gl_rasterizer: Fix PicaShaderConfig on GCC.
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@ -139,39 +139,37 @@ struct PicaShaderConfig {
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return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
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return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
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};
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};
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Pica::Regs::CompareFunc alpha_test_func = Pica::Regs::CompareFunc::Never;
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std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
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u8 combiner_buffer_input = 0;
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struct {
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struct {
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Pica::Regs::CompareFunc alpha_test_func = Pica::Regs::CompareFunc::Never;
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struct {
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std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
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unsigned num = 0;
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u8 combiner_buffer_input = 0;
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bool directional = false;
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bool two_sided_diffuse = false;
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bool dist_atten_enable = false;
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GLfloat dist_atten_scale = 0.0f;
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GLfloat dist_atten_bias = 0.0f;
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} light[8];
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bool enable = false;
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unsigned src_num = 0;
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Pica::Regs::LightingBumpMode bump_mode = Pica::Regs::LightingBumpMode::None;
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unsigned bump_selector = 0;
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bool bump_renorm = false;
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bool clamp_highlights = false;
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Pica::Regs::LightingConfig config = Pica::Regs::LightingConfig::Config0;
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Pica::Regs::LightingFresnelSelector fresnel_selector = Pica::Regs::LightingFresnelSelector::None;
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struct {
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struct {
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struct {
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unsigned num = 0;
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bool directional = false;
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bool two_sided_diffuse = false;
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bool dist_atten_enable = false;
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GLfloat dist_atten_scale = 0.0f;
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GLfloat dist_atten_bias = 0.0f;
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} light[8];
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bool enable = false;
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bool enable = false;
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unsigned src_num = 0;
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bool abs_input = false;
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Pica::Regs::LightingBumpMode bump_mode = Pica::Regs::LightingBumpMode::None;
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Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH;
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unsigned bump_selector = 0;
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float scale = 1.0f;
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bool bump_renorm = false;
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} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
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bool clamp_highlights = false;
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} lighting;
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Pica::Regs::LightingConfig config = Pica::Regs::LightingConfig::Config0;
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Pica::Regs::LightingFresnelSelector fresnel_selector = Pica::Regs::LightingFresnelSelector::None;
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struct {
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bool enable = false;
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bool abs_input = false;
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Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH;
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float scale = 1.0f;
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} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
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} lighting;
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};
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};
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};
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namespace std {
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namespace std {
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