Lioncash
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50ad745585
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video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
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2019-10-05 09:14:26 -04:00 |
Lioncash
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8eb1398f8d
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video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
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2019-10-05 09:14:23 -04:00 |
Lioncash
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8e0c80f269
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video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
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2019-10-05 08:22:03 -04:00 |
David
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3728bbc22a
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Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
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2019-10-05 21:52:20 +10:00 |
Zach Hilman
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57fe7fdec0
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qt: Change titlebar formatting
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2019-10-05 00:10:04 -04:00 |
Zach Hilman
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3d4a0b94e3
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common: Add additional SCM revision fields
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2019-10-05 00:09:49 -04:00 |
Zach Hilman
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d45ad75404
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ci: Add version counter variable
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2019-10-05 00:09:11 -04:00 |
ReinUsesLisp
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fe7f20e659
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maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
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2019-10-05 04:07:47 +00:00 |
bunnei
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0a662d009b
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Merge pull request #2917 from FernandoS27/fermi-deduction-2
TextureCache: Add the ability to deduce if two textures are depth on blit.
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2019-10-04 20:12:01 -04:00 |
ReinUsesLisp
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25ee892d5e
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audio/audout_u: Change formatting for old clang-format versions
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2019-10-04 23:51:56 +00:00 |
ReinUsesLisp
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e1afeec76d
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yuzu/game_list_worker: Silence warnings
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2019-10-04 23:41:22 +00:00 |
ReinUsesLisp
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f297e9ff22
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yuzu/game_list: Silence -Wswitch and -Wunused-variable
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2019-10-04 23:41:22 +00:00 |
ReinUsesLisp
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2b9b695fa7
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yuzu/configure_service: Silence -Wswitch
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2019-10-04 23:41:22 +00:00 |
ReinUsesLisp
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e03f46fb0e
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yuzu_tester: Remove unused variable
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2019-10-04 23:41:22 +00:00 |
ReinUsesLisp
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8d0b1a957e
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service/nvdrv: Silence -Wswitch
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2019-10-04 23:41:22 +00:00 |
ReinUsesLisp
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5c907f85fc
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service/nfp: Silence -Wunused and -Wswitch
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2019-10-04 23:41:22 +00:00 |
ReinUsesLisp
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0759df0aff
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service/hid: Silence -Wunused and -Wswitch
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2019-10-04 23:41:22 +00:00 |
ReinUsesLisp
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ab6f8d8a1e
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service/am: Silence -Wreorder
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2019-10-04 23:41:21 +00:00 |
ReinUsesLisp
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634c6e24b0
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service/hid: Remove unused system reference
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2019-10-04 23:41:21 +00:00 |
ReinUsesLisp
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1dbd22e695
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service/friend: Remove unused field
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2019-10-04 23:41:21 +00:00 |
ReinUsesLisp
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99db7d23dd
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service/filesystem: Silence -Wunused-variable
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2019-10-04 23:41:21 +00:00 |
ReinUsesLisp
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8566096794
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service/bcat: Silence -Wreorder and -Wunused
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2019-10-04 23:41:21 +00:00 |
ReinUsesLisp
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87e7cc2d5a
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service/audio: Silence -Wunused
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2019-10-04 23:28:34 +00:00 |
ReinUsesLisp
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aacb473aa2
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service/apm: Silence -Wunused and -Wreorder
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2019-10-04 23:28:34 +00:00 |
ReinUsesLisp
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f4417eab8f
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common/file_util: Silence -Wswitch
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2019-10-04 23:28:34 +00:00 |
Fernando Sahmkow
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ab47a660c8
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Texture_Cache: Blit Deduction corrections and simplifications.
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2019-10-04 18:53:47 -04:00 |
Fernando Sahmkow
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2036504a82
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TextureCache: Add the ability to deduce if two textures are depth on blit.
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2019-10-04 18:53:46 -04:00 |
Fernando Sahmkow
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e6eae4b815
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Shader_ir: Address feedback
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2019-10-04 18:52:57 -04:00 |
Fernando Sahmkow
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3c09d9abe6
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Shader_Ir: Address Feedback and clang format.
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2019-10-04 18:52:57 -04:00 |
Fernando Sahmkow
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507a9c6a40
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vk_shader_decompiler: Correct Branches inside conditionals.
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2019-10-04 18:52:56 -04:00 |
Fernando Sahmkow
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000ad558dd
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vk_shader_decompiler: Clean code and be const correct.
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2019-10-04 18:52:55 -04:00 |
Fernando Sahmkow
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7c756baa77
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Shader_IR: clean up AST handling and add documentation.
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2019-10-04 18:52:55 -04:00 |
Fernando Sahmkow
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5ea740beb5
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Shader_IR: Correct OutwardMoves for Ifs
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2019-10-04 18:52:54 -04:00 |
Fernando Sahmkow
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100a4bd988
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vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
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2019-10-04 18:52:54 -04:00 |
Fernando Sahmkow
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189a50bc2a
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gl_shader_decompiler: Refactor and address feedback.
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2019-10-04 18:52:53 -04:00 |
Fernando Sahmkow
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b3c46d6948
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Shader_IR: corrections and clang-format
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2019-10-04 18:52:53 -04:00 |
Fernando Sahmkow
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466cd52ad4
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vk_shader_compiler: Correct SPIR-V AST Decompiling
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2019-10-04 18:52:52 -04:00 |
Fernando Sahmkow
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2e9a810423
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Shader_IR: allow else derivation to be optional.
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2019-10-04 18:52:52 -04:00 |
Fernando Sahmkow
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ca9901867e
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vk_shader_compiler: Implement the decompiler in SPIR-V
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2019-10-04 18:52:51 -04:00 |
Fernando Sahmkow
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0366c18d87
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Shader_IR: mark labels as unused for partial decompile.
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2019-10-04 18:52:51 -04:00 |
Fernando Sahmkow
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47e4f6a52c
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Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
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2019-10-04 18:52:50 -04:00 |
Fernando Sahmkow
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38fc995f6c
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gl_shader_decompiler: Implement AST decompiling
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2019-10-04 18:52:50 -04:00 |
Fernando Sahmkow
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6fdd501113
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shader_ir: Declare Manager and pass it to appropiate programs.
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2019-10-04 18:52:49 -04:00 |
Fernando Sahmkow
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8be6e1c522
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shader_ir: Corrections to outward movements and misc stuffs
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2019-10-04 18:52:48 -04:00 |
Fernando Sahmkow
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4fde66e609
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shader_ir: Add basic goto elimination
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2019-10-04 18:52:48 -04:00 |
Fernando Sahmkow
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c17953978b
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shader_ir: Initial Decompile Setup
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2019-10-04 18:52:47 -04:00 |
Rodrigo Locatti
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d633397883
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Merge pull request #2941 from FernandoS27/fix-master
SDL: Fix missing header
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2019-10-04 22:50:15 +00:00 |
Fernando Sahmkow
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678d9ccad6
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SDL: Fix missing header
This fixes linux and mingw builds.
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2019-10-04 18:14:11 -04:00 |
bunnei
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94c34f23d7
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Merge pull request #2896 from FearlessTobi/port-4950
Port citra-emu/citra#4950: "Add FPS to SDL title bar"
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2019-10-04 15:51:03 -04:00 |
bunnei
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7fbaf62bac
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Merge pull request #2936 from VPeruS/use-isallzeroarray
[crypto] Use IsAllZeroArray helper function
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2019-10-04 15:44:35 -04:00 |