settings,general: Rename non-confirming enums
This commit is contained in:
parent
9e3c94bb3d
commit
d146dd9d12
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@ -82,11 +82,12 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
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#else
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#else
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iter = std::begin(sink_details);
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iter = std::begin(sink_details);
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#endif
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#endif
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LOG_INFO(Service_Audio, "Auto-selecting the {} backend", Settings::TranslateEnum(iter->id));
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LOG_INFO(Service_Audio, "Auto-selecting the {} backend",
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Settings::CanonicalizeEnum(iter->id));
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}
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}
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if (iter == std::end(sink_details)) {
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if (iter == std::end(sink_details)) {
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LOG_ERROR(Audio, "Invalid sink_id {}", Settings::TranslateEnum(sink_id));
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LOG_ERROR(Audio, "Invalid sink_id {}", Settings::CanonicalizeEnum(sink_id));
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iter = find_backend(Settings::AudioEngine::Null);
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iter = find_backend(Settings::AudioEngine::Null);
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}
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}
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@ -122,12 +122,12 @@ void SetConfiguringGlobal(bool is_global) {
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}
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}
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bool IsGPULevelExtreme() {
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bool IsGPULevelExtreme() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
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return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme;
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}
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}
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bool IsGPULevelHigh() {
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bool IsGPULevelHigh() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
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return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme ||
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values.gpu_accuracy.GetValue() == GPUAccuracy::High;
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values.gpu_accuracy.GetValue() == GpuAccuracy::High;
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}
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}
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bool IsFastmemEnabled() {
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bool IsFastmemEnabled() {
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@ -91,6 +91,7 @@ public:
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return {};
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return {};
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}
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}
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virtual void LoadString(const std::string& load) = 0;
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virtual void LoadString(const std::string& load) = 0;
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virtual std::string Canonicalize() const = 0;
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virtual const std::string& GetLabel() const = 0;
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virtual const std::string& GetLabel() const = 0;
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virtual std::string DefaultToString() const = 0;
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virtual std::string DefaultToString() const = 0;
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virtual bool Save() const = 0;
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virtual bool Save() const = 0;
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@ -102,7 +103,7 @@ public:
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virtual std::string MinVal() const = 0;
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virtual std::string MinVal() const = 0;
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virtual std::string MaxVal() const = 0;
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virtual std::string MaxVal() const = 0;
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virtual bool UsingGlobal() const {
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virtual bool UsingGlobal() const {
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return false;
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return true;
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}
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}
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};
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};
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@ -245,7 +246,7 @@ protected:
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} else if constexpr (std::is_same<Type, bool>()) {
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} else if constexpr (std::is_same<Type, bool>()) {
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return value_ ? "true" : "false";
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return value_ ? "true" : "false";
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} else if (std::is_same<Type, AudioEngine>()) {
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} else if (std::is_same<Type, AudioEngine>()) {
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return TranslateEnum(value_);
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return CanonicalizeEnum(value_);
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} else {
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} else {
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return std::to_string(static_cast<u64>(value_));
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return std::to_string(static_cast<u64>(value_));
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}
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}
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@ -321,6 +322,13 @@ public:
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}
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}
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}
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}
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[[nodiscard]] std::string constexpr Canonicalize() const override {
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if constexpr (std::is_enum<Type>::value) {
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return CanonicalizeEnum(this->GetValue());
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}
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return ToString(this->GetValue());
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}
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/**
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/**
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* Returns the save preference of the setting i.e. when saving or reading the setting from a
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* Returns the save preference of the setting i.e. when saving or reading the setting from a
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* frontend, whether this setting should be skipped.
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* frontend, whether this setting should be skipped.
