german
8495e1bd83
Add mutitouch support for touch screens
2021-01-15 09:05:17 -06:00
german
d8df9a16bd
Allow to return up to 16 touch inputs per engine
2021-01-15 09:05:17 -06:00
german
390ee10eef
Allow all touch inputs at the same time and remove config options that are not longer necesary
2021-01-15 09:05:17 -06:00
german
d583e01f54
Add multitouch support
2021-01-15 09:03:39 -06:00
LC
9754a8145c
Merge pull request #5357 from ReinUsesLisp/alignment-log2
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common/alignment: Rename AlignBits to AlignUpLog2 and use constraints
2021-01-15 03:12:36 -05:00
Lioncash
8620de6b20
common/bit_util: Replace CLZ/CTZ operations with standardized ones
...
Makes for less code that we need to maintain.
2021-01-15 02:15:32 -05:00
ReinUsesLisp
89c15dd115
common/alignment: Upgrade to use constraints instead of static asserts
2021-01-15 04:13:39 -03:00
ReinUsesLisp
fe494a0ccd
common/alignment: Rename AlignBits to AlignUpLog2
...
AlignUpLog2 describes what the function does better than AlignBits.
2021-01-15 04:13:33 -03:00
Lioncash
91084d9396
common/timer: Remove
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This is a leftover from citra and dolphin that isn't used at all,
particularly given the <chrono> header exists.
2021-01-15 01:55:33 -05:00
LC
c8bf0caca0
Merge pull request #5354 from ReinUsesLisp/remove-common-color
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common/color: Remove
2021-01-15 01:54:22 -05:00
LC
6676687694
Merge pull request #5352 from ReinUsesLisp/remove-tester
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cmake: Remove yuzu_tester
2021-01-15 01:48:02 -05:00
ReinUsesLisp
95fa57f007
common/color: Remove
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This is a leftover from Citra we no longer use.
2021-01-15 03:47:43 -03:00
ReinUsesLisp
fb99446f24
core/cmake: Remove Werror flags already defined code-base wide
2021-01-15 03:39:24 -03:00
ReinUsesLisp
cc2c3e447f
video_core/cmake: Remove Werror flags already defined code-base wide
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These flags are already defined in src/cmake.
2021-01-15 03:37:34 -03:00
LC
28e78d81b2
Merge pull request #5351 from ReinUsesLisp/vc-unused-functions
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cmake: Enforce -Wunused-function code-base wise
2021-01-15 01:36:51 -05:00
Rodrigo Locatti
185388f341
Merge pull request #5350 from ReinUsesLisp/vk-init-warns
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vulkan_common: Silence missing initializer warnings
2021-01-15 03:32:01 -03:00
LC
76b465f3ef
Merge pull request #5349 from ReinUsesLisp/anv-fix
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vulkan_device: Enable shaderStorageImageMultisample conditionally
2021-01-15 01:17:00 -05:00
ReinUsesLisp
af540b0057
cmake: Remove yuzu_tester
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We never ended up using yuzu_tester.
Removing it saves code duplication with yuzu_cmd, and distribution size on
prebuilt packages.
For unit testing, we can use catch2 from guest code and dump the results
to a file. Then execute yuzu from a script on ci if we want this to be
automated.
2021-01-15 03:14:44 -03:00
ReinUsesLisp
06e0506cb3
cmake: Enforce -Wunused-function code-base wide
2021-01-15 03:09:48 -03:00
ReinUsesLisp
71264ce9a7
video_core: Enforce -Wunused-function
...
Stops us from merging code with unused functions in the future.
If something is invoked behind conditionally evaluated code in
a way that the language can't see it (e.g. preprocessor macros), the
potentially unused function should use [[maybe_unused]].
2021-01-15 02:59:25 -03:00
ReinUsesLisp
3e03391a49
vk_buffer_cache: Remove unused function
2021-01-15 02:58:55 -03:00
ReinUsesLisp
be8fd5490e
vulkan_common: Silence missing initializer warnings
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Silence warnings explicitly initializing all members on construction.
2021-01-15 02:55:11 -03:00
ReinUsesLisp
ba2ea7eeac
vulkan_device: Enable shaderStorageImageMultisample conditionally
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Fix Vulkan initialization on ANV.
2021-01-15 02:47:05 -03:00
ReinUsesLisp
22be115eb2
astc: Increase integer encoded vector size
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Invalid ASTC textures seem to write more bytes here, increase
the size to something that can't make us push out of bounds.
2021-01-15 02:24:36 -03:00
ReinUsesLisp
0ec71b78fb
astc: Return zero on out of bound bits
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Avoid out of bound reads on invalid ASTC textures.
Games can bind invalid textures that make us read or write out of bounds.
2021-01-15 02:24:36 -03:00
Lioncash
e11e1dcf2d
yuzu: Remove unused variables in Qt code
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Removes two unused variables in out Qt code. In this case the removal of
these two results in less allocations, given std::map allocates on the
heap.
2021-01-14 03:05:41 -05:00
Morph
f1e278c30f
Merge pull request #5343 from lioncash/qt6
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configure_motion_touch: Migrate off QRegExp to QRegularExpression
2021-01-14 15:30:26 +08:00
Lioncash
45aee996c1
configure_motion_touch: Prevent use after move in ApplyConfiguration()
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touch_engine was being compared against after being moved into the
setter for the engine, so this comparison wouldn't behave properly.
