kernel: Rename 'default' CPU core to 'ideal' core
This makes the naming more closely match its meaning. It's just a preferred core, not a required default core. This also makes the usages of this term consistent across the thread and process implementations.
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771431f625
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@ -93,7 +93,7 @@ ResultCode Process::ClearSignalState() {
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ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
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ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
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program_id = metadata.GetTitleID();
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program_id = metadata.GetTitleID();
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ideal_processor = metadata.GetMainThreadCore();
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ideal_core = metadata.GetMainThreadCore();
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is_64bit_process = metadata.Is64BitProgram();
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is_64bit_process = metadata.Is64BitProgram();
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vm_manager.Reset(metadata.GetAddressSpaceType());
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vm_manager.Reset(metadata.GetAddressSpaceType());
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@ -168,9 +168,9 @@ public:
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/// Gets the resource limit descriptor for this process
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/// Gets the resource limit descriptor for this process
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SharedPtr<ResourceLimit> GetResourceLimit() const;
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SharedPtr<ResourceLimit> GetResourceLimit() const;
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/// Gets the default CPU ID for this process
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/// Gets the ideal CPU core ID for this process
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u8 GetDefaultProcessorID() const {
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u8 GetIdealCore() const {
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return ideal_processor;
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return ideal_core;
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}
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}
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/// Gets the bitmask of allowed CPUs that this process' threads can run on.
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/// Gets the bitmask of allowed CPUs that this process' threads can run on.
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@ -287,8 +287,8 @@ private:
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/// Resource limit descriptor for this process
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/// Resource limit descriptor for this process
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SharedPtr<ResourceLimit> resource_limit;
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SharedPtr<ResourceLimit> resource_limit;
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/// The default CPU for this process, threads are scheduled on this cpu by default.
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/// The ideal CPU core for this process, threads are scheduled on this core by default.
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u8 ideal_processor = 0;
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u8 ideal_core = 0;
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u32 is_virtual_address_memory_enabled = 0;
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u32 is_virtual_address_memory_enabled = 0;
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/// The Thread Local Storage area is allocated as processes create threads,
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/// The Thread Local Storage area is allocated as processes create threads,
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@ -1220,10 +1220,10 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
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auto* const current_process = Core::CurrentProcess();
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auto* const current_process = Core::CurrentProcess();
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if (processor_id == THREADPROCESSORID_DEFAULT) {
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if (processor_id == THREADPROCESSORID_IDEAL) {
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// Set the target CPU to the one specified in the process' exheader.
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// Set the target CPU to the one specified by the process.
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processor_id = current_process->GetDefaultProcessorID();
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processor_id = current_process->GetIdealCore();
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ASSERT(processor_id != THREADPROCESSORID_DEFAULT);
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ASSERT(processor_id != THREADPROCESSORID_IDEAL);
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}
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}
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switch (processor_id) {
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switch (processor_id) {
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@ -1632,13 +1632,13 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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}
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}
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if (core == static_cast<u32>(THREADPROCESSORID_DEFAULT)) {
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if (core == static_cast<u32>(THREADPROCESSORID_IDEAL)) {
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const u8 default_processor_id = thread->GetOwnerProcess()->GetDefaultProcessorID();
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const u8 ideal_cpu_core = thread->GetOwnerProcess()->GetIdealCore();
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ASSERT(default_processor_id != static_cast<u8>(THREADPROCESSORID_DEFAULT));
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ASSERT(ideal_cpu_core != static_cast<u8>(THREADPROCESSORID_IDEAL));
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// Set the target CPU to the one specified in the process' exheader.
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// Set the target CPU to the ideal core specified by the process.
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core = default_processor_id;
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core = ideal_cpu_core;
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mask = 1ULL << core;
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mask = 1ULL << core;
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}
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}
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@ -30,12 +30,12 @@ enum ThreadPriority : u32 {
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};
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};
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enum ThreadProcessorId : s32 {
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enum ThreadProcessorId : s32 {
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THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
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THREADPROCESSORID_IDEAL = -2, ///< Run thread on the ideal core specified by the process.
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THREADPROCESSORID_0 = 0, ///< Run thread on core 0
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THREADPROCESSORID_0 = 0, ///< Run thread on core 0
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THREADPROCESSORID_1 = 1, ///< Run thread on core 1
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THREADPROCESSORID_1 = 1, ///< Run thread on core 1
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THREADPROCESSORID_2 = 2, ///< Run thread on core 2
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THREADPROCESSORID_2 = 2, ///< Run thread on core 2
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THREADPROCESSORID_3 = 3, ///< Run thread on core 3
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THREADPROCESSORID_3 = 3, ///< Run thread on core 3
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THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
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THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
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/// Allowed CPU mask
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/// Allowed CPU mask
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THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) |
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THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) |
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@ -293,8 +293,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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QString processor;
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QString processor;
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switch (thread.GetProcessorID()) {
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switch (thread.GetProcessorID()) {
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case Kernel::ThreadProcessorId::THREADPROCESSORID_DEFAULT:
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case Kernel::ThreadProcessorId::THREADPROCESSORID_IDEAL:
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processor = tr("default");
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processor = tr("ideal");
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break;
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break;
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case Kernel::ThreadProcessorId::THREADPROCESSORID_0:
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case Kernel::ThreadProcessorId::THREADPROCESSORID_0:
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case Kernel::ThreadProcessorId::THREADPROCESSORID_1:
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case Kernel::ThreadProcessorId::THREADPROCESSORID_1:
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