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@ -560,8 +568,8 @@ struct Values {
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linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
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linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
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// Cpu
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// Cpu
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SwitchableSetting<CPUAccuracy, true> cpu_accuracy{linkage, CPUAccuracy::Auto,
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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CPUAccuracy::Auto, CPUAccuracy::Paranoid,
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CpuAccuracy::Auto, CpuAccuracy::Paranoid,
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"cpu_accuracy", Category::Cpu};
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"cpu_accuracy", Category::Cpu};
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// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
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// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
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Setting<bool> cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu};
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Setting<bool> cpu_accuracy_first_time{linkage, true, "cpu_accuracy_first_time", Category::Cpu};
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@ -657,28 +665,28 @@ struct Values {
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
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linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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Category::Renderer};
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SwitchableSetting<GPUAccuracy, true> gpu_accuracy{linkage,
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SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
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GPUAccuracy::High,
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GpuAccuracy::High,
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GPUAccuracy::Normal,
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GpuAccuracy::Normal,
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GPUAccuracy::Extreme,
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GpuAccuracy::Extreme,
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"gpu_accuracy",
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"gpu_accuracy",
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Category::RendererAdvanced,
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Category::RendererAdvanced,
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true,
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true,
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true};
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true};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU,
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
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"nvdec_emulation", Category::Renderer};
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"nvdec_emulation", Category::Renderer};
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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AstcDecodeMode::CPU,
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AstcDecodeMode::Cpu,
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AstcDecodeMode::CPU,
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AstcDecodeMode::Cpu,
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AstcDecodeMode::CPUAsynchronous,
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AstcDecodeMode::CpuAsynchronous,
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"accelerate_astc",
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"accelerate_astc",
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Category::Renderer};
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Category::Renderer};
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Setting<VSyncMode, true> vsync_mode{linkage,
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Setting<VSyncMode, true> vsync_mode{linkage,
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VSyncMode::FIFO,
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VSyncMode::Fifo,
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VSyncMode::Immediate,
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VSyncMode::Immediate,
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VSyncMode::FIFORelaxed,
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VSyncMode::FifoRelaxed,
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"use_vsync",
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"use_vsync",
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Category::Renderer,
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Category::Renderer,
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true,
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true,
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@ -686,7 +694,7 @@ struct Values {
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SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
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SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<ShaderBackend, true> shader_backend{
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SwitchableSetting<ShaderBackend, true> shader_backend{
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linkage, ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV,
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linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
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"shader_backend", Category::Renderer};
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"shader_backend", Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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@ -730,7 +738,7 @@ struct Values {
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Language::PortugueseBrazilian,
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Language::PortugueseBrazilian,
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"language_index",
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"language_index",
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Category::System};
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Category::System};
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SwitchableSetting<Region, true> region_index{linkage, Region::USA, Region::Japan,
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SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
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Region::Taiwan, "region_index", Category::System};
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Region::Taiwan, "region_index", Category::System};
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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TimeZone::Auto, TimeZone::Zulu,
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TimeZone::Auto, TimeZone::Zulu,
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@ -47,7 +47,7 @@ enum class Language : u32 {
