Commit Graph

15107 Commits

Author SHA1 Message Date
german a220d8799e Add compatibility with only accelerometer and auto calibrate for drift 2020-10-03 22:22:01 -05:00
ReinUsesLisp 2a24b1c973 video_core: Enforce -Wunused-variable and -Wunused-but-set-variable 2020-10-02 21:19:35 -03:00
bunnei 182cf7d631
Merge pull request #4734 from german77/motionfusion
HID: Add Stub for EnableSixAxisSensorFusion
2020-10-01 22:39:39 -07:00
german 2f47b27654 Only use inputs corresponding to controller type 2020-10-01 19:39:53 -05:00
german 283616dbd8 Stubbed EnableSixAxisSensorFusion 2020-09-30 10:00:24 -05:00
David 4d0ae1a17a
Merge pull request #4291 from german77/ImplementControllerRumble
input_common: First implementation of controller rumble
2020-09-30 21:24:11 +10:00
David f7808f5658
Merge pull request #4726 from lioncash/applet
frontend/controller: Eliminate dependency on the global system instance
2020-09-30 21:22:45 +10:00
Morph 91bd2281bf caps_c: Stub SetShimLibraryVersion
- Used by caps_su SetShimLibraryVersion
2020-09-30 07:19:46 -04:00
Morph 7d287a6fb0 caps_u: Stub SetShimLibraryVersion
- Used in Super Smash Bros. Ultimate
2020-09-30 07:19:46 -04:00
Morph 9a251339dc caps_su: Properly stub SetShimLibraryVersion 2020-09-30 07:19:46 -04:00
Morph 6380731486 hid: Stub HomeButtonInputProtection service commands
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-30 06:38:24 -04:00
LC 1ba0b077fc
Merge pull request #4733 from ReinUsesLisp/game-list-leak
qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
2020-09-30 05:54:18 -04:00
LC cb56eaee41
Merge pull request #4732 from ReinUsesLisp/wall-clock-destr
common/wall_clock: Add virtual destructors
2020-09-30 05:53:12 -04:00
LC 3665a05488
Merge pull request #4735 from goldenx86/patch-1
Remove ext_extended_dynamic_state blacklist
2020-09-30 05:52:47 -04:00
bunnei 392c1b96bc
Merge pull request #4705 from german77/SplitMotionPoller
HID: Use different timing for motion
2020-09-30 01:04:22 -07:00
Lukas Senionis 6ee1a784b8 Reduce the "shake" requirements when configuring UDP. 2020-09-30 10:30:33 +03:00
Matías Locatti d7843b8ef2
Remove ext_extended_dynamic_state blacklist
Latest AMD 20.9.2 driver fixed this, there's no reason to keep it blocked, as the previous stable signed driver release doesn't include the extension.
2020-09-30 03:13:38 -03:00
ReinUsesLisp 771a9c21cc common/wall_clock: Add virtual destructors
From -fsanitize=address, this code wasn't calling the proper destructor.
Adding virtual destructors for each inherited class and the base class
fixes this bug.

While we are at it, mark the functions as final.
2020-09-30 02:53:34 -03:00
bunnei a1e3f6e27b
Merge pull request #4728 from Morph1984/applets-on-top
main: Allow applets to display on top while fullscreen
2020-09-29 15:46:44 -07:00
bunnei 09609dd50e
Merge pull request #4721 from lioncash/genfn
codec: Make lookup table static constexpr
2020-09-29 15:16:24 -07:00
bunnei 2a82f1b08b
Merge pull request #4722 from lioncash/casting
cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
2020-09-29 15:09:12 -07:00
bunnei 02ea62568f
Merge pull request #1703 from DarkLordZach/nvdec-ioctl
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
2020-09-29 15:00:48 -07:00
ReinUsesLisp ae6df703f5 qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
This fixes a memory leak as KeyReleaseEater's destructor was never
called.
2020-09-29 16:23:16 -03:00
german ab88c2f611 First implementation of controller rumble 2020-09-29 10:38:25 -04:00
lat9nq 2cbce77b92 CMakeLists: use system zstd on Linux
From what I understand, this tells CMake to use the system, not conan,
version of zstd. Required to build on the coming MinGW Docker container.
2020-09-28 21:11:39 -04:00
lat9nq 9d665cb8db CMakeLists: fix for finding zstd on linux-mingw 2020-09-28 20:28:47 -04:00
bunnei a8be822e8e
Merge pull request #4719 from lioncash/audio-warn
audio_core: Resolve sign conversion warnings
2020-09-27 01:52:59 -07:00
Rodrigo Locatti e5a1e0a76d
Merge pull request #4724 from lat9nq/fix-vulkan-nvidia-allocate-2
vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
2020-09-26 23:52:49 +00:00
bunnei 442096298e
Merge pull request #4703 from lioncash/desig7
shader/registry: Make use of designated initializers where applicable
2020-09-26 15:23:15 -07:00
Morph 86e4aa81e9 main: Allow applets to display on top while fullscreen
Using the Qt::WindowStaysOnTopHint flag allows these dialogs to show up on top while running in fullscreen. However, if yuzu goes out of focus (by alt-tabbing or otherwise), this flag does not seem to have an effect.
2020-09-26 06:55:47 -04:00
bunnei fbb5ca2633
Merge pull request #4718 from lioncash/vk
vk_command_pool: Add missing header guard
2020-09-26 00:13:48 -07:00
bunnei 891090799c
Merge pull request #4720 from lioncash/header
audio_core: Remove unnecessary inclusions
2020-09-25 22:04:26 -07:00
Lioncash 5c4e237902 core: Mark GetInstance() as deprecated
This way it's obvious that this function shouldn't be used in any future
code.
2020-09-25 19:23:23 -04:00
Lioncash 3e4a0a13cb frontend/controller: Eliminate dependency on the global system instance 2020-09-25 19:23:20 -04:00
german 2978232390 Add random motion input to keyboard 2020-09-25 17:59:52 -05:00
german 03b574ae22 Add random motion input to SDL 2020-09-25 17:59:52 -05:00
Lioncash 90c6141164 command_generator: Make lookup table static constexpr
Allows compilers to elide needing to push these values on the stack
every time the function is called.
2020-09-25 18:33:04 -04:00
lat9nq ca26fd0f42 vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
2020-09-25 17:42:59 -04:00
Lioncash dc83ca8914 behavior_info: Fix typo Renerer -> Renderer 2020-09-25 17:14:02 -04:00
Lioncash 4073931305 cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback()
Conversions from void* to the proper data type are well-defined and
supported by static_cast. We don't need to use reinterpret_cast here.
2020-09-25 17:10:02 -04:00
Lioncash 7c0908f301 codec: Make lookup table static constexpr
Allows compilers to elide needing to push these values on the stack
every time the function is called.
2020-09-25 14:24:25 -04:00
Lioncash 966966dc02 audio_core: Remove unnecessary inclusions
Same behavior, but removes header dependencies where they don't need to
be.
2020-09-25 13:19:42 -04:00
Lioncash 8b4ecf22d4 audio_core: Resolve sign conversion warnings
While were at it, we can also enable sign conversion warnings and other
common warnings as errors to prevent these from creeping back into the
codebase.
2020-09-25 01:22:47 -04:00
Lioncash 111852a983 effect_context: Make use of explicit where applicable
While we're at it we can make the destructor of the base class virtual
to ensure that any polymorphism issues never occur.
2020-09-25 00:27:11 -04:00
Lioncash 940d85241b vk_command_pool: Move definition of Pool into the cpp file
Allows the implementation details to be changed without recompiling any
files that include this header.
2020-09-25 00:15:52 -04:00
Lioncash 4ed4bba305 vk_command_pool: Make use of override on destructor 2020-09-25 00:14:10 -04:00
Lioncash e0f2db4376 vk_command_pool: Add missing header guard 2020-09-25 00:12:45 -04:00
Levi Behunin bc69cc1511 More forgetting... duh 2020-09-24 22:12:13 -06:00
LC 4d4afc1502
Merge pull request #4717 from lioncash/debug
service: Restore "unused" function
2020-09-25 00:07:19 -04:00
Lioncash f3a1bf53f9 service: Restore "unused" function
Turns out this function is actually used, but within a trace log.
2020-09-25 00:06:40 -04:00
bunnei 2634e3c6eb
Merge pull request #4711 from lioncash/move5
arithmetic_integer_immediate: Make use of std::move where applicable
2020-09-24 21:02:42 -07:00
Levi Behunin 24c1bb3842 Forgot to apply suggestion here as well 2020-09-24 21:58:51 -06:00
Levi Behunin a19dc3bf00 Address Comments 2020-09-24 21:52:23 -06:00
Levi Behunin d53b79ff5c Start of Integer flags implementation 2020-09-24 16:40:06 -06:00
Morph 3602df7f1f submission_package: Fix updates integrated into cartridge images. 2020-09-24 17:23:14 -04:00
bunnei fa4294cc6f
Merge pull request #4678 from Morph1984/LoadOpenContext-partial-impl
acc: Partially implement LoadOpenContext
2020-09-24 11:21:25 -07:00
Lioncash e3a615a616 arithmetic_integer_immediate: Make use of std::move where applicable
Same behavior, minus any redundant atomic reference count increments and
decrements.
2020-09-24 13:28:45 -04:00
ReinUsesLisp 67af0323f0 video_core: Fix instances where msbuild always regenerated host shaders
When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
2020-09-23 22:27:17 -03:00
bunnei d66b897a6d
Merge pull request #4674 from ReinUsesLisp/timeline-semaphores
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-23 18:24:27 -07:00
german ddff03cff5 Use different timing for motion 2020-09-23 19:09:33 -05:00
bunnei 10e8acc451
Merge pull request #4618 from german77/GcAdapterAutoMap
Add automap feature for GC adapter
2020-09-23 15:55:26 -07:00
Lioncash 77532ebde3 shader/registry: Silence a -Wshadow warning 2020-09-23 15:10:25 -04:00
Lioncash cd6f4f7eed shader/registry: Remove unnecessary namespace qualifiers
Using statements already make these unnecessary.
2020-09-23 15:08:34 -04:00
Rodrigo Locatti 8b0f334e0c
Merge pull request #4702 from lioncash/doc-warn
memory: Resolve a -Wdocumentation warning
2020-09-23 19:07:47 +00:00
Rodrigo Locatti c307ae2402
Merge pull request #4701 from lioncash/unused-proto
install_dialog: Remove unused function prototype
2020-09-23 19:07:27 +00:00
Rodrigo Locatti 6d9661939f
Merge pull request #4700 from lioncash/copies
game_list: Eliminate redundant argument copies
2020-09-23 19:06:47 +00:00
Lioncash ffeb4ef83e shader/registry: Make use of designated initializers where applicable
Same behavior, less repetition.
2020-09-23 15:06:25 -04:00
Lioncash b14d344dfc memory: Resolve a -Wdocumentation warning
memory doesn't exist as a parameter any more.
2020-09-23 13:39:27 -04:00
Lioncash aa35e51fcd install_dialog: Make use of [[nodiscard]] where applicable
Allows the compiler to warn against cases where the return value isn't
used (which would be a bug).
2020-09-23 13:22:04 -04:00
Lioncash e107870bc8 install_dialog: Remove unused function prototype
This function doesn't have an implementation, so it can be removed to
prevent others from unintentionally using it.
2020-09-23 13:20:12 -04:00
Lioncash f43a1da808 game_list: Make game list function naming consistent
Makes the naming consistent with the rest of the functions that are
present.
2020-09-23 11:28:11 -04:00
Lioncash d264b7375c game_list: Eliminate redundant argument copies
Several functions can be taken by const reference to avoid copies
2020-09-23 11:20:12 -04:00
Lioncash 0dc6967ff1 control_flow: emplace elements in place within TryQuery()
Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
2020-09-22 22:54:36 -04:00
Lioncash fcd0145eb5 control_flow: Make use of std::move in InsertBranch()
Avoids unnecessary atomic increments and decrements.
2020-09-22 22:48:09 -04:00
Lioncash ff45c39578 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash a881efbf26 ips_layer: Eliminate a redundant copy in Parse()
Prevents unnecessary copying of the line being parsed.
2020-09-22 16:38:45 -04:00
bunnei 53829d4cbd
Merge pull request #4675 from Morph1984/fix-boot-multicontent
submission_package: Account for multi-content NSPs
2020-09-21 16:36:46 -07:00
Morph 7a504a9365 acc: Stub LoadOpenContext
This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
2020-09-21 01:01:02 -04:00
Rodrigo Locatti a2eb44db82
Merge pull request #4692 from ReinUsesLisp/remove-vsync
renderer_opengl: Remove emulated mailbox presentation
2020-09-21 00:21:32 +00:00
bunnei 754109fd54
Merge pull request #4683 from Morph1984/NpadHandheldActivationMode-impl
hid: Implement Get/SetNpadHandheldActivationMode
2020-09-20 12:39:20 -07:00
ReinUsesLisp 7003090187 renderer_opengl: Remove emulated mailbox presentation
Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
bunnei 8a85a562ed
Merge pull request #4643 from FearlessTobi/decrease-pad-update-interval
Test: Decrease pad_update_ns
2020-09-19 00:39:50 -07:00
ReinUsesLisp 4f5bbe56ba vk_query_cache: Hack counter destructor to avoid reserving queries
This is a hack to destroy all HostCounter instances before the base
class destructor is called. The query cache should be redesigned to have
a proper ownership model instead of using shared pointers.

For now, destroy the host counter hierarchy from the derived class
destructor.
2020-09-19 01:47:29 -03:00
ReinUsesLisp 58b0ae84b5 renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
This reworks how host<->device synchronization works on the Vulkan
backend. Instead of "protecting" resources with a fence and signalling
these as free when the fence is known to be signalled by the host GPU,
use timeline semaphores.

Vulkan timeline semaphores allow use to work on a subset of D3D12
fences. As far as we are concerned, timeline semaphores are a value set
by the host or the device that can be waited by either of them.

Taking advantange of this, we can have a monolithically increasing
atomic value for each submission to the graphics queue. Instead of
protecting resources with a fence, we simply store the current logical
tick (the atomic value stored in CPU memory). When we want to know if a
resource is free, it can be compared to the current GPU tick.

This greatly simplifies resource management code and the free status of
resources should have less false negatives.

To workaround bugs in validation layers, when these are attached there's
a thread waiting for timeline semaphores.
2020-09-19 01:46:37 -03:00
german c5e257017f Add automap feature for GC adapter 2020-09-18 16:51:16 -05:00
Lioncash 91bca9eb0b fermi_2d: Make use of designated initializers
Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
Morph ab961e0701 hid: Implement Get/SetNpadHandheldActivationMode
- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18 10:10:30 -04:00
Morph 70499b8cbd configure_input_player: Fixes motion mapping using ConfigureButtonClick 2020-09-18 03:56:31 -04:00
bunnei 8568f44ffa
Merge pull request #4647 from Morph1984/readd-context-menu
configure_input_player: Re-add "Clear" context menu option
2020-09-17 22:59:13 -07:00
Morph 40a72e9cd5 am: Stub GetPreviousProgramIndex
- Used in Super Mario 3D All-Stars
2020-09-17 22:03:02 -04:00
Morph 65d9def873 configure_input_player: Re-add "Clear" context menu option
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics.
However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
2020-09-17 21:57:06 -04:00
Morph 41c2f5200c submission_package: Account for multi-content NSPs
Previously we assumed a submission package can only contain one Program NCA with a single TitleID.
However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs.
This accounts for the existence of multi-content games such as this one.
- Fixes booting Super Mario 3D All-Stars from the games list.
2020-09-17 20:44:51 -04:00
Rodrigo Locatti 53fc5d0190
Merge pull request #4670 from lioncash/initializer
arm_dynarmic_cp15: Initialize member variables
2020-09-17 21:20:53 +00:00
Rodrigo Locatti 9bdca01c27
Merge pull request #4665 from lioncash/sm-kernel
service/sm: Eliminate dependency on the global system instance
2020-09-17 21:20:39 +00:00
Rodrigo Locatti 8100275309
Merge pull request #4666 from lioncash/unused-func
service: Remove unused funcation
2020-09-17 21:19:48 +00:00
Rodrigo Locatti 131532b570
Merge pull request #4671 from lioncash/nfp-copy
command_generator/nfp: Eliminate unnecessary copies
2020-09-17 21:19:12 +00:00
Rodrigo Locatti 31461589c5
Merge pull request #4672 from lioncash/narrowing
decoder/texture: Eliminate narrowing conversion in GetTldCode()
2020-09-17 21:17:54 +00:00
Rodrigo Locatti 9f51242524
Merge pull request #4673 from lioncash/fallthrough
decode/image: Eliminate switch fallthrough in DecodeImage()
2020-09-17 21:17:16 +00:00
bunnei 3f6d83b27c
Merge pull request #4594 from german77/MotionHID
hid/configuration: Implement motion controls to HID
2020-09-17 12:39:01 -07:00
Lioncash 4944d48ee8 decode/image: Eliminate switch fallthrough in DecodeImage()
Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
2020-09-17 15:12:18 -04:00
Lioncash ffc66f089d decoder/texture: Eliminate narrowing conversion in GetTldCode()
The assignment was previously truncating a u64 value to a bool.
2020-09-17 15:04:17 -04:00
Lioncash 362e2940be audio_core/command_generator: Use const references where applicable
In a lot of cases, we can make use of const references rather than
non-const references.

While we're in the area we can silence some truncation and sign
conversion warnings.
2020-09-17 13:52:55 -04:00
Lioncash 9539e4d8fd audio_core/command_generator: Avoid an unnecessary copy in GenerateFinalMixCommand() 2020-09-17 13:45:24 -04:00
Lioncash aca3621146 nfp: Eliminate two unnecessary copies
GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
2020-09-17 13:35:55 -04:00
Lioncash 1ee9ceb5af arm_dynarmic_cp15: Initialize member variables
Ensures that the member variables are always initialized to a
deterministic value on creation.
2020-09-17 13:03:49 -04:00
Lioncash 02b8b6677a control_metadata: Resolve typo in Portuguese language name
This isn't used anywhere, so this is a trivial fix.
2020-09-17 11:45:30 -04:00
Lioncash 8bbd82863d service: Remove unused funcation
This is now completely unused, so it can be removed.
2020-09-17 11:03:26 -04:00
Lioncash 057aa6275d service/sm: Slightly more efficient string name validation
We can check the end of the string first for null-termination, rather
than the beginning of the string.
2020-09-17 10:54:12 -04:00
Lioncash 78b1bc3b61 service/sm: Eliminate dependency on the global system instance 2020-09-17 10:43:54 -04:00
bunnei fcd0925ecf
Merge pull request #4653 from ReinUsesLisp/gc-warns
gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
2020-09-16 22:33:58 -07:00
bunnei 1eae35621e
Merge pull request #4663 from ReinUsesLisp/wswitch
video_core: Enforce -Werror=switch
2020-09-16 20:43:23 -07:00
Lioncash a62c1999c5 file_sys/romfs_factory: Eliminate usage of the global system accessor 2020-09-16 19:15:19 -04:00
Lioncash 0e80567bef file_sys/bis_factory: Eliminate usage of the global system accessor 2020-09-16 18:16:04 -04:00
Lioncash aa8d6fc041 loader/nso: Remove unnecessary [[maybe_unused]] 2020-09-16 18:09:01 -04:00
ReinUsesLisp eb914b6c50 video_core: Enforce -Werror=switch
This forces us to fix all -Wswitch warnings in video_core.
2020-09-16 17:48:01 -03:00
Lioncash 113a3972a6 core/loader: Remove dependencies on the global system instance
Now all that remains is:

18 instances in file_sys code
14 instances in GDB stub code (this can be tossed wholesale)
4 instances in HLE code
2 instances in settings code.
2020-09-16 08:46:59 -04:00
Rodrigo Locatti 004bfefeb5
Merge pull request #4658 from lioncash/copy3
nca_patch: Reduce stack usage size within SearchBucketEntry()
2020-09-16 00:25:11 +00:00
Lioncash 66fc037ef2 nca_patch: Significantly reduce the stack usage size within SearchBucketEntry()
Previously this function was using ~16KB of stack (16528 bytes), which
was caused by the function arguments being taken by value rather than by
reference.