2021-01-13 22:37:40 -05:00
Lioncash
a2952ac213
configure_motion_touch: Migrate off QRegExp to QRegularExpression
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QRegularExpression was introduced in Qt 5 as a better replacement for
QRegExp. In Qt 6.0 QRegExp is removed entirely.
To remain forward compatible with Qt 6.0, we can transition over to
using QRegularExpression.
2021-01-13 22:25:52 -05:00
LC
5e35c69f35
Merge pull request #5330 from german77/regexerror
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Fix IP validator error
2021-01-13 22:08:42 -05:00
bunnei
2c2ef9252f
Merge pull request #5342 from lioncash/qt6
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yuzu: Migrate off of setMargin() to setContentsMargins()
2021-01-13 10:44:21 -08:00
german
06cf705501
Fix IP validator error where the last octet produced an error if the value was higher than 199
2021-01-13 11:02:28 -06:00
Lioncash
0d7de7c2db
yuzu: Migrate off of setMargin() to setContentsMargins()
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setMargin() has been deprecated since Qt 5, and replaced with
setContentsMargins(). We can move over to setContentsMargins() to stay
forward-compatible with Qt 6.0.
2021-01-13 07:29:59 -05:00
ReinUsesLisp
d9a15a935b
vulkan_device: Remove requirement on shaderStorageImageMultisample
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yuzu doesn't currently emulate MS image stores. Requiring this makes no
sense for now. Fixes ANV not booting any games on Vulkan.
2021-01-13 06:21:33 -03:00
ReinUsesLisp
7bd603061c
tests: Add unit tests for the GPU range tracking buffer container
...
Due to how error prone the container design is, this commit adds unit
tests for it.
Some tests taken from here are based on bugs from using this buffer
container in games, so if we ever break it in the future in a way that
might harm games, the tests should fail.
2021-01-13 04:31:40 -03:00
ReinUsesLisp
a4bfae1b55
buffer_cache/buffer_base: Add a range tracking buffer container
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It keeps track of the modified CPU and GPU ranges on a CPU page
granularity, notifying the given rasterizer about state changes
in the tracking behavior of the buffer.
Use a small vector optimization to store buffers smaller than 256 KiB
locally instead of using free store memory allocations.
2021-01-13 04:14:58 -03:00
Morph
2b98da2ed4
cmake: Enforce -Werror=switch and -Werror=unused-variable
2021-01-13 01:57:18 -05:00
bunnei
0fb19e9bef
Merge pull request #5280 from FearlessTobi/port-5666
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Port citra-emu/citra#5666 : "Rotate previous log file to "citra_log.txt.old""
2021-01-12 22:16:57 -08:00
bunnei
de1a316369
Merge pull request #5311 from ReinUsesLisp/fence-wait
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vk_fence_manager: Use timeline semaphores instead of spin waits
2021-01-12 21:00:05 -08:00
Lioncash
b15e1a3501
common/tree: Convert defines over to templates
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Reworks the tree header to operate off of templates as opposed to a
series of defines.
This allows all tree facilities to obey namespacing rules, and also
allows this code to be used within modules once compiler support is in
place.
This also gets rid to use a macro to define functions and structs for
necessary data types. With templates, these will be generated when
they're actually used, eliminating the need for the separate
declaration.
2021-01-12 16:46:36 -05:00
Lioncash
197b5d19bc
common/tree: Remove unused splay tree defines
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Makes for less code to take care of.
2021-01-12 02:32:41 -05:00
Lioncash
703c57a119
common/parent_of_member: Replace TYPED_STORAGE define with template alias
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Provides the same construct, but makes it obey namespacing.
2021-01-11 18:26:04 -05:00
bunnei
03dfc8d8e7
hle: kernel: thread: Preserve thread wait reason for debugging only.
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- This is decoupled from core functionality and used for debugging only.
2021-01-11 14:23:17 -08:00
bunnei
81c1bfafea
yuzu: debugger: wait_tree: Handle unknown ThreadState.
2021-01-11 14:23:16 -08:00
bunnei
6b2f653143
hle: kernel: k_scheduler_lock: Fix shadowing errors.
2021-01-11 14:23:16 -08:00
bunnei
354130cd84
core: arm: arm_interface: Fix shadowing errors.
2021-01-11 14:23:16 -08:00
bunnei
82f6037ec2
core: hle: Add missing calls to MicroProfileOnThreadExit.
2021-01-11 14:23:16 -08:00
bunnei
912dd50146
core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.
2021-01-11 14:23:16 -08:00
bunnei
952d1ac487
core: hle: kernel: Update KAddressArbiter.
2021-01-11 14:23:16 -08:00
bunnei
b4e6d6c385
core: hle: kernel: Update KConditionVariable.
2021-01-11 14:23:16 -08:00
bunnei
1212fa60b6
core: hle: kernel: Begin moving common SVC defintions to its own header.
2021-01-11 14:23:16 -08:00
bunnei
8a155c4058
hle: kernel: Remove unnecessary AddressArbiter definition.
2021-01-11 14:23:16 -08:00
bunnei
92d5c63f01
common: common_funcs: Add R_UNLESS macro.
2021-01-11 14:23:16 -08:00
bunnei
f12701b303
hle: kernel: k_scheduler: Cleanup OnThreadPriorityChanged.
2021-01-11 14:23:16 -08:00
bunnei
d1309fb275
hle: kernel: Rename thread "status" to "state".
2021-01-11 14:23:16 -08:00
bunnei
c3c43e32fc
hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
...
