Fernando Sahmkow
e3a2ca96bd
Accelerate DMA: Use texture cache async downloads to perform the copies
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to host.
WIP
2023-04-29 00:18:21 +02:00
Fernando Sahmkow
3fbee093b2
TextureCache: refactor DMA downloads to allow multiple buffers.
2023-04-29 00:18:21 +02:00
Morph
cb092af3f0
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
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Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
2023-04-28 17:59:36 -04:00
Fernando Sahmkow
2f15876524
QueryCache: Fix write invalidation.
2023-04-28 23:53:46 +02:00
Fernando Sahmkow
9a7c172f76
MemoryManager: Fix race conditions.
2023-04-28 23:53:02 +02:00
Fernando Sahmkow
e4dc73f61e
Clang format and ddress feedback
2023-04-24 12:38:47 +02:00
Fernando S
9bf19b04f6
Merge pull request #10051 from liamwhite/surface-capabilities
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vulkan: pick alpha composite flags based on available values
2023-04-24 12:37:13 +02:00
Fernando S
47cd0586ee
Merge pull request #10056 from vonchenplus/audout_u
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core: audio: return result when audio_out initialize failed
2023-04-24 12:36:52 +02:00
Fernando S
2311fa7c84
Merge pull request #10069 from liamwhite/log
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maxwell_3d: fix out of bounds array access in size estimation
2023-04-24 12:36:24 +02:00
Fernando Sahmkow
e29ced29fa
QueryCache: rework async downloads.
2023-04-23 22:04:14 +02:00
Fernando Sahmkow
7e76c1642c
Accuracy Normal: reduce accuracy further for perf improvements in Project Lime
2023-04-23 22:03:44 +02:00
Fernando Sahmkow
fca72beb2d
Fence Manager: implement async fence management in a sepparate thread.
2023-04-23 04:48:50 +02:00
Liam
eb7c2314f6
maxwell_3d: fix out of bounds array access in size estimation
2023-04-22 10:35:26 -04:00
Fernando S
d600183583
Merge pull request #10074 from Kelebek1/fermi_blit
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Account for a pre-added offset when using Corner sample mode for 2D blits
2023-04-22 12:06:00 +02:00
bunnei
0f1ff5f34e
Merge pull request #10076 from german77/TryPopMyFriend
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core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
2023-04-21 23:15:07 -07:00
bunnei
d0e6eafe23
Merge pull request #10068 from twitchax/twitchax/dr_bind_address
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Allow passing `--bind-address` to dedicated room.
2023-04-21 23:13:51 -07:00
bunnei
74d203fbe3
Merge pull request #10060 from german77/no_dead
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core: hid: Remove deadzone of virtual controller
2023-04-21 23:13:21 -07:00
german77
7ffc42c397
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
2023-04-21 22:35:45 -06:00
Kelebek1
4e14b64bfc
Account for a pre-added offset when using Corner sample mode for 2D blits
2023-04-21 19:08:21 +01:00
bunnei
0cfeb2e8d7
Merge pull request #10057 from liamwhite/its-not-in-the-timeline
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vulkan: use plain fences when timeline semaphores are not available
2023-04-19 16:50:24 -07:00
Aaron Roney
79e32127b3
Run clang-format to fix all.
2023-04-19 17:52:09 +00:00
bunnei
799579c8d2
Merge pull request #10053 from german77/nfp_full
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service: nfp: Implement all interfaces
2023-04-19 10:36:28 -07:00
Aaron Roney
3e7af5fbd7
Fix formatting.
2023-04-19 16:26:49 +00:00
Aaron Roney
34d0d94df0
Allow passing `bind_address` to dedicated room.
2023-04-19 05:37:30 +00:00
FengChen
55a33342cc
core: audio: return result when audio_out initialize failed
2023-04-16 12:31:54 +08:00
german77
70a97fb5c7
core: hid: Remove deadzone of virtual controller
2023-04-15 18:41:09 -06:00
Liam
e3fb9b5e00
vulkan: use plain fences when timeline semaphores are not available
2023-04-14 22:53:37 -04:00
bunnei
e0895a8581
Merge pull request #10030 from Wollnashorn/botw-amd-fix
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shader_recompiler: Fix ImageGather rounding on AMD/Intel
2023-04-14 16:56:34 -07:00
Narr the Reg
07694609fb
Merge pull request #10055 from v1993/patch-1
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input_common: minor fix to mouse movement
2023-04-14 17:05:45 -06:00
Narr the Reg
307371e01d
service: nfp: Implement debug Interface
2023-04-14 17:03:58 -06:00
Narr the Reg
00800d5289
service: nfp: Implement system interface
2023-04-14 17:03:57 -06:00
Valeri
60c4032b68
input_common: minor fix to mouse movement
2023-04-14 21:27:35 +03:00
Narr the Reg
101c0df79c
service: nfp: Use an unique interface
2023-04-13 22:24:27 -06:00
Liam
e37e1d24f9
vulkan: pick alpha composite flags based on available values
2023-04-13 16:38:20 -04:00
Wollnashorn
c0e5ecc399
video_core: Enable ImageGather rounding fix on AMD open source drivers
2023-04-12 17:11:02 +02:00
liamwhite
54b4c84ab6
Merge pull request #10008 from vonchenplus/texture_cache
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video_core: update imageinfo implement
2023-04-11 11:59:18 -04:00
liamwhite
4f77275cd5
Merge pull request #10027 from bylaws/master
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Add some explicit latency to sample count reporting
2023-04-10 09:23:48 -04:00
Mai
47b80da906
Merge pull request #10035 from liamwhite/long-long
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kernel: switch extended memory setting to 8GB arrangement
2023-04-10 03:04:05 -04:00
Liam
baf4d1c22e
kernel: move more memory to application in 8GB arrangement
2023-04-09 19:50:27 -04:00
liamwhite
add4f82c33
Merge pull request #10014 from goldenx86/linuxLTO
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Re-enable LTO for GCC
2023-04-08 17:55:51 -04:00
Liam
abb785f269
kernel: switch extended memory setting to 8GB arrangement
2023-04-08 17:47:26 -04:00
Billy Laws
8908663f12
Use GetGlobalTimeNs as opposed to clock ticks
2023-04-08 21:54:19 +01:00
Wollnashorn
82b78cde73
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
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Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn
fe91066f46
video_core: Enable ImageGather with subpixel offset on Intel
2023-04-08 16:12:44 +02:00
Wollnashorn
780240e697
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
bunnei
25c4ae6e11
Merge pull request #10022 from liamwhite/gcc-13
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general: fixes for gcc 13
2023-04-08 00:09:06 -07:00
Mai
6aaa8acff9
Merge pull request #10028 from zhaobot/tx-update-20230404051754
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Update translations (2023-04-04)
2023-04-04 01:51:36 -04:00
The yuzu Community
455a736250
Update translations (2023-04-04)
2023-04-04 05:18:06 +00:00
Billy Laws
0afb9631b5
Add some explicit latency to sample count reporting
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Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
liamwhite
bbdfe1fab1
Merge pull request #10024 from german77/crysis
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service: hid: Fix handle validation
2023-04-03 13:06:07 -04:00