renderer_gl: Port over gl_shader_gen module from Citra.
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@ -18,6 +18,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state.cpp
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renderer_opengl/gl_state.cpp
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@ -0,0 +1,20 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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namespace GLShader {
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std::string GenerateVertexShader(const MaxwellVSConfig& config) {
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UNIMPLEMENTED();
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return {};
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}
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std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
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UNIMPLEMENTED();
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return {};
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}
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} // namespace GLShader
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@ -0,0 +1,66 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstring>
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#include <string>
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#include <type_traits>
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#include "common/hash.h"
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namespace GLShader {
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enum Attributes {
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ATTRIBUTE_POSITION,
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ATTRIBUTE_COLOR,
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ATTRIBUTE_TEXCOORD0,
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ATTRIBUTE_TEXCOORD1,
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ATTRIBUTE_TEXCOORD2,
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ATTRIBUTE_TEXCOORD0_W,
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ATTRIBUTE_NORMQUAT,
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ATTRIBUTE_VIEW,
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};
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struct MaxwellShaderConfigCommon {
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explicit MaxwellShaderConfigCommon(){};
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};
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struct MaxwellVSConfig : MaxwellShaderConfigCommon {
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explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {}
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bool operator==(const MaxwellVSConfig& o) const {
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return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0;
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};
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};
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struct MaxwellFSConfig : MaxwellShaderConfigCommon {
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explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {}
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bool operator==(const MaxwellFSConfig& o) const {
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return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0;
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};
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};
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std::string GenerateVertexShader(const MaxwellVSConfig& config);
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std::string GenerateFragmentShader(const MaxwellFSConfig& config);
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} // namespace GLShader
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namespace std {
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template <>
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struct hash<GLShader::MaxwellVSConfig> {
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size_t operator()(const GLShader::MaxwellVSConfig& k) const {
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return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig));
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}
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};
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template <>
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struct hash<GLShader::MaxwellFSConfig> {
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size_t operator()(const GLShader::MaxwellFSConfig& k) const {
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return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig));
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}
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};
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} // namespace std
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