- This is how the real kernel works, and is more accurate and simpler.
2021-01-11 14:23:16 -08:00
bunnei
7420a717e6
core: hle: kernel: Add some useful functions for checking kernel addresses.
2021-01-11 14:23:16 -08:00
bunnei
4bbf173fc1
core: hle: kernel: svc_types: Add type definitions for KAddressArbiter.
2021-01-11 14:23:16 -08:00
bunnei
fb43b8efd2
common: Introduce useful tree structures.
2021-01-11 14:23:16 -08:00
bunnei
35c3c078e3
core: hle: kernel: Update KSynchronizationObject.
2021-01-11 14:23:16 -08:00
bunnei
1ae883435d
core: hle: kernel: Begin moving common SVC results to its own header.
2021-01-11 14:23:16 -08:00
bunnei
8fc6e92ef1
hle: service: nfp: Remove incorrect signaling behavior in GetDeviceState.
2021-01-11 14:23:16 -08:00
Levi
7a3c884e39
Merge remote-tracking branch 'upstream/master' into int-flags
2021-01-10 22:09:56 -07:00
bunnei
46cd71d1c7
Merge pull request #5229 from Morph1984/fullscreen-opt
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yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
LC
5e161b2531
Merge pull request #5324 from Morph1984/docked-default
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config: Enable docked mode by default
2021-01-10 20:51:33 -05:00
bunnei
32df83e55d
Merge pull request #5312 from german77/overclockenabled
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apm: Stub IsCpuOverclockEnabled
2021-01-10 14:30:13 -08:00
Morph
05f58144c9
config: Enable docked mode by default
2021-01-10 09:37:38 -05:00
Morph
25724898d0
cmake: Enforce C4101
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This matches GCC's -Wunused-variable
2021-01-10 01:16:25 -05:00
Morph
e07540264d
yuzu_cmd: Silence unreferenced local variable warning
2021-01-10 01:10:36 -05:00
LC
0f932d30f5
Merge pull request #5320 from ReinUsesLisp/div-ceil-type
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common/div_ceil: Return numerator type
2021-01-09 16:45:29 -05:00
Morph
4aae21e1e4
general: Resolve C4062 warnings on MSVC
2021-01-09 14:46:35 -05:00
ReinUsesLisp
c190586597
common/div_ceil: Return numerator type
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Fixes instances where DivCeil(u32, u64) would surprisingly return u64,
instead of the more natural u32.
2021-01-09 03:16:10 -03:00
ReinUsesLisp
d7128845c9
cmake: Enforce C4062, C4265, C4388, and C5038
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This should match some warnings we treat as errors on gcc and clang,
caching bugs early and reducing the number of instances where we have to
edit commits to make CI happy when developing from Windows.
2021-01-09 02:19:17 -03:00
ReinUsesLisp
c68d0dc851
file_sys/registered_cache: Silence virtual functions without override warnings
2021-01-09 00:04:12 -03:00
ReinUsesLisp
b4451c5e81
core: Silence unhandled enum in switch warnings
2021-01-08 23:21:07 -03:00
ReinUsesLisp
613b3671b7
tests/ring_buffer: Silence signed/unsigned mismatch warnings
2021-01-08 23:14:38 -03:00
bunnei
8eea7c1176
Merge pull request #5231 from ReinUsesLisp/dyn-bindings
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renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
2021-01-08 12:24:46 -08:00
german
385a4555d5
Stub IsCpuOverclockEnabled
2021-01-08 09:44:56 -06:00
ReinUsesLisp
154a7653f9
vk_fence_manager: Use timeline semaphores instead of spin waits
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With timeline semaphores we can avoid creating objects. Instead of
creating an event, grab the current tick from the scheduler and flush
the current command buffer. When the fence has to be queried/waited, we
can do so against the master semaphore instead of spinning on an event.
If Vulkan supported NVN like events or fences, we could signal from the
command buffer and wait for that without splitting things in two
separate command buffers.
2021-01-08 02:47:28 -03:00
Ameer J
16392a23cc
remove inaccurate reference
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Co-authored-by: LC <mathew1800@gmail.com>
2021-01-07 14:33:45 -05:00
ameerj
06cef3355e
fix for nvdec disabled, cleanup host1x
2021-01-07 14:33:45 -05:00
ameerj
2c27127d04
nvdec syncpt incorporation
...
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
MerryMage
21199cb965
vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
...
Ignore the return value on __APPLE__ systems as well
2021-01-07 17:37:47 +00:00
MerryMage
aace20afc7
texture_cache: Replace PAGE_SHIFT with PAGE_BITS
...
PAGE_SHIFT is a #define in system headers that leaks into user code on some systems
2021-01-07 16:51:34 +00:00
Morph
e8d40559d5
Merge pull request #5288 from ReinUsesLisp/workaround-garbage
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gl_texture_cache: Avoid format views on Intel and AMD
2021-01-06 15:39:51 +08:00
bunnei
dc02b03c4a
Merge pull request #5293 from ReinUsesLisp/return-values
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core: Enforce C4715 (not all control paths return a value)
2021-01-05 19:04:15 -08:00
bunnei
275b96a0e2
Merge pull request #5289 from ReinUsesLisp/vulkan-device
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vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
2021-01-05 17:44:56 -08:00
ReinUsesLisp
43d9f417ae
core: Enforce C4715 (not all control paths return a value)
2021-01-05 04:18:40 -03:00
ReinUsesLisp
4f13e270c8
core: Silence warnings when compiling without asserts
2021-01-05 04:18:16 -03:00
LC
2a6e6306d8
Merge pull request #5292 from ReinUsesLisp/empty-set
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vk_rasterizer: Skip binding empty descriptor sets on compute
2021-01-04 21:32:57 -05:00
bunnei
4e6aa1cfdd
Merge pull request #5261 from gal20/hide_mouse_patch
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yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
ReinUsesLisp
1ccf805367
vk_rasterizer: Skip binding empty descriptor sets on compute
...
