shader_decompiler: only add StorageImageReadWithoutFormat when available
This commit is contained in:
parent
88cb05e6e7
commit
fbbad95845
|
@ -274,7 +274,6 @@ public:
|
|||
AddCapability(spv::Capability::ImageBuffer);
|
||||
AddCapability(spv::Capability::ImageGatherExtended);
|
||||
AddCapability(spv::Capability::SampledBuffer);
|
||||
AddCapability(spv::Capability::StorageImageReadWithoutFormat);
|
||||
AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
|
||||
AddCapability(spv::Capability::SubgroupBallotKHR);
|
||||
AddCapability(spv::Capability::SubgroupVoteKHR);
|
||||
|
@ -290,6 +289,10 @@ public:
|
|||
AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
|
||||
}
|
||||
}
|
||||
|
||||
if (device.IsShaderStorageImageReadWithoutFormatSupported()) {
|
||||
AddCapability(spv::Capability::StorageImageReadWithoutFormat);
|
||||
}
|
||||
|
||||
if (device.IsFloat16Supported()) {
|
||||
AddCapability(spv::Capability::Float16);
|
||||
|
|
Loading…
Reference in New Issue