Shader decompiler: Fix storage tracking in deko3d.
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@ -334,7 +334,8 @@ std::optional<LowAddrInfo> TrackLowAddress(IR::Inst* inst) {
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/// Tries to track the storage buffer address used by a global memory instruction
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/// Tries to track the storage buffer address used by a global memory instruction
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std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias) {
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std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias) {
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const auto pred{[bias](const IR::Inst* inst) -> std::optional<StorageBufferAddr> {
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const auto pred{[bias](const IR::Inst* inst) -> std::optional<StorageBufferAddr> {
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if (inst->GetOpcode() != IR::Opcode::GetCbufU32) {
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if (inst->GetOpcode() != IR::Opcode::GetCbufU32 &&
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inst->GetOpcode() != IR::Opcode::GetCbufU32x2) {
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return std::nullopt;
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return std::nullopt;
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}
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}
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const IR::Value index{inst->Arg(0)};
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const IR::Value index{inst->Arg(0)};
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