bunnei
77554ac773
Merge pull request #1243 from degasus/VAO_cache
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gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
bunnei
6f09c5b128
Merge pull request #1244 from FernandoS27/ipa
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shader_decompiler: Implemented IPA Properly (Stage 1)
2018-09-05 21:20:40 -04:00
FernandoS27
e63b229f4a
Implemented IPA Properly
2018-09-05 20:15:47 -04:00
bunnei
94f193af65
Merge pull request #1242 from lioncash/file-sys
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file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 18:53:32 -04:00
bunnei
a6ae765410
Merge pull request #1179 from DarkLordZach/bktr
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file_sys: Add support for BKTR format (Game Updates)
2018-09-05 18:06:11 -04:00
Markus Wick
7f15306f78
gl_rasterizer: Skip TODO log.
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This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.
Let's just stop printing this kind of redundant information.
2018-09-05 20:20:20 +02:00
Lioncash
6bd6beee20
file_sys/submission_package: Correct constructor initialization list order
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Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
2018-09-05 13:44:42 -04:00
Markus Wick
d3ad9469a1
gl_rasterizer: Implement a VAO cache.
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This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Lioncash
c0b7ed8b58
file_sys/submission_package: Replace includes with forward declarations where applicable
2018-09-05 12:08:04 -04:00
Markus Wick
50a806ea67
renderer_opengl: Implement a buffer cache.
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The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
bunnei
a1ef02c3e6
Merge pull request #1240 from degasus/optimizations
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gl_shader_cache: Use an u32 for the binding point cache.
2018-09-04 18:20:14 -04:00
Zach Hilman
c913136eb2
bktr: Fix bucket overlap error
2018-09-04 17:01:54 -04:00
Zach Hilman
7d5d781b20
drd: Parse title ID from program metadata
2018-09-04 16:25:30 -04:00
Zach Hilman
23a16c1720
patch_manager: Centralize Control-type NCA parsing
2018-09-04 16:25:10 -04:00
Zach Hilman
92e26df00f
nsp: Fix error masking issue with XCI files
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Now display correct error instead of catch-all MissingProgramNCA
2018-09-04 16:24:24 -04:00
Zach Hilman
c91b60a421
game_list: Fix version display on non-NAND titles
2018-09-04 16:24:02 -04:00
Zach Hilman
cbd517d8cc
bktr: Add logging on successful patch
2018-09-04 16:24:02 -04:00
Zach Hilman
2814ca3624
game_list: Use friendly game versions
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Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00
Zach Hilman
a6e75cd45b
bktr: Implement IVFC offset shifting
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Fixes base game read errors
2018-09-04 16:24:02 -04:00
Zach Hilman
9664ce255d
bktr: Fix missing includes and optimize style
2018-09-04 16:24:02 -04:00
Zach Hilman
f92b3512e0
main: Make game updates installable
2018-09-04 16:24:02 -04:00
Zach Hilman
8e150c46b9
game_list: Display patch names and versions on list
2018-09-04 16:24:02 -04:00
Zach Hilman
f5e03b9173
loader: Add BKTR-specific error messages and codes
2018-09-04 16:23:44 -04:00
Zach Hilman
08fcb4694f
loader: Ignore patches on NRO and DRD
2018-09-04 16:23:15 -04:00
Zach Hilman
97bf83bc56
patch_manager: Add usages of patches to ExeFS
2018-09-04 16:23:15 -04:00
Zach Hilman
8e900a301a
file_sys: Add class to manage game patches
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Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04 16:22:25 -04:00
Zach Hilman
54e7ddb93a
file_sys: Add BKTR patching mechanism
2018-09-04 16:22:25 -04:00
Zach Hilman
1efe5a76b1
content_archive: Add BKTR header parsing to NCA
2018-09-04 16:22:25 -04:00
Zach Hilman
9951f6d054
registration: Add RegisteredCacheUnion
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Aggregates multiple caches into one interface
2018-09-04 16:21:40 -04:00
Zach Hilman
d2caf4af7d
game_list: Use RegisteredCacheUnion for installed
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Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman
99fbcb3bf2
aes_util: Fix error involving reads of less than 0x10
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Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04 16:21:40 -04:00
Markus Wick
99a71580c4
gl_shader_cache: Use an u32 for the binding point cache.
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The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
Zach Hilman
87be4bc283
main: Only show DRD deprecation warning once
2018-09-04 14:44:48 -04:00
Zach Hilman
e973cceadd
control_metadata: Use alternate language names if AmericanEnglish isn't available
2018-09-04 14:30:03 -04:00
Zach Hilman
23d2c50479
card_image: Add program title ID getter
2018-09-04 14:29:19 -04:00
Zach Hilman
1280061725
qt: Add deprecation warnings for DRD format
2018-09-04 14:29:19 -04:00
Zach Hilman
8974771334
registration: Fix NSP installation errors
2018-09-04 14:29:19 -04:00
Zach Hilman
e4e55d064e
nsp: Comply with style and performance guidelines
2018-09-04 14:29:19 -04:00
Zach Hilman
58473309a0
qt: Add UI support for NSP files
2018-09-04 14:28:41 -04:00
Zach Hilman
f7eaea424d
registration: Add support for installing NSP files
2018-09-04 14:28:41 -04:00
Zach Hilman
d7518cf6e0
loader: Add AppLoader for NSP files
2018-09-04 14:27:33 -04:00
Zach Hilman
5c8aff984e
card_image: Parse XCI secure partition with NSP
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Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04 14:27:33 -04:00
Zach Hilman
93703431e2
file_sys: Add Nintendo Submission Package (NSP)
2018-09-04 14:25:54 -04:00
Zach Hilman
a040929c90
drd: Load title ID from program metadata
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Previously only loaded from control metadata
2018-09-04 14:25:54 -04:00
Zach Hilman
b555311438
loader: Add NSP file type and NSP-specific errors
2018-09-04 14:25:54 -04:00
Zach Hilman
d770c60205
key_manager: Avoid autogeneration if key exists
2018-09-04 14:25:54 -04:00
bunnei
dda4b5e89e
Merge pull request #1238 from lioncash/explicit
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common/logging: Minor changes
2018-09-04 12:18:00 -04:00
bunnei
9a07e9f805
Merge pull request #1237 from degasus/optimizations
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Optimizations
2018-09-04 12:16:06 -04:00
bunnei
ed37b68fb5
Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
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file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
bunnei
26e96d16d0
Merge pull request #1232 from lioncash/copy
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gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
2018-09-04 11:52:25 -04:00