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enum class Region : u32 {
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enum class Region : u32 {
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Japan,
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Japan,
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USA,
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Usa,
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Europe,
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Europe,
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Australia,
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Australia,
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China,
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China,
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@ -114,9 +114,9 @@ enum class AnisotropyMode : u32 {
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};
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};
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enum class AstcDecodeMode : u32 {
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enum class AstcDecodeMode : u32 {
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CPU = 0,
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Cpu = 0,
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GPU = 1,
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Gpu = 1,
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CPUAsynchronous = 2,
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CpuAsynchronous = 2,
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};
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};
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enum class AstcRecompression : u32 {
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enum class AstcRecompression : u32 {
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@ -128,8 +128,8 @@ enum class AstcRecompression : u32 {
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enum class VSyncMode : u32 {
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enum class VSyncMode : u32 {
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Immediate = 0,
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Immediate = 0,
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Mailbox = 1,
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Mailbox = 1,
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FIFO = 2,
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Fifo = 2,
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FIFORelaxed = 3,
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FifoRelaxed = 3,
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};
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};
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enum class RendererBackend : u32 {
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enum class RendererBackend : u32 {
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@ -139,19 +139,18 @@ enum class RendererBackend : u32 {
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};
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};
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enum class ShaderBackend : u32 {
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enum class ShaderBackend : u32 {
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GLSL = 0,
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Glsl = 0,
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GLASM = 1,
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Glasm = 1,
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SPIRV = 2,
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SpirV = 2,
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};
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};
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enum class GPUAccuracy : u32 {
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enum class GpuAccuracy : u32 {
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Normal = 0,
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Normal = 0,
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High = 1,
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High = 1,
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Extreme = 2,
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Extreme = 2,
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MaxEnum = 3,
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};
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};
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enum class CPUAccuracy : u32 {
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enum class CpuAccuracy : u32 {
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Auto = 0,
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Auto = 0,
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Accurate = 1,
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Accurate = 1,
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Unsafe = 2,
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Unsafe = 2,
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@ -165,8 +164,8 @@ enum class FullscreenMode : u32 {
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enum class NvdecEmulation : u32 {
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enum class NvdecEmulation : u32 {
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Off = 0,
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Off = 0,
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CPU = 1,
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Cpu = 1,
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GPU = 2,
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Gpu = 2,
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};
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};
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enum class ResolutionSetup : u32 {
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enum class ResolutionSetup : u32 {
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@ -220,18 +219,18 @@ static std::map<std::type_index, std::map<std::string, u32>> translations = {
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static std::string empty_string{};
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static std::string empty_string{};
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template <typename Type>
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template <typename Type>
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const std::string& TranslateEnum(Type id) {
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const std::string& CanonicalizeEnum(Type id) {
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auto& group = translations.at(typeid(Type));
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auto& group = canonicalizations.at(typeid(Type));
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for (auto& [name, value] : group) {
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for (auto& [name, value] : group) {
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if (static_cast<Type>(value) == id) {
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if (static_cast<Type>(value) == id) {
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return name;
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return name;