Fixes unit tests where compute shaders had no descriptors in the set,
making Vulkan drivers crash when binding an empty set.
2021-01-04 17:56:39 -03:00
ameerj
6b354ccaee
buffer_queue: Protect queue_sequence list access with a mutex
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fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-04 01:36:41 -05:00
ReinUsesLisp
ac1e4734c2
vulkan_device: Allow creating a device without surface
2021-01-04 02:22:22 -03:00
ReinUsesLisp
d235cf3933
renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common
2021-01-04 02:22:22 -03:00
ReinUsesLisp
3753553b6a
renderer_vulkan: Move device abstraction to vulkan_common
2021-01-04 02:22:22 -03:00
Rodrigo Locatti
4801f4250d
Merge pull request #5286 from ReinUsesLisp/rename-vk-device
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renderer_vulkan: Rename VKDevice to Device
2021-01-04 02:22:02 -03:00
ReinUsesLisp
7d904fef2e
gl_texture_cache: Avoid format views on Intel and AMD
...
Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
2021-01-04 02:06:40 -03:00
ReinUsesLisp
3a49c1a691
gl_texture_cache: Create base images with sRGB
...
This breaks accelerated decoders trying to imageStore into images with
sRGB. The decoders are currently disabled so this won't cause issues at
runtime.
2021-01-04 01:54:54 -03:00
FearlessTobi
beb951770a
Address review comments
2021-01-04 04:36:50 +01:00
xperia64
fd5776aac2
Delete the old log file before rotating ( #5675 )
2021-01-04 04:33:34 +01:00
Rodrigo Locatti
87a8925523
Merge pull request #5285 from lioncash/error-str
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main: Resolve error string not displaying
2021-01-03 19:56:15 -03:00
ReinUsesLisp
974d731926
renderer_vulkan: Rename VKDevice to Device
...
The "VK" prefix predates the "Vulkan" namespace. It was carried around
the codebase for consistency. "VKDevice" currently is a bad alias with
"VkDevice" (only an upcase character of difference) that can cause
confusion. Rename all instances of it.
2021-01-03 17:51:48 -03:00
Rodrigo Locatti
7265e80c12
Merge pull request #5230 from ReinUsesLisp/vulkan-common
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vulkan_common: Move reusable Vulkan abstractions to a separate directory
2021-01-03 17:38:29 -03:00
Lioncash
86592b274e
main: Resolve error string not displaying
...
During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.
This adds a function to directly retrieve the result status string
instead so that it displays again.
2021-01-03 13:18:04 -05:00
bunnei
71e18dddbe
Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nan
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dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-03 03:27:29 -08:00
bunnei
f64456c7e2
Merge pull request #5279 from bunnei/buffer-queue-connect
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hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
2021-01-03 01:01:38 -08:00
bunnei
bf8bd60ab3
Fix the old log file to work with the log parser.
2021-01-03 01:44:52 +01:00
xperia64
f478a57737
Rotate previous log file to '.old' if it exists
2021-01-03 01:44:42 +01:00
bunnei
235b5d27ae
Merge pull request #5267 from lioncash/localize
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main: Make the loader error dialog fully translatable
2021-01-02 15:44:32 -08:00
bunnei
beaa25d777
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
...
- This behavior is a mistake, fixes Katana Zero.
2021-01-02 15:42:16 -08:00
MerryMage
57c9da1b39
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-02 20:13:21 +00:00
Morph
a745d87971
general: Fix various spelling errors
2021-01-02 10:23:41 -05:00
Fernando Sahmkow
53d92318b8
X86/NativeClock: Reimplement RTDSC access to be lock free.
2021-01-02 04:00:27 +01:00
Fernando Sahmkow
d4f871cb6a
X86/NativeClock: Improve performance of clock calculations on hot path.
2021-01-02 00:43:47 +01:00
bunnei
1ff341f3dc
Merge pull request #5209 from Morph1984/refactor-controller-connect
...
configure_input: Modify controller connection delay
2021-01-01 13:10:34 -08:00
Morph
904ac1daec
configure_input: Modify controller connection delay
...
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
MerryMage
6d30745d77
memory: Remove MemoryHook
2021-01-01 11:34:38 +00:00
bunnei
eb318ffffc
Merge pull request #5249 from ReinUsesLisp/lock-free-pages
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core/memory: Read and write page table atomically
2021-01-01 02:54:01 -08:00
gal20
5dfb8743cb
yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476
2020-12-31 21:16:09 +02:00
Lioncash
8c27a74132
main: Make the loader error dialog fully translatable
...
Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash
803ac4ca59
main: Tidy up enum comparison
...
enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei
60121d8f28
Merge pull request #5264 from 16-Bit-Dog/patch-1
...
Make the coding conventions more consistant
2020-12-31 01:46:53 -08:00
bunnei
fb41c82aaa
Merge pull request #5265 from german77/port5509
...
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30 22:24:30 -08:00
bunnei
25d607f5f6
Merge pull request #5208 from bunnei/service-threads
...
