Merge pull request #2912 from FernandoS27/async-fixes
General fixes to Async GPU
This commit is contained in:
commit
ef9b31783d
|
@ -256,6 +256,8 @@ struct System::Impl {
|
||||||
is_powered_on = false;
|
is_powered_on = false;
|
||||||
exit_lock = false;
|
exit_lock = false;
|
||||||
|
|
||||||
|
gpu_core->WaitIdle();
|
||||||
|
|
||||||
// Shutdown emulation session
|
// Shutdown emulation session
|
||||||
renderer.reset();
|
renderer.reset();
|
||||||
GDBStub::Shutdown();
|
GDBStub::Shutdown();
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
#include "core/core_timing.h"
|
||||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
||||||
#include "core/perf_stats.h"
|
#include "core/perf_stats.h"
|
||||||
|
@ -38,7 +39,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||||
transform, crop_rect};
|
transform, crop_rect};
|
||||||
|
|
||||||
system.GetPerfStats().EndGameFrame();
|
system.GetPerfStats().EndGameFrame();
|
||||||
|
system.GetPerfStats().EndSystemFrame();
|
||||||
system.GPU().SwapBuffers(&framebuffer);
|
system.GPU().SwapBuffers(&framebuffer);
|
||||||
|
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||||
|
system.GetPerfStats().BeginSystemFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Service::Nvidia::Devices
|
} // namespace Service::Nvidia::Devices
|
||||||
|
|
|
@ -63,16 +63,26 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
||||||
return NvResult::BadParameter;
|
return NvResult::BadParameter;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 event_id = params.value & 0x00FF;
|
||||||
|
|
||||||
|
if (event_id >= MaxNvEvents) {
|
||||||
|
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||||
|
return NvResult::BadParameter;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto event = events_interface.events[event_id];
|
||||||
auto& gpu = system.GPU();
|
auto& gpu = system.GPU();
|
||||||
// This is mostly to take into account unimplemented features. As synced
|
// This is mostly to take into account unimplemented features. As synced
|
||||||
// gpu is always synced.
|
// gpu is always synced.
|
||||||
if (!gpu.IsAsync()) {
|
if (!gpu.IsAsync()) {
|
||||||
|
event.writable->Signal();
|
||||||
return NvResult::Success;
|
return NvResult::Success;
|
||||||
}
|
}
|
||||||
auto lock = gpu.LockSync();
|
auto lock = gpu.LockSync();
|
||||||
const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
|
const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
|
||||||
const s32 diff = current_syncpoint_value - params.threshold;
|
const s32 diff = current_syncpoint_value - params.threshold;
|
||||||
if (diff >= 0) {
|
if (diff >= 0) {
|
||||||
|
event.writable->Signal();
|
||||||
params.value = current_syncpoint_value;
|
params.value = current_syncpoint_value;
|
||||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||||
return NvResult::Success;
|
return NvResult::Success;
|
||||||
|
@ -88,27 +98,6 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
||||||
return NvResult::Timeout;
|
return NvResult::Timeout;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 event_id;
|
|
||||||
if (is_async) {
|
|
||||||
event_id = params.value & 0x00FF;
|
|
||||||
if (event_id >= MaxNvEvents) {
|
|
||||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
|
||||||
return NvResult::BadParameter;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (ctrl.fresh_call) {
|
|
||||||
const auto result = events_interface.GetFreeEvent();
|
|
||||||
if (result) {
|
|
||||||
event_id = *result;
|
|
||||||
} else {
|
|
||||||
LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
|
|
||||||
event_id = params.value & 0x00FF;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
event_id = ctrl.event_id;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
EventState status = events_interface.status[event_id];
|
EventState status = events_interface.status[event_id];
|
||||||
if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
|
if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
|
||||||
events_interface.SetEventStatus(event_id, EventState::Waiting);
|
events_interface.SetEventStatus(event_id, EventState::Waiting);
|
||||||
|
@ -120,7 +109,7 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
||||||
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
|
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
|
||||||
}
|
}
|
||||||
params.value |= event_id;
|
params.value |= event_id;
|
||||||
events_interface.events[event_id].writable->Clear();
|
event.writable->Clear();
|
||||||
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
|
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
|
||||||
if (!is_async && ctrl.fresh_call) {
|
if (!is_async && ctrl.fresh_call) {
|
||||||
ctrl.must_delay = true;
|
ctrl.must_delay = true;
|
||||||
|
|
|
@ -134,7 +134,9 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
|
||||||
IPC::ResponseBuilder rb{ctx, 3, 1};
|
IPC::ResponseBuilder rb{ctx, 3, 1};
|
||||||
rb.Push(RESULT_SUCCESS);
|
rb.Push(RESULT_SUCCESS);
|
||||||
if (event_id < MaxNvEvents) {
|
if (event_id < MaxNvEvents) {
|
||||||
rb.PushCopyObjects(nvdrv->GetEvent(event_id));
|
auto event = nvdrv->GetEvent(event_id);
|
||||||
|
event->Clear();
|
||||||
|
rb.PushCopyObjects(event);
|
||||||
rb.Push<u32>(NvResult::Success);
|
rb.Push<u32>(NvResult::Success);
|
||||||
} else {
|
} else {
|
||||||
rb.Push<u32>(0);
|
rb.Push<u32>(0);
|
||||||
|
|
|
@ -40,8 +40,8 @@ Module::Module(Core::System& system) {
|
||||||
auto& kernel = system.Kernel();
|
auto& kernel = system.Kernel();
|
||||||
for (u32 i = 0; i < MaxNvEvents; i++) {
|
for (u32 i = 0; i < MaxNvEvents; i++) {
|
||||||
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
|
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
|
||||||
events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
|
events_interface.events[i] =
|
||||||
kernel, Kernel::ResetType::Automatic, event_label);
|
Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
|
||||||
events_interface.status[i] = EventState::Free;
|
events_interface.status[i] = EventState::Free;
|
||||||
events_interface.registered[i] = false;
|
events_interface.registered[i] = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -187,14 +187,18 @@ void NVFlinger::Compose() {
|
||||||
MicroProfileFlip();
|
MicroProfileFlip();
|
||||||
|
|
||||||
if (!buffer) {
|
if (!buffer) {
|
||||||
// There was no queued buffer to draw, render previous frame
|
|
||||||
system.GetPerfStats().EndGameFrame();
|
|
||||||
system.GPU().SwapBuffers({});
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto& igbp_buffer = buffer->get().igbp_buffer;
|
const auto& igbp_buffer = buffer->get().igbp_buffer;
|
||||||
|
|
||||||
|
const auto& gpu = system.GPU();
|
||||||
|
const auto& multi_fence = buffer->get().multi_fence;
|
||||||
|
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
|
||||||
|
const auto& fence = multi_fence.fences[fence_id];
|
||||||
|
gpu.WaitFence(fence.id, fence.value);
|
||||||
|
}
|
||||||
|
|
||||||
// Now send the buffer to the GPU for drawing.
|
// Now send the buffer to the GPU for drawing.