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}
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}
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}
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}
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return empty_string;
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return invalid_string;
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}
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}
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template <typename Type>
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template <typename Type>
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static Type ToEnum(const std::string& text) {
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static Type ToEnum(const std::string& canonicalization) {
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return static_cast<Type>(translations.at(typeid(Type)).at(text));
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return static_cast<Type>(canonicalizations.at(typeid(Type)).at(canonicalization));
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}
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}
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} // namespace Settings
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} // namespace Settings
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@ -287,7 +287,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
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}
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}
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} else {
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} else {
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// Unsafe optimizations
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// Unsafe optimizations
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) {
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config.unsafe_optimizations = true;
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config.unsafe_optimizations = true;
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if (Settings::values.cpuopt_unsafe_unfuse_fma) {
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if (Settings::values.cpuopt_unsafe_unfuse_fma) {
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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@ -307,7 +307,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
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}
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}
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// Curated optimizations
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// Curated optimizations
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) {
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config.unsafe_optimizations = true;
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config.unsafe_optimizations = true;
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue;
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue;
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@ -316,7 +316,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
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}
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}
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// Paranoia mode for debugging optimizations
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// Paranoia mode for debugging optimizations
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) {
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config.unsafe_optimizations = false;
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config.unsafe_optimizations = false;
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config.optimizations = Dynarmic::no_optimizations;
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config.optimizations = Dynarmic::no_optimizations;
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}
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}
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@ -347,7 +347,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
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}
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}
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} else {
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} else {
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// Unsafe optimizations
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// Unsafe optimizations
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Unsafe) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) {
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config.unsafe_optimizations = true;
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config.unsafe_optimizations = true;
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if (Settings::values.cpuopt_unsafe_unfuse_fma) {
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if (Settings::values.cpuopt_unsafe_unfuse_fma) {
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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@ -367,7 +367,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
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}
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}
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// Curated optimizations
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// Curated optimizations
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Auto) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Auto) {
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config.unsafe_optimizations = true;
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config.unsafe_optimizations = true;
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
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config.fastmem_address_space_bits = 64;
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config.fastmem_address_space_bits = 64;
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@ -375,7 +375,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
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}
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}
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// Paranoia mode for debugging optimizations
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// Paranoia mode for debugging optimizations
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CPUAccuracy::Paranoid) {
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if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) {
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config.unsafe_optimizations = false;
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config.unsafe_optimizations = false;
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config.optimizations = Dynarmic::no_optimizations;
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config.optimizations = Dynarmic::no_optimizations;
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}
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}
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@ -61,16 +61,14 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) {
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return "Unknown";