Service threads
2020-12-30 22:06:05 -08:00
ReinUsesLisp
cdbee27692
vulkan_instance: Allow different Vulkan versions and enforce 1.1
...
For listing the available physical devices we can use Vulkan 1.0.
Now that MoltenVK supports 1.1 we can require it for running games.
Add missing documentation.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
7344a7c447
vk_device: Use an array to report lacking device limits
...
This makes easier to add and tune the required device limits.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
f687392e6f
vk_device: Stop initialization when device is not suitable
...
VKDevice::IsSuitable was not being called. To address this issue, check
suitability before initialization and throw an exception if it fails.
By doing this, we can deduplicate some code on queue searches.
Previosuly we would first search if a present and graphics queue
existed, then on initialization we would search again to find the index.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
53ea06dc17
renderer_vulkan: Remove two step initialization on VKDevice
...
The Vulkan device abstraction either initializes successfully on the
constructor or throws a Vulkan exception.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
085adfea00
renderer_vulkan: Throw when enumerating devices fails
...
Report device enumeration errors with exceptions to be consistent with
other initialization related function calls. Reduces the amount of code
to maintain.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
11f0f7598d
renderer_vulkan: Initialize surface in separate file
...
Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
dce8720780
renderer_vulkan: Catch and report exceptions
...
Move more Vulkan code to report errors with exceptions and report them
through a log before notifying it with an error boolean for backwards
compatibility. In the future we can replace the rasterizer two-step
initialization to always use exceptions.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
47843b4f09
renderer_vulkan: Create debug callback on separate file and throw
...
Initialize debug callbacks (messenger) from a separate file. This allows
sharing code with different backends.
Change our Vulkan error handling to use exceptions instead of error
codes, simplifying the initialization process.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
25f88d99ce
renderer_vulkan: Move instance initialization to a separate file
...
Simplify Vulkan's backend initialization code by moving it to a separate
file, allowing us to initialize a Vulkan instance from different
backends.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
d1435009ed
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
...
Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31 02:07:14 -03:00
ReinUsesLisp
d937421422
vulkan_common: Move dynamic library load to a separate file
...
Allows us to initialize a Vulkan dynamic library from different backends
without duplicating code.
2020-12-31 02:02:48 -03:00
german
aa4c7687ee
Port citra-emu/citra#5509
2020-12-30 22:29:20 -06:00
16-Bit-Dog
fa5a1a4bfd
Make the coding conventions more consistant
...
lut_index had 0 added when nothing was supposed to be added
despite this, index was not added to 0 when nothing was supposed to be added...
2020-12-30 19:03:26 -05:00
Lioncash
bcafef4b94
half_set: Resolve -Wmaybe-uninitialized warnings
2020-12-30 17:59:42 -05:00
Lioncash
f0d9ab0717
maxwell_to_vk: Initialize usage variable in SurfaceFormat()
...
Silences a -Wmaybe-uninitialized warning
2020-12-30 13:25:03 -05:00
LC
da07977db0
Merge pull request #5251 from ReinUsesLisp/wuninitialized
...
cmake: Enforce -Wuninitialized
2020-12-30 06:34:42 -05:00
ReinUsesLisp
9764c13d6d
video_core: Rewrite the texture cache
...
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.
This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
ReinUsesLisp
ac2e2ebe97
cmake: Enforce -Wuninitialized
2020-12-30 02:58:58 -03:00
ReinUsesLisp
157fc2d785
service/pcie: Fix invalid initialization argument
2020-12-30 02:58:38 -03:00
ReinUsesLisp
9106ac1e6b
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
ReinUsesLisp
21b18057f7
host_shaders: Add Vulkan assembler compute shaders
2020-12-30 02:03:50 -03:00
ReinUsesLisp
87ff58b1d7
host_shaders: Add helper to blit depth stencil fragment shader
2020-12-30 02:02:07 -03:00
ReinUsesLisp
ae5725b709
host_shaders: Add texture color blit fragment shader
2020-12-30 02:00:48 -03:00
ReinUsesLisp
64fbf319f1
host_shaders: Add shaders to present to the swapchain
2020-12-30 01:59:12 -03:00
ReinUsesLisp
82b7daed9c
host_shaders: Add shaders to convert between depth and color images
2020-12-30 01:48:44 -03:00
ReinUsesLisp
dc81a90640
host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
2020-12-30 01:47:08 -03:00
ReinUsesLisp
5169ce9fcd
host_shaders: Add shader to render a full screen triangle
2020-12-30 01:44:09 -03:00
ReinUsesLisp
59c46f9de9
host_shaders: Add pitch linear upload compute shader
2020-12-30 01:41:42 -03:00
ReinUsesLisp
12d16248dd
host_shaders: Add block linear upload compute shaders
2020-12-30 01:39:35 -03:00
ReinUsesLisp
f20e18f60d
host_shaders: Add copyright headers to OpenGL present shaders
2020-12-30 01:35:56 -03:00
ReinUsesLisp
95d156a150
video_core/host_shaders: Add support for prebuilt SPIR-V shaders
...
Add support for building SPIR-V shaders from GLSL and generating headers
to include the text of those same GLSL shaders to consume from OpenGL.
2020-12-30 01:29:07 -03:00
ReinUsesLisp
b3587102d1
core/memory: Read and write page table atomically
...
Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.
Configure Dynarmic to mask out these bits on pointer reads.
While we are at it, remove some unused attributes carried over from
Citra.
Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:
mov rdi,rcx
shr rdx,0Ch
mov r8,qword ptr [rax+8]
mov rax,qword ptr [r8+rdx*8]
mov rdx,rax
-and al,3
and rdx,0FFFFFFFFFFFFFFFCh
je Core::Memory::Memory::Impl::Read<unsigned char>
mov rax,qword ptr [vaddr]
movzx eax,byte ptr [rdx+rax]
2020-12-29 21:54:49 -03:00
bunnei
85cfd96f62
Merge pull request #5247 from comex/xx-concepts
...
k_priority_queue: Fix concepts use
2020-12-29 16:50:20 -08:00
bunnei
82e0eeed21
hle: kernel: service_thread: Make thread naming more consistent.
2020-12-29 16:46:29 -08:00
bunnei
a2a0f5318d
hle: kernel: Manage service threads on another thread.
...
- This is to allow service threads to defer destruction of themselves.
2020-12-29 16:46:29 -08:00
bunnei
69e82d01d5
common: ThreadWorker: Add class to help do asynchronous work.
2020-12-29 16:46:29 -08:00
bunnei
b02464f685
Merge pull request #5246 from comex/xx-include
...
Add missing include of "core/hle/kernel/kernel.h"
2020-12-29 16:43:17 -08:00
bunnei
c192da3f82
hle: kernel: Manage host thread IDs using TLS.
...
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29 15:55:30 -08:00
comex
388cf58b31
k_priority_queue: Fix concepts use
...
- For `std::same_as`, add missing include of `<concepts>`.
- For `std::convertible_to`, create a replacement in `common/concepts.h`
and use that instead.
This would also be found in `<concepts>`, but unlike `std::same_as`,
`std::convertible_to` is not yet implemented in libc++, LLVM's STL
implementation - not even in master. (In fact, `std::same_as` is the
*only* concept currently implemented. For some reason.)
2020-12-29 14:33:41 -05:00
comex
b36896b90e
Add missing include of "core/hle/kernel/kernel.h"
...
This is needed as the header invokes methods on KernelCore.
2020-12-29 14:22:35 -05:00
LC
aa87278bf0
Merge pull request #5245 from ameerj/sleepthread-log
...
svc: demote SleepThread log to LOG_TRACE
2020-12-29 14:03:24 -05:00
ameerj
0383363a8f
svc: demote SleepThread log to LOG_TRACE
...
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29 14:01:56 -05:00
bunnei
22ba437aa4
Merge pull request #5236 from gal20/udp_client_patch
...
input_common: process udp packets only for the correct pad
2020-12-29 02:51:40 -08:00
bunnei
dfdac7d38a
hle: kernel: Move ServiceThread ownership to KernelCore.
...
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29 01:12:39 -08:00
bunnei
f57be2e626
hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.
2020-12-29 01:06:39 -08:00
bunnei
7d77a3f88f
hle: service: Acquire and release a lock on requests.
...
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
bunnei
c7a06908ae
audio_core: stream: Ensure buffer is valid before release.
2020-12-28 21:33:34 -08:00
bunnei
06f8c3dc01
core: Do not reset device_memory on shutdown.
...
- This will be reset on initialization.
2020-12-28 21:33:34 -08:00
bunnei
d0649d0971
core: hle: kernel: Clear process list on boot.
2020-12-28 21:33:34 -08:00
bunnei
954341763a
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
2020-12-28 21:33:34 -08:00
bunnei
994a9fec4e
hle: service: vi: Refactor to grab buffer only once.
2020-12-28 21:33:34 -08:00
bunnei
6433b1dfd6
service: nvflinger: Improve synchronization for BufferQueue.
...
- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei
bea51d948d
hle: service: Ensure system is powered on before writing IPC result.
2020-12-28 16:33:48 -08:00
bunnei
6d2f9428c5
core: kernel: Clear process list earlier.
2020-12-28 16:33:48 -08:00
bunnei
4991620f89
video_core: gpu_thread: Do not wait when system is powered down.
2020-12-28 16:33:48 -08:00
bunnei
916438a9de
core: settings: Untangle multicore from asynchronous GPU.
...
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
40571c073f
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
bunnei
14c825bd1c
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
...
- We must always use a GPU thread now, even with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
5d4715cc6a
hle: kernel: hle_ipc: Remove SleepClientThread.
...
- This was kind of hacky, and no longer is necessary with service threads.
2020-12-28 16:33:48 -08:00
bunnei
87d6588cb5
hle: service: bsd: Update to work with service threads, removing SleepClientThread.
2020-12-28 16:33:48 -08:00
bunnei
0c81b83ca9
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
...
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
bunnei
8bc3d66354
hle: kernel: service_thread: Add parameter for thread pool size.
2020-12-28 16:33:47 -08:00
bunnei
19a8f03ad5
hle: service: nvflinger: Refactor locking and interfaces.
2020-12-28 16:33:47 -08:00
bunnei
b377da042b
hle: service: vi: Remove usage of SleepClientThread.
2020-12-28 16:33:47 -08:00
bunnei
28281ae250
core: hle: server_session: Use separate threads for each service connection.
2020-12-28 16:33:47 -08:00
gal20
1defd0847a
udp client: process packets only for the correct pad
2020-12-27 22:22:48 +02:00
german
80fece4e08
Allow to invert analog axis with right click
2020-12-26 17:46:14 -06:00
ReinUsesLisp
661483f313
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
...