We can make this significantly lighter on the stack by taking them by
reference.
2020-09-15 09:10:58 -04:00
Lioncash 99b372a6c5 nca_patch: Make SearchBucketEntry() internally linked
This is only used internally and doesn't depend on any class state, so
we can make it fully internal.
2020-09-15 09:06:46 -04:00
Lioncash 3a8464cde2 cheat_engine: Convert ExtractName into a non-template function
We don't need to create two separate instantiations of the same code, we
can simply make the character template argument a regular function
parameter.
2020-09-15 03:24:44 -04:00
Lioncash ba7eb5abf4 cheat_engine: Remove unnecessary system argument to CheatParser's Parse function
This isn't used within the function at all in any implementations, so we
can remove it entirely.
2020-09-15 03:20:40 -04:00
Lioncash 33e4a0b6c1 patch_manager: Resolve implicit truncations in FormatTitleVersion()
We make it explicit that we're truncating arithmetic here to resolve
compiler warnings (even if the sizes weren't u32/u64 arithmetic
generally promotes to int :<)
2020-09-14 19:19:59 -04:00
Lioncash a4392c24cf patch_manager: Make use of type aliases
We can use these to avoid typing the same type redundantly. This way, if
these ever change, only a single location needs to be modified.
2020-09-14 19:17:50 -04:00
Lioncash 637ab14ae6 patch_manager: Make a few functions internally linked
These functions are only used within this translation unit, so we can
make them internally linked.
2020-09-14 19:04:51 -04:00
ReinUsesLisp bc8ace9917 gc_adapter: Disable MSVC nonstandard extension warning on libusb.h
Pragma disable zero-sized array nonstandard extension warning on MSVC.
2020-09-14 19:38:08 -03:00
Lioncash e0dd440b1f crypto/key_manager: Remove dependency on the global system accessor
We can supply the content provider as an argument instead of hardcoding
a global accessor in the implementation.
2020-09-14 16:49:59 -04:00
Lioncash ec2a6e5ba8 kernel: Remove all dependencies on the global system instance
With this, the kernel finally doesn't depend directly on the global
system instance anymore.
2020-09-14 14:03:13 -04:00
bunnei 042567e4b2
Merge pull request #4636 from lioncash/kernel-hle
service: Remove two usages of the global system accessor
2020-09-14 09:17:10 -07:00
bunnei 5fc6bf96d8
Merge pull request #4323 from ReinUsesLisp/no-spin
kernel/scheduler: Use std::mutex instead of spin lock
2020-09-11 23:23:53 -07:00
bunnei ec634b6a88
Merge pull request #4634 from lioncash/blocking
bsd: Resolve a few warnings
2020-09-11 15:17:34 -07:00
bunnei 324029d4f9
Merge pull request #4310 from ogniK5377/apollo-1-prod
audio_core: Apollo Part 1, AudioRenderer refactor
2020-09-11 10:57:27 -04:00
bunnei 03179ecafe
Merge pull request #4597 from Morph1984/mjolnir-p2
Project Mjölnir: Part 2 - Controller Applet
2020-09-10 19:28:23 -04:00
bunnei 41b8ecdeb6
Merge pull request #4608 from lioncash/sign3
configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
2020-09-10 13:56:16 -04:00
FearlessTobi 57162e1df3 Test: Decrease pad_update_ns
There have been reports of quite heavy input lag in the past.
Compared to Citra for example, our pad_update_ns value is very high.
So let's decrease it and see if it helps with this problem.
2020-09-10 16:38:53 +02:00
Rodrigo Locatti 663ea382da
Merge pull request #4633 from ReinUsesLisp/gpu-init
video_core: Remove all Core::System references in renderer
2020-09-10 02:28:54 +00:00
Lioncash ffdf8c0cb3 service: Remove two usages of the global system accessor
Removes more instances of reliance on global state.
2020-09-07 03:18:45 -04:00
Lioncash c715fc4c5e gc_adapter: Make DeviceConnected() a const member function
This doesn't modify instance state, so it can be made const.
2020-09-07 02:49:13 -04:00
Lioncash 40968e3993 bsd: Resolve unused value within SendToImpl
Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
2020-09-07 01:06:30 -04:00
Lioncash cd643ab5c9 bsd: Resolve sign comparison warnings 2020-09-07 01:06:27 -04:00
Lioncash 180fa6859f sockets_translate: Make use of designated initializers
Same behavior, less typing.
2020-09-07 00:53:10 -04:00
Lioncash 188a3cf74c blocking_worker: Make use of templated lambda
We can simplify this a little by explicitly specifying the typename for
the lambda function.
2020-09-07 00:47:46 -04:00
Lioncash 9652973db2 blocking_worker: Resolve -Wdocumentation warning 2020-09-07 00:45:53 -04:00
bunnei 841b295ad0
Merge pull request #4606 from lioncash/constexpr
game_list_p: Mark some constants as constexpr
2020-09-06 23:19:38 -04:00
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
bunnei e126021ffe
Merge pull request #4397 from ReinUsesLisp/bsd
services: Implement most of bsd:s and GetCurrentIpAddress from nifm
2020-09-05 22:40:59 -04:00
Morph 5b6268d26a configure_input: Hook up the motion button and checkbox
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05 09:46:34 -04:00
german 797564599f Minor cleanup 2020-09-05 09:42:21 -04:00
german 6ee8eab670 Add cemu hook changes related to PR #4609 2020-09-04 21:48:13 -05:00
german 0774b17846 Remove RealMotionDevice 2020-09-04 21:48:13 -05:00
Morph 8e18b61972 configure_input_player: Show/hide motion buttons based on the controller 2020-09-04 21:48:13 -05:00
Morph df3cbd4758 controllers/npad: Simplify motion entry assignment
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-04 21:48:13 -05:00
german ff679f3d17 Include HID and configuration changes related to motion 2020-09-04 21:48:03 -05:00
Morph 0e33b19ae0 hid: Implement MergeSingleJoyasDualJoy
- Used in multiple games such as Super Mario Odyssey.
2020-09-04 15:38:33 -04:00
Morph b65456b958 applets/controller: Resolve several compiler warnings
Resolves -Wsign-compare and -Wunused-variable
2020-09-04 12:23:26 -04:00
Morph 076e4d44c3 Address feedback 2020-09-04 12:23:25 -04:00
Morph 1ec71b6ea0 clang-format 2020-09-04 12:23:25 -04:00
Morph f95ea04995 applets/controller: Set min_players to have a minimum value of 1.
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04 12:23:25 -04:00
Morph 371226448a applets/controller: Modify heuristic to account for certain games
Now left and right joycons have the same priority (meaning both needs to be supported by the game).

Explanation of the new heuristic:
Assign left joycons to even player indices and right joycons to odd player indices.
We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
2020-09-04 12:23:25 -04:00
Morph 6597b3817c main: Apply settings after applet configuration is complete. 2020-09-04 12:23:25 -04:00
Morph 7299356f37 applets/controller: Implement fallback applet for the SDL frontend
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04 12:23:25 -04:00
Morph 72b2f5d34f applets/controller: Load configuration prior to setting up connections
This avoids unintentionally changing the states of elements while loading them in.
2020-09-04 12:23:25 -04:00
Morph aeec0f8a38 applets/controller: Make 8 a static constexpr value of NUM_PLAYERS
Avoids repetitive usages of the int literal '8' or calls to player_widgets.size()
2020-09-04 12:23:25 -04:00
Morph 5ce3015945 applets/controller: Implement "Explain Text"
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04 12:23:25 -04:00
Morph 5219615418 Project Mjölnir: Part 2 - Controller Applet
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-09-04 12:23:25 -04:00
bunnei 94a25b75a0
Merge pull request #4611 from lioncash/xbyak2
externals: Update Xbyak to 5.96
2020-09-03 20:24:27 -04:00
bunnei 3b0fe38e86
Merge pull request #4583 from lioncash/trunc
gc_poller: Resolve compilation warnings on MSVC
2020-09-03 20:23:33 -04:00
bunnei 40c230e0fa
Merge pull request #4578 from lioncash/xor
common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORS
2020-09-03 17:11:51 -04:00
bunnei ba5419b965
Merge pull request #4590 from ReinUsesLisp/tsan-sched
hle/scheduler: Fix data race in is_context_switch_pending
2020-09-03 14:39:57 -04:00
bunnei 39319f09d8
Merge pull request #4575 from lioncash/async
async_shaders: Mark getters as const member functions
2020-09-03 11:34:30 -04:00
ReinUsesLisp 827ff077e7 file_sys/patch_manager: Add missing include
Fixes build issues
2020-09-03 04:51:49 -03:00
bunnei 38980b2471
Merge pull request #4568 from lioncash/fsp
fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
2020-09-02 23:07:03 -04:00
bunnei 57e43682ed
Merge pull request #4564 from lioncash/file-include
file_sys: Replace inclusions with forward declarations where applicable
2020-09-02 23:06:38 -04:00
lat9nq 0914e84014 main: Use three dots to complete the ellipsis
Fixes a typo in the UI file. An ellipsis has 3 dots.
2020-09-02 15:23:15 -04:00
Morph 45ecd601be input_common/motion_input: Make use of Common::PI constant
Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
2020-09-02 11:58:15 -04:00
bunnei f64917a852
Merge pull request #4570 from german77/motionInput
input_common: Add a basic class for motion devices
2020-09-02 11:09:18 -04:00
bunnei 3dcccabd1d
Merge pull request #4382 from FearlessTobi/port-udp-config
yuzu: Add motion and touch configuration from Citra
2020-09-01 13:56:37 -04:00
bunnei ad9ce67b52
Merge pull request #4588 from ReinUsesLisp/tsan-event
common/thread: Fix data race in is_set
2020-08-31 21:21:38 -04:00
bunnei a1f13a3662
Merge pull request #4589 from ReinUsesLisp/tsan-host
hle/kernel: Fix data race in GetCurrentHostThreadID
2020-08-31 21:20:49 -04:00
LC b5ed2d408c
Merge pull request #4461 from comex/thread-names
Fix thread naming on Linux, which limits names to 15 bytes.
2020-08-31 15:31:48 -04:00
ReinUsesLisp c573920c01 vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_state
'driver_id' can only be known on Vulkan 1.1 after creating a logical
device. Move the driver id check to disable
VK_EXT_extended_dynamic_state after the logical device is successfully
initialized.

The Vulkan device will have the extension enabled but it will not be
used.
2020-08-30 20:22:48 -03:00
Lioncash a5dcccfdd2 externals: Update Xbyak to 5.96
I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.

This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
bunnei e9b9fc4674
Merge pull request #4601 from lioncash/const3
sdl_impl: Minor cleanup
2020-08-29 23:23:41 -04:00
bunnei 37faf24c3f
Merge pull request #4605 from lioncash/copy3
bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
2020-08-29 23:22:39 -04:00
FearlessTobi d1e1ea0fef Address second batch of reviews 2020-08-30 00:43:25 +02:00
Lioncash 92c162126b configure_input_player: Resolve sign conversion warnings in UpdateMappingWithDefaults()
Prevents sign mismatch warnings in the loop conditionals.
2020-08-29 16:43:12 -04:00
FearlessTobi 0aa6ec4276 Reolve reorder warning 2020-08-29 22:06:47 +02:00
FearlessTobi d176feffad Address review comments and fix code compilation 2020-08-29 20:56:51 +02:00
Lioncash 1aba91e993 bootmanager: Prevent unnecessary copies in TouchUpdateEvent()
The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.
2020-08-29 14:33:10 -04:00
Lioncash fae65d8a72 game_list_p: Avoid string churn in GameListItemPath data() 2020-08-29 14:30:49 -04:00
Lioncash cde658cb27 game_list_p: Mark some constants as constexpr
Consistency change with how we mark constants in the rest of the
codebase.
2020-08-29 14:23:41 -04:00
FearlessTobi e6bd1fd1b8 yuzu: Add motion and touch configuration 2020-08-29 18:56:34 +02:00
LC ce43139eb7
Merge pull request #4604 from lioncash/lifetime
yuzu/main: Amend lifetime issues with InputSubsystem
2020-08-29 01:33:29 -04:00
Lioncash bcd3c79eca yuzu/main: Amend lifetime issues with InputSubsystem
Due to the way Qt performs destruction of parent/child widgets, we need
to make the lifetime of the input subsystem shared across the main
window and the render window.
2020-08-29 00:58:11 -04:00
Morph 403e36fab2 yuzu/configuration: Fix index out of bounds for default_analogs 2020-08-29 00:24:47 -04:00
Lioncash 69fa6b4906 sdl_impl: Reduce allocations in GetButtonMappingForDevice()
These maps can be constexpr arrays of std::pair.
2020-08-28 21:24:17 -04:00
Lioncash f2a680ca89 sdl_impl: Make use of std::move on std::string where applicable
Avoids redundant copies.
2020-08-28 21:14:54 -04:00
Lioncash e92164e6a0 sdl_impl: Make use of insert_or_assign() where applicable
Avoids churning ParamPackage instances.
2020-08-28 21:13:26 -04:00
Lioncash f3ac088345 sdl_impl: Prevent type truncation in BuildAnalogParamPackageForButton() default arguments
We need to add the 'f' suffix to make the right hand side a float and
not a double.
2020-08-28 21:08:08 -04:00
Lioncash 2e2dde2f95 sdl_impl: Simplify make_tuple call
The purpose of make_tuple is that you don't need to explicitly type out
the types of the things that comprise said tuple.

Given this just returns default values, we can simplify this a bit.
2020-08-28 21:04:18 -04:00
Lioncash 2680526e6b sdl_impl: Mark FromEvent() as a const member function
This doesn't modify internal member state, so it can be marked as const.
2020-08-28 20:58:49 -04:00
LC 57d9ef5a89
Merge pull request #4600 from lioncash/prototype
input_common/main: Remove unimplemented prototype
2020-08-28 20:10:33 -04:00
Lioncash 98f5d8a713 input_common/main: Remove unnecessary headers 2020-08-28 19:23:19 -04:00
Lioncash 4b9b203c09 input_common/main: Remove unimplemented prototype
I forgot to remove this in the rebase when removing most of the global
variables within the input common codebase.
2020-08-28 19:11:17 -04:00
ReinUsesLisp fe90c4fd7b vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
2020-08-28 19:14:57 -03:00
bunnei 45b73ba840
Merge pull request #4544 from lioncash/input-sub
input_common: Eliminate most global state
2020-08-28 09:57:50 -04:00
bunnei 40320a1d84
Merge pull request #4586 from yuzu-emu/tsan-cpu-interrupt
cpu_interrupt_handler: Make is_interrupted an atomic
2020-08-28 09:21:47 -04:00
german 1be18dc110 Fix orientation errors and improve drift correction 2020-08-27 17:19:21 -05:00
german e6fc3b5662 Address comments 2020-08-27 17:19:21 -05:00
german 2d207ec609 Implement a basic class for motion devices 2020-08-27 17:19:21 -05:00
Lioncash 9e1b0af259 input_common: Eliminate most global state
Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.

This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
bunnei 3db9a25977
Merge pull request #4530 from Morph1984/mjolnir-p1
Project Mjölnir: Part 1 - Input Rewrite
2020-08-27 14:58:44 -04:00
bunnei 3f7b0e0772
Merge pull request #4577 from lioncash/asserts
common/assert: Make use of C++ attribute syntax
2020-08-27 11:09:02 -04:00
bunnei 9864da7d43
Merge pull request #4524 from lioncash/memory-log
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
2020-08-27 00:16:10 -04:00
bunnei 1bb8c27a70
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
video_core/host_shaders: Add CMake integration for string shaders
2020-08-26 22:57:39 -04:00
Morph 8ffc491546 input_common/main: Add "/Mouse" to the display name 2020-08-26 22:41:51 -04:00
bunnei 1e2a92918b
Merge pull request #4555 from ReinUsesLisp/fix-primitive-topology
vk_state_tracker: Fix primitive topology
2020-08-26 22:19:52 -04:00
Lioncash 7b50c48df7 memory_manager: Make use of [[nodiscard]] in the interface 2020-08-26 20:15:03 -04:00
Lioncash d12d59f62a memory_manager: Make operator+ const qualified
This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
Morph f5f30781ae configure_input_player: Fix modifier scale button mapping 2020-08-26 02:32:32 -04:00
Morph 1bd70d73c0 configuration/input: Add support for mouse button clicks
Supports the Left, Right, Middle, Backward and Forward mouse buttons.
2020-08-26 02:32:32 -04:00
Morph eb149ec696 controllers/npad: Fix inconsistencies with controller connection statuses 2020-08-26 02:32:32 -04:00
Morph 334ef2efdd controllers/npad: Fix LibNX controller connection statuses
This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26 02:32:32 -04:00
Morph e7c174b426 controllers/npad: Fix LedPattern for P1-4 2020-08-26 02:32:32 -04:00
Morph de79897f04 input_common: Fix directional deadzone values
The hardware tested value is 0.5 which translates to SHRT_MAX / 2
2020-08-26 02:32:32 -04:00
Morph efa0b7a056 Address feedback 2020-08-26 02:32:32 -04:00
Morph f0fac0c7fb Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26 02:32:32 -04:00
Lioncash f60d5aac3e gc_poller: Resolve compilation warnings on MSVC
We just need to make our intentional implicit truncations explicit.
2020-08-25 23:03:12 -04:00
ReinUsesLisp ccdd84a778 hle/scheduler: Fix data race in is_context_switch_pending
As reported by tsan, SelectThreads could write to
is_context_switch_pending holding a mutex while SwitchToCurrent reads it
without holding any.

It is assumed that the author didn't want an atomic here, so the code is
reordered so that whenever is_context_switch_pending is read inside
SwitchToContext, the mutex is locked.
2020-08-26 02:56:05 +00:00
ReinUsesLisp 36eade7f4c hle/kernel: Fix data race in GetCurrentHostThreadID
As reported by tsan, host_thread_ids could be read while
any of the RegisterHostThread variants were called.

To fix this, lock the register mutex when yuzu is running in multicore
mode and GetCurrentHostThreadID is called.
2020-08-26 02:52:50 +00:00
ReinUsesLisp f119ef798b common/thread: Fix data race in is_set
As report by tsan, Event::Set can write is_set while WaitFor and friends
are reading from it. To address this issue, make is_set an atomic.
2020-08-26 02:50:51 +00:00
ReinUsesLisp 56ac22f737 cpu_interrupt_handler: Misc style changes 2020-08-26 02:43:26 +00:00
ReinUsesLisp ea7bda25ba cpu_interrupt_handler: Make is_interrupted an atomic
Fixes a race condition detected from tsan
2020-08-26 02:43:15 +00:00
bunnei 902bf6d37d
Merge pull request #4574 from lioncash/const-fn
memory_manager: Mark IsGranularRange() as a const member function
2020-08-25 11:24:13 -04:00
bunnei dd828607e0
Merge pull request #4563 from lioncash/rcache
registered_cache: Make use of designated initializers
2020-08-25 10:07:33 -04:00
bunnei b798813eee
Merge pull request #4548 from lioncash/color
common/color: Migrate code over to the Common namespace
2020-08-25 10:07:13 -04:00
M&M 43ce33b6cc logging/settings: Increase maximum log size to 100 MB and add extended logging option
The extended logging option is automatically disabled on boot but can be enabled afterwards, allowing the log file to go up to 1 GB during that session.
This commit also fixes a few errors that are present in the general debug menu.
2020-08-24 21:39:56 -07:00
bunnei bb752df736
Merge pull request #4542 from ReinUsesLisp/gpu-init-base
video_core: Initialize renderer with a GPU
2020-08-24 22:56:11 -04:00
bunnei 6fd3a1bf85
Merge pull request #4562 from lioncash/loop
cpu_manager: Make use of ranged for where applicable
2020-08-24 17:58:41 -04:00
Lioncash 504175e5b6 common_funcs: Add missing XOR operators to DECLARE_ENUM_FLAG_OPERATORS
Ensures that the full set of bitwise operators are available for types
that make use of this macro.
2020-08-24 04:42:43 -04:00
Lioncash 3bfaabdbdd common/assert: Make use of C++ attribute syntax
Normalizes the syntax used for attributes
2020-08-24 04:15:10 -04:00
Lioncash bafef3d1c9 async_shaders: Mark getters as const member functions
While we're at it, we can also mark them as nodiscard.
2020-08-24 01:15:50 -04:00
Lioncash 5bce81c3d6 memory_manager: Mark IsGranularRange() as a const member function
This doesn't modify internal member state, so it can be marked as const.
2020-08-24 00:37:57 -04:00
Lioncash bae4e6c2f5 gl_texture_cache: Take std::string by reference in DecorateViewName()
LabelGLObject takes a string_view, so we don't need to make copies of
the std::string.
2020-08-23 23:36:33 -04:00
Lioncash f3bb52c0a9 video_core/fence_manager: Remove unnecessary includes
Avoids pulling in unnecessary things that can cause rebuilds when they
aren't required.
2020-08-23 21:44:50 -04:00
bunnei ab350b8975
Merge pull request #4561 from lioncash/key-constexpr
key_manager: Make data arrays constexpr
2020-08-23 20:41:05 -04:00
ReinUsesLisp 91df2beee3 video_core/host_shaders: Add CMake integration for string shaders
Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.