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return "Unknown";
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}
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}
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static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
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static const char* TranslateGPUAccuracyLevel(Settings::GpuAccuracy backend) {
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switch (backend) {
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switch (backend) {
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case Settings::GPUAccuracy::Normal:
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case Settings::GpuAccuracy::Normal:
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return "Normal";
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return "Normal";
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case Settings::GPUAccuracy::High:
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case Settings::GpuAccuracy::High:
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return "High";
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return "High";
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case Settings::GPUAccuracy::Extreme:
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case Settings::GpuAccuracy::Extreme:
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return "Extreme";
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return "Extreme";
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case Settings::GPUAccuracy::MaxEnum:
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break;
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}
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}
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return "Unknown";
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return "Unknown";
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}
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}
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||||||
|
@ -79,9 +77,9 @@ static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
|
||||||
switch (backend) {
|
switch (backend) {
|
||||||
case Settings::NvdecEmulation::Off:
|
case Settings::NvdecEmulation::Off:
|
||||||
return "Off";
|
return "Off";
|
||||||
case Settings::NvdecEmulation::CPU:
|
case Settings::NvdecEmulation::Cpu:
|
||||||
return "CPU";
|
return "CPU";
|
||||||
case Settings::NvdecEmulation::GPU:
|
case Settings::NvdecEmulation::Gpu:
|
||||||
return "GPU";
|
return "GPU";
|
||||||
}
|
}
|
||||||
return "Unknown";
|
return "Unknown";
|
||||||
|
@ -93,9 +91,9 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
|
||||||
return "Immediate";
|
return "Immediate";
|
||||||
case Settings::VSyncMode::Mailbox:
|
case Settings::VSyncMode::Mailbox:
|
||||||
return "Mailbox";
|
return "Mailbox";
|
||||||
case Settings::VSyncMode::FIFO:
|
case Settings::VSyncMode::Fifo:
|
||||||
return "FIFO";
|
return "FIFO";
|
||||||
case Settings::VSyncMode::FIFORelaxed:
|
case Settings::VSyncMode::FifoRelaxed:
|
||||||
return "FIFO Relaxed";
|
return "FIFO Relaxed";
|
||||||
}
|
}
|
||||||
return "Unknown";
|
return "Unknown";
|
||||||
|
@ -103,11 +101,11 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
|
||||||
|
|
||||||
static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mode) {
|
static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mode) {
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
case Settings::AstcDecodeMode::CPU:
|
case Settings::AstcDecodeMode::Cpu:
|
||||||
return "CPU";
|
return "CPU";
|
||||||
case Settings::AstcDecodeMode::GPU:
|
case Settings::AstcDecodeMode::Gpu:
|
||||||
return "GPU";
|
return "GPU";
|
||||||
case Settings::AstcDecodeMode::CPUAsynchronous:
|
case Settings::AstcDecodeMode::CpuAsynchronous:
|
||||||
return "CPU Asynchronous";
|
return "CPU Asynchronous";
|
||||||
}
|
}
|
||||||
return "Unknown";
|
return "Unknown";
|
||||||
|
@ -255,7 +253,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
|
||||||
// Log user configuration information
|
// Log user configuration information
|
||||||
constexpr auto field_type = Telemetry::FieldType::UserConfig;
|
constexpr auto field_type = Telemetry::FieldType::UserConfig;
|
||||||
AddField(field_type, "Audio_SinkId",
|
AddField(field_type, "Audio_SinkId",
|
||||||
Settings::TranslateEnum(Settings::values.sink_id.GetValue()));
|
Settings::CanonicalizeEnum(Settings::values.sink_id.GetValue()));
|
||||||
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
|
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
|
||||||
AddField(field_type, "Renderer_Backend",
|
AddField(field_type, "Renderer_Backend",
|
||||||
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
|
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
|
||||||
|
|
|
@ -247,7 +247,7 @@ void Codec::Initialize() {
|
||||||
av_codec = avcodec_find_decoder(codec);
|
av_codec = avcodec_find_decoder(codec);
|
||||||
|
|
||||||
InitializeAvCodecContext();
|
InitializeAvCodecContext();
|
||||||
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::GPU) {
|
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
|
||||||
InitializeGpuDecoder();
|
InitializeGpuDecoder();
|
||||||
}
|
}
|
||||||
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {
|
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {
|
||||||
|
|
|
@ -84,7 +84,7 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
|
||||||
|
|
||||||
// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
|
// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
|
||||||
const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue();
|
const auto nvdec_decoding = Settings::values.nvdec_emulation.GetValue();
|
||||||
const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::GPU;
|
const bool uses_gpu_decoding = nvdec_decoding == Settings::NvdecEmulation::Gpu;
|
||||||
const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u;
|
const u32 max_num_ref_frames = uses_gpu_decoding ? 6u : 16u;
|
||||||
writer.WriteUe(max_num_ref_frames);
|
writer.WriteUe(max_num_ref_frames);
|
||||||
writer.WriteBit(false);
|
writer.WriteBit(false);
|
||||||
|
|
|
@ -34,13 +34,13 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
|
||||||
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
|
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
|
||||||
program_manager{program_manager_}, info{info_} {
|
program_manager{program_manager_}, info{info_} {
|
||||||
switch (device.GetShaderBackend()) {
|
switch (device.GetShaderBackend()) {
|
||||||
case Settings::ShaderBackend::GLSL:
|
case Settings::ShaderBackend::Glsl:
|
||||||
source_program = CreateProgram(code, GL_COMPUTE_SHADER);
|
source_program = CreateProgram(code, GL_COMPUTE_SHADER);
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::GLASM:
|
case Settings::ShaderBackend::Glasm:
|
||||||
assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
|
assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::SPIRV:
|
case Settings::ShaderBackend::SpirV:
|
||||||
source_program = CreateProgram(code_v, GL_COMPUTE_SHADER);
|
source_program = CreateProgram(code_v, GL_COMPUTE_SHADER);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -177,15 +177,15 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
|
||||||
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
