Implement Texture Cache V2
This commit is contained in:
parent
3d471e732d
commit
bc930754cc
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@ -83,10 +83,10 @@ struct FramebufferCacheKey {
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bool stencil_enable = false;
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bool stencil_enable = false;
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std::array<GLenum, Maxwell::NumRenderTargets> color_attachments{};
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std::array<GLenum, Maxwell::NumRenderTargets> color_attachments{};
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std::array<CachedSurfaceView*, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors{};
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std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors{};
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u32 colors_count = 0;
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u32 colors_count = 0;
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CachedSurfaceView* zeta = nullptr;
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View zeta = nullptr;
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auto Tie() const {
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auto Tie() const {
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return std::tie(is_single_buffer, stencil_enable, color_attachments, colors, colors_count,
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return std::tie(is_single_buffer, stencil_enable, color_attachments, colors, colors_count,
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@ -115,6 +115,10 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
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RasterizerOpenGL::~RasterizerOpenGL() {}
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RasterizerOpenGL::~RasterizerOpenGL() {}
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void RasterizerOpenGL::InitMemoryMananger(Tegra::MemoryManager& memory_manager) {
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texture_cache.InitMemoryMananger(memory_manager);
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}
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void RasterizerOpenGL::CheckExtensions() {
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void RasterizerOpenGL::CheckExtensions() {
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if (!GLAD_GL_ARB_texture_filter_anisotropic && !GLAD_GL_EXT_texture_filter_anisotropic) {
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if (!GLAD_GL_ARB_texture_filter_anisotropic && !GLAD_GL_EXT_texture_filter_anisotropic) {
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LOG_WARNING(
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LOG_WARNING(
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@ -474,9 +478,11 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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}
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}
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current_framebuffer_config_state = fb_config_state;
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current_framebuffer_config_state = fb_config_state;
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CachedSurfaceView* depth_surface{};
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View depth_surface{};
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if (using_depth_fb) {
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if (using_depth_fb) {
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depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents);
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depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents);
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} else {
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texture_cache.SetEmptyDepthBuffer();
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}
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}
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UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
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UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
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@ -489,38 +495,41 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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if (using_color_fb) {
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if (using_color_fb) {
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if (single_color_target) {
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if (single_color_target) {
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// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
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// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
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CachedSurfaceView* color_surface{
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View color_surface{
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texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
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texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
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if (color_surface) {
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if (color_surface) {
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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// the shader doesn't actually write to it.
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// the shader doesn't actually write to it.
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color_surface->MarkAsModified(true);
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texture_cache.MarkColorBufferInUse(*single_color_target);
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// Workaround for and issue in nvidia drivers
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// Workaround for and issue in nvidia drivers
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// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
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// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
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state.framebuffer_srgb.enabled |=
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state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
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color_surface->GetSurfaceParams().GetSrgbConversion();
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}
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}
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fbkey.is_single_buffer = true;
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fbkey.is_single_buffer = true;
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fbkey.color_attachments[0] =
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fbkey.color_attachments[0] =
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GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
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GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
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fbkey.colors[0] = color_surface;
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fbkey.colors[0] = color_surface;
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for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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if (index != *single_color_target) {
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texture_cache.SetEmptyColorBuffer(index);
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}
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}
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} else {
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} else {
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// Multiple color attachments are enabled
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// Multiple color attachments are enabled
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for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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CachedSurfaceView* color_surface{
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View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)};
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texture_cache.GetColorBufferSurface(index, preserve_contents)};
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if (color_surface) {
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if (color_surface) {
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// Assume that a surface will be written to if it is used as a framebuffer, even
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// Assume that a surface will be written to if it is used as a framebuffer, even
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// if the shader doesn't actually write to it.
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// if the shader doesn't actually write to it.
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color_surface->MarkAsModified(true);
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texture_cache.MarkColorBufferInUse(index);
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// Enable sRGB only for supported formats
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// Enable sRGB only for supported formats
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// Workaround for and issue in nvidia drivers
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// Workaround for and issue in nvidia drivers
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// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
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// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
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state.framebuffer_srgb.enabled |=
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state.framebuffer_srgb.enabled |=
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color_surface->GetSurfaceParams().GetSrgbConversion();
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color_surface->GetSurfaceParams().srgb_conversion;
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}
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}
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fbkey.color_attachments[index] =
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fbkey.color_attachments[index] =
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@ -538,11 +547,11 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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if (depth_surface) {
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if (depth_surface) {
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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// the shader doesn't actually write to it.