This allows editting GLSL in its own files without having to maintain
them in source files.

For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
2020-08-23 21:37:20 -03:00
ReinUsesLisp 0eaf7e1daa gl_shader_util: Use std::string_view instead of star pointer
This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
2020-08-23 21:23:54 -03:00
bunnei 42a00877a2
Merge pull request #4549 from lioncash/files
vfs_real: Avoid redundant map lookups
2020-08-23 19:08:36 -04:00
bunnei 9619964e8c
Merge pull request #4559 from lioncash/webresult
web_service: Move web_result.h into web_service
2020-08-23 17:54:43 -04:00
Lioncash 4c1a95ed61 fsp_srv: Resolve -Wunused-but-set-variable warning
We can just log out the parameters in the meantime.
2020-08-23 17:16:32 -04:00
Lioncash 01d1b5cdaf file_sys: Replace inclusions with forward declarations where applicable
Same behavior, minus unnecessary inclusions where not necessary.
2020-08-23 17:02:55 -04:00
Lioncash 85db5f4091 fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
Initialize id to a deterministic value and also mark the unreachable
cases in the switch with UNREACHABLE().
2020-08-23 16:37:57 -04:00
Lioncash 67a8e73101 registered_cache: Make use of ends_with for string suffix checking
Simplifies code.
2020-08-23 11:25:45 -04:00
Lioncash f83c6e1e0c registered_cache: Make use of designated initializers
Removes the need for comments to indicate the fields being assigned.
2020-08-23 10:26:20 -04:00
bunnei cfb7fd395c
Merge pull request #4560 from lioncash/convert
core_timing: Resolve sign conversion warning
2020-08-23 02:11:14 -04:00
Lioncash b62a8ca43e key_manager: Make data arrays constexpr
We can convert these maps into constexpr arrays to eliminate some
runtime static constructors.
2020-08-22 22:47:24 -04:00
Lioncash 544fbd5c84 cpu_manager: Make use of ranged for where applicable
We can simplify a few loops by making use of ranged for.
2020-08-22 22:43:19 -04:00
Lioncash 79504f1a39 core_timing: Remove unused header 2020-08-22 22:12:37 -04:00
Lioncash 25cd5d9dda core_timing: Move clock initializer into constructor initializer list
Same behavior, minus unnecessary zeroing out of the pointer.
2020-08-22 20:26:48 -04:00
Lioncash 2624b1eae6 core_timing: Resolve sign conversion warning
This constant is only ever assigned to downcount, which is a s64, not a
u64.
2020-08-22 20:26:45 -04:00
Lioncash ca5ed50655 web_service: Move web_result.h into web_service
This is the only place it's actively used. It's also more appropriate
for web-related structures to be within the web service target.
Especially given this one doesn't rely on anything in the common
library.
2020-08-22 19:29:54 -04:00
ReinUsesLisp da53bcee60 video_core: Initialize renderer with a GPU
Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
2020-08-22 01:51:45 -03:00
bunnei baff9ffcac
Merge pull request #4521 from lioncash/optionalcache
gl_shader_disk_cache: Make use of std::nullopt where applicable
2020-08-21 23:56:55 -04:00
bunnei 66ac7cf730
Merge pull request #4541 from MerryMage/yolo
dynarmic: Add unsafe optimizations
2020-08-21 23:06:21 -04:00
bunnei 53fbf8e206
Merge pull request #4523 from lioncash/self-assign
macro-interpreter: Resolve -Wself-assign-field warning
2020-08-21 18:25:53 -04:00
ReinUsesLisp aed6011d7c vk_state_tracker: Fix primitive topology
State track the current primitive topology with a regular comparison
instead of using dirty flags.

This fixes a bug in dirty flags for this particular state and it also
avoids unnecessary state changes as this property is stored in a
frequently changed bit field.
2020-08-20 23:07:30 -03:00
ReinUsesLisp c5a78f4480 vk_device: Use Vulkan 1.0 properly
Enable the required capabilities to use Vulkan 1.0 without validation
errors and disable those that are not compatible with it.
2020-08-20 16:55:22 -03:00
ReinUsesLisp 29a0ca2391 renderer_vulkan: Create a Vulkan 1.0 instance when 1.1 is not available
This commit doesn't make yuzu compatible with Vulkan 1.0 yet, it only
creates an 1.0 instance.
2020-08-20 16:55:22 -03:00
bunnei 3ea3de4ecd
Merge pull request #4546 from lioncash/telemetry
common/telemetry: Migrate namespace into the Common namespace
2020-08-20 14:29:13 -04:00
bunnei 3b8a8cf825
Merge pull request #4547 from lioncash/header-concept
common/concepts: Move <type_traits> include out of the Common namespace
2020-08-19 23:29:45 -04:00
bunnei acbae572d3
Revert "common/time_zone: Simplify GetOsTimeZoneOffset()" 2020-08-19 18:27:31 -04:00
bunnei b1fa647f28
Merge pull request #4539 from lioncash/disc
common: Silence two discarded result warnings
2020-08-18 22:03:09 -04:00
bunnei 2d2e235bcf
Merge pull request #4522 from lioncash/vulk-copy
vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
2020-08-18 19:31:35 -04:00
Lioncash f6bb905182 common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
Lioncash 551882e512 vfs_real: Resolve sign conversion warnings 2020-08-18 14:58:33 -04:00
Lioncash ed9ae5a977 vfs_real: Avoid redundant map lookups
Avoids some trivially avoidable map lookups by keeping the result of
find operations around and querying them.
2020-08-18 14:58:29 -04:00
Lioncash e864aa25d5 common/color: Migrate code over to the Common namespace
No external code makes use of this header, so we can freely change the
namespace.
2020-08-18 14:27:41 -04:00
Lioncash 999fc2fece common/concepts: Move <type_traits> include out of the Common namespace
This is a compiler/linker error waiting to happen.
2020-08-18 14:24:54 -04:00
bunnei bea9ed2548
Merge pull request #4381 from Morph1984/fix-open-folder-installed-title
main: Fix Open Save/Mod Locations for installed titles
2020-08-18 12:54:06 -04:00
bunnei 00573fb2c9
Merge pull request #4532 from lioncash/object-name
configuration_shared: Simplify name lookup in highlighting functions
2020-08-18 00:45:02 -04:00
bunnei 56c6a5def8
Merge pull request #4535 from lioncash/fileutil
common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
bunnei 0c885249df
Merge pull request #4537 from lioncash/tz
common/time_zone: Simplify GetOsTimeZoneOffset()
2020-08-17 14:27:02 -04:00
bunnei 3472c00b3b
Merge pull request #4540 from lioncash/tr3
configure_hotkeys: Don't translate empty strings
2020-08-17 12:24:58 -04:00
bunnei 0530dd6ea1
Merge pull request #4494 from lioncash/transcode
aes_util: Make use of non-template variant of Transcode
2020-08-17 03:50:35 -04:00
Rodrigo Locatti d8a90e6536
Merge pull request #4531 from lioncash/overload
yuzu: Make use of qOverload where applicable
2020-08-17 04:13:14 -03:00
David cbaf1bc711
Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
bunnei bbb5623f52
Merge pull request #4515 from lat9nq/pgs-menubar-config
main: Add an option to modify the currrent game's configuration
2020-08-17 01:03:39 -04:00
David a91acd5365
Merge pull request #4520 from lioncash/pessimize
async_shaders: Resolve -Wpessimizing-move warning
2020-08-17 14:36:05 +10:00
ameerj fde8102a41 Remove unneeded newlines, optional Registry in shader params
Addressing feedback from Rodrigo
2020-08-16 16:33:21 -04:00
Ameer J f49ffdd648 Morph: Update worker allocation comment
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-08-16 12:02:22 -04:00
ameerj 1b829fbd7a move thread 1/4 count computation into allocate workers method 2020-08-16 12:02:22 -04:00
ameerj 31a76410e8 Address feedback, add shader compile notifier, update setting text 2020-08-16 12:02:22 -04:00
ameerj c02464f64e Vk Async Worker directly emplace in cache 2020-08-16 12:02:22 -04:00
ameerj 4539073ce1 Address feedback. Bruteforce delete duplicates 2020-08-16 12:02:22 -04:00
ameerj 6ac97405df Vk Async pipeline compilation 2020-08-16 12:02:22 -04:00
David Marcec 80ac1331b5 Preliminary effects 2020-08-17 01:23:55 +10:00
MerryMage 836ec9176a dynarmic: Add unsafe optimizations 2020-08-16 14:15:39 +01:00
Lioncash e23289d869 configure_hotkeys: Don't translate empty strings
There's no need to translate an empty string. This just gives
translators unnecessary work.
2020-08-16 08:13:25 -04:00
Lioncash c4ed791164 common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
Lioncash d09456fc41 common: Silence two discarded result warnings
These are intentionally discarded internally, since the rest of the
public API allows querying success. We want all non-internal uses of
these functions to be explicitly checked, so we can signify that we
intentionally want to discard the return values here.
2020-08-16 06:17:33 -04:00
Lioncash fe97d34156 common/time_zone: Simplify GetOsTimeZoneOffset()
We can simplify this function down into a single line with the use of
fmt. A benefit with the fmt approach is that the fmt variant of
localtime is thread-safe as well, making GetOsTimeZoneOffset()
thread-safe as well.
2020-08-16 03:58:47 -04:00
Lioncash dbb1cbce67 yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
2020-08-16 03:58:29 -04:00
bunnei db96034ea4
Merge pull request #4528 from lioncash/discard
common: Make use of [[nodiscard]] where applicable
2020-08-16 01:47:54 -04:00
bunnei 404362e1b0
Merge pull request #4519 from lioncash/semi
maxwell_3d: Resolve -Wextra-semi warning
2020-08-16 00:55:15 -04:00
lat9nq 9f972b7d01 main: Add an option to modify the currrent game's configuration
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.

Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15 20:28:48 -04:00
Lioncash 1ee060ca0d common/compression: Roll back std::span changes
Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00
Lioncash df72480395 common: Make use of [[nodiscard]] where applicable
Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
2020-08-15 17:17:52 -04:00
bunnei 2b601e8636
Merge pull request #4526 from lioncash/core-semi
core: Resolve several -Wextra-semi warnings
2020-08-15 02:14:11 -04:00
bunnei e6f9231ef0
Merge pull request #4527 from lioncash/pessimizing2
software_keyboard: Resolve a pessimizing move warning
2020-08-15 02:13:44 -04:00
bunnei cb6808b4d0
Merge pull request #4492 from lioncash/linkage
system_control: Make functions internally linked where applicable
2020-08-15 02:11:49 -04:00
bunnei 2aabd1eb05
Merge pull request #4463 from lioncash/lockdiscard
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
2020-08-15 01:31:23 -04:00
bunnei feb243b08d
Merge pull request #4416 from lioncash/span
lz4_compression/zstd_compression: Make use of std::span in interfaces
2020-08-15 00:53:11 -04:00
bunnei 2dace90346
Merge pull request #4453 from ReinUsesLisp/block-to-linear
textures/decoders: Fix block linear to pitch copies
2020-08-14 19:52:12 -04:00
Lioncash fe86109877 configuration_shared: Simplify name lookup in highlighting functions
We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
2020-08-14 14:17:02 -04:00
Lioncash 969a4cc4da yuzu: Make use of qOverload where applicable
Eliminates a verbose function cast.
2020-08-14 14:12:55 -04:00
Lioncash b14277ef97 time_zone_content_manager: Collapse auto and default case
Prevents a useless self-assignment from occurring.
2020-08-14 10:58:58 -04:00
David Marcec 1f1c3bddc0 Disable biquad filter 2020-08-14 23:20:20 +10:00
Lioncash 03d5a5d9de software_keyboard: Resolve a pessimizing move warning
A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
2020-08-14 09:14:54 -04:00
Lioncash 2296e921d2 core: Resolve several -Wextra-semi warnings
We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14 09:09:20 -04:00
Lioncash dcc5562cd5 shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
We need to provide a message for this variant of the macro, so we can
simply log out the type being used.
2020-08-14 08:38:37 -04:00
Lioncash 34ec64233a macro-interpreter: Resolve -Wself-assign-field warning
This was assigning the field to itself, which is a no-op. The size
doesn't change between its initial assignment and this one, so this is a
safe change to make.
2020-08-14 08:26:50 -04:00
Lioncash 167d36ec3c vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
Given this is implicitly creating a std::optional, we can move the
vector into it.
2020-08-14 08:23:49 -04:00
Lioncash c8135b3c18 gl_shader_disk_cache: Make use of std::nullopt where applicable
Allows the compiler to avoid unnecessarily zeroing out the internal
buffer of std::optional on some implementations.
2020-08-14 08:20:44 -04:00
Lioncash 6b13d08822 async_shaders: Resolve -Wpessimizing-move warning
Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
2020-08-14 08:16:50 -04:00
Lioncash 83d8bf9af9 maxwell_3d: Resolve -Wextra-semi warning
Semicolons after a function definition aren't necessary.
2020-08-14 08:13:41 -04:00
David Marcec 1b3d86c02f Reworked ADPCM decoder to allow better streaming 2020-08-14 21:04:28 +10:00
Lioncash a93f6e51d3 emu_window: Mark Scoped constructor and Acquire() as nodiscard
Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
2020-08-14 04:43:44 -04:00
Lioncash f808258ed9 kernel/scheduler: Mark SchedulerLock constructor as nodiscard
Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
2020-08-14 04:43:44 -04:00
Rodrigo Locatti e050594706
Merge pull request #4495 from lioncash/conv
cheat_engine: Resolve implicit bool->u64 conversion
2020-08-14 03:10:17 -03:00
bunnei a9de967fa3
Merge pull request #4514 from Morph1984/worker-alloc
gl_shader_cache: Use std::max() for determining num_workers
2020-08-13 17:06:57 -04:00
LC ff0b14ee62
Merge pull request #4511 from lioncash/build2
General: Tidy up clang-format warnings part 2
2020-08-13 15:13:21 -04:00
Lioncash b724a4d90c General: Tidy up clang-format warnings part 2 2020-08-13 14:19:08 -04:00
Morph e0ff98dd34 gl_shader_cache: Use std::max() for determining num_workers
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
bunnei a8ffe6eee4
Merge pull request #4497 from lioncash/freezer-alg
freezer: Make use of std::erase_if
2020-08-11 23:07:17 -04:00
bunnei e143adc3cf
Merge pull request #4493 from jbeich/dragonfly
common/virtual_buffer: drop unused includes
2020-08-11 12:52:50 -04:00
bunnei 4605e4d6ff
Merge pull request #4502 from lioncash/build
General: Tidy up clang-format warnings
2020-08-11 11:04:05 -04:00
ReinUsesLisp f00641459e textures/decoders: Fix block linear to pitch copies
There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.

The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.

- Fixes level thumbnails in Super Mario Maker 2.
2020-08-10 20:45:03 -03:00
bunnei 257b1d2c4b
Merge pull request #4496 from lioncash/ce-desig
cheat_engine: Make use of designated initializers
2020-08-10 13:53:43 -04:00
ameerj d6672501ac Remove UI changes
This PR is now only the Analog devices handling the range value defaulting at 100%
2020-08-10 12:46:14 -04:00
ameerj 9c6ae697f5 Add range slider functionality for gc adapter 2020-08-10 12:46:14 -04:00
Ameer 8928aa3008 undo unnecessary newlines, slider range 50-150 2020-08-10 12:46:14 -04:00
Ameer 504095cea9 Address c++20 warning, fix inaccurate range text display when slide == 0 2020-08-10 12:46:14 -04:00
Ameer ed51c2abda Add range slider for analog sticks 2020-08-10 12:46:14 -04:00
bunnei acfd771e79
Merge pull request #4491 from lioncash/unused-vars
kernel: Remove unused variables
2020-08-10 12:04:30 -04:00
bunnei 664019954a
Merge pull request #4488 from lioncash/file
vfs_vector: Make creation of array vfs files less verbose
2020-08-09 17:19:34 -04:00
Lioncash 1c3490a8db General: Tidy up clang-format warnings 2020-08-08 20:08:44 -04:00
bunnei f14bb61acd
Merge pull request #4448 from Morph1984/fix-entries
game_list_worker: Do not clear entries when > 1 gamedir is present
2020-08-07 17:11:52 -04:00
bunnei 929fc849e9
Merge pull request #4457 from ogniK5377/SetScreenShotPermission
am: Unstub SetScreenShotPermission
2020-08-07 09:34:20 -04:00
bunnei 5429ea0e69
Merge pull request #4389 from ogniK5377/redundant-format-type
video_core: Remove redundant pixel format type
2020-08-07 09:33:58 -04:00
Lioncash 8e86fa7e60 common/concepts: Rename IsBaseOf to DerivedFrom
This makes it more inline with its currently unavailable standardized
analogue std::derived_from.

While we're at it, we can also make the template match the requirements
of the standardized variant as well.
2020-08-07 08:09:57 -04:00
bunnei f5d538f118
Merge pull request #4483 from lioncash/constexpr-hex
partition_data_manager: Make data arrays constexpr
2020-08-06 23:14:14 -04:00
bunnei 5cc2f99fab
Merge pull request #4490 from lioncash/arbiter
address_arbiter/scheduler: Resolve sign conversion warnings
2020-08-06 22:28:11 -04:00
Lioncash 61cd7eb47d freezer: Move entry finding to its own function
Cleans up the callsites in other functions.
2020-08-06 03:11:21 -04:00
Lioncash 06ab28263b freezer: Take address values by value
VAddr will always be 64-bit, so there's no need to take a trivial
primitive alias by reference.
2020-08-06 03:04:54 -04:00
Lioncash 253a17451b freezer: Make use of std::erase_if
With C++20 we can simplify the erasing idiom.
2020-08-06 03:03:05 -04:00
Lioncash 5b89291308 cheat_engine: Resolve implicit bool->u64 conversion
We can just return zero here.
2020-08-06 02:55:47 -04:00
Lioncash df96a214ae cheat_engine: Make use of designated initializers
Same behavior, but makes the member being assigned obvious.
2020-08-06 02:48:13 -04:00
Lioncash 4f2acc54f5 partition_data_manager: Update master key hashes
Fills in some hashes that were previously unhandled.
2020-08-06 02:42:01 -04:00
Lioncash 7f0f37fca7 partition_data_manager: Make data arrays constexpr
Previously the constructor for all of these would run at program
startup, consuming time before the application can enter main().

