Single touch support
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@ -5,6 +5,7 @@
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#include <atomic>
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#include "common/logging/log.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/input.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/client_port.h"
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@ -63,7 +64,8 @@ private:
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std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
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Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
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sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
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// TODO(shinyquagsire23): gyro, touch, mouse, keyboard
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touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device);
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// TODO(shinyquagsire23): gyro, mouse, keyboard
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}
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void UpdatePadCallback(u64 userdata, int cycles_late) {
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@ -151,8 +153,6 @@ private:
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}
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}
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// TODO(bunnei): Properly implement the touch screen, the below will just write empty data
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TouchScreen& touchscreen = mem.touchscreen;
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const u64 last_entry = touchscreen.header.latest_entry;
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const u64 curr_entry = (last_entry + 1) % touchscreen.entries.size();
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@ -164,7 +164,21 @@ private:
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touchscreen.header.max_entry_index = touchscreen.entries.size();
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touchscreen.header.timestamp = timestamp;
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touchscreen.entries[curr_entry].header.timestamp = sample_counter;
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TouchScreenEntryTouch touch_entry{};
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float x;
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float y;
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bool pressed;
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std::tie(x, y, pressed) = touch_device->GetStatus();
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touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
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touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
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if (pressed) {
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touchscreen.entries[curr_entry].header.num_touches = 1;
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touchscreen.entries[curr_entry].touches[0] = touch_entry;
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} else {
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touchscreen.entries[curr_entry].header.num_touches = 0;
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}
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// TODO(shinyquagsire23): Properly implement mouse
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Mouse& mouse = mem.mouse;
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@ -250,6 +264,7 @@ private:
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std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
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buttons;
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks;
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std::unique_ptr<Input::TouchDevice> touch_device;
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};
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class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {
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