue")
}
wr := q.s[0]
// TODO: less copy-happy queue.
copy(q.s, q.s[1:])
q.s[len(q.s)-1] = FrameWriteRequest{}
q.s = q.s[:len(q.s)-1]
return wr
}
// consume consumes up to n bytes from q.s[0]. If the frame is
// entirely consumed, it is removed from the queue. If the frame
// is partially consumed, the frame is kept with the consumed
// bytes removed. Returns true iff any bytes were consumed.
func (q *writeQueue) consume(n int32) (FrameWriteRequest, bool) {
if len(q.s) == 0 {
return FrameWriteRequest{}, false
}
consumed, rest, numresult := q.s[0].Consume(n)
switch numresult {
case 0:
return FrameWriteRequest{}, false
case 1:
q.shift()
case 2:
q.s[0] = rest
}
return consumed, true
}
type writeQueuePool []*writeQueue
// put inserts an unused writeQueue into the pool.
func (p *writeQueuePool) put(q *writeQueue) {
for i := range q.s {
q.s[i] = FrameWriteRequest{}
}
q.s = q.s[:0]
*p = append(*p, q)
}
// get returns an empty writeQueue.
func (p *writeQueuePool) get() *writeQueue {
ln := len(*p)
if ln == 0 {
return new(writeQueue)
}
x := ln - 1
q := (*p)[x]
(*p)[x] = nil
*p = (*p)[:x]
return q
}