This is also particularly dangerous, given the logging system wouldn't
have been initialized properly yet, yet the program would use the logs
to signify an error.

To rectify this, we can replace the literals with constexpr functions
that perform the conversion at compile-time, completely eliminating the
runtime cost of initializing these arrays.
2020-08-06 02:41:58 -04:00
Lioncash 04bb47f57f partition_data_manager: Eliminate magic value
We can use sizeof to make it obvious at the call site where the value is
coming from.
2020-08-06 02:34:10 -04:00
Lioncash 09f884b7bd aes_util: Make use of non-template variant of Transcode
Same behavior, less template instantiations.
2020-08-06 02:31:19 -04:00
comex d37f0b29e2 Fix thread naming on Linux, which limits names to 15 bytes.
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
  least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
  do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
  anyway.  This is Linux-specific, as the Apple and BSD versions of
  `pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
  "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
  fits into the Linux limit.  Some other thread names are also cut off,
  but I didn't bother addressing them as you can guess them from the
  truncated versions.  For a CPU thread, truncation means you can't see
  which core it is!
2020-08-05 20:34:49 -07:00
bunnei 1cc0e4b4d8
Merge pull request #4489 from lioncash/typesafe
ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
2020-08-05 23:20:23 -04:00
bunnei 35c1607f23
Merge pull request #4484 from lioncash/aesutil
aes_util: Allow SetIV() to be non-allocating
2020-08-05 22:35:41 -04:00
bunnei d888ac7d20
Merge pull request #4477 from lioncash/log-desig
logging/backend: Make use of designated initializers
2020-08-05 22:34:12 -04:00
Jan Beich 238208ee30 common/virtual_buffer: drop unused includes
On DragonFly and NetBSD build fails with

src/common/virtual_buffer.cpp
src/common/virtual_buffer.cpp:16:10: fatal error: sys/sysinfo.h: No such file or directory
 #include <sys/sysinfo.h>
          ^~~~~~~~~~~~~~~
2020-08-05 21:36:35 +00:00
bunnei 61678c4e9f
Merge pull request #4475 from lioncash/bqueue
buffer_queue: Make use of designated initializers/std::nullopt where applicable
2020-08-05 16:56:46 -04:00
bunnei e8868c2ed1
Merge pull request #4479 from lioncash/concepts
CMakeLists: Resolve #4478
2020-08-05 16:18:08 -04:00
Lioncash 87c64c41d2 system_control: Make functions internally linked where applicable
These functions are only ever used internally as implementation details
for GenerateRandomRange(), so these can be given internal linkage.
2020-08-05 15:34:27 -04:00
Lioncash a10d64ea79 kernel: Remove unused variables
Resolves a few compiler warnings.
2020-08-05 15:19:48 -04:00
Lioncash 9893da8e2c scheduler: Resolve sign conversion warning 2020-08-05 15:12:29 -04:00
Lioncash 1a45b15a8c address_arbiter: Resolve sign conversion warning
Makes our type conversion explicit.
2020-08-05 15:07:19 -04:00
bunnei 4a2d9c6454
Merge pull request #4444 from lioncash/volatile
common/atomic_ops: Don't cast away volatile from pointers
2020-08-05 14:22:36 -04:00
Lioncash a77ee63f65 ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
It's undefined behavior to use non-trivially copyable objects with
std::memcpy, so we can add asserts to catch usages of these at
compile-time.
2020-08-05 14:08:28 -04:00
Lioncash 0a5456feb9 vfs_vector: Make creation of array vfs files less verbose
We can add a helper function to make creation of these files nicer.
While we're at it, we can eliminate an unnecessary std::array copy in
the constructor. This makes the overhead on some of these functions way
less intensive, given some arrays were quite large.

e.g. The timezone location names are 9633 bytes in size.
2020-08-05 12:37:00 -04:00
bunnei 07691f994a
Merge pull request #4466 from ogniK5377/loader-type-safe
loader: Make IdentifyFile typesafe
2020-08-05 12:34:25 -04:00
Morph cf946312ca main: Fallback to loader if no control nca is found with patch manager
In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.
2020-08-04 21:14:20 -04:00
Morph 1146049de0 main: Fix Open Save/Mod Locations for installed titles
Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
2020-08-04 21:14:20 -04:00
Morph 123024cea2 game_list_worker: Do not clear entries when > 1 gamedir is present
Previously the map of entries was being cleared while looping through each game directory, this resulted into all game directories except the last game dir to lose content metadata information. Fix this by clearing the entries only once.
2020-08-04 21:13:35 -04:00
bunnei 142930e609
Merge pull request #4476 from lioncash/tz
time_zone_binary: Make use of designated initializers
2020-08-04 18:56:28 -04:00
bunnei ba9ed7b1fe
Merge pull request #4401 from ogniK5377/GetIndirectLayerImageRequiredMemoryInfo
vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
2020-08-04 18:45:11 -04:00
bunnei f11628b9b7
Merge pull request #4430 from bunnei/new-gpu-vmm
hle: nvdrv: Rewrite of GPU memory management.
2020-08-04 18:44:26 -04:00
bunnei efd1b57d03
Merge pull request #4445 from Morph1984/async-threads
renderer_opengl: Use 1/4 of all threads for async shader compilation
2020-08-04 18:43:42 -04:00
bunnei c71d05de84
Merge pull request #4450 from Morph1984/fix-gamelist-scanning
game_list_worker: Fix game list subdirectory scanning
2020-08-04 18:43:17 -04:00
bunnei ecbee11829
Merge pull request #4472 from lioncash/const-get
perf_stats: Mark GetMeanFrametime() as const
2020-08-04 07:00:23 -07:00
bunnei 0ae267bf77
Merge pull request #4469 from lioncash/missing
vk_texture_cache: Silence -Wmissing-field-initializer warnings
2020-08-04 06:59:51 -07:00
David 741cbbdc0e
Merge pull request #4470 from lioncash/qualifier
patch_manager: Resolve -Wignored-qualifier warnings
2020-08-04 14:09:48 +10:00
David 723314b682
Merge pull request #4481 from lioncash/cpp-dep
yuzu: Resolve C++20 deprecation warnings related to lambda captures
2020-08-04 14:06:07 +10:00
David 25fb7cd16d
Merge pull request #4474 from lioncash/hle-profile
profile_manager: Make use of designated initializers
2020-08-04 13:51:15 +10:00
bunnei c6e5a36452
Merge pull request #4473 from lioncash/cheat-desig
dmnt_cheat_vm: Make use of designated initializers
2020-08-03 18:07:17 -07:00
bunnei 0dbb95c42d
Merge pull request #4456 from Morph1984/stub-really-long-fs-func
fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
2020-08-03 18:06:48 -07:00
Lioncash 15660bd857 aes_util: Allow SetIV to be non-allocating
In a few places, the data to be set as the IV is already within an array.
We shouldn't require this data to be heap-allocated if it doesn't need
to be. This allows certain callers to reduce heap churn.
2020-08-03 14:29:58 -04:00
bunnei b2911421ec
Merge pull request #4480 from lioncash/optimize
tests/core_timing: Remove pragma optimize(off)
2020-08-03 11:27:52 -07:00
bunnei 9808f244cc
Merge pull request #4482 from lioncash/ldr-sign
service/ldr: Resolve sign mismatch warnings
2020-08-03 11:27:13 -07:00
bunnei a971667d1f
Merge pull request #4468 from lioncash/regcache
registered_cache: Resolve -Wmaybe_uninitialized warnings
2020-08-03 11:26:45 -07:00
bunnei 94c1689ef3
Merge pull request #4471 from ogniK5377/sm-getservice-concept
sm: Make use of IsBaseOf for GetService
2020-08-03 11:11:22 -07:00
Lioncash 570150bc86 perf_stats: Make use of designated initializers
Same behavior, but allows us to avoid a now-unnecessary zero
initialization.
2020-08-03 12:33:40 -04:00
Lioncash d767be65be perf_stats: Mark GetMeanFrametime() as const
The general pattern is to mark mutexes as mutable when it comes to
matters of constness, given the mutex acts as a transient member of a
data structure.
2020-08-03 12:33:35 -04:00
Lioncash 06809ad7bc vulkan: Silence more -Wmissing-field-initializer warnings 2020-08-03 12:28:57 -04:00
Lioncash b249e4e0ce yuzu: Resolve C++20 deprecation warnings related to lambda captures
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
Lioncash f525da56e5 service/ldr: Resolve sign mismatch warnings
We were performing an int < size_t comparison. We can just correct the
type of the induction variable.
2020-08-03 11:48:16 -04:00
Lioncash dd2ff23621 CMakeLists: Resolve #4478
This switch is enabled by default in all recent versions of GCC and
Clang.
2020-08-03 11:21:24 -04:00
Lioncash e1ab72a0ea tests/core_timing: Remove pragma optimize(off)
I made a review comment about this in the PR that this was introduced
in (#3955, commit 71c4779211), but it
seems to have been missed.

We shouldn't be using this pragma here because it's MSVC specific. This
causes warnings on other compilers.

The test it's surrounding is *extremely* dubious, but for the sake of
silencing warnings on other compilers, we can mark "placebo" as volatile
and be on with it.
2020-08-03 11:12:55 -04:00
bunnei 3697fc8d14
Merge pull request #4467 from lioncash/mode
file_sys/mode: Make use of DECLARE_ENUM_FLAG_OPERATORS with Mode
2020-08-03 08:07:56 -07:00
Lioncash 04ca1ed2bd time_zone_binary: Make use of designated initializers 2020-08-03 10:42:38 -04:00
Lioncash 8725b37a35 logging/backend: Make use of designated initializers
Same behavior, less code.
2020-08-03 10:37:48 -04:00
Lioncash 9b837c6069 buffer_queue: Make use of std::nullopt
Allows compilers to eliminate unnecessary zeroing out of the optional's
buffer.
2020-08-03 09:31:51 -04:00
Lioncash 24bd068a08 buffer_queue: Make use of designated initializers 2020-08-03 09:31:51 -04:00
Lioncash b9831fd80a profile_manager: Make use of std::nullopt
Allows some implementations to completely avoid unnecessarily zeroing
out the internal buffer.
2020-08-03 09:03:42 -04:00
Lioncash 3fcaf937d2 profile_manager: Make use of designated initializers
More compact code.
2020-08-03 09:01:31 -04:00
Lioncash c883666045 dmnt_cheat_vm: Make use of designated initializers
Allows for more compact code.
2020-08-03 08:50:51 -04:00
Lioncash 2b8ae009a0 file_sys/mode: Make use of DECLARE_ENUM_FLAG_OPERATORS with Mode
Same behavior, minus a hand-rolled operator.
2020-08-03 07:52:36 -04:00
David Marcec 6a0b77996b sm: Make use of IsBaseOf for GetService 2020-08-03 21:46:14 +10:00
Lioncash 1c6d3ba397 patch_manager: Resolve -Wignored-qualifier warnings
Top level const will always be ignored in this case, so it can be
removed.
2020-08-03 07:42:56 -04:00
Lioncash 4ca0014479 registered_cache: Resolve -Wmaybe_uninitialized warnings
While we're at it, we can avoid a redundant map lookup.
2020-08-03 07:34:46 -04:00
David Marcec a5af1161c9 Place in anonymous namespace 2020-08-03 21:31:28 +10:00
David Marcec 6cfff2c3f6 loader: Make IdentifyFile typesafe
Relies on #4465 for concept.h Common::IsBaseOf
2020-08-03 21:31:27 +10:00
David 9b75481755
ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer (#4465)
* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer

With the support of C++20, we can use concepts to deduce if a type is an STL container or not.

* More agressive concept for stl containers

* Add -fconcepts

* Move to common namespace

* Add Common::IsBaseOf
2020-08-03 07:28:54 -04:00
David 6c7292de33
Merge pull request #4263 from lat9nq/fix-screencaps-2
screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
2020-08-03 21:00:14 +10:00
David 0ca42c806f
Merge pull request #4439 from lioncash/cpu
cpu_manager: Remove redundant std::function declarations
2020-08-03 20:58:31 +10:00
David 50d8264833
Merge pull request #4438 from lioncash/localizing
yuzu/main: Remove redundant usages of QStringLiteral("")
2020-08-03 20:58:00 +10:00
David Marcec 0947f613b1 mix buffer depopping 2020-08-01 16:25:08 +10:00
Morph fc86cb4ca2 minor nits 2020-07-31 11:02:59 -04:00
David Marcec e586921c28 am: Unstub SetScreenShotPermission 2020-08-01 00:44:14 +10:00
Morph 1241020093 fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
Stub these 2 service commands required for Animal Crossing: New Horizons Update 1.4.0
2020-07-30 15:39:44 -04:00
Morph 45fd67c109 fs: Rename SaveDataDescriptor to SaveDataAttribute 2020-07-30 15:29:39 -04:00
David 0c262f8ac2
Merge pull request #4392 from lioncash/guard
compatible_formats: Add missing header guard
2020-07-31 01:08:56 +10:00
David Marcec 1b8fe7073b adpcm streaming 2020-07-30 18:16:57 +10:00
bunnei 4c0f6f1bc8
Merge pull request #4396 from lioncash/comma
surface_params: Replace questionable usages of the comma operator with semicolons
2020-07-29 19:55:44 -04:00
Morph e0d02d032b game_list_worker: Fix game list subdirectory scanning
Oddly enough the scan that feeds the manual content provider is hardcoded to scan 2 nested directories deep.
This effectively rendered the scan subdirectories setting useless as the manual content provider cannot find any games located more than 2 nested directories deep.
Furthermore, this behavior causes game files to be picked up by the manual content provider even if scan subdirectories is disabled.

FIx this by utilizing the behavior described when populating the game list for populating the content provider.
2020-07-29 09:22:29 -04:00
Morph e59d17167d main: Add support for removing SDMC installed titles 2020-07-29 06:50:30 -04:00
Morph ed46f3c62a xts_archive: Check if the file is nullptr prior to parsing
Fixes an access violation where the file no longer exists at the specified path while being parsed.
2020-07-29 06:50:30 -04:00
Morph 2ec852dd9f registered_cache: Add support for removing folder ncas 2020-07-29 06:50:30 -04:00
Morph b317942131 game_list: Limit context menu options for homebrew
Hides the following options when the title id is 0:
- Open Save Location
- Open Mod Data Location
- Open Transferable Shader Cache
- All removal options except Remove Custom Configuration
2020-07-29 06:50:30 -04:00
Morph cd814bfdfe main: Remove assert for opening savedata when program_id = 0 2020-07-29 06:50:30 -04:00
Morph f78e44762a main: Silence [[fallthrough]] warning 2020-07-29 06:50:30 -04:00
Morph ef02370816 main: Split removal cases into their individual functions and address feedback 2020-07-29 06:50:30 -04:00
Morph 85e1facfe6 main: Connect game list remove signals to removal functions 2020-07-29 06:50:30 -04:00
Morph de6b852dc2 game_list: Add "Remove" context menu
Adds the following actions:
- Remove Installed Update
- Remove All Installed DLC
- Remove Shader Cache
- Remove Custom Configuration
- Remove All Installed Contents
2020-07-29 06:50:30 -04:00
bunnei b205b12e75
Merge pull request #4442 from lioncash/devicemem
device_memory: Remove unused system member
2020-07-28 13:03:30 -07:00
Morph 8d42456dc2 configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed.

This removes the setting entirely.
2020-07-28 08:07:26 -04:00
Morph e8f22730d1 renderer_opengl: Use 1/4 of all threads for async shader compilation 2020-07-28 05:08:27 -04:00
Lioncash e3f0c93230 common/atomic_ops: Don't cast away volatile from pointers
Preserves the volatility of the pointers being casted.
2020-07-28 04:36:53 -04:00
ReinUsesLisp bc699ace15 service/bsd: Handle Poll with no entries accurately
Testing shows that Poll called with zero entries returns -1 and signals
an errno of zero.
2020-07-28 01:51:47 -03:00
ReinUsesLisp f7d59f3e0e services/bsd: Implement most of bsd:s
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName,
GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom,
Send, SendTo, Write, and Close

The implementation was done referencing: SwIPC, switchbrew, testing
with libnx and inspecting its code, general information about bsd
sockets online, and analysing official software.

Not everything from these service calls is implemented, but everything
that is not implemented will be logged in some way.
2020-07-28 01:48:42 -03:00
ReinUsesLisp 2c67bbf609 service/sockets: Add worker pool abstraction
Manage worker threads with an easy to use abstraction.
We can expand this to support thread deletion in the future.
2020-07-28 01:47:03 -03:00
ReinUsesLisp 5692c48ab7 service/sockets: Add worker abstraction to execute blocking calls asynchronously
This abstraction allows executing blocking functions (like recvfrom on a
socket configured for blocking) without blocking the service thread.
It is intended to be used with SleepClientThread.
2020-07-28 01:47:03 -03:00
ReinUsesLisp 80b4bd3583 service/sockets: Add translate functions
These functions translate from Network enumerations/structures to guest
enumerations/structures and viceversa.
2020-07-28 01:47:03 -03:00
ReinUsesLisp 22263ccaa4 service/sockets: Add enumerations and structures
Add guest enumerations and structures used in socket services
2020-07-28 01:47:03 -03:00
ReinUsesLisp ef8acc9c3d services/nifm: Implement GetCurrentIpAddress
This is trivially implemented using the Network abstraction