|
has_fast_buffer_sub_data = is_nvidia && !disable_fast_buffer_sub_data;
|
||||||
|
|
||||||
shader_backend = Settings::values.shader_backend.GetValue();
|
shader_backend = Settings::values.shader_backend.GetValue();
|
||||||
use_assembly_shaders = shader_backend == Settings::ShaderBackend::GLASM &&
|
use_assembly_shaders = shader_backend == Settings::ShaderBackend::Glasm &&
|
||||||
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
|
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
|
||||||
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
|
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
|
||||||
if (shader_backend == Settings::ShaderBackend::GLASM && !use_assembly_shaders) {
|
if (shader_backend == Settings::ShaderBackend::Glasm && !use_assembly_shaders) {
|
||||||
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
|
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
|
||||||
shader_backend = Settings::ShaderBackend::GLSL;
|
shader_backend = Settings::ShaderBackend::Glsl;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) {
|
if (shader_backend == Settings::ShaderBackend::Glsl && is_nvidia) {
|
||||||
const std::string_view driver_version = version.substr(13);
|
const std::string_view driver_version = version.substr(13);
|
||||||
const int version_major =
|
const int version_major =
|
||||||
std::atoi(driver_version.substr(0, driver_version.find(".")).data());
|
std::atoi(driver_version.substr(0, driver_version.find(".")).data());
|
||||||
|
|
|
@ -236,18 +236,18 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
|
||||||
force_context_flush](ShaderContext::Context*) mutable {
|
force_context_flush](ShaderContext::Context*) mutable {
|
||||||
for (size_t stage = 0; stage < 5; ++stage) {
|
for (size_t stage = 0; stage < 5; ++stage) {
|
||||||
switch (backend) {
|
switch (backend) {
|
||||||
case Settings::ShaderBackend::GLSL:
|
case Settings::ShaderBackend::Glsl:
|
||||||
if (!sources_[stage].empty()) {
|
if (!sources_[stage].empty()) {
|
||||||
source_programs[stage] = CreateProgram(sources_[stage], Stage(stage));
|
source_programs[stage] = CreateProgram(sources_[stage], Stage(stage));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::GLASM:
|
case Settings::ShaderBackend::Glasm:
|
||||||
if (!sources_[stage].empty()) {
|
if (!sources_[stage].empty()) {
|
||||||
assembly_programs[stage] =
|
assembly_programs[stage] =
|
||||||
CompileProgram(sources_[stage], AssemblyStage(stage));
|
CompileProgram(sources_[stage], AssemblyStage(stage));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::SPIRV:
|
case Settings::ShaderBackend::SpirV:
|
||||||
if (!sources_spirv_[stage].empty()) {
|
if (!sources_spirv_[stage].empty()) {
|
||||||
source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage));
|
source_programs[stage] = CreateProgram(sources_spirv_[stage], Stage(stage));
|
||||||
}
|
}
|
||||||
|
|
|
@ -522,14 +522,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||||
const auto runtime_info{
|
const auto runtime_info{
|
||||||
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
|
MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
|
||||||
switch (device.GetShaderBackend()) {
|
switch (device.GetShaderBackend()) {
|
||||||
case Settings::ShaderBackend::GLSL:
|
case Settings::ShaderBackend::Glsl:
|
||||||
ConvertLegacyToGeneric(program, runtime_info);
|
ConvertLegacyToGeneric(program, runtime_info);
|
||||||
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
|
sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::GLASM:
|
case Settings::ShaderBackend::Glasm:
|
||||||
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::SPIRV:
|
case Settings::ShaderBackend::SpirV:
|
||||||
ConvertLegacyToGeneric(program, runtime_info);
|
ConvertLegacyToGeneric(program, runtime_info);
|
||||||
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
|
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
|
||||||
break;
|
break;
|
||||||
|
@ -582,13 +582,13 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
||||||
std::string code{};
|
std::string code{};
|
||||||
std::vector<u32> code_spirv;
|
std::vector<u32> code_spirv;
|
||||||
switch (device.GetShaderBackend()) {
|
switch (device.GetShaderBackend()) {
|
||||||
case Settings::ShaderBackend::GLSL:
|
case Settings::ShaderBackend::Glsl:
|
||||||
code = EmitGLSL(profile, program);
|
code = EmitGLSL(profile, program);
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::GLASM:
|
case Settings::ShaderBackend::Glasm:
|
||||||
code = EmitGLASM(profile, info, program);
|
code = EmitGLASM(profile, info, program);
|
||||||
break;
|
break;
|
||||||
case Settings::ShaderBackend::SPIRV:
|
case Settings::ShaderBackend::SpirV:
|
||||||
code_spirv = EmitSPIRV(profile, program);
|
code_spirv = EmitSPIRV(profile, program);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -232,7 +232,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
|
||||||
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
|
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
|
||||||
const VideoCommon::ImageInfo& info) {
|
const VideoCommon::ImageInfo& info) {
|
||||||
if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
|
if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) {
|
||||||
return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::GPU &&
|
return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::Gpu &&
|
||||||
Settings::values.astc_recompression.GetValue() ==
|
Settings::values.astc_recompression.GetValue() ==
|
||||||
Settings::AstcRecompression::Uncompressed;
|
Settings::AstcRecompression::Uncompressed;
|
||||||
}
|
}
|
||||||
|
@ -267,7 +267,7 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
|
||||||
const VideoCommon::ImageInfo& info) {
|
const VideoCommon::ImageInfo& info) {
|
||||||
if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
|
if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
|
||||||
return Settings::values.accelerate_astc.GetValue() ==
|
return Settings::values.accelerate_astc.GetValue() ==
|
||||||
Settings::AstcDecodeMode::CPUAsynchronous;
|
Settings::AstcDecodeMode::CpuAsynchronous;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -45,8 +45,8 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
|
||||||
return mode;
|
return mode;
|
||||||
}
|
}
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
case Settings::VSyncMode::FIFO:
|
case Settings::VSyncMode::Fifo:
|
||||||
case Settings::VSyncMode::FIFORelaxed:
|
case Settings::VSyncMode::FifoRelaxed:
|
||||||
if (has_mailbox) {
|
if (has_mailbox) {
|
||||||
return Settings::VSyncMode::Mailbox;
|
return Settings::VSyncMode::Mailbox;
|
||||||
} else if (has_imm) {
|
} else if (has_imm) {
|
||||||
|
@ -59,8 +59,8 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
|
||||||
}();
|
}();
|
||||||
if ((setting == Settings::VSyncMode::Mailbox && !has_mailbox) ||
|
if ((setting == Settings::VSyncMode::Mailbox && !has_mailbox) ||
|
||||||
(setting == Settings::VSyncMode::Immediate && !has_imm) ||
|
(setting == Settings::VSyncMode::Immediate && !has_imm) ||
|
||||||
(setting == Settings::VSyncMode::FIFORelaxed && !has_fifo_relaxed)) {
|
(setting == Settings::VSyncMode::FifoRelaxed && !has_fifo_relaxed)) {
|
||||||
setting = Settings::VSyncMode::FIFO;
|
setting = Settings::VSyncMode::Fifo;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (setting) {
|
