// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "common/common_types.h" #include "common/virtual_buffer.h" namespace Common { /** * A low level linear memory buffer, which supports multiple mappings * Its purpose is to rebuild a given sparse memory layout, including mirrors. */ class HostMemory { public: explicit HostMemory(size_t backing_size_, size_t virtual_size_); ~HostMemory(); /** * Copy constructors. They shall return a copy of the buffer without the mappings. * TODO: Implement them with COW if needed. */ HostMemory(const HostMemory& other) = delete; HostMemory& operator=(const HostMemory& other) = delete; /** * Move constructors. They will move the buffer and the mappings to the new object. */ HostMemory(HostMemory&& other) noexcept; HostMemory& operator=(HostMemory&& other) noexcept; void Map(size_t virtual_offset, size_t host_offset, size_t length); void Unmap(size_t virtual_offset, size_t length); void Protect(size_t virtual_offset, size_t length, bool read, bool write); void EnableDirectMappedAddress(); [[nodiscard]] u8* BackingBasePointer() noexcept { return backing_base; } [[nodiscard]] const u8* BackingBasePointer() const noexcept { return backing_base; } [[nodiscard]] u8* VirtualBasePointer() noexcept { return virtual_base; } [[nodiscard]] const u8* VirtualBasePointer() const noexcept { return virtual_base; } private: size_t backing_size{}; size_t virtual_size{}; // Low level handler for the platform dependent memory routines class Impl; std::unique_ptr impl; u8* backing_base{}; u8* virtual_base{}; size_t virtual_base_offset{}; // Fallback if fastmem is not supported on this platform std::unique_ptr> fallback_buffer; }; } // namespace Common