- Used by ftpd
2020-07-28 01:47:03 -03:00
Lioncash 2258f33ee4 device_memory: Remove unused system member
This isn't used by anything in particular, so it can be removed.
2020-07-27 23:37:49 -04:00
Lioncash 989ad52dc1 cpu_manager: Remove redundant std::function declarations
We can just return the function directly. Making for less reading.
2020-07-27 21:57:05 -04:00
bunnei db94457205
Update src/core/hle/service/nvdrv/devices/nvmap.cpp
Co-authored-by: LC <mathew1800@gmail.com>
2020-07-27 18:27:20 -07:00
Lioncash a7af349dae core_timing: Make use of uintptr_t to represent user_data
Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27 21:21:01 -04:00
Lioncash 2e303095d5 yuzu/main: Remove redundant usages of QStringLiteral("")
An empty QStringLiteral can more efficiently be replaced with an empty
QString.
2020-07-27 21:04:17 -04:00
bunnei 6b35317ff3
Merge pull request #4419 from lioncash/initializer
vulkan: Resolve -Wmissing-field-initializer warnings
2020-07-27 15:52:03 -07:00
bunnei f97c2cdd0b
Merge pull request #4434 from CrazyMax/lang_unused_var
AM: GetDesiredLanguage: remove unused variable
2020-07-27 12:37:52 -07:00
Rodrigo Locatti d51afc4efb
Merge pull request #4432 from bylaws/patch-1
video_core/gpu: Correct the size of the puller registers
2020-07-27 05:25:49 -03:00
CrazyMax 1ffff4dab2 remove unused variable; 2020-07-27 10:36:26 +03:00
bunnei 99d191d80d
Merge pull request #4431 from kelnos/fix-exit-crash
GCAdapter: only join worker thread if running & joinable
2020-07-26 18:03:37 -07:00
Brian J. Tarricone d840ed90e1 GCAdapter: only join worker thread if running & joinable 2020-07-26 14:54:02 -07:00
Billy Laws f490b4545d
video_core/gpu: Correct the size of the puller registers
The puller register array is made up of u32s however the `NUM_REGS` value is the size in bytes, so switch it to avoid making the struct unnecessary large. Also fix a small typo in a comment.
2020-07-26 22:26:29 +01:00
lat9nq 156bf5b297 config: Make the save-as identifier more consistent
Solves an issue with restoring the value upon reloading program.
2020-07-26 13:31:00 -04:00
bunnei 08f02836d8
Merge pull request #4426 from lioncash/lock
nvflinger: Use return value of Lock()
2020-07-26 09:19:24 -07:00
bunnei 4524e1bd54
Merge pull request #4418 from lioncash/udp-warn
udp/client: Remove unused boost include
2020-07-25 21:50:37 -07:00
bunnei 05def61398 hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
bunnei 45cf48bd0a
Merge pull request #4415 from lioncash/maybe
virtual_buffer: Mark size parameter of FreeMemoryPages() as [[maybe_unused]]
2020-07-25 21:35:09 -07:00
bunnei b69f902b18
Merge pull request #4417 from lioncash/poll
gc_adapter/gc_poller: Resolve compiler warnings
2020-07-25 19:42:09 -07:00
FearlessTobi 35b96a28d7 yuzu/configure_debug: Remove duplicated checkboxes
Those are already found in the Filesystem tab.
They were added back to the Debug tab by mistake in the Vulkan PR.
2020-07-26 02:45:19 +02:00
Lioncash 7b070bbf62 nvflinger: Mark interface functions with return values as [[nodiscard]]
Not using the return value of these functions are undeniably the source
of a bug. This way we allow compilers to loudly make any future misuses
evident.
2020-07-25 19:42:45 -04:00
Lioncash 5dab23e017 nvflinger: Use return value of Lock()
comex reported in #4424 that we were incorrectly discarding the return
value of Lock() which is correct.
2020-07-25 19:04:53 -04:00
bunnei a2e1810287
Merge pull request #4350 from ogniK5377/hid-update-connected
hid: Only update keyboard & debug pad inputs if enabled
2020-07-25 11:57:24 -07:00
LC e3503de588
common/string_util: Remove unimplemented function prototype (#4414)
This function was relocated to log.h as a constexpr function, so this
can be removed.
2020-07-25 15:37:51 +02:00
David Marcec 3dcbba38bf Fix perf regression 2020-07-25 21:46:25 +10:00
Lioncash 80eedff9e1 vulkan: Resolve -Wmissing-field-initializer warnings 2020-07-25 03:50:18 -04:00
Lioncash 1a7cf26884 udp/client: Remove unused boost include
Also silences a deprecation warning from boost on Clang/GCC.
2020-07-25 03:42:03 -04:00
Lioncash ac7e4e2cab gc_adapter: Resolve C++20 deprecation warning 2020-07-25 03:38:22 -04:00
Lioncash 04699c366b gc_poller: Resolve -Wsign-compare warning 2020-07-25 03:37:22 -04:00
Lioncash e19972dfc4 gc_poller: Resolve -Wredundant-move warning 2020-07-25 03:35:40 -04:00
Lioncash 2e511246fa lz4_compression: Make use of std::span in interfaces
Allows compressing the data and size parameters into one.
2020-07-25 03:17:04 -04:00
Lioncash c5bdccfecb zstd_compression: Make use of std::span in interfaces
Allows condensing the data and size parameters into a single argument.
2020-07-25 03:11:56 -04:00
Lioncash ca6ff01333 virtual_buffer: Mark size parameter of FreeMemoryPages() as [[maybe_unused]]
This isn't used on Windows, but is used on non-Windows operating
systems.
2020-07-25 03:04:27 -04:00
bunnei d046e9b458
Merge pull request #4380 from ogniK5377/swkbd-inline-1
swkbd: Return result for Calc request for inlined swkbd
2020-07-24 22:31:24 -07:00
bunnei dc2d31b1b2
Merge pull request #4393 from lioncash/unused5
vk_rasterizer: Remove unused variable in Clear()
2020-07-24 20:33:58 -07:00
David Marcec f4eb7dceaf Fix stream channel count when outputting to stereo 2020-07-25 13:31:43 +10:00
David Marcec b924c71822 Address issues 2020-07-25 12:39:37 +10:00
David Marcec 8a497adf85 Queue extra mix buffer 2020-07-25 12:39:36 +10:00
David Marcec d68856ab12 Disable time stretcher for time being 2020-07-25 12:39:35 +10:00
David Marcec 380658c21d audio_core: Apollo Part 1, AudioRenderer refactor 2020-07-25 12:39:34 +10:00
bunnei c73701edea
Merge pull request #4377 from Morph1984/dark-themes
qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
2020-07-24 19:23:45 -07:00
bunnei 2ed8f3f549
Merge pull request #4334 from lat9nq/clear-per-game-settings
configure_per_game: Clearer per-game settings
2020-07-24 19:19:27 -07:00
bunnei d488cb843e
Merge pull request #4388 from lioncash/written
buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
2020-07-24 11:29:37 -07:00
bunnei f650cf8a9a
Merge pull request #4391 from lioncash/nrvo
video_core: Allow copy elision to take place where applicable
2020-07-24 06:33:09 -07:00
bunnei 1d7de0a8ee
Merge pull request #4394 from lioncash/unused6
video_core: Remove unused variables
2020-07-23 19:54:59 -07:00
bunnei 5ac91a6c7a
Merge pull request #4353 from ameerj/gc-refactor
gc_adapter: Refactor code
2020-07-23 18:44:39 -07:00
Jan Beich f99be1c923 network: add missing include for BSDs
src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD'
constexpr int SD_RECEIVE = SHUT_RD;
                           ^
src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR'
constexpr int SD_SEND = SHUT_WR;
                        ^
src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR'
constexpr int SD_BOTH = SHUT_RDWR;
                        ^
src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'?
constexpr IPv4Address TranslateIPv4(in_addr addr) {
                                    ^~~~~~~
                                    in_addr_t
/usr/include/netdb.h:66:20: note: 'in_addr_t' declared here
typedef __uint32_t      in_addr_t;
                        ^
src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union
    const u32 bytes = addr.s_addr;
                      ~~~~^~~~~~~
src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized
    const u32 bytes = addr.s_addr;
              ^
src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition
sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
         ^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
        struct  sockaddr *ai_addr;      /* binary address */
                ^
src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'?
    sockaddr_in result;
    ^~~~~~~~~~~
    sockaddr
/usr/include/netdb.h:142:9: note: 'sockaddr' declared here
        struct  sockaddr *ai_addr;      /* binary address */
                ^
src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr'
    sockaddr_in result;
                ^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
        struct  sockaddr *ai_addr;      /* binary address */
                ^
src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET'
        result.sin_family = AF_INET;
                            ^
src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET'
        result.sin_family = AF_INET;
                            ^
src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons'
    result.sin_port = htons(input.portno);
                      ^
src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr'
    sockaddr addr;
             ^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
        struct  sockaddr *ai_addr;      /* binary address */
                ^
src/core/network/network.cpp:156:1: error: unknown type name 'linger'
linger MakeLinger(bool enable, u32 linger_value) {
^
src/core/network/network.cpp:157:5: error: unknown type name 'linger'
    linger value;
    ^
src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET'
        return AF_INET;
               ^
src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM'
        return SOCK_STREAM;
               ^
src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM'
        return SOCK_DGRAM;
               ^
src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP'
        return IPPROTO_TCP;
               ^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
2020-07-22 22:10:15 +00:00
David Marcec 8abb31a19d vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
Needed for dark souls and monster hunter
2020-07-21 23:06:18 +10:00
Rodrigo Locatti 7278c59d70
Merge pull request #4359 from ReinUsesLisp/clamp-shared
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
2020-07-21 04:51:05 -03:00
Rodrigo Locatti 721e6015a8
Merge pull request #4360 from ReinUsesLisp/glasm-bar
gl_arb_decompiler: Execute BAR even when inside control flow
2020-07-21 04:50:55 -03:00
Rodrigo Locatti 9ea9a60e17
Merge pull request #4361 from ReinUsesLisp/lane-id
decode/other: Implement S2R.LaneId
2020-07-21 04:50:45 -03:00
Lioncash 82b7e5c8ee surface_params: Make use of designated initializers where applicable
Provides a convenient way to avoid unnecessary zero initializing.
2020-07-21 02:27:22 -04:00
Lioncash bd9545a3a8 surface_params: Remove redundant assignment
This is a redundant assignment that can be removed.
2020-07-21 02:26:49 -04:00
Lioncash c705a1db96 surface_params: Replace questionable usages of the comma operator with semicolons
These are bugs waiting to happen.
2020-07-21 02:26:48 -04:00
David e9bfe05e04
Merge pull request #4306 from ReinUsesLisp/bsd-network
core/network: Add network abstraction
2020-07-21 16:05:47 +10:00
Lioncash e17fb5ee97 video_core: Remove unused variables
Silences several compiler warnings about unused variables.
2020-07-21 00:57:25 -04:00
Lioncash 4b369126c4 vk_rasterizer: Remove unused variable in Clear()
The relevant values are already assigned further down in the lambda, so
this can be removed entirely.
2020-07-21 00:49:10 -04:00
Lioncash 059305a6bf compatible_formats: Add missing header guard
Prevents potential inclusion issues from occurring.
2020-07-21 00:42:19 -04:00
Lioncash 6adc824d9d video_core: Allow copy elision to take place where applicable
Removes const from some variables that are returned from functions, as
this allows the move assignment/constructors to execute for them.
2020-07-21 00:36:13 -04:00
bunnei 3d13d7f48f
Merge pull request #4324 from ReinUsesLisp/formats
video_core: Fix, add and rename pixel formats
2020-07-21 00:13:04 -04:00
lat9nq e35239b861 configure_ui: Ensure a separator follows the returned path 2020-07-20 23:19:07 -04:00
lat9nq 19250aadee configure_ui: don't use an empty string
If the user had cancelled, it would clear the text box. That behavior was sanitized underneath, but may anyways cause inconveniences.
2020-07-20 23:11:46 -04:00
lat9nq 599b7c26a9 main: Don't use as many string copies
Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-20 23:03:55 -04:00
lat9nq a723ed31fd main: rewrite (save as) screenshot saving
This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
2020-07-20 23:03:55 -04:00
lat9nq 71b902cf62 configuration: Setup UI to config screenshot path and saving
This adds two options to the General -> UI tab. The first disables picking a place to save the file. The second chooses a default directory for saving screenshots.
2020-07-20 23:03:49 -04:00
lat9nq 3848155c42 common: Add a screenshots directory
Adds a screenshots directory as a path managed by FileUtil.
2020-07-20 22:51:02 -04:00
David Marcec dd4a02d15c video_core: Remove redundant pixel format type
We already get the format type before converting shadow formats and during shadow formats.
2020-07-21 12:44:32 +10:00
bunnei 61e4c0f83d
Merge pull request #4168 from ReinUsesLisp/global-memory
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
2020-07-20 21:54:17 -04:00
Lioncash 26c6c71837 buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
We can make use of emplace()'s return value to determine whether or not
we need to perform an increment.

emplace() performs no insertion if an element already exist, so this can
eliminate a find() call.
2020-07-20 17:48:00 -04:00
Morph d942472cce wait_tree: Include Midnight Blue dark themes 2020-07-20 01:25:25 -04:00
James Rowe 7e01311061 qt-themes: Add Midnight Blue qdarkstyle theme (2.8.1)
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-07-20 01:25:25 -04:00
David Marcec 8248d76964 Address issues 2020-07-20 11:52:07 +10:00
lat9nq 2120740ee6 configure_graphics_advnaced: clang-format mk ii 2020-07-19 13:26:55 -04:00
lat9nq 23347b8869 configure_graphics_advanced: Fix oversight from rebase 2020-07-19 13:26:55 -04:00
lat9nq 520b4c7829 configuration_shared: Remove unused functions
These were only kept for compatibility with old code during testing.
2020-07-19 13:26:55 -04:00
lat9nq 3ef4769f31 configuration: Use forward declares and remove extraneous structs 2020-07-19 13:26:55 -04:00
lat9nq 335aef78c4 configuration_shared: Make CheckState strongly typed
Also gets rid of unnecessary explicit namespace usage.
2020-07-19 13:26:55 -04:00
lat9nq 55ac28769a clang-format 2020-07-19 13:26:55 -04:00
lat9nq 0d462f5608 configuration_shared: Break up tracker structs to respective classes
One less global variable.
2020-07-19 13:26:55 -04:00
lat9nq e483ed21eb configure_system: break instead of semicolon
Makes the code more readable

Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-19 13:26:55 -04:00
lat9nq d5fdbd88c8 clang-format 2020-07-19 13:26:55 -04:00
lat9nq 33a9218f35 configure_system: Highlight labels on startup
whoops
2020-07-19 13:26:55 -04:00
lat9nq 90a0fb1e0e configure_graphics: Fix layout in global config
Fixes a regression where the global config takes up a lot of extra space.
2020-07-19 13:26:55 -04:00
lat9nq c94a8a3a43 configure_per_game: Improve style consistency
The way the configurations are set up, it is not trivial to do this. I'll leave it as is, but the API selection, and the background color and volume slider selectors are kind of not following the style.
2020-07-19 13:26:55 -04:00
lat9nq a350ae6be6 configure_system: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq 6316a3d8d9 configuration_shared: Add default combobox setup function
Not a catch-all, but helps clean up the code for when I do this a lot. Also fixes some bugs caught in configure_graphics.
2020-07-19 13:26:55 -04:00
lat9nq 2627241541 configuration_shared: Use an int instead of a QString
I noticed some of the code could be reduced to just passing the function an int, since I was doing the same thing over and over. Also clang-formats configure_graphics
2020-07-19 13:26:55 -04:00
lat9nq 38152ab0b9 configure_graphics_advanced: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq b79a6ebf9c configuration_shared: Switch back to background colors
Let's see if I make up my mind.
2020-07-19 13:26:55 -04:00
lat9nq 44b3183ec8 configuration_shared: Better use global text
Also adds trackers for graphics and advanced graphics
2020-07-19 13:26:55 -04:00
lat9nq c9f93c05f7 configure_audio: fix UI margins 2020-07-19 13:26:55 -04:00
lat9nq c4246b80f8 configure_graphics: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq bf25d583c6 configure_audio: Implement highlighted overrides 2020-07-19 13:26:55 -04:00
lat9nq da65b92f9e configuration_shared: Require name of the widget for highlighting
Prevents mass-coloring of elements later on
2020-07-19 13:26:55 -04:00
lat9nq 5a9dc8f002 configuration_shared: Use a highlight instead of background color
Fixes visibility in the built-in dark theme
2020-07-19 13:26:55 -04:00
lat9nq 58672cc7b6 configure_general: Implement manual tristate buttons 2020-07-19 13:26:55 -04:00
lat9nq e26e82d8d5 configuration_shared: Initial functions and data for manual tristate
Sets up initial support for implementing colored tristate functions. These functions color a QWidget blue when it's overriding a global setting, and discolor it when not. The lack of color indicates it uses the global state, replacing the Qt::CheckState::PartiallyChecked state with the global state.
2020-07-19 13:26:55 -04:00
ameerj 68d6d3e173 Fix axis thresholding while polling
axes were very sensitive when mapping controls.
2020-07-19 11:49:26 -04:00
David Marcec d7d2c27b48 swkbd: Return result for Calc request for inlined swkbd
Fixes random swkbd popups in monster hunter
2020-07-19 18:56:16 +10:00
ReinUsesLisp 51817f6e59 core/network: Add network abstraction
This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.

This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
2020-07-19 04:12:40 -03:00
Rodrigo Locatti ad0b295125
Merge pull request #4376 from ogniK5377/dark-wait-tree
frontend: Improve wait tree readability for dark themes
2020-07-19 03:55:36 -03:00
Jan Beich db43b37e15 alignment: explicitly include <new> after 723edb4c06
In file included from src/core/hle/kernel/memory/page_table.cpp:5:
src/./common/alignment.h:67:68: error: no member named 'align_val_t' in namespace 'std'
        return static_cast<T*>(::operator new (n * sizeof(T), std::align_val_t{Align}));
                                                              ~~~~~^
src/./common/alignment.h:71:51: error: no member named 'align_val_t' in namespace 'std'
        ::operator delete (p, n * sizeof(T), std::align_val_t{Align});
                                             ~~~~~^
2020-07-18 23:06:16 +00:00
David Marcec 617eeb09e0 Address issues 2020-07-19 01:02:41 +10:00
FearlessTobi 4450a2688a Address trivial review comments. 2020-07-18 14:09:13 +02:00
FearlessTobi 0072003a14 configure_ui: Address some review comments from the previous PR 2020-07-18 14:09:13 +02:00
FearlessTobi 347b50ad43 yuzu: Port translation support from Citra
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
David Marcec db4502b7b7 frontend: Improve wait tree readability for dark themes 2020-07-18 20:22:03 +10:00
bunnei 4a8cb9a706
Merge pull request #4348 from lioncash/nano
core_timing: Make usage of nanoseconds more consistent in the interface
2020-07-18 01:45:10 -04:00
bunnei bbeea7502c
Merge pull request #4373 from lioncash/allocator
alignment: Simplify AlignmentAllocator implementation
2020-07-18 01:04:17 -04:00
ReinUsesLisp a8a2526128 gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
NV_shader_buffer_{load,store} is a 2010 extension that allows GL applications
to use what in Vulkan is known as physical pointers, this is basically C
pointers. On GLASM these is exposed through the LOAD/STORE/ATOM
instructions.

Up until now, assembly shaders were using NV_shader_storage_buffer_object.
These work fine, but have a (probably unintended) limitation that forces
us to have the limit of a single stage for all shader stages. In contrast,
with NV_shader_buffer_{load,store} we can pass GPU addresses to the
shader through local parameters (GLASM equivalent uniform constants, or
push constants on Vulkan). Local parameters have the advantage of being
per stage, allowing us to generate code without worrying about binding
overlaps.
2020-07-18 01:59:57 -03:00
bunnei c700079e08
Merge pull request #4345 from Morph1984/fix-createfile
filesystem: Create subdirectories prior to creating a file
2020-07-18 00:59:26 -04:00
bunnei 90cbcaa44a
Merge pull request #4273 from ogniK5377/async-shaders-prod
video_core: Add asynchronous shader decompilation and compilation
2020-07-18 00:48:27 -04:00
David Marcec 967307d3be Fix style issues 2020-07-18 14:24:32 +10:00
bunnei 821d295f24
Merge pull request #4364 from lioncash/desig5
vulkan: Make use of designated initializers where applicable
2020-07-18 00:12:43 -04:00
bunnei af1151b1b0
Merge pull request #4365 from lioncash/mii
mii/manager: Make use of designated initializers
2020-07-17 22:20:15 -04:00
bunnei 0b733903f0
Merge pull request #4374 from ReinUsesLisp/fix-err
vk_device: Fix build error on old MSVC versions
2020-07-17 20:30:24 -04:00
bunnei 47b305387a
Merge pull request #4366 from lioncash/mii-sign
mii/manager: Resolve sign mismatch warnings
2020-07-17 20:13:06 -04:00
FearlessTobi 4d4bbe756f file_sys/nsp: Make SetTicketKeys actually do something
Previously, the method wasn't modifying any class state and therefore not having any effects when called.
Since this has been the case for a very long time now, I'm not sure if we couldn't just remove this method altogether.
2020-07-18 02:02:39 +02:00
ReinUsesLisp 81c8f92f2e vk_device: Fix build error on old MSVC versions
Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
2020-07-17 20:27:53 -03:00
bunnei 5d95e62443
Merge pull request #4344 from VolcaEM/c3
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
2020-07-17 17:11:52 -04:00
bunnei 0f0b756775
Merge pull request #4309 from Morph1984/fix-romfs-bug
fs: Fix RomFS building when zero byte files are present
2020-07-17 17:01:20 -04:00
ameerj 1e7bed0a45 std::size_t where appropriate, make error message more clear if can't read 2020-07-17 12:10:32 -04:00
bunnei 19c6bf72db
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
2020-07-17 09:50:45 -04:00
Lioncash 723edb4c06 alignment: Simplify AlignmentAllocator implementation
With C++20, much of the allocator interface has been simplified, so we
can make the same adjustments.
2020-07-17 08:30:12 -04:00
LC 47956a3bbc
Merge pull request #4369 from lioncash/hle-macro
macro_hle: Remove unnecessary std::make_pair calls
2020-07-17 05:20:41 -04:00
LC 9d3cbf6a90
Merge pull request #4340 from lioncash/remove
shader_cache: Make use of std::erase_if
2020-07-17 05:19:20 -04:00
David Marcec 4f473cda64 Drop settings namespace 2020-07-17 17:23:24 +10:00
David Marcec 85b591f6f0 Remove duplicate config 2020-07-17 14:26:18 +10:00
David Marcec f48187449e Use conditional var 2020-07-17 14:26:17 +10:00
David Marcec 2ba195aa0d Drop max workers from 8->2 for testing 2020-07-17 14:26:15 +10:00
David Marcec 85d7a8f466 Rebase for per game settings 2020-07-17 14:26:14 +10:00
David Marcec 468bd9c1b0 async shaders 2020-07-17 14:24:57 +10:00
David c783cf443e
Merge pull request #4347 from lioncash/logging
settings: Make use of std::string_view over std::string for logging
2020-07-17 13:25:06 +10:00
David 92f37a229e
Merge pull request #4371 from lioncash/cmake2
core/CMakeLists: Add missing physical_memory.h header file
2020-07-17 13:22:19 +10:00
David adbf5ca50b
Merge pull request #4357 from lioncash/unused4
kernel: Remove unused variables
2020-07-17 13:18:31 +10:00
David 69f8b6a53e
Merge pull request #4358 from lioncash/unused5
kernel/thread: Remove unimplemented function prototype
2020-07-17 13:17:52 +10:00
Lioncash c0650cd82c macro_hle: Remove unnecessary static keywords
These functions are already in an anonymous namespace which makes the
functions internally linked.
2020-07-16 23:17:17 -04:00
David 0d10c863a5
Merge pull request #4367 from lioncash/inc2
constants: Add missing <array> include
2020-07-17 13:14:01 +10:00
David 9cca0c2f83
Merge pull request #4368 from lioncash/macro
macro: Resolve missing parameter in doxygen comment
2020-07-17 13:13:22 +10:00
David 3ce4edba64
Merge pull request #4370 from lioncash/simplify
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
2020-07-17 13:13:05 +10:00
Lioncash 311f500753 core/CMakeLists: Add missing physical_memory.h header file
Allows this header file to show up in IDE CMake generators.
2020-07-16 22:56:31 -04:00
Lioncash be6b7591d9 macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.