|
||||||
// TODO(Subv): Support more than just disp0. The display device selection is probably based
|
// TODO(Subv): Support more than just disp0. The display device selection is probably based
|
||||||
// on which display we're drawing (Default, Internal, External, etc)
|
// on which display we're drawing (Default, Internal, External, etc)
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
|
#include "common/microprofile.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/memory.h"
|
#include "core/memory.h"
|
||||||
|
@ -17,6 +18,8 @@
|
||||||
|
|
||||||
namespace Tegra {
|
namespace Tegra {
|
||||||
|
|
||||||
|
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
|
||||||
|
|
||||||
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
|
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
|
||||||
: system{system}, renderer{renderer}, is_async{is_async} {
|
: system{system}, renderer{renderer}, is_async{is_async} {
|
||||||
auto& rasterizer{renderer.Rasterizer()};
|
auto& rasterizer{renderer.Rasterizer()};
|
||||||
|
@ -63,6 +66,16 @@ const DmaPusher& GPU::DmaPusher() const {
|
||||||
return *dma_pusher;
|
return *dma_pusher;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
|
||||||
|
// Synced GPU, is always in sync
|
||||||
|
if (!is_async) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MICROPROFILE_SCOPE(GPU_wait);
|
||||||
|
while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
|
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
|
||||||
syncpoints[syncpoint_id]++;
|
syncpoints[syncpoint_id]++;
|
||||||
std::lock_guard lock{sync_mutex};
|
std::lock_guard lock{sync_mutex};
|
||||||
|
|
|
@ -177,6 +177,12 @@ public:
|
||||||
/// Returns a reference to the GPU DMA pusher.
|
/// Returns a reference to the GPU DMA pusher.
|
||||||
Tegra::DmaPusher& DmaPusher();
|
Tegra::DmaPusher& DmaPusher();
|
||||||
|
|
||||||
|
// Waits for the GPU to finish working
|
||||||
|
virtual void WaitIdle() const = 0;
|
||||||
|
|
||||||
|
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
|
||||||
|
void WaitFence(u32 syncpoint_id, u32 value) const;
|
||||||
|
|
||||||
void IncrementSyncPoint(u32 syncpoint_id);
|
void IncrementSyncPoint(u32 syncpoint_id);
|
||||||
|
|
||||||
u32 GetSyncpointValue(u32 syncpoint_id) const;
|
u32 GetSyncpointValue(u32 syncpoint_id) const;
|
||||||
|
|
|
@ -44,4 +44,8 @@ void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) con
|
||||||
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
|
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GPUAsynch::WaitIdle() const {
|
||||||
|
gpu_thread.WaitIdle();
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace VideoCommon
|
} // namespace VideoCommon
|
||||||
|
|
|
@ -25,6 +25,7 @@ public:
|
||||||
void FlushRegion(CacheAddr addr, u64 size) override;
|
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||||
|
void WaitIdle() const override;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
|
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
|
||||||
|
|
|
@ -24,6 +24,7 @@ public:
|
||||||
void FlushRegion(CacheAddr addr, u64 size) override;
|
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||||
|
void WaitIdle() const override {}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
|
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
|
||||||
|
|
|
@ -5,8 +5,6 @@
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/microprofile.h"
|
#include "common/microprofile.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/core_timing.h"
|
|
||||||
#include "core/core_timing_util.h"
|
|
||||||
#include "core/frontend/scope_acquire_window_context.h"
|
#include "core/frontend/scope_acquire_window_context.h"
|
||||||
#include "video_core/dma_pusher.h"
|
#include "video_core/dma_pusher.h"
|
||||||
#include "video_core/gpu.h"
|
#include "video_core/gpu.h"
|
||||||
|
@ -68,14 +66,10 @@ ThreadManager::~ThreadManager() {
|
||||||
|
|
||||||
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
|
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
|
||||||
thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
|
thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
|
||||||
synchronization_event = system.CoreTiming().RegisterEvent(
|
|
||||||
"GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
||||||
const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
|
PushCommand(SubmitListCommand(std::move(entries)));
|
||||||
const s64 synchronization_ticks{Core::Timing::usToCycles(std::chrono::microseconds{9000})};
|
|
||||||
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
|
