Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
This commit is contained in:
parent
ff04320c97
commit
f008b22e3b
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@ -663,10 +663,11 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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switch (result) {
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switch (result) {
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case Core::System::ResultStatus::ErrorSystemFiles: {
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case Core::System::ResultStatus::ErrorSystemFiles: {
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QString message = "Citra was unable to locate a 3DS system archive";
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QString message = "Citra was unable to locate a 3DS system archive";
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if (details != std::string())
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if (!details.empty()) {
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message.append(tr(": %1. ").arg(details.c_str()));
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message.append(tr(": %1. ").arg(details.c_str()));
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else
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} else {
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message.append(". ");
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message.append(". ");
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}
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message.append(common_message);
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message.append(common_message);
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answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
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answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
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@ -698,11 +699,15 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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}
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}
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if (answer == QMessageBox::Yes) {
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if (answer == QMessageBox::Yes) {
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if (emu_thread != nullptr)
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if (emu_thread) {
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ShutdownGame();
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ShutdownGame();
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}
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} else {
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} else {
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message_label->setText(status_message);
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// Only show the message if the game is still running.
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message_label->setVisible(true);
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if (emu_thread) {
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message_label->setText(status_message);
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message_label->setVisible(true);
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}
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}
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}
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}
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}
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@ -26,7 +26,7 @@ namespace Core {
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/*static*/ System System::s_instance;
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/*static*/ System System::s_instance;
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System::ResultStatus System::RunLoop(int tight_loop) {
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System::ResultStatus System::RunLoop(int tight_loop) {
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this->status = ResultStatus::Success;
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status = ResultStatus::Success;
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if (!cpu_core) {
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if (!cpu_core) {
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return ResultStatus::ErrorNotInitialized;
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return ResultStatus::ErrorNotInitialized;
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}
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}
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@ -60,7 +60,7 @@ System::ResultStatus System::RunLoop(int tight_loop) {
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HW::Update();
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HW::Update();
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Reschedule();
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Reschedule();
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return GetStatus();
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return status;
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}
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}
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System::ResultStatus System::SingleStep() {
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System::ResultStatus System::SingleStep() {
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@ -99,8 +99,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
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return init_result;
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return init_result;
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}
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}
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Loader::ResultStatus load_result = app_loader->Load();
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const Loader::ResultStatus load_result{app_loader->Load()};
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if (load_result != Loader::ResultStatus::Success) {
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result);
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LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result);
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System::Shutdown();
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System::Shutdown();
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@ -113,9 +113,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
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return ResultStatus::ErrorLoader;
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return ResultStatus::ErrorLoader;
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}
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}
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}
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}
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// this->status will be used for errors while actually running the game
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status = ResultStatus::Success;
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status = ResultStatus::Success;
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return ResultStatus::Success;
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return status;
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}
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}
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void System::PrepareReschedule() {
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void System::PrepareReschedule() {
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@ -108,16 +108,14 @@ public:
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PerfStats perf_stats;
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PerfStats perf_stats;
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FrameLimiter frame_limiter;
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FrameLimiter frame_limiter;
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ResultStatus GetStatus() {
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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return status;
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}
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void SetStatus(ResultStatus new_status, std::string details = std::string()) {
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status = new_status;
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status = new_status;
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status_details = details;
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if (details) {
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status_details = details;
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}
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}
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}
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std::string GetStatusDetails() {
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const std::string& GetStatusDetails() const {
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return status_details;
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return status_details;
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}
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}
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@ -147,8 +145,8 @@ private:
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static System s_instance;
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static System s_instance;
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ResultStatus status;
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ResultStatus status = ResultStatus::Success;
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std::string status_details;
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std::string status_details = "";
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};
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};
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inline ARM_Interface& CPU() {
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inline ARM_Interface& CPU() {
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@ -42,13 +42,13 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_NCCH::Open(const Path&
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if (!file->IsOpen()) {
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if (!file->IsOpen()) {
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// High Title ID of the archive: The category (https://3dbrew.org/wiki/Title_list).
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// High Title ID of the archive: The category (https://3dbrew.org/wiki/Title_list).
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const u32 shared_data_archive = 0x0004009B;
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constexpr u32 shared_data_archive = 0x0004009B;
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const u32 system_data_archive = 0x000400DB;
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constexpr u32 system_data_archive = 0x000400DB;
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// Low Title IDs.
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// Low Title IDs.
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const u32 mii_data = 0x00010202;
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constexpr u32 mii_data = 0x00010202;
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const u32 region_manifest = 0x00010402;
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constexpr u32 region_manifest = 0x00010402;
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const u32 ng_word_list = 0x00010302;
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constexpr u32 ng_word_list = 0x00010302;
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LOG_DEBUG(Service_FS, "Full Path: %s. Category: 0x%X. Path: 0x%X.", path.DebugStr().c_str(),
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LOG_DEBUG(Service_FS, "Full Path: %s. Category: 0x%X. Path: 0x%X.", path.DebugStr().c_str(),
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high, low);
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high, low);
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@ -60,7 +60,7 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_NCCH::Open(const Path&
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"Mii data");
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"Mii data");
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} else if (low == region_manifest) {
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} else if (low == region_manifest) {
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LOG_ERROR(Service_FS,
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LOG_ERROR(Service_FS,
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"Failed to get a handle for shared data archive: region manifes");
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"Failed to get a handle for shared data archive: region manifest.");
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Core::System::GetInstance().SetStatus(Core::System::ResultStatus::ErrorSystemFiles,
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Core::System::GetInstance().SetStatus(Core::System::ResultStatus::ErrorSystemFiles,
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"Region manifest");
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"Region manifest");
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}
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}
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@ -257,8 +257,9 @@ ResultVal<ArchiveHandle> OpenArchive(ArchiveIdCode id_code, FileSys::Path& archi
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LOG_TRACE(Service_FS, "Opening archive with id code 0x%08X", id_code);
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LOG_TRACE(Service_FS, "Opening archive with id code 0x%08X", id_code);
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auto itr = id_code_map.find(id_code);
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auto itr = id_code_map.find(id_code);
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if (itr == id_code_map.end())
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if (itr == id_code_map.end()) {
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return FileSys::ERROR_NOT_FOUND;
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return FileSys::ERROR_NOT_FOUND;
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}
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CASCADE_RESULT(std::unique_ptr<ArchiveBackend> res, itr->second->Open(archive_path));
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CASCADE_RESULT(std::unique_ptr<ArchiveBackend> res, itr->second->Open(archive_path));
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@ -101,7 +101,7 @@ public:
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* Loads the system mode that this application needs.
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* Loads the system mode that this application needs.
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* This function defaults to 2 (96MB allocated to the application) if it can't read the
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* This function defaults to 2 (96MB allocated to the application) if it can't read the
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* information.
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* information.
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* @returns a pair of Optional with the kernel system mode and ResultStatus.
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* @returns A pair with the optional system mode, and and the status.
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*/
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*/
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virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() {
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virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() {
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// 96MB allocated to the application.
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// 96MB allocated to the application.
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@ -179,7 +179,7 @@ public:
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/**
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/**
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* Loads the Exheader and returns the system mode for this application.
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* Loads the Exheader and returns the system mode for this application.
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* @returns a pair of Optional with the kernel system mode and ResultStatus
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* @returns A pair with the optional system mode, and and the status.
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*/
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*/
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std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() override;
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std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() override;
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