Resolves a -Wshift-overflow warning.
2020-07-16 22:16:11 -04:00
Lioncash cc935d997b macro_hle: Remove unnecessary std::make_pair calls
The purpose of make_pair is generally to deduce the types within the
pair without explicitly specifying the types, so these usages were
generally unnecessary, particularly when the type is enforced by the
array declaration.
2020-07-16 21:59:25 -04:00
Lioncash 502dbfb9eb macro: Resolve missing parameter in doxygen comment
Resolves a -Wdocumentation warning.
2020-07-16 21:54:42 -04:00
Lioncash e07eb5b223 constants: Add missing <array> include
Eliminates reliance on an indirect include.
2020-07-16 21:43:20 -04:00
Lioncash e54c940abf mii/manager: Resolve sign mismatch warnings
Previously the loop termination condition was testing variables of
different signedness.
2020-07-16 21:07:04 -04:00
Rodrigo Locatti 39ae2deb28
Merge pull request #4363 from lioncash/mismatch
vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
2020-07-16 21:54:40 -03:00
Lioncash 7f989378c0 mii/manager: Make use of designated initializers
Allows returning the structure in a more concise manner.
2020-07-16 20:45:33 -04:00
bunnei 3bbf4462db
Merge pull request #4292 from bunnei/mii-rewrite
hle: service: mii: Rewrite service to properly support creation of random and default miis.
2020-07-16 20:05:40 -04:00
Lioncash 7785123b1c wrapper: Make use of designated initializers where applicable 2020-07-16 20:01:01 -04:00
Lioncash 01da386617 vk_texture_cache: Make use of designated initializers where applicable 2020-07-16 19:52:38 -04:00
Lioncash 169759e069 vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
Discovered while converting relevant parts of the codebase over to
designated initializers.
2020-07-16 19:45:46 -04:00
Lioncash 08d36afd40 vk_swapchain: Make use of designated initializers where applicable 2020-07-16 19:27:02 -04:00
Lioncash 3c060503bc vk_stream_buffer: Make use of designated initializers where applicable 2020-07-16 19:22:11 -04:00
Lioncash 70147e913f vk_staging_buffer_pool: Make use of designated initializers where applicable 2020-07-16 19:22:03 -04:00
Lioncash 2025f847bb vk_shader_util: Make use of designated initializers where applicable 2020-07-16 19:17:41 -04:00
Lioncash 97e7663004 vk_scheduler: Make use of designated initializers where applicable 2020-07-16 19:11:43 -04:00
Lioncash fd7af52ec3 vk_sampler_cache: Make use of designated initializers where applicable 2020-07-16 19:06:40 -04:00
Lioncash 772b6e4d28 vk_resource_manager: Make use of designated initializers where applicable 2020-07-16 19:02:35 -04:00
Lioncash 8ebd6a21c5 vk_renderpass_cache: Make use of designated initializers where applicable 2020-07-16 18:57:23 -04:00
Lioncash 01f297f2e0 vk_rasterizer: Make use of designated initializers where applicable 2020-07-16 18:49:42 -04:00
Lioncash c07b0ffe47 vk_query_cache: Make use of designated initializers where applicable 2020-07-16 18:34:04 -04:00
Lioncash d43e923990 vk_pipeline_cache: Make use of designated initializers where applicable 2020-07-16 18:32:29 -04:00
Lioncash 7d5f93832c vk_memory_manager: Make use of designated initializers where applicable 2020-07-16 18:26:30 -04:00
Lioncash 75c00c3cb0 vk_image: Make use of designated initializers where applicable 2020-07-16 18:24:26 -04:00
Lioncash 6d165481ad vk_descriptor_pool: Make use of designated initializers where applicable 2020-07-16 18:19:45 -04:00
Lioncash fb563e75e9 vk_graphics_pipeline: Resolve narrowing warnings
For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a
VkBool32 type, so we need to cast to it explicitly.
2020-07-16 18:13:49 -04:00
Lioncash 5330ca396d vk_compute_pipeline: Make use of designated initializers where applicable 2020-07-16 17:32:12 -04:00
Lioncash 757ddd8158 vk_compute_pass: Make use of designated initializers where applicable
Note: Some barriers can't be converted over yet, as they ICE MSVC.
2020-07-16 17:23:56 -04:00
Lioncash a66a0a6a53 vk_buffer_cache: Make use of designated initializers where applicable
Note: An array within CopyFrom() cannot be converted over yet, as it
ICEs MSVC when converted over.
2020-07-16 16:59:39 -04:00
Rodrigo Locatti 104c523d3d
Merge pull request #4327 from lioncash/desig2
address_space_info: Make use of designated initializers
2020-07-16 17:41:55 -03:00
Rodrigo Locatti be68ee88c2
Merge pull request #4333 from lioncash/desig3
vk_graphics_pipeline: Make use of designated initializers where applicable
2020-07-16 17:41:45 -03:00
Rodrigo Locatti b6d73ec9c2
Merge pull request #4332 from lioncash/vkdev
vk_device: Make use of designated initializers where applicable
2020-07-16 17:41:20 -03:00
ReinUsesLisp 210cc0204d decode/other: Implement S2R.LaneId
This maps to host's thread id.

- Fixes graphical issues on Paper Mario.
2020-07-16 16:09:39 -03:00
ReinUsesLisp 88e57b13e0 gl_arb_decompiler: Execute BAR even when inside control flow
Unlike GLSL, GLASM allows us to call BAR inside control flow.

- Fixes graphical artifacts in Paper Mario.
2020-07-16 16:05:52 -03:00
ReinUsesLisp a5a72cbd20 renderer_{opengl,vulkan}: Clamp shared memory to host's limit
This stops shaders from failing to build when the exceed host's shared
memory size limit. An error is logged.
2020-07-16 16:02:46 -03:00
bunnei 98b36625fa
Merge pull request #4321 from lioncash/desig
vk_blit_screen: Make use of designated initializers where applicable
2020-07-16 14:55:36 -04:00
Lioncash 8bef49cde5 kernel/thread: Remove unimplemented function prototype
This isn't used, so it can be removed.
2020-07-16 14:32:46 -04:00
Lioncash 2bab07c367 kernel: Remove unused variables
Resolves some compiler warnings in the Linux build.
2020-07-16 14:17:50 -04:00
Lioncash 07d080ecc8 kernel: Add missing include 2020-07-16 13:51:51 -04:00
Lioncash f0125b2be8 cpu_manager: Mark function getters as static
All these do are return std::function instances of static functions, so
these can be used without an instance of the CPU manager.
2020-07-16 13:30:56 -04:00
Lioncash 51546ce57e cpu_manager: Remove unused preemption_count variable
Shrinks the data structure by 8 bytes.
2020-07-16 13:24:25 -04:00
Lioncash 201514cb50 cpu_manager: Add missing includes
Previously this header was relying on indirect inclusions that are no
longer satisfied.
2020-07-16 13:22:58 -04:00
Ameer 94f5f29573 Refactor adapter code 2020-07-16 13:00:04 -04:00
bunnei a89dfc9183
Merge pull request #4261 from ameerj/gc-calibration
input_common: GC Controller save and compare against analog origin state
2020-07-16 11:40:09 -04:00
bunnei 2781201bfb
Merge pull request #4337 from lat9nq/fix-per-game-async
main: Set async gpu properly after loading per-game setting
2020-07-16 11:33:51 -04:00
bunnei 9121d35e70
Merge pull request #4297 from FearlessTobi/skip-profile-select
main/profile_select: Don't prompt for profile selection when only one is available
2020-07-16 09:45:09 -04:00
David 0648e023ea
Merge pull request #4346 from lioncash/thread
kernel/handle_table: Remove usages of the global system instance
2020-07-16 23:02:04 +10:00
David Marcec 0319cc1c37 hid: Only update keyboard & debug pad inputs if enabled
Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16 22:28:49 +10:00
David 815f30dc10
Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwrite
registered_cache: Remove previous update/dlc if it exists on install
2020-07-16 20:36:22 +10:00
Morph f66e3181dc Check for empty section0 and CNMT prior to install 2020-07-16 05:22:51 -04:00
Morph 5892fc1555 Add comment to clarify the nullptr check 2020-07-16 00:15:27 -04:00
Morph 2079bb4090 filesystem: Create subdirectories prior to creating a file
If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
2020-07-16 00:15:27 -04:00
bunnei f26f53f35b
Merge pull request #4328 from lioncash/unused-var3
memory_layout: Remove unused data member
2020-07-15 22:08:05 -04:00
Lioncash 0435b7d361 core_timing: Remove unused data member
Shrinks the size of the CoreTiming class by 8 bytes.
2020-07-15 19:41:37 -04:00
Lioncash bef1844a51 core_timing: Make TimedCallback take std::chrono::nanoseconds
Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
Lioncash 8b50c660df core_timing: Make use of std::chrono with ScheduleEvent 2020-07-15 18:54:15 -04:00
Lioncash af5a56ddc4 settings: Resolve a sign conversion warning within GetTimeZoneString()
A sign conversion warning was occurring due to an int < size_t
comparison.
2020-07-15 13:45:22 -04:00
Lioncash 73bb87c06b kernel/process: Move name and system context to the bottom of the member list
These aren't directly important or commonly used within the process, so
we can move these to the bottom to allow everything else to be more
likely to be within a cache line.
2020-07-15 13:40:18 -04:00
Lioncash 52e83f0d5c kernel/handle_table: Remove usages of the global system instance
Removes even more usages of the global system instance, trimming away
more dependencies on global variables and making them explicit in the
interface.
2020-07-15 13:40:15 -04:00
Lioncash 5dbf91d739 settings: Make use of std::string_view over std::string for logging
In all usages of LogSetting(), string literals are provided.
std::string_view is better suited here, as we won't churn a bunch of
string allocations every time the settings are logged out.

While we're at it, we can fold LogSetting() into LogSettings(), given
it's only ever used there.
2020-07-15 13:37:33 -04:00
Lioncash 4ad69ca96e kernel/thread: Remove global GetCurrentThread()
This is only used in one place, so we can fold it into the calling code,
eliminating a place for the global system instance to be used.
2020-07-15 13:28:05 -04:00
Morph 0ca7b8269a clang format 2020-07-15 13:27:04 -04:00
Morph 1bbc61f5f1 Use proper install result when overwriting files 2020-07-15 13:27:04 -04:00
Morph 8794e623d9 Remove global system instance and address feedback 2020-07-15 13:27:04 -04:00
Morph a82fdea1ac registered_cache: Remove previous update/dlc if it exists on install
- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
2020-07-15 13:27:04 -04:00
VolcaEM e90802e762
clang-format 2020-07-15 01:22:52 +02:00
VolcaEM b608acd688
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
This was based on Atmosphére's DMNT Cheat VM:

- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp

From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register"

There are now only two remaining opcodes to implement (PauseProcess and BreakProcess)

This is untested because I don't have any experience in testing cheats on yuzu
2020-07-15 01:19:22 +02:00
Rodrigo Locatti 263200f982
Merge pull request #4342 from lioncash/endian
common/swap: Make use of std::endian
2020-07-14 18:49:07 -03:00
Lioncash 9f027b1af2 common/swap: Make use of std::endian
Allows removing a bunch of defines in favor of a two liner.
2020-07-14 16:26:54 -04:00
Lioncash 969100d41a shader_cache: Make use of std::erase_if
Now that we use C++20, we can also make use of std::erase_if instead of
needing to do the erase-remove idiom.
2020-07-14 15:49:15 -04:00
bunnei 666b37ad56
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
maxwell_dma: Match official doc and support pitch->voxel copies
2020-07-14 14:04:16 -04:00
lat9nq a683e42516 clang-format 2020-07-14 13:46:42 -04:00
lat9nq 6d1477f214 settings: Move settings sanitization to its own function
Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
2020-07-14 13:36:09 -04:00
Ameer 93fe982a0c Rebase to master 2020-07-14 13:04:02 -04:00
bunnei e2730372b8
Merge pull request #4294 from MerryMage/cpu-opt-settings
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-14 12:38:03 -04:00
bunnei 450cbcfee6
Merge pull request #4282 from Morph1984/fs-size
filesystem: Set various NAND partition sizes to their defaults
2020-07-14 12:16:42 -04:00
Ameer ab65de2f96 Fix crash if gc configured but adapter not connected 2020-07-14 11:23:10 -04:00
bunnei 393cdb15f5
Merge pull request #4314 from lioncash/input-warn
gcadapter: Tidy up compiler warnings
2020-07-14 10:20:12 -04:00
bunnei edb291b3be
Merge pull request #4315 from lioncash/udp-warn
udp: Silence a C++20 deprecation warning
2020-07-14 09:33:16 -04:00
lat9nq 8160e142e1 main: Set async gpu properly after loading per-game setting
Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
2020-07-14 01:02:10 -04:00
lat9nq e02687ff47 configure_general: Explicitly guard use_multi_core when applying settings
This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
2020-07-14 00:49:17 -04:00
Lioncash 0f8b977663 vk_device: Make use of designated initializers where applicable
Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
2020-07-13 22:24:01 -04:00
LC edb2caaae5
Merge pull request #4280 from jbeich/system-libusb
cmake: pass libusb include directory
2020-07-13 22:21:07 -04:00
Ameer b284c43385 input_common: drop unused libusb.h include
Remnant of an early implementation.
2020-07-14 01:50:34 +00:00
Lioncash 0475a167f8 vk_graphics_pipeline: Make use of designated initializers where applicable
Avoids redundant variable name repetitions.
2020-07-13 21:07:56 -04:00
Jan Beich 883fab2fff input_common: make libusb private to gc_adapter 2020-07-13 18:48:19 +00:00
Lioncash f2f876e3ff memory_layout: Remove unused data member
This isn't used, so it can be removed entirely, shrinking the structure
size by 8 bytes.
2020-07-13 10:51:23 -04:00
Lioncash ed0fe04b4f address_space_info: Use type alias to simplify code
We can define an alias for the index arrays and then just reuse it to
make the code nicer to read.
2020-07-13 10:42:52 -04:00
Lioncash c3eb42de65 address_space_info: Make use of designated initializers
We can alter the structure so that we can use designated initializers in
the array, eliminating the comments that indicate their field names.
2020-07-13 10:42:49 -04:00
ReinUsesLisp fbc232426d video_core: Rearrange pixel format names
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
2020-07-13 01:44:23 -03:00
ReinUsesLisp eda37ff26b video_core: Fix DXT4 and RGB565 2020-07-13 01:01:09 -03:00
ReinUsesLisp a8dab2ffb3 video_core/format_lookup_table: Add formats with existing PixelFormat 2020-07-13 01:01:09 -03:00
ReinUsesLisp 480850ffe7 video_core: Fix B5G6R5_UNORM render target format 2020-07-13 01:01:09 -03:00
ReinUsesLisp 990b14f181 video_core: Fix B5G6R5U 2020-07-13 01:01:09 -03:00
ReinUsesLisp 1d20aac795 video_core: Implement RGBA32_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp 9338599d72 video_core: Implement RGBA32_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp 95c0f5afe5 video_core: Implement RGBA16_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp 977d6c46f3 video_core: Implement RGBA8_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp 50c6030a8d video_core: Implement RG32_SINT render target 2020-07-13 01:01:09 -03:00
ReinUsesLisp e849d68048 video_core: Implement RG8_SINT render target and fix RG8_UINT 2020-07-13 01:01:09 -03:00
ReinUsesLisp f29fede49c video_core: Implement R8_SINT render target 2020-07-13 01:01:08 -03:00
ReinUsesLisp fd33e996e0 video_core: Implement R8_SNORM render target 2020-07-13 01:01:08 -03:00
ReinUsesLisp 505c206eb8 video_core/surface: Remove explicit values on PixelFormat's definition 2020-07-13 01:01:08 -03:00
ReinUsesLisp 143662118c video_core/surface: Reorder render target to pixel format switch 2020-07-13 01:01:08 -03:00
ReinUsesLisp 9b38f4fc55 kernel/scheduler: Use std::mutex instead of spin lock
Profiling shows that this is a highly contested mutex, causing dimishing
results compared to a OS lock. std::mutex implementations can spin for a
while before falling back to an OS lock.

This avoids wasting precious CPU cycles in a no-op.
2020-07-12 21:27:24 -03:00
Lioncash db6fbd5894 vk_blit_screen: Make use of designated initializers where applicable
Now that we make use of C++20, we can use designated initializers to
make things a little nicer to read.
2020-07-12 19:45:30 -04:00
ReinUsesLisp 0fe09df386 vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
Fixes a regression on any game using stencil on devices with
VK_EXT_extended_dynamic_state.
2020-07-12 20:43:42 -03:00
Lioncash 8df93132cd udp: Silence a C++20 deprecation warning
C++20 deprecates using the = lambda capture to implicitly capture the
this pointer. Instead, we must specify it explicitly.
2020-07-12 15:49:42 -04:00
Lioncash a1dddca4ab gc_poller: Mark GCButtonFactory::GetNextInput() as const
This doesn't modify class instance state.
2020-07-12 15:43:07 -04:00
Lioncash 839c91cd14 gc_poller: Get rid of undefined behavior in Create()
Ensures that the function always has returns in all control paths.
2020-07-12 15:41:35 -04:00
Lioncash a8ba6dc3c9 gc_poller: Silence sign conversion warnings 2020-07-12 15:40:22 -04:00
Lioncash 32b6fc4062 gc_adapter: Remove deprecated usage of = in lambda captures
It's deprecated in C++20 to use = to capture the this pointer.

