Commit Graph

14329 Commits

Author SHA1 Message Date
Rodrigo Locatti 4209dba1f6
Merge pull request #3680 from lioncash/static
gl_device: Mark stage_swizzle as constexpr
2020-04-16 01:26:23 -03:00
Rodrigo Locatti 60e8de7c95
Merge pull request #3687 from lioncash/constness
surface_base: Make IsInside() a const member function
2020-04-16 01:22:50 -03:00
Rodrigo Locatti 612966399b
Merge pull request #3685 from lioncash/copies
control_flow: Make use of std::move in TryInspectAddress()
2020-04-16 01:22:40 -03:00
Lioncash cd2a12e78f decode/shift: Remove unused variable within Shift()
Removes a redundant variable that is already satisfied by the IsFull()
utility function.
2020-04-16 00:16:06 -04:00
Lioncash 5fbe8785d2 surface_view: Add missing operator!= to ViewParams
Provides logical symmetry to the interface.
2020-04-16 00:03:12 -04:00
Lioncash d551c910bb surface_base: Make IsInside() a const member function
This doesn't modify internal state, so this can be made const.
2020-04-15 23:59:35 -04:00
bunnei 319df1db77
Merge pull request #3683 from lioncash/docs
video_core: Amend doxygen comment references
2020-04-15 23:54:58 -04:00
Lioncash 72a224d3fc control_flow: Make use of std::move in TryInspectAddress()
Eliminates redundant atomic reference count increments and decrements.
2020-04-15 23:31:22 -04:00
Lioncash 11837e8f13 video_core: Amend doxygen comment references
Fixes broken documentation references.
2020-04-15 22:33:29 -04:00
Lioncash 71fb156611 gl_device: Mark stage_swizzle as constexpr
Previously this was mutable even though it shouldn't be.
2020-04-15 21:59:13 -04:00
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Rodrigo Locatti 65cbb122ea
Merge pull request #3649 from FernandoS27/3d-fix
Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 17:06:55 -03:00
Fernando Sahmkow e33196d4e7
Merge pull request #3612 from ReinUsesLisp/red
shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15 15:03:49 -04:00
Mat M 4398bdb4c7
Merge pull request #3670 from lioncash/reorder
CMakeLists: Make -Wreorder a compile-time error
2020-04-15 14:40:05 -04:00
Lioncash 213fff67bc CMakeLists: Make -Wreorder a compile-time error
This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Lioncash 521c4c33b5 kernel/thread: Resolve -Wswitch warnings 2020-04-15 13:48:14 -04:00
Mat M 64b5985f0a
Merge pull request #3662 from ReinUsesLisp/constant-attrs
gl_rasterizer: Implement constant vertex attributes
2020-04-15 11:54:50 -04:00
Fernando Sahmkow 6789d88a9c Texture Cache: Read current data when flushing a 3D segment.
This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place.
2020-04-15 11:46:17 -04:00
Mat M 9208d555b7
Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 11:43:52 -04:00
Mat M ab72696beb
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
Mat M 4878d6bb49
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
gl_texture_cache: Fix layered texture attachment base level
2020-04-15 03:17:18 -04:00
Mat M 50c0a92db8
Merge pull request #3663 from ReinUsesLisp/fcmp-rc
shader/arithmetic: Add FCMP_CR variant
2020-04-15 03:16:56 -04:00
Mat M 13331a3a32
Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15 03:14:28 -04:00
Mat M 3a759d2352
Merge pull request #3667 from ReinUsesLisp/viewport-trash
vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
2020-04-15 03:10:34 -04:00
ReinUsesLisp 3036067047 maxwell_to_vk: Add uint16 vertex formats 2020-04-15 04:06:30 -03:00
ReinUsesLisp b4e43c64c8 maxwell_to_vk: Add missing breaks
Avoid invalid fallbacks.
2020-04-15 04:05:33 -03:00
ReinUsesLisp 0ca456830f vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:

  pViewports is a pointer to an array of VkViewport structures, defining
  the viewport transforms. If the viewport state is dynamic, this member
  is ignored.

That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says.
2020-04-15 03:30:08 -03:00
Rodrigo Locatti 0b132e8cc1
Merge pull request #3657 from ReinUsesLisp/viewport-zero
vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-15 01:51:17 -03:00
Fernando Sahmkow daddbeffd1
Texture Cache: Only do buffer copies on accurate GPU. (#3634)
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
bunnei eb676c343a service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
ReinUsesLisp fd6371eba7 Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
This reverts commit 05cf270836.

Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp fefe7f18f9 shader/arithmetic: Add FCMP_CR variant
Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman e366b4ee1f
Merge pull request #3660 from bunnei/friend-blocked-users
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
Zach Hilman 8040f6d544
Merge pull request #3661 from bunnei/patch-manager-fix
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:59:25 -04:00
ReinUsesLisp 6dfcabc800 gl_rasterizer: Implement constant vertex attributes
Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei fc35803f91 file_sys: patch_manager: Return early when there are no layers to apply. 2020-04-14 16:25:55 -04:00
bunnei 598740f1dd service: friend: Stub IFriendService::GetBlockedUserListIds.
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
ReinUsesLisp 37e5c4fa7c vk_rasterizer: Default to 1 viewports with a size of 0
Silence validation layer errors.
2020-04-14 04:44:34 -03:00
ReinUsesLisp 453d7419d9 gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.

The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
ReinUsesLisp 21dc842171 gl_texture_cache: Fix layered texture attachment base level
The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
2020-04-13 18:24:56 -03:00
Rodrigo Locatti 7e4a132a77
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
renderer_vulkan: Drop Vulkan-Hpp
2020-04-13 17:08:04 -03:00
Mat M fbf13d3f48
Merge pull request #3651 from ReinUsesLisp/line-widths
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 10:19:59 -04:00
Mat M 08266d70ba
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
texture_cache: Remove preserve_contents
2020-04-13 10:19:01 -04:00
Mat M c4001225f6
Merge pull request #3631 from ReinUsesLisp/more-astc
texture/astc: More small ASTC optimizations
2020-04-13 10:17:32 -04:00
Mat M 7b62212461
Merge pull request #3619 from ReinUsesLisp/i2i
shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13 10:17:07 -04:00
Mat M 3351e1e94f
Merge pull request #3627 from ReinUsesLisp/layered-view
gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13 10:16:18 -04:00
Mat M d37d899431
Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13 10:15:12 -04:00
Mat M 47036859eb
Merge pull request #3633 from ReinUsesLisp/clean-texdec
shader/texture: Remove type mismatches management from shader decoder
2020-04-13 10:13:05 -04:00
ReinUsesLisp 76615b9f34 gl_rasterizer: Implement line widths and smooth lines
Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width.
2020-04-13 01:30:34 -03:00
ReinUsesLisp 05cf270836 gl_shader_decompiler: Implement merges with bitfieldInsert
This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
2020-04-12 22:39:59 -03:00