Without using VK_EXT_robustness2, we can't consider the 'enabled' (not
null) vertex buffers as dynamic state, as this leads to invalid Vulkan
state. Move this to static state that is always hashed and compared in
the pipeline key.
The bits for enabled vertex buffers are moved into the attribute state
bitfield. This is not 'correct' as it's not an attribute state, but that
struct has bits to spare, and it's used in an array of 32 elements (the
exact same number of vertex buffer bindings).
2020-12-25 23:34:38 -03:00
Morph
ff3aa5d380
yuzu/main: Add basic command line arguments
...
The following command line arguments are supported:
yuzu.exe "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f - Launches the next game in fullscreen
yuzu.exe -g "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-25 15:41:00 -05:00
Rodrigo Locatti
0dc4ab42cc
Merge pull request #5226 from ReinUsesLisp/c4715-vc
...
video_core: Enforce C4715 (not all control paths return a value)
2020-12-25 03:11:47 -03:00
Rodrigo Locatti
453560fb3a
Merge pull request #5225 from ReinUsesLisp/always-vulkan
...
cmake: Always enable Vulkan
2020-12-25 02:52:29 -03:00
bunnei
c8a4967c9d
core: memory: Ensure thread safe access when pages are rasterizer cached ( #5206 )
...
* core: memory: Ensure thread safe access when pages are rasterizer cached.
2020-12-24 21:51:49 -08:00
ReinUsesLisp
1b9e08ab78
cmake: Always enable Vulkan
...
Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00
ReinUsesLisp
1e191cc837
video_core: Enforce C4715 (not all control paths return a value)
...
Most of the time people write code that always returns a value,
terminates execution, throws an exception, or uses an unconventional
jump primitive.
This is not always true when we build without asserts on mainline builds.
To avoid introducing undefined behavior on our most used builds, enforce
this warning signalling an error and stopping the build from shipping.
2020-12-24 21:01:23 -03:00
ReinUsesLisp
5dbda22659
vk_shader_decompiler: Silence warning when compiling without asserts
2020-12-24 21:01:09 -03:00
bunnei
5836530a87
Merge pull request #5217 from lat9nq/save-on-boot
...
yuzu/main: Save settings when starting guest
2020-12-23 01:45:24 -08:00
lat9nq
17badbc442
yuzu/main: Improve menubar access keys
...
Adds a unique access key to each action within each menu. A few actions
already had their own access key, so those were untouched.
2020-12-22 19:32:58 -05:00
german
64fad8cfe9
Add option to reset window size to 1080p
2020-12-22 17:06:48 -06:00
bunnei
29ccc7673f
Merge pull request #5042 from Morph1984/project-aether
...
Project Aether: Reimplementation of the Web Browser Applet
2020-12-21 23:47:10 -08:00
lat9nq
c243932b41
yuzu/main: Save settings when starting guest
...
Saves UISettings and Settings when booting a guest. Moves updating
UISettings::values from GMainWindow::closeEvent into its own function,
then reuses it in GMainWindow::BootGame.
2020-12-22 02:29:30 -05:00
bunnei
1279c7ce7a
Merge pull request #5131 from bunnei/scheduler-rewrite
...
Rewrite Kernel scheduler based on Atmosphere
2020-12-20 20:57:54 -08:00
bunnei
c3e201a829
Merge pull request #5201 from ameerj/bufferq-refactor
...
vi/buffer_queue: Buffer queue management refactor
2020-12-20 15:48:39 -08:00
FearlessTobi
10b0ab7926
yuzu: Remove gdbstub configuration
...
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028 .
This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-19 19:19:42 +01:00
Morph
82fa9f8d56
applets/web: Implement the online web browser applet
2020-12-18 10:33:28 -05:00
Morph
51cddcb8b8
applets/web: Fix keyboard to emulated controller input
2020-12-18 10:33:28 -05:00
Morph
2ddd83cdfe
main: Add the ability to disable the web applet
...
This should only be used for Super Mario 3D All-Stars. This is a temporary solution until it can be implemented properly.
2020-12-18 10:33:28 -05:00
Morph
8b95bf041d
main, applets/web: Re-add progress dialog for RomFS extraction
2020-12-18 10:33:28 -05:00
Morph
93cb783853
applets/web: Implement the Qt web browser applet frontend
2020-12-18 10:33:28 -05:00
Morph
d5e0923e3d
web_browser_scripts: Add injection scripts for the web browser
2020-12-18 10:33:28 -05:00
Morph
d46ca5a015
pl_u, applets/web: Decrypt shared fonts to TTF files
2020-12-18 10:33:28 -05:00
Morph
46183294b2
ns_vm: Stub NeedsUpdateVulnerability
...
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
2020-12-18 10:33:28 -05:00
Morph
f9653a4417
frontend/input_interpreter: Add InputInterpreter API
...
The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms.
Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2020-12-18 10:33:28 -05:00
Morph
54ea3c47c8
controllers/npad: Make press_state atomic
2020-12-18 10:33:28 -05:00
Morph
5836786246
util: Add URL Request Interceptor for QWebEngine
2020-12-18 10:33:28 -05:00
Morph
51a7681957
bootmanager: Add a check whether loading is complete
2020-12-18 10:33:28 -05:00
Morph
d6d1a8e02c
applets/web: Implement the default web browser applet frontend
2020-12-18 10:33:28 -05:00
Morph
89df483567
applets/web: Implement the offline browser applet backend
2020-12-18 10:33:27 -05:00
Morph
a5750f437d
applets/web: Initial implementation of the web browser applet
2020-12-18 10:33:27 -05:00
Morph
ccb439efb0
applets: Remove the previous web browser applet implementation
2020-12-18 10:33:27 -05:00
Morph
79316be18c
system_archive: Add + and - buttons to the Nintendo Extended OSS font
2020-12-18 02:55:48 -05:00
ameerj
873ad1272e
buffer_queue: better use of std::array
2020-12-18 00:12:14 -05:00
ameerj
8cb683f3b9
Overwrite slots instead of queuing them, add disconnect signal
...
