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NeatNit 4f24343f32 implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 20:26:57 +02:00
.appveyor Implement Citra pull 3043 2018-02-24 13:08:46 +01:00
.github Minor cleanup 2018-01-13 23:56:18 +00:00
.travis Port web_service from Citra 2018-10-02 15:30:48 +02:00
CMakeModules Update MinGWCross.cmake to lowercase 2018-09-19 14:22:14 -04:00
dist Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
externals Update fmt to 5.2.1 2018-10-06 15:39:31 +02:00
hooks pre-commit: Change comment from citra to yuzu 2018-03-26 21:34:19 +02:00
src implemented touch in Qt and SDL 2018-10-09 20:26:57 +02:00
.gitattributes Meta: Add gitattributes file 2018-09-22 23:31:44 +02:00
.gitignore Port #3702 from Citra 2018-07-26 15:35:24 +02:00
.gitmodules Add submodules 2018-10-02 15:30:48 +02:00
.travis.yml travis: Make macOS builds utilize Xcode 10 2018-09-25 14:46:46 -04:00
CMakeLists.txt Merge pull request #1332 from FearlessTobi/port-web-backend 2018-10-06 02:43:09 -04:00
CONTRIBUTING.md CONTRIBUTING.md - remove note about casting numeric types 2018-10-06 15:47:38 +02:00
Doxyfile Minor cleanup 2018-01-13 23:56:18 +00:00
README.md Technically, yuzu can boot commercial games 2018-04-18 09:18:41 -04:00
appveyor.yml Port web_service from Citra 2018-10-02 15:30:48 +02:00
git Add submodules 2018-10-02 15:30:48 +02:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00

README.md

yuzu emulator

Travis CI Build Status AppVeyor CI Build Status

yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.