Instead, we can simply pass this as an argument to the thread
constructor.
2020-07-12 15:38:19 -04:00
Lioncash 9ce6ea648f gc_adapter: Silence sign conversion warnings 2020-07-12 15:36:27 -04:00
MerryMage a67d00ef31 configure_cpu: Split optimization settings off into Debug tab 2020-07-12 19:32:32 +01:00
Fernando Sahmkow 739d90ee66
Merge pull request #4265 from Morph1984/file-rename
vfs_real: Fix MoveFile
2020-07-12 13:00:09 -04:00
LC ed89bcc767
Merge pull request #4290 from lioncash/latest
CMakeLists: Make use of /std:c++latest on MSVC
2020-07-12 12:25:10 -04:00
bunnei f1aabc21ee
Merge pull request #3385 from Morph1984/batch-install
frontend: Add support to batch install files to NAND
2020-07-12 12:20:56 -04:00
Tobias 80a0f2a118
common/alignment: Fix compilation errors (#4303) 2020-07-12 16:45:49 +02:00
Morph fd1c3aa14e fs: Fix RomFS building when zero byte files are present
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.

This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
2020-07-12 04:33:35 -04:00
bunnei e60733aad3
Merge pull request #4275 from CrazyMax/desired_language
AM: fix GetDesiredLanguage:
2020-07-12 01:45:08 -04:00
bunnei 5fb27f83cf
Merge pull request #4289 from ReinUsesLisp/dynfix
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
2020-07-11 23:44:03 -04:00
bunnei e706501c8d hle: service: mii: Rewrite service to properly support creation of random and default miis. 2020-07-11 21:34:59 -04:00
bunnei 1074c87f18
Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp"" 2020-07-11 19:28:09 -04:00
Marshall Mohror a4306b9e56 Common: remove a mod from AlignUp (#5441)
In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions.
This generates one div and a cmov which is significantly cheaper.
2020-07-11 18:39:00 +02:00
MerryMage da11a27f42 configure_cpu: Add tooltips 2020-07-11 16:38:38 +01:00
MerryMage 505aa3a4c1 configure_cpu: Show/Hide debugging options 2020-07-11 16:38:38 +01:00
FearlessTobi a59ad9246b main/profile_select: Don't prompt for profile selection when only one is available 2020-07-11 16:08:34 +02:00
MerryMage 0193202964 configuration: Add settings to enable/disable specific CPU optimizations 2020-07-11 14:34:09 +01:00
Lioncash fb0fefc75c CMakeLists: Make use of /std:c++latest on MSVC
Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
2020-07-11 04:45:40 -04:00
bunnei a0ee597b19
Merge pull request #4203 from VolcaEM/services
service: Update function tables
2020-07-11 00:02:36 -04:00
bunnei a45a57641f
Merge pull request #4250 from Morph1984/key-writing
KeyManager: Prevent writing of invalid keys
2020-07-10 22:45:18 -04:00
ReinUsesLisp fca26980a2 vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
This has been fixed in Nvidia's public beta driver 451.74. The previous
beta driver will be broken, people using these will have to update.
2020-07-10 18:15:32 -03:00
bunnei 995067538d
Merge pull request #4221 from jbeich/unused-qt-opengl
cmake: drop dependency on QtOpenGL
2020-07-10 15:18:04 -04:00
Ameer 042c6602a0 Break out of scan loop if can't find adapter on first run 2020-07-10 11:07:43 -04:00
ReinUsesLisp c574ab5aa1 video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
Change GOB sizes from free-functions to constexpr constants.

Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
2020-07-10 04:09:32 -03:00
Morph 755506d404 vfs_real: Fix MoveFile
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.

Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10 00:39:23 -04:00
Morph 7351ca8c75 KeyManager: Prevent writing of invalid keys
If the keys are zero, don't write them to the autogenerated file.
2020-07-10 00:39:00 -04:00
Morph 75a01475d1 Add additional empty check for the QStringList returned by the InstallDialog 2020-07-10 00:38:29 -04:00
Morph 6d8d7ebc66 Update the install and progress dialogs
- Remove the overwrite files checkbox, it will always overwrite
- The progressbar now reflects the progress in terms of data transferred.
2020-07-10 00:38:28 -04:00
Morph 7f4d96d873 Refactor batch installing files
Key issues fixed:
- Progress dialog showing up as white/hanging/getting stuck/unresponsive.

Key changes:
- Progress dialog now shows progress as a function of all files instead of per nca within a file.
- Overwrite existing files will overwrite all files in the selection.
2020-07-10 00:38:28 -04:00
Morph 4c269e5ced Add support for batch install to NAND
This adds support to batch install files to NAND
2020-07-10 00:38:28 -04:00
Morph b24b463c87 bis_factory: Set User NAND free space to be 1 MiB less than total. 2020-07-10 00:37:39 -04:00
Morph 17242a8865 sdmc_factory: Set the SDMC total size to 1 TiB
We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10 00:37:39 -04:00
Morph 0373ead96e bis_factory: Use hardware default NAND partition sizes
Sets the total space of user and system partitions to their hardware defaults.
Furthermore, return the total space as free space for the user partition to prevent it from reaching zero.
Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10 00:37:39 -04:00
Morph 47e26d7bc7 settings: Remove storage size options 2020-07-10 00:37:39 -04:00
David Marcec bd2feb6873 cmake: Fix libfmt linking errors 2020-07-10 14:04:06 +10:00
Rodrigo Locatti e73c53fad1
Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan
vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
2020-07-10 00:18:44 -03:00
lat9nq 63d23835ef
configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer

In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.

* configuration: add new UI without changing existing funcitonality

The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.

* configuration: Rename files

These weren't included in the last commit. Now they are.

* configuration: setup global configuration checkbox

Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.

* configuration: swap to per-game config memory for properties dialog

Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.

* configuration: change config interfaces to use config-specific pointers

When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.

* configuration: boot a game using per-game settings

Swaps values where needed to boot a game.

* configuration: user correct config during emulation

Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.

* settings: split Settings::values into two different structs

By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.

* settings: move use_docked_mode to Controls group

`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.

* configuration: Fix the other yuzu executables and a regression

In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.

* settings: use a template to duplicate memory for each setting

Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.

* configuration: correct add-ons config and swap settings when apropriate

Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.

* settings: restore old values struct

No longer needed with the Settings::Setting class template.

* configuration: implement hierarchical game properties dialog

This sets the apropriate global or local data in each setting.

* clang format

* clang format take 2

can the docker container save this?

* address comments and style issues

* config: read and write settings with global awareness

Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.

* settings: restore global state when necessary

Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.

* configuration: guard setting values incorrectly

This disables setting values while a game is running if the setting is
overwritten by a per game setting.

* config: don't write local settings in the global config

Simple guards to prevent writing the wrong settings in the wrong files.

* configuration: add comments, assume less, and clang format

No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.

* configuration: fix a logic error

Should not be negated

* restore settings' global state regardless of accept/cancel

Fixes loading a properties dialog and causing the global config dialog to show
local settings.

* fix more logic errors

Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).

* fix another logic error

In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.

* configure_audio: set toggle_stretched_audio to tristate

* fixed custom rtc and rng seed overwriting the global value

* clang format

* rebased

* clang format take 4

* address my own review

Basically revert unintended changes

* settings: literal instead of casting

"No need to cast, use 1U instead"
Thanks, Morph!

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>

* Revert "settings: literal instead of casting
"

This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.

* main: fix status buttons reporting wrong settings after stop emulation

* settings: Log UseDockedMode in the Controls group

This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.

* main: load settings if the file has a title id

In other words, don't exit if the loader has trouble getting a title id.

* use a zero

* settings: initalize resolution factor with constructor instead of casting

* Revert "settings: initalize resolution factor with constructor instead of casting"

This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.

* configure_graphics: guard device selector when Vulkan is global

Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.

* address reviewer concerns

Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.

Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>

* main: load per-game settings after LoadROM

This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.

* Revert "main: load per-game settings after LoadROM"

This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.

* main: only restore global settings when necessary

Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.

* configuration_shared: address reviewer concerns except operator overrides

Dropping operator override usage in next commit.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

* settings: Drop operator overrides from Setting template

Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.

* complete rebase

* configuration_shared: translate "Use global configuration"

Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.

* configure_per_game: address reviewer concern

As far as I understand, it prevents the program from unnecessarily copying strings.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-09 22:42:09 -04:00
bunnei 0f60ccdde2
Merge pull request #4281 from RealJohnGalt/linkfix2
cmake: fix fmt linking when found
2020-07-09 22:11:38 -04:00
bunnei f9e748b721
Merge pull request #4248 from Morph1984/CreateManagedDisplaySeparableLayer
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
2020-07-09 22:09:42 -04:00
lat9nq 1c7d106aac vk_stream_buffer: set allocable_size to 9 MiB
This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
2020-07-09 21:28:32 -04:00
bunnei 83b1b259bd
Merge pull request #4202 from ReinUsesLisp/scoped-lock
core_timing,scheduler: Use std::scoped_lock when possible
2020-07-09 15:33:41 -04:00
John Galt 95cd2e17ab cmake: fix fmt linking when found
This is a new attempt at #4206 that shouldn't break windows builds.

If someone else could test on windows, it would be much appreciated.
Previously, the build bot passed but the actual builds failed.
2020-07-09 11:35:28 -04:00
Jan Beich 48ff15602e cmake: pass libusb include directory as well
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found
 #include <libusb.h>
          ^~~~~~~~~~
2020-07-09 15:26:54 +00:00
bunnei 77bdd09aa2
Merge pull request #4219 from ogniK5377/audio-timing
audio: Improving audio timing for multicore/single core
2020-07-08 22:07:17 -04:00
Ameer 4489ea6f53 Rebase to master, fix merge conflicts 2020-07-08 21:15:49 -04:00
bunnei 5311b562aa
Merge pull request #4266 from jbeich/freebsd
gcadapter: unbreak build on FreeBSD
2020-07-08 16:30:26 -04:00
bunnei 9c2773409a
Merge pull request #4255 from lioncash/copy
configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
2020-07-08 16:28:10 -04:00
Ameer 3c7a115afe Address comments for better clarity/signed dev count 2020-07-08 14:18:54 -04:00
Ameer ec13746e4d Add more libusb error checks 2020-07-08 13:19:33 -04:00
CrazyMax cf76769026 AM: fix GetDesiredLanguage:
try to get a control metadata from application update when is failed to get from the basic version.

Tested on Kirby Star Allies
2020-07-08 19:45:06 +03:00
bunnei 4e2464a713
Merge pull request #4243 from CrazyMax/display_version
AM: fix GetDisplayVersion
2020-07-08 10:46:56 -04:00
bunnei 2a87ddcce2
Merge pull request #4245 from MerryMage/page-table-race
memory: Race-condition in pagetables.
2020-07-08 10:44:33 -04:00
ReinUsesLisp 2a9d17b7e7 maxwell_dma: Rename registers to match official docs and reorder
Rename registers in the MaxwellDMA class to match Nvidia's official
documentation. This one can be found here:

https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h

While we are at it, reorganize the code in MaxwellDMA to be separated in
different functions.
2020-07-07 19:19:33 -03:00
MerryMage e7c77b90c4 cpu_interrupt_handler: Remove #pragma once from .cpp file 2020-07-07 22:47:00 +01:00
Ameer b57475887b Address PR feedback, fix axis button thresholding 2020-07-07 12:20:59 -04:00
bunnei 35f7740b6c
Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl
vulkan: Use VK_EXT_extended_dynamic_state when available
2020-07-07 10:58:09 -04:00
Jan Beich 1db10b8f4c input_common/gcadapter: add missing C++11 header required by libc++
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std'
    std::unordered_map<int, bool> buttons;
    ~~~~~^
src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std'
    std::unordered_map<int, u16> axes;
    ~~~~~^
2020-07-07 10:02:03 +00:00
Ameer e3253b5f18 Brace the code! Fix compile error due to class member construction order 2020-07-06 23:01:57 -04:00
Ameer 86abff48e1 Recalibrate reconnected controllers 2020-07-06 22:09:07 -04:00
Ameer 7ad423923d Save origin state of GC controller analog features, compare against origin for input detection 2020-07-06 21:58:31 -04:00
Ameer 40cf9288e9 change shortcut context for other hotkeys with file open dialog 2020-07-06 19:45:57 -04:00
CrazyMax 7bd3558c64 GetDisplayVersion should return a null-terminated version string.
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-07 02:04:24 +03:00
Ameer fa4d6df4c5 Fix ss crash on game menu, fix ss on windowed mode 2020-07-06 17:30:28 -04:00
Lioncash 4f678284e2 configure_graphics: Make use of qOverload in signals/slots
While we're in the same area, we can make use of qOverload to tidy up
some function pointer casts.
2020-07-06 09:07:21 -04:00
Lioncash be06b21f7b configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
Unlikely to impact performance at all, but this is essentially a "free"
transformation, so why not?
2020-07-06 09:07:03 -04:00
MerryMage 76bd617b2d memory: Set page-table pointers before setting attribute = Memory 2020-07-05 12:54:19 +01:00
Morph c0dc8f9d25 AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-05 06:26:21 -04:00
Fernando Sahmkow 52882a93a5
Merge pull request #4194 from ReinUsesLisp/fix-shader-cache
shader_cache: Fix use-after-free and orphan invalidation cache entries
2020-07-04 20:49:00 -04:00
Ameer f829932ed1 Fix merge conflicts? 2020-07-04 00:59:40 -04:00
Ameer d00972fce1 Fix for always firing triggers on some controllers, trigger threshold more universal 2020-07-04 00:40:48 -04:00
Rodrigo Locatti 3096adb347
Merge pull request #4218 from ogniK5377/opus-external
externals: Track opus as submodule instead of using conan
2020-07-04 01:32:54 -03:00
Ameer e69d715e3d Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch ups 2020-07-03 11:52:07 -04:00
bunnei 41a333321a
Merge pull request #4175 from ReinUsesLisp/read-buffer
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
2020-07-02 23:30:08 -04:00
bunnei 8a1cfcc8b7
Merge pull request #3924 from ogniK5377/GetKeyCodeMap
Implement GetKeyCodeMap & GetKeyCodeMap2
2020-07-02 23:03:20 -04:00
bunnei 98fcd3ba5d
Revert "cmake: fix fmt linking" 2020-07-02 22:53:12 -04:00
bunnei 064b7bfa5f
Merge pull request #4206 from RealJohnGalt/linkfix
cmake: fix fmt linking
2020-07-02 22:23:39 -04:00
bunnei b13fd9e65a
Merge pull request #4193 from ogniK5377/GetIndirectLayerConsumerHandle-stub
am: Stub GetIndirectLayerConsumerHandle
2020-07-02 21:31:20 -04:00
bunnei af787e451b
Merge pull request #4192 from ogniK5377/acc-ListOpenContextStoredUsers-stub
acc: ListOpenContextStoredUsers partial stub
2020-07-02 20:36:54 -04:00
Ameer 6e1639c7b0 Fix unnecessary diffs 2020-07-02 16:51:16 -04:00
Ameer 6b7c8e469b Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability 2020-07-02 15:54:44 -04:00
Rodrigo Locatti c58e21cd76
Merge pull request #4082 from Morph1984/mirror-once-clamp
maxwell_to_gl: Implement MirrorOnceClampOGL wrap mode using GL_MIRROR_CLAMP_EXT
2020-07-02 04:57:40 -03:00
VolcaEM 3f910efb40
Rename two functions in NS
- Rename "GetShellEvent" to "GetShellEventHandle"
- Rename "LaunchApplicationFromHost" to "LaunchApplication"
2020-07-02 09:02:55 +02:00
VolcaEM 38b585a309
Rename GetApplicationArea2 to GetApplicationAreaSize 2020-07-02 08:58:51 +02:00
Jan Beich b1b1ed7597 cmake: stop linking against QGL after c6a0ab9792 2020-07-01 22:11:39 +00:00
ReinUsesLisp f6cb128eac shader_cache: Fix use-after-free and orphan invalidation cache entries
This fixes some cases where entries could have been removed multiple
times reading freed memory. To address this issue this commit removes
duplicates from entries marked for removal and sorts out the removal
process to fix another use-after-free situation.

Another issue fixed in this commit is orphan invalidation cache entries.
Previously only the entries that were invalidated in the current
operations had its entries removed. This led to more use-after-free
situations when these entries were actually invalidated but referenced
an object that didn't exist.
2020-07-01 18:16:53 -03:00
Ameer 34a590e509 Reset adapter state on init, fixes errors relating driver hang from unexpected unplug 2020-07-01 12:52:50 -04:00
David Marcec 28aa697528 Don't handle cycles late if stretcher is active
Timestretcher seems to be broken
2020-07-01 16:59:42 +10:00
David Marcec 24c2930012 audio: Improving audio timing for multicore/single core
Fixes the issue with needing the timestretcher for multicore.
2020-07-01 16:52:02 +10:00
David 15a04fb704
Merge pull request #4217 from lioncash/prototype
key_manager: Make use of canonical deleted operator=
2020-07-01 16:13:14 +10:00
David Marcec d5dfe34c49 externals: Track opus as submodule instead of using conan
Supersedes #4068 see for details.
2020-07-01 15:09:33 +10:00
LC 0b954a3305
Merge pull request #4208 from jbeich/freebsd
common: unbreak build on BSDs
2020-07-01 00:34:20 -04:00
Lioncash fb13f053bb key_manager: Correct casing of instance()
Our codebase uppercases member function names.
2020-07-01 00:28:50 -04:00
Lioncash c91710a82f key_manager: Delete move operations
Prevents the singleton from being moved from.
2020-07-01 00:24:38 -04:00
Lioncash 00a1d106bd key_manager: Make use of canonical deleted operator=
operator= typically returns a reference, it's not void.

While we're at it, we can correct the parameter formatting to adhere to the
codebase.
2020-07-01 00:21:31 -04:00
David 3bb63bc0b3
Merge pull request #3967 from FearlessTobi/keys-singleton
crypto: Make KeyManager a singleton class
2020-07-01 14:16:26 +10:00
bunnei c6b0353c4d
Merge pull request #4153 from ogniK5377/prepo-multibuf
prepo: : Don't read extra buffer from report unless passed
2020-06-30 22:37:13 -04:00
bunnei 424540d9e8
Merge pull request #4063 from FreddyFunk/game-version-in-title
Add game version to window title
2020-06-30 21:42:33 -04:00
bunnei f1b1238e2d
Merge pull request #4166 from VolcaEM/quickstart-faq
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
2020-06-30 19:03:47 -04:00
Jan Beich 3b1683a152 common: switch to nullptr for sysctl's empty new value 2020-06-30 23:00:18 +00:00
Ameer a76e11e7f0 Address feedback regarding increments, const vars, and general cleanup 2020-06-30 17:28:02 -04:00
Fernando Sahmkow a4f48efea4
Merge pull request #4176 from ReinUsesLisp/compatible-formats
texture_cache: Check format compatibility before copying
2020-06-30 15:36:13 -04:00
Fernando Sahmkow 977a3ab352
Merge pull request #4157 from ReinUsesLisp/unified-turing
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
2020-06-30 14:36:51 -04:00
Ameer dfdf87d844 fix implicit conversion of size_t type to int 2020-06-30 11:44:55 -04:00
Morph 1b31755ba6 maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable.
2020-06-30 02:40:14 -04:00
Rodrigo Locatti d217017c9e
Merge pull request #4191 from Morph1984/vertex-formats
maxwell_to_gl/vk: Reorder vertex formats
2020-06-30 03:30:00 -03:00
David 7c970132b5
macro: Add support for "middle methods" on the code cache (#4112)
Macro code is just uploaded sequentially from a starting address, however that does not mean the entry point for the macro is at that address. This PR adds preliminary support for executing macros in the middle of our cached code.
2020-06-30 02:32:24 -03:00
bunnei fa8e35c49f
Merge pull request #4182 from Kewlan/fullscreen-hotkey-fix
hotkeys: Fix issues caused when changing the fullscreen hotkey
2020-06-29 23:11:57 -04:00
Jan Beich e6085ea35f common: add sysconf() fallback
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
 #include <sys/sysinfo.h>
          ^~~~~~~~~~~~~~~
2020-06-29 22:41:22 +00:00
Morph 10eca7f651 maxwell_to_gl: Rename VertexType() to VertexFormat() 2020-06-29 11:48:38 -04:00
John Galt 765e37aa35 cmake: fix fmt linking
On gcc/ld, and clang/lld, fmt::v6 symbols are excluded, so linking
fails. This fixes the issue.