@ -96,16 +90,15 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
||||||
InvalidateRegion(addr, size);
|
InvalidateRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ThreadManager::WaitIdle() const {
|
||||||
|
while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) {
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
u64 ThreadManager::PushCommand(CommandData&& command_data) {
|
u64 ThreadManager::PushCommand(CommandData&& command_data) {
|
||||||
const u64 fence{++state.last_fence};
|
const u64 fence{++state.last_fence};
|
||||||
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
|
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
|
||||||
return fence;
|
return fence;
|
||||||
}
|
}
|
||||||
|
|
||||||
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
|
|
||||||
void SynchState::WaitForSynchronization(u64 fence) {
|
|
||||||
while (signaled_fence.load() < fence)
|
|
||||||
;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace VideoCommon::GPUThread
|
} // namespace VideoCommon::GPUThread
|
||||||
|
|
|
@ -21,9 +21,6 @@ class DmaPusher;
|
||||||
|
|
||||||
namespace Core {
|
namespace Core {
|
||||||
class System;
|
class System;
|
||||||
namespace Timing {
|
|
||||||
struct EventType;
|
|
||||||
} // namespace Timing
|
|
||||||
} // namespace Core
|
} // namespace Core
|
||||||
|
|
||||||
namespace VideoCommon::GPUThread {
|
namespace VideoCommon::GPUThread {
|
||||||
|
@ -89,8 +86,6 @@ struct CommandDataContainer {
|
||||||
struct SynchState final {
|
struct SynchState final {
|
||||||
std::atomic_bool is_running{true};
|
std::atomic_bool is_running{true};
|
||||||
|
|
||||||
void WaitForSynchronization(u64 fence);
|
|
||||||
|
|
||||||
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
|
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
|
||||||
CommandQueue queue;
|
CommandQueue queue;
|
||||||
u64 last_fence{};
|
u64 last_fence{};
|
||||||
|
@ -121,6 +116,9 @@ public:
|
||||||
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
|
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
|
||||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
|
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
|
||||||
|
|
||||||
|
// Wait until the gpu thread is idle.
|
||||||
|
void WaitIdle() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Pushes a command to be executed by the GPU thread
|
/// Pushes a command to be executed by the GPU thread
|
||||||
u64 PushCommand(CommandData&& command_data);
|
u64 PushCommand(CommandData&& command_data);
|
||||||
|
@ -128,7 +126,6 @@ private:
|
||||||
private:
|
private:
|
||||||
SynchState state;
|
SynchState state;
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
Core::Timing::EventType* synchronization_event{};
|
|
||||||
std::thread thread;
|
std::thread thread;
|
||||||
std::thread::id thread_id;
|
std::thread::id thread_id;
|
||||||
};
|
};
|
||||||
|
|
|
@ -348,6 +348,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||||
|
std::lock_guard lock{pages_mutex};
|
||||||
const u64 page_start{addr >> Memory::PAGE_BITS};
|
const u64 page_start{addr >> Memory::PAGE_BITS};
|
||||||
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
|
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <mutex>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
@ -230,6 +231,8 @@ private:
|
||||||
|
|
||||||
using CachedPageMap = boost::icl::interval_map<u64, int>;
|
using CachedPageMap = boost::icl::interval_map<u64, int>;
|
||||||
CachedPageMap cached_pages;
|
CachedPageMap cached_pages;
|
||||||
|
|
||||||
|
std::mutex pages_mutex;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -102,8 +102,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
|
||||||
RendererOpenGL::~RendererOpenGL() = default;
|
RendererOpenGL::~RendererOpenGL() = default;
|
||||||
|
|
||||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
system.GetPerfStats().EndSystemFrame();
|
|
||||||
|
|
||||||
// Maintain the rasterizer's state as a priority
|
// Maintain the rasterizer's state as a priority
|
||||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||||
state.AllDirty();
|
state.AllDirty();
|
||||||
|
@ -135,9 +133,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
|
|
||||||
render_window.PollEvents();
|
render_window.PollEvents();
|
||||||
|
|
||||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
|
||||||
system.GetPerfStats().BeginSystemFrame();
|
|
||||||
|
|
||||||
// Restore the rasterizer state
|
// Restore the rasterizer state
|
||||||
prev_state.AllDirty();
|
prev_state.AllDirty();
|
||||||
prev_state.Apply();
|
prev_state.Apply();
|
||||||
|
|
Loading…
Reference in New Issue