switch (setting) {
|
||||||
|
@ -68,9 +68,9 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
|
||||||
return VK_PRESENT_MODE_IMMEDIATE_KHR;
|
return VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||||
case Settings::VSyncMode::Mailbox:
|
case Settings::VSyncMode::Mailbox:
|
||||||
return VK_PRESENT_MODE_MAILBOX_KHR;
|
return VK_PRESENT_MODE_MAILBOX_KHR;
|
||||||
case Settings::VSyncMode::FIFO:
|
case Settings::VSyncMode::Fifo:
|
||||||
return VK_PRESENT_MODE_FIFO_KHR;
|
return VK_PRESENT_MODE_FIFO_KHR;
|
||||||
case Settings::VSyncMode::FIFORelaxed:
|
case Settings::VSyncMode::FifoRelaxed:
|
||||||
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
|
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
|
||||||
default:
|
default:
|
||||||
return VK_PRESENT_MODE_FIFO_KHR;
|
return VK_PRESENT_MODE_FIFO_KHR;
|
||||||
|
|
|
@ -817,7 +817,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
|
||||||
: device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_},
|
: device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_},
|
||||||
staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_},
|
staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_},
|
||||||
render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} {
|
render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} {
|
||||||
if (Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::GPU) {
|
if (Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::Gpu) {
|
||||||
astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
|
astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
|
||||||
compute_pass_descriptor_queue, memory_allocator);
|
compute_pass_descriptor_queue, memory_allocator);
|
||||||
}
|
}
|
||||||
|
@ -1302,14 +1302,14 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
|
||||||
aspect_mask(ImageAspectMask(info.format)) {
|
aspect_mask(ImageAspectMask(info.format)) {
|
||||||
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
|
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
|
||||||
switch (Settings::values.accelerate_astc.GetValue()) {
|
switch (Settings::values.accelerate_astc.GetValue()) {
|
||||||
case Settings::AstcDecodeMode::GPU:
|
case Settings::AstcDecodeMode::Gpu:
|
||||||
if (Settings::values.astc_recompression.GetValue() ==
|
if (Settings::values.astc_recompression.GetValue() ==
|
||||||
Settings::AstcRecompression::Uncompressed &&
|
Settings::AstcRecompression::Uncompressed &&
|
||||||
info.size.depth == 1) {
|
info.size.depth == 1) {
|
||||||
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
|
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case Settings::AstcDecodeMode::CPUAsynchronous:
|
case Settings::AstcDecodeMode::CpuAsynchronous:
|
||||||
flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
|
flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
|
|
@ -89,10 +89,10 @@ const std::map<bool, QString> Config::use_docked_mode_texts_map = {
|
||||||
{false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
{false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
|
||||||
};
|
};
|
||||||
|
|
||||||
const std::map<Settings::GPUAccuracy, QString> Config::gpu_accuracy_texts_map = {
|
const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
|
||||||
{Settings::GPUAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
|
{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
|
||||||
{Settings::GPUAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
|
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
|
||||||
{Settings::GPUAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
|
{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
|
||||||
};
|
};
|
||||||
|
|
||||||
const std::map<Settings::RendererBackend, QString> Config::renderer_backend_texts_map = {
|
const std::map<Settings::RendererBackend, QString> Config::renderer_backend_texts_map = {
|
||||||
|
|
|
@ -52,7 +52,7 @@ public:
|
||||||
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
|
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
|
||||||
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
|
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
|
||||||
static const std::map<bool, QString> use_docked_mode_texts_map;
|
static const std::map<bool, QString> use_docked_mode_texts_map;
|
||||||
static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map;
|
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
|
||||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
|
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
|
||||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
|
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
|
||||||
|
|
||||||
|
@ -211,8 +211,8 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
||||||
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
|
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
|
||||||
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
|
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
|
||||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||||
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
|
||||||
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
|
||||||
|
|
|
@ -188,7 +188,7 @@ void ConfigureAudio::InitializeAudioSinkComboBox() {
|
||||||
sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
|
sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
|
||||||
|
|
||||||
for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
|
for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
|
||||||
sink_combo_box->addItem(QString::fromStdString(Settings::TranslateEnum(id)));
|
sink_combo_box->addItem(QString::fromStdString(Settings::CanonicalizeEnum(id)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -73,9 +73,9 @@ void ConfigureCpu::Setup() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureCpu::UpdateGroup(int index) {
|
void ConfigureCpu::UpdateGroup(int index) {
|
||||||
const auto accuracy = static_cast<Settings::CPUAccuracy>(
|
const auto accuracy = static_cast<Settings::CpuAccuracy>(
|
||||||
combobox_translations.at(typeid(Settings::CPUAccuracy))[index].first);
|
combobox_translations.at(typeid(Settings::CpuAccuracy))[index].first);
|
||||||
ui->unsafe_group->setVisible(accuracy == Settings::CPUAccuracy::Unsafe);
|
ui->unsafe_group->setVisible(accuracy == Settings::CpuAccuracy::Unsafe);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureCpu::ApplyConfiguration() {
|
void ConfigureCpu::ApplyConfiguration() {
|
||||||
|
|
|
@ -51,9 +51,9 @@ static constexpr VkPresentModeKHR VSyncSettingToMode(Settings::VSyncMode mode) {
|
||||||
return VK_PRESENT_MODE_IMMEDIATE_KHR;
|
return VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||||
case Settings::VSyncMode::Mailbox:
|
case Settings::VSyncMode::Mailbox:
|
||||||
return VK_PRESENT_MODE_MAILBOX_KHR;
|
return VK_PRESENT_MODE_MAILBOX_KHR;
|
||||||
case Settings::VSyncMode::FIFO:
|
case Settings::VSyncMode::Fifo:
|
||||||
return VK_PRESENT_MODE_FIFO_KHR;
|
return VK_PRESENT_MODE_FIFO_KHR;
|
||||||
case Settings::VSyncMode::FIFORelaxed:
|
case Settings::VSyncMode::FifoRelaxed:
|
||||||
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
|
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
|
||||||
default:
|
default:
|
||||||
return VK_PRESENT_MODE_FIFO_KHR;
|
return VK_PRESENT_MODE_FIFO_KHR;
|
||||||
|
@ -67,11 +67,11 @@ static constexpr Settings::VSyncMode PresentModeToSetting(VkPresentModeKHR mode)
