Gpu: use an std mutex instead of a spin_lock to guard syncpoints
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@ -69,7 +69,7 @@ const DmaPusher& GPU::DmaPusher() const {
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void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
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void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
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syncpoints[syncpoint_id]++;
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syncpoints[syncpoint_id]++;
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sync_guard.lock();
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sync_mutex.lock();
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if (!events[syncpoint_id].empty()) {
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if (!events[syncpoint_id].empty()) {
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u32 value = syncpoints[syncpoint_id].load();
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u32 value = syncpoints[syncpoint_id].load();
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auto it = events[syncpoint_id].begin();
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auto it = events[syncpoint_id].begin();
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@ -82,7 +82,7 @@ void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
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it++;
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it++;
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}
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}
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}
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}
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sync_guard.unlock();
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sync_mutex.unlock();
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}
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}
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u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
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u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
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@ -8,11 +8,11 @@
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#include <atomic>
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#include <atomic>
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#include <list>
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#include <list>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/dma_pusher.h"
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#include "common/spin_lock.h"
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using CacheAddr = std::uintptr_t;
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using CacheAddr = std::uintptr_t;
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inline CacheAddr ToCacheAddr(const void* host_ptr) {
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inline CacheAddr ToCacheAddr(const void* host_ptr) {
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@ -178,9 +178,9 @@ public:
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void Guard(bool guard_set) {
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void Guard(bool guard_set) {
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if (guard_set) {
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if (guard_set) {
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sync_guard.lock();
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sync_mutex.lock();
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} else {
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} else {
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sync_guard.unlock();
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sync_mutex.unlock();
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}
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}
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}
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}
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@ -297,7 +297,7 @@ private:
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std::array<std::list<Event>, Service::Nvidia::MaxSyncPoints> events;
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std::array<std::list<Event>, Service::Nvidia::MaxSyncPoints> events;
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Common::SpinLock sync_guard{};
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std::mutex sync_mutex;
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};
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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#define ASSERT_REG_POSITION(field_name, position) \
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