Fix for Katana Zero and Yoshi's Crafted World
2020-12-17 14:22:46 -05:00
Morph
5d29d2111c
system_archive: Update Nintendo Extended OSS font
...
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-12-17 08:58:13 -05:00
bunnei
f3db273753
Merge pull request #5190 from Morph1984/validate_device_handle
...
controllers/npad: Validate device handles before use
2020-12-15 16:40:11 -08:00
bunnei
2e1b998d5e
Merge pull request #5119 from Morph1984/fs-opendatastoragewithprogramindex
...
fsp_srv: Implement OpenDataStorageWithProgramIndex
2020-12-15 11:07:03 -08:00
bunnei
37bec068c2
Merge pull request #5157 from lioncash/array-dirty
...
maxwell_3d: Remove unused dirty_pointer array
2020-12-15 00:35:47 -08:00
bunnei
df6427d30b
Merge pull request #5168 from Morph1984/aoc-PurchaseEventManager
...
aoc_u: Stub IPurchaseEventManager and its service commands
2020-12-14 16:08:38 -08:00
lat9nq
292dd642ce
cmake: Fix generating CMake configs and linking with Boost
...
Fixes regression by 761206cf81
, causing
yuzu to not build on Linux with any version of Boost except a cached
1.73 Conan version from before about a day ago.
Moves the Boost requirement out of the `REQUIRED_LIBS` psuedo-2D-array
for Conan to instead be manually configured, using Conan as a fallback
solution if the system does not meet our requirements.
Requires any update from the linux-fresh container in order to build.
**DO NOT MERGE** until someone with the MSVC toolchain can verify this
works there, too.
2020-12-13 01:28:51 -05:00
bunnei
761206cf81
common: Update CMakeList to fix build issue with Boost.
2020-12-12 11:50:07 -08:00
Morph
1c773c0869
controllers/npad: Validate device handles before use
...
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-12 07:05:38 -05:00
bunnei
69b46dd607
Merge pull request #5183 from lioncash/alias2
...
vfs: Use existing type aliases consistently
2020-12-12 01:54:28 -08:00
bunnei
c918c6480f
Merge pull request #5187 from Morph1984/revert-stdfs
...
fs: Revert all std::filesystem changes
2020-12-11 20:07:37 -08:00
bunnei
37194dd4e9
Merge pull request #5172 from lioncash/svc-wide
...
svc: Remove unnecessary casts
2020-12-11 17:39:30 -08:00
Morph
4de079b256
Revert "Merge pull request #5173 from lioncash/common-fs"
...
This reverts commit ce5fcb6bb2
, reversing
changes made to 6f41763061
.
2020-12-11 20:24:22 -05:00
Morph
8941cdb7d2
Revert "Merge pull request #5174 from ReinUsesLisp/fs-fix"
...
This reverts commit 5fe55b16a1
, reversing
changes made to e94dd7e2c4
.
2020-12-11 20:24:22 -05:00
Morph
dfee6321cd
Revert "Merge pull request #5176 from Morph1984/fix-createfile"
...
This reverts commit 6d6115475b
, reversing
changes made to 5fe55b16a1
.
2020-12-11 20:24:22 -05:00
Morph
0195038c07
Revert "Merge pull request #5179 from ReinUsesLisp/fs-path"
...
This reverts commit 4e94d0d53a
, reversing
changes made to 6d6115475b
.
2020-12-11 20:21:46 -05:00
Morph
ac3ec5ed13
Revert "Merge pull request #5181 from Morph1984/5174-review"
...
This reverts commit cdb36aef9e
, reversing
changes made to 5e9b77129f
.
2020-12-11 20:21:21 -05:00
bunnei
cdb36aef9e
Merge pull request #5181 from Morph1984/5174-review
...
common/file_util: Address review comments of #5174
2020-12-10 15:52:11 -08:00
bunnei
2d47a5fd41
Merge pull request #5123 from Morph1984/nim-IsLargeResourceAvailable
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nim: Stub IsLargeResourceAvailable
2020-12-10 11:34:18 -08:00
bunnei
d1a2b3fb18
Merge pull request #5162 from lioncash/copy-shader
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gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
2020-12-10 00:11:11 -08:00
Lioncash
b1657b8c6b
vfs: Use existing type aliases consistently
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Makes use of the VirtualDir and VirtualFile aliases across the board
instead of having a few isolated places that don't use it.
2020-12-10 01:44:43 -05:00
Morph
ec8548b414
common/file_util: Simplify the behavior of CreateFullPath
2020-12-09 19:28:11 -05:00
ReinUsesLisp
bab9cae71f
common/file_util: Let std::filesystem cast from UTF16 to std::string
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Fix invalid encoding paths when iterating over a directory on Windows.
2020-12-09 18:52:36 -03:00
Morph
b06d6e3646
vfs_real: Fix CreateFile for files without a file extension
2020-12-09 06:34:49 -05:00