Note: This was included in the FindBoost changes I shared with
BlinkHawk, however only they were merged. I'm not sure if it was missed,
or if there was an issue with this part of the change.
2020-06-29 07:10:07 -04:00
Rodrigo Locatti f84cbf6429
Merge pull request #4140 from ReinUsesLisp/validation-layers
renderer_vulkan: Update validation layer name and test before enabling
2020-06-29 02:12:38 -03:00
VolcaEM 86946ea13c
Remove duplicate functions 2020-06-29 04:22:38 +02:00
VolcaEM f3630a0713
Use decimal instead of hexadecimal
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-06-29 04:21:10 +02:00
VolcaEM a0c499aef7
Fix typo 2020-06-29 04:12:36 +02:00
VolcaEM f2eead3b5b
Clang-format 2020-06-29 04:09:38 +02:00
VolcaEM 6a0010d0c6
service: Update function tables 2020-06-29 04:01:34 +02:00
ReinUsesLisp 8562b516c0 core_timing,scheduler: Use std::scoped_lock when possible
Simplifies the cognitive load of procedures using locks and makes locks
safe against exceptions.
2020-06-28 21:42:57 -03:00
bunnei b05795d704
Merge pull request #3955 from FernandoS27/prometheus-2b
Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
2020-06-28 12:37:50 -04:00
David Marcec db824b59c8 ldr: Cleanup NRO & NRR structs 2020-06-28 20:54:37 +10:00
David d67c7d9a82
Merge pull request #4026 from VolcaEM/ldr
ldr: Update NRR/NRO structs
2020-06-28 20:46:42 +10:00
David 4a5f6c03b0
Merge pull request #4184 from VolcaEM/patch-9
grc: Update function table
2020-06-28 18:49:15 +10:00
David d3a306b7a6
Merge pull request #4185 from VolcaEM/patch-10
lbl: Update function table
2020-06-28 18:48:54 +10:00
David 477979dd43
Merge pull request #4186 from VolcaEM/patch-11
ldn: Update function table
2020-06-28 18:48:28 +10:00
David b478b61dcf
Merge pull request #4187 from VolcaEM/patch-12
mig: Update function table
2020-06-28 18:48:15 +10:00
David 00aa9f6a53
Merge pull request #4188 from VolcaEM/patch-13
mm: Update function table
2020-06-28 18:47:55 +10:00
David 26e243d2d7
Merge pull request #4189 from VolcaEM/patch-14
ncm: Update function table
2020-06-28 18:47:27 +10:00
David bd590895cf
Merge pull request #4190 from VolcaEM/patch-15
nfc: Update function table
2020-06-28 18:47:07 +10:00
David e978f05ed1
Merge pull request #4183 from VolcaEM/patch-8
friend: Update function table
2020-06-28 18:46:40 +10:00
Morph 4a35df337b maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except float 2020-06-28 02:57:10 -04:00
David Marcec dcf345febe am: Stub GetIndirectLayerConsumerHandle
Needed by Monster Hunter Generations Ultimate
2020-06-28 16:51:28 +10:00
Morph 78d80d99a0 maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats
Add 32 bit component sizes to (un)signed scaled formats and group (un)signed normalized, scaled, and integer formats together.
2020-06-28 02:51:13 -04:00
David Marcec f0baf2abf2 acc: ListOpenContextStoredUsers partial stub
Needed by Baldur's Gate 1/2
2020-06-28 16:44:36 +10:00
Fernando Sahmkow 2f8947583f Core/Common: Address Feedback. 2020-06-27 18:20:06 -04:00
Fernando Sahmkow e486c66850 NvFlinger: Clang Format. 2020-06-27 11:36:30 -04:00
Fernando Sahmkow 626cc44d7a Build System: Fix GCC & MINGW Build. 2020-06-27 11:36:28 -04:00
Fernando Sahmkow 4105f38022 SVC: Implement 32-bits wrappers and update Dynarmic. 2020-06-27 11:36:27 -04:00
Fernando Sahmkow ce350e7ce0 SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32 2020-06-27 11:36:27 -04:00
Fernando Sahmkow b8df61c642 ARM: Update Dynarmic and Setup A32 according to latest interface. 2020-06-27 11:36:26 -04:00
Fernando Sahmkow 22ceaca2f4 SVC: Add GetThreadPriority32 & SetThreadPriority32 2020-06-27 11:36:25 -04:00
Fernando Sahmkow ec11918323 ArmDynarmic32: Setup CNTPCT correctly 2020-06-27 11:36:24 -04:00
Fernando Sahmkow e3d561fb84 Audio: Correct buffer release for host timing. 2020-06-27 11:36:23 -04:00
Fernando Sahmkow 7fd7d05838 Common/Kernel: Corrections and small bug fixing. 2020-06-27 11:36:21 -04:00
Fernando Sahmkow 272a87127a Services/NvFlinger: Do vSync in a sepparate thread on Multicore. 2020-06-27 11:36:20 -04:00
Fernando Sahmkow 3165152396 Common/NativeClockx86: Reduce native clock accuracy further. 2020-06-27 11:36:18 -04:00
Fernando Sahmkow 71c4779211 Tests/CoreTiming: Correct host timing tests. 2020-06-27 11:36:17 -04:00
Fernando Sahmkow 0a8013d71e ARMDynarmicInterface: Correct GCC Build Errors. 2020-06-27 11:36:17 -04:00
Fernando Sahmkow 7b1804dab4 Common/AtomicOps: Correct GCC Intrinsic argument ordering. 2020-06-27 11:36:16 -04:00
Fernando Sahmkow d240143588 Kernel: Correct Host Context on Threads and Scheduler. 2020-06-27 11:36:15 -04:00
Fernando Sahmkow 0e4c35c591 YuzuQT: Hide Speed UI on Multicore. 2020-06-27 11:36:14 -04:00
Fernando Sahmkow 467d43570e Clang Format. 2020-06-27 11:36:14 -04:00
Fernando Sahmkow 3714f2e471 ARMInterface/Externals: Update dynarmic and fit to latest version. 2020-06-27 11:36:13 -04:00
Fernando Sahmkow dda6147b0d ARMInterface: Correct rebase errors. 2020-06-27 11:36:12 -04:00
Fernando Sahmkow 71f1c0f9f9 CoreTiming: Correct rebase bugs and other miscellaneous things. 2020-06-27 11:36:11 -04:00
Fernando Sahmkow cdf900f1e3 Core: Split Microprofile Dynarmic timing per Core 2020-06-27 11:36:10 -04:00
Fernando Sahmkow 528b19a842 General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. 2020-06-27 11:36:09 -04:00
Fernando Sahmkow 7b44187fd2 Dynarmic Interface: don't clear cache if JIT has not been created. 2020-06-27 11:36:08 -04:00
Fernando Sahmkow ad92865497 General: Correct rebase, sync gpu and context management. 2020-06-27 11:36:08 -04:00
Fernando Sahmkow bfb5244cf8 CoreTiming/CycleTimer: Correct Idling. 2020-06-27 11:36:07 -04:00
Fernando Sahmkow bece52cd81 SingleCore: Correct ticks reset to be on preemption. 2020-06-27 11:36:06 -04:00
Fernando Sahmkow 48fa3b7a0f General: Cleanup legacy code. 2020-06-27 11:36:05 -04:00
Fernando Sahmkow c8bf47dcfb Kernel/svcBreak: Implement CacheInvalidation for Singlecore and correct svcBreak. 2020-06-27 11:36:04 -04:00
Fernando Sahmkow 54e304fe2a Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL. 2020-06-27 11:36:03 -04:00
Fernando Sahmkow 19165cd859 HLE_IPC: Correct HLE Event behavior on timeout. 2020-06-27 11:36:03 -04:00
Fernando Sahmkow 7e2ce2f7f4 SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock. 2020-06-27 11:36:02 -04:00
Fernando Sahmkow a7ecd9e19c FrameLimiting: Enable frame limiting for single core. 2020-06-27 11:36:01 -04:00
Fernando Sahmkow f5e32935ca SingleCore: Use Cycle Timing instead of Host Timing. 2020-06-27 11:36:01 -04:00
Fernando Sahmkow 9bde28d7b1 Scheduler: Correct Reload/Unload 2020-06-27 11:35:59 -04:00
Fernando Sahmkow 5974e3ea33 Thread: Release the ARM Interface on exitting. 2020-06-27 11:35:58 -04:00
Fernando Sahmkow 1567824d2d General: Move ARM_Interface into Threads. 2020-06-27 11:35:58 -04:00
Fernando Sahmkow 1b82ccec22 Core: Refactor ARM Interface. 2020-06-27 11:35:56 -04:00
Fernando Sahmkow 534466754f X64 Clock: Reduce accuracy to be less or equal to guest accuracy. 2020-06-27 11:35:55 -04:00
Fernando Sahmkow 7b18174eef ARM/WaitTree: Better track the CallStack for each thread. 2020-06-27 11:35:54 -04:00
Fernando Sahmkow 87c49aa7be SVC/ARM: Correct svcSendSyncRequest and cache ticks on arm interface. 2020-06-27 11:35:53 -04:00
Fernando Sahmkow f2ade343e2 SingleCore: Move Host Timing from a sepparate thread to main cpu thread. 2020-06-27 11:35:52 -04:00
Fernando Sahmkow 5d3a2be04f GUI: Make multicore only work with Async and add GUI for multicore. 2020-06-27 11:35:52 -04:00
Fernando Sahmkow 25565dffd5 ARM: Addapt to new Exclusive Monitor Interface. 2020-06-27 11:35:50 -04:00
Fernando Sahmkow 1a5f2e290b CPU_Manager: Correct stopping on SingleCore. 2020-06-27 11:35:49 -04:00
Fernando Sahmkow db68fba4a6 Scheduler: Correct yielding interaction with SetThreadActivity. 2020-06-27 11:35:49 -04:00
Fernando Sahmkow 7020d498c5 General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running. 2020-06-27 11:35:48 -04:00
Fernando Sahmkow e6f8bde74b General: Fix Stop function 2020-06-27 11:35:47 -04:00
Fernando Sahmkow f370de84b1 Kernel: Rewind on SVC change. 2020-06-27 11:35:46 -04:00
Fernando Sahmkow d494b074e8 Kernel: Preempt Single core on redudant yields. 2020-06-27 11:35:45 -04:00
Fernando Sahmkow a439cdf22e CPU_Manager: Unload/Reload threads on preemption on SingleCore 2020-06-27 11:35:43 -04:00
Fernando Sahmkow 8a78fc2580 Synchronization: Correct wide Assertion. 2020-06-27 11:35:43 -04:00
Fernando Sahmkow ab9aae28bf General: Initial Setup for Single Core. 2020-06-27 11:35:42 -04:00
Fernando Sahmkow 391f5f360d Scheduler: Set last running time on thread. 2020-06-27 11:35:41 -04:00
Fernando Sahmkow 9e9c287f8b Kernel: Corrections to TimeManager, Scheduler and Mutex. 2020-06-27 11:35:40 -04:00
Fernando Sahmkow 6515c6e8c6 Kernel: Fixes, corrections and asserts to scheduler and different svcs. 2020-06-27 11:35:40 -04:00
Fernando Sahmkow 4217e58a10 Scheduler: Correct yields. 2020-06-27 11:35:39 -04:00
Fernando Sahmkow 445b4342b3 Mutex: Revert workaround due to poor exclusive memory. 2020-06-27 11:35:38 -04:00
Fernando Sahmkow cd1c38be8d ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes. 2020-06-27 11:35:37 -04:00
Fernando Sahmkow 535c542d84 SVC: WaitSynchronization add Termination Pending Result. 2020-06-27 11:35:36 -04:00
Fernando Sahmkow 725bac1404 Scheduler: Remove arm_interface lock and a few corrections. 2020-06-27 11:35:35 -04:00
Fernando Sahmkow 38c6c497f6 Yuzu/Debuggers: Correct Wait Tree for Paused threads. 2020-06-27 11:35:34 -04:00
Fernando Sahmkow 83c7ba1ef7 SVC: Correct SetThreadActivity. 2020-06-27 11:35:33 -04:00
Fernando Sahmkow a66c61ca2d SCC: Small corrections to CancelSynchronization 2020-06-27 11:35:33 -04:00
Fernando Sahmkow 44cb9997b3 Scheduler: Correct locking for hle threads. 2020-06-27 11:35:32 -04:00
Fernando Sahmkow 6ed28e15fa Scheduler: Fix HLE Threads on guard 2020-06-27 11:35:31 -04:00
Fernando Sahmkow 3de33348e4 Scheduler: Protect on closed threads. 2020-06-27 11:35:31 -04:00
Fernando Sahmkow 19847d4d42 Scheduler: Correct assert. 2020-06-27 11:35:30 -04:00
Fernando Sahmkow a33fbaddec Core: Correct rebase. 2020-06-27 11:35:29 -04:00
Fernando Sahmkow 1c672128c4 Scheduler: Release old thread fiber before trying to switch to the next thread fiber. 2020-06-27 11:35:28 -04:00
Fernando Sahmkow c43e559734 NVDRV: Remove frame limiting as Host Timing already takes care. 2020-06-27 11:35:28 -04:00
Fernando Sahmkow a6bce296ad Mutex: Correct Result writting to clear exclusivity. 2020-06-27 11:35:26 -04:00
Fernando Sahmkow e4b175ade2 SVC: Correct svcWaitForAddress and svcSignalToAddress. 2020-06-27 11:35:25 -04:00
Fernando Sahmkow 1e987dbe8d Scheduler: Correct Select Threads Step 2. 2020-06-27 11:35:24 -04:00
Fernando Sahmkow 07993ac8c8 Kernel: Corrections to Scheduling. 2020-06-27 11:35:23 -04:00
Fernando Sahmkow b4dc01f16a Kernel: Correct Signal on Thread Death and Setup Sync Objects on Thread for Debugging 2020-06-27 11:35:23 -04:00
Fernando Sahmkow 75e10578f1 Core: Correct HLE Event Callbacks and other issues. 2020-06-27 11:35:22 -04:00
Fernando Sahmkow de5b521c09 Process: Protect TLS region and Modules. 2020-06-27 11:35:21 -04:00
Fernando Sahmkow 2a8837ff51 General: Add Asserts 2020-06-27 11:35:21 -04:00
Fernando Sahmkow 04e0f8776c General: Add better safety for JIT use. 2020-06-27 11:35:20 -04:00
Fernando Sahmkow bd36eaf15d SVC: Correct races on physical core switching. 2020-06-27 11:35:19 -04:00
Fernando Sahmkow cc3aa95926 NVFlinger: Lock race condition between CPU, Host Timing, VSync. 2020-06-27 11:35:18 -04:00
Fernando Sahmkow 3902067008 SVC: Add locks to the memory management. 2020-06-27 11:35:18 -04:00
Fernando Sahmkow d4ebb510a0 SVC: Correct WaitSynchronization, WaitProcessWideKey, SignalProcessWideKey. 2020-06-27 11:35:17 -04:00
Fernando Sahmkow 5b6a67f849 SVC: Cleanup old methods. 2020-06-27 11:35:16 -04:00
Fernando Sahmkow 3d9fbb8226 CPU_Manager: Reconfigre guest threads for dynamrmic downsides 2020-06-27 11:35:15 -04:00
Fernando Sahmkow 15a79eb0d7 SVC: Correct SendSyncRequest. 2020-06-27 11:35:14 -04:00
Fernando Sahmkow 203e706302 SVC: Correct ArbitrateUnlock 2020-06-27 11:35:14 -04:00
Fernando Sahmkow 3b5b950c89 SVC: Correct SignalEvent, ClearEvent, ResetSignal, WaitSynchronization, CancelSynchronization, ArbitrateLock 2020-06-27 11:35:13 -04:00
Fernando Sahmkow ef4afa9760 SVC: Remove global HLE Lock. 2020-06-27 11:35:13 -04:00
Fernando Sahmkow 589f9cf108 SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumber 2020-06-27 11:35:12 -04:00
Fernando Sahmkow 49ba563995 SVC: Correct CreateThread, StartThread, ExitThread, SleepThread. 2020-06-27 11:35:11 -04:00
Fernando Sahmkow 18dcb09342 HostTiming: Pause the hardware clock on pause. 2020-06-27 11:35:10 -04:00
Fernando Sahmkow 6bf137a0e8 AudioCore: Use nanoseconds instead of cycles for buffer time. 2020-06-27 11:35:10 -04:00
Fernando Sahmkow dc58058203 General: Setup yuzu threads' microprofile, naming and registry. 2020-06-27 11:35:09 -04:00
Fernando Sahmkow a5c58a25ef CPU_Manager: remove debugging code. 2020-06-27 11:35:08 -04:00
Fernando Sahmkow 9e4b9f1afd YuzuCMD/Tester: Correct execution 2020-06-27 11:35:07 -04:00
Fernando Sahmkow e31425df38 General: Recover Prometheus project from harddrive failure
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host 
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and 
Suspended State, Recreates the bootmanager, Initializes Multicore 
system.
2020-06-27 11:35:06 -04:00
David 0ea4a8bcc4
Merge pull request #3396 from FernandoS27/prometheus-1
Implement SpinLocks, Fibers and a Host Timer
2020-06-28 01:34:07 +10:00
VolcaEM 23515e0ccc
nfc: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
2020-06-27 13:09:36 +02:00
VolcaEM c56414b80d
ncm: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services

ILocationResolver's 16, 17, 18 and 19 have unofficial names
2020-06-27 13:05:22 +02:00
VolcaEM b829643946
mm: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
2020-06-27 12:59:01 +02:00
VolcaEM 5219424226
mig: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
2020-06-27 12:53:59 +02:00
VolcaEM b9be484a51
ldn: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
2020-06-27 12:50:56 +02:00
VolcaEM a8d17adb7c
Oops (fix typo) 2020-06-27 12:45:42 +02:00
VolcaEM 73b035d2e2
lbl: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
2020-06-27 12:43:33 +02:00
VolcaEM 64fa9b9f57
grc: Update function table
This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
2020-06-27 12:41:21 +02:00
VolcaEM af88767508
friend: Update function table 2020-06-27 12:39:10 +02:00
Kewlan 323eb86c9f Fix issues caused when changing the fullscreen hotkey 2020-06-27 11:30:32 +02:00
bunnei 6205965df9
Merge pull request #4097 from kevinxucs/kevinxucs/device-pixel-scaling-float
Fix framebuffer size on fractional scaling display
2020-06-27 02:49:07 -04:00
bunnei 9eaccac674
Merge pull request #4164 from Kewlan/mute-audio-hotkey
hotkeys: Add a "Mute Audio" hotkey
2020-06-27 02:47:13 -04:00
bunnei 6f16f54f10
Merge pull request #4158 from Morph1984/caps
caps: Use enum classes and check struct sizes on compile time
2020-06-27 00:09:32 -04:00
Ameer J bd697bef03
left const auto&, comment punctuation.
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-06-26 23:46:49 -04:00
bunnei a91f92a89d
Merge pull request #4152 from ogniK5377/ipc-err
Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
2020-06-26 23:37:19 -04:00
bunnei 705cccb1e4
Merge pull request #4154 from ogniK5377/swkbd-nullptr
Prevent nullptr dereference on swkbd error case
2020-06-26 23:25:04 -04:00
bunnei efef7b1517
Merge pull request #4147 from ReinUsesLisp/hset2-imm
shader/half_set: Implement HSET2_IMM
2020-06-26 23:14:56 -04:00
David b32b7c6e74
Merge pull request #4178 from VolcaEM/patch-6
es: Update function table
2020-06-27 13:05:12 +10:00