|
||||||
case VK_PRESENT_MODE_MAILBOX_KHR:
|
case VK_PRESENT_MODE_MAILBOX_KHR:
|
||||||
return Settings::VSyncMode::Mailbox;
|
return Settings::VSyncMode::Mailbox;
|
||||||
case VK_PRESENT_MODE_FIFO_KHR:
|
case VK_PRESENT_MODE_FIFO_KHR:
|
||||||
return Settings::VSyncMode::FIFO;
|
return Settings::VSyncMode::Fifo;
|
||||||
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
|
case VK_PRESENT_MODE_FIFO_RELAXED_KHR:
|
||||||
return Settings::VSyncMode::FIFORelaxed;
|
return Settings::VSyncMode::FifoRelaxed;
|
||||||
default:
|
default:
|
||||||
return Settings::VSyncMode::FIFO;
|
return Settings::VSyncMode::Fifo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -177,9 +177,9 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
|
||||||
translations->insert(
|
translations->insert(
|
||||||
{typeid(Settings::AstcDecodeMode),
|
{typeid(Settings::AstcDecodeMode),
|
||||||
{
|
{
|
||||||
{static_cast<u32>(Settings::AstcDecodeMode::CPU), tr("CPU")},
|
{static_cast<u32>(Settings::AstcDecodeMode::Cpu), tr("CPU")},
|
||||||
{static_cast<u32>(Settings::AstcDecodeMode::GPU), tr("GPU")},
|
{static_cast<u32>(Settings::AstcDecodeMode::Gpu), tr("GPU")},
|
||||||
{static_cast<u32>(Settings::AstcDecodeMode::CPUAsynchronous), tr("CPU Asynchronous")},
|
{static_cast<u32>(Settings::AstcDecodeMode::CpuAsynchronous), tr("CPU Asynchronous")},
|
||||||
}});
|
}});
|
||||||
translations->insert(
|
translations->insert(
|
||||||
{typeid(Settings::AstcRecompression),
|
{typeid(Settings::AstcRecompression),
|
||||||
|
@ -199,24 +199,24 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
|
||||||
}});
|
}});
|
||||||
translations->insert({typeid(Settings::ShaderBackend),
|
translations->insert({typeid(Settings::ShaderBackend),
|
||||||
{
|
{
|
||||||
{static_cast<u32>(Settings::ShaderBackend::GLSL), tr("GLSL")},
|
{static_cast<u32>(Settings::ShaderBackend::Glsl), tr("GLSL")},
|
||||||
{static_cast<u32>(Settings::ShaderBackend::GLASM),
|
{static_cast<u32>(Settings::ShaderBackend::Glasm),
|
||||||
tr("GLASM (Assembly Shaders, NVIDIA Only)")},
|
tr("GLASM (Assembly Shaders, NVIDIA Only)")},
|
||||||
{static_cast<u32>(Settings::ShaderBackend::SPIRV),
|
{static_cast<u32>(Settings::ShaderBackend::SpirV),
|
||||||
tr("SPIR-V (Experimental, Mesa Only)")},
|
tr("SPIR-V (Experimental, Mesa Only)")},
|
||||||
}});
|
}});
|
||||||
translations->insert({typeid(Settings::GPUAccuracy),
|
translations->insert({typeid(Settings::GpuAccuracy),
|
||||||
{
|
{
|
||||||
{static_cast<u32>(Settings::GPUAccuracy::Normal), tr("Normal")},
|
{static_cast<u32>(Settings::GpuAccuracy::Normal), tr("Normal")},
|
||||||
{static_cast<u32>(Settings::GPUAccuracy::High), tr("High")},
|
{static_cast<u32>(Settings::GpuAccuracy::High), tr("High")},
|
||||||
{static_cast<u32>(Settings::GPUAccuracy::Extreme), tr("Extreme")},
|
{static_cast<u32>(Settings::GpuAccuracy::Extreme), tr("Extreme")},
|
||||||
}});
|
}});
|
||||||
translations->insert({typeid(Settings::CPUAccuracy),
|
translations->insert({typeid(Settings::CpuAccuracy),
|
||||||
{
|
{
|
||||||
{static_cast<u32>(Settings::CPUAccuracy::Auto), tr("Auto")},
|
{static_cast<u32>(Settings::CpuAccuracy::Auto), tr("Auto")},
|
||||||
{static_cast<u32>(Settings::CPUAccuracy::Accurate), tr("Accurate")},
|
{static_cast<u32>(Settings::CpuAccuracy::Accurate), tr("Accurate")},
|
||||||
{static_cast<u32>(Settings::CPUAccuracy::Unsafe), tr("Unsafe")},
|
{static_cast<u32>(Settings::CpuAccuracy::Unsafe), tr("Unsafe")},
|
||||||
{static_cast<u32>(Settings::CPUAccuracy::Paranoid),
|
{static_cast<u32>(Settings::CpuAccuracy::Paranoid),
|
||||||
tr("Paranoid (disables most optimizations)")},
|
tr("Paranoid (disables most optimizations)")},
|
||||||
}});
|
}});
|
||||||
translations->insert(
|
translations->insert(
|
||||||
|
@ -229,8 +229,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
|
||||||
{typeid(Settings::NvdecEmulation),
|
{typeid(Settings::NvdecEmulation),
|
||||||
{
|
{
|
||||||
{static_cast<u32>(Settings::NvdecEmulation::Off), tr("No Video Output")},
|
{static_cast<u32>(Settings::NvdecEmulation::Off), tr("No Video Output")},
|
||||||
{static_cast<u32>(Settings::NvdecEmulation::CPU), tr("CPU Video Decoding")},
|
{static_cast<u32>(Settings::NvdecEmulation::Cpu), tr("CPU Video Decoding")},
|
||||||
{static_cast<u32>(Settings::NvdecEmulation::GPU), tr("GPU Video Decoding (Default)")},
|
{static_cast<u32>(Settings::NvdecEmulation::Gpu), tr("GPU Video Decoding (Default)")},
|
||||||
}});
|
}});
|
||||||
translations->insert(
|
translations->insert(
|
||||||
{typeid(Settings::ResolutionSetup),
|
{typeid(Settings::ResolutionSetup),
|
||||||
|
@ -313,7 +313,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
|
||||||
translations->insert({typeid(Settings::Region),
|
translations->insert({typeid(Settings::Region),
|
||||||
{
|
{
|
||||||
{static_cast<u32>(Settings::Region::Japan), tr("Japan")},
|
{static_cast<u32>(Settings::Region::Japan), tr("Japan")},
|
||||||
{static_cast<u32>(Settings::Region::USA), tr("USA")},
|
{static_cast<u32>(Settings::Region::Usa), tr("USA")},
|
||||||
{static_cast<u32>(Settings::Region::Europe), tr("Europe")},
|
{static_cast<u32>(Settings::Region::Europe), tr("Europe")},
|
||||||
{static_cast<u32>(Settings::Region::Australia), tr("Australia")},
|
{static_cast<u32>(Settings::Region::Australia), tr("Australia")},
|
||||||
{static_cast<u32>(Settings::Region::China), tr("China")},
|
{static_cast<u32>(Settings::Region::China), tr("China")},
|
||||||
|
|
|
@ -1183,7 +1183,7 @@ void GMainWindow::InitializeWidgets() {
|
||||||
QMenu context_menu;
|
QMenu context_menu;
|
||||||
|
|
||||||
for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
|
for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
|
||||||
if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) {
|
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
|
context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
|
||||||
|
@ -3651,14 +3651,14 @@ void GMainWindow::OnToggleDockedMode() {
|
||||||
|
|
||||||
void GMainWindow::OnToggleGpuAccuracy() {
|
void GMainWindow::OnToggleGpuAccuracy() {
|
||||||
switch (Settings::values.gpu_accuracy.GetValue()) {
|
switch (Settings::values.gpu_accuracy.GetValue()) {
|
||||||
case Settings::GPUAccuracy::High: {
|
case Settings::GpuAccuracy::High: {
|
||||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
|
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Settings::GPUAccuracy::Normal:
|
case Settings::GpuAccuracy::Normal:
|
||||||
case Settings::GPUAccuracy::Extreme:
|
case Settings::GpuAccuracy::Extreme:
|
||||||
default: {
|
default: {
|
||||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
|
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4071,7 +4071,7 @@ void GMainWindow::UpdateGPUAccuracyButton() {
|
||||||
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
|
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
|
||||||
const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
|
const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
|
||||||
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
|
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
|
||||||
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal);
|
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateDockedButton() {
|
void GMainWindow::UpdateDockedButton() {
|
||||||
|
|
Loading…
Reference in New Issue