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// the shader doesn't actually write to it.
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depth_surface->MarkAsModified(true);
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texture_cache.MarkDepthBufferInUse();
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fbkey.zeta = depth_surface;
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fbkey.zeta = depth_surface;
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fbkey.stencil_enable = regs.stencil_enable && depth_surface->GetSurfaceParams().GetType() ==
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fbkey.stencil_enable = regs.stencil_enable &&
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SurfaceType::DepthStencil;
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depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
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}
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}
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SetupCachedFramebuffer(fbkey, current_state);
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SetupCachedFramebuffer(fbkey, current_state);
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@ -728,11 +737,27 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
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buffer_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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}
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}
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void RasterizerOpenGL::InvalidateRegionEx(GPUVAddr gpu_addr, CacheAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (!addr || !size) {
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return;
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}
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texture_cache.InvalidateRegionEx(gpu_addr, size);
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shader_cache.InvalidateRegion(addr, size);
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global_cache.InvalidateRegion(addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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FlushRegion(addr, size);
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FlushRegion(addr, size);
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InvalidateRegion(addr, size);
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InvalidateRegion(addr, size);
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}
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}
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void RasterizerOpenGL::FlushAndInvalidateRegionEx(GPUVAddr gpu_addr, CacheAddr addr, u64 size) {
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FlushRegion(addr, size);
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InvalidateRegionEx(gpu_addr, addr, size);
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}
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bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& src_rect,
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@ -740,7 +765,7 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs
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MICROPROFILE_SCOPE(OpenGL_Blits);
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MICROPROFILE_SCOPE(OpenGL_Blits);
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const auto src_surface{texture_cache.GetFermiSurface(src)};
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const auto src_surface{texture_cache.GetFermiSurface(src)};
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const auto dst_surface{texture_cache.GetFermiSurface(dst)};
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const auto dst_surface{texture_cache.GetFermiSurface(dst)};
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blitter.Blit(src_surface, dst_surface, src_rect, dst_rect);
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// blitter.Blit(src_surface, dst_surface, src_rect, dst_rect);
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return true;
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return true;
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}
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}
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@ -762,10 +787,10 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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const auto& params{surface->GetSurfaceParams()};
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const auto& params{surface->GetSurfaceParams()};
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const auto& pixel_format{
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const auto& pixel_format{
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(config.pixel_format)};
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(config.pixel_format)};
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ASSERT_MSG(params.GetWidth() == config.width, "Framebuffer width is different");
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ASSERT_MSG(params.width == config.width, "Framebuffer width is different");
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ASSERT_MSG(params.GetHeight() == config.height, "Framebuffer height is different");
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ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
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if (params.GetPixelFormat() != pixel_format) {
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if (params.pixel_format != pixel_format) {
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LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different");
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LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different");
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}
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}
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@ -860,10 +885,10 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
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state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
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if (const auto surface{texture_cache.GetTextureSurface(texture)}; surface) {
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if (const auto view{texture_cache.GetTextureSurface(texture, entry)}; view) {
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state.texture_units[current_bindpoint].texture = surface->GetTexture(
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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entry.GetType(), entry.IsArray(), texture.tic.x_source, texture.tic.y_source,
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texture.tic.w_source);
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texture.tic.z_source, texture.tic.w_source);
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state.texture_units[current_bindpoint].texture = view->GetTexture();
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} else {
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} else {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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// Can occur when texture addr is null or its memory is unmapped/invalid
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state.texture_units[current_bindpoint].texture = 0;
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state.texture_units[current_bindpoint].texture = 0;
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@ -4,7 +4,9 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "video_core/morton.h"
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#include "video_core/morton.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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@ -22,6 +24,9 @@ using VideoCore::Surface::ComponentType;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::Surface::SurfaceTarget;
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MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
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MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
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namespace {
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namespace {
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struct FormatTuple {
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struct FormatTuple {
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@ -129,8 +134,8 @@ const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType compon
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return format;
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return format;
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}
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}
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GLenum GetTextureTarget(const SurfaceParams& params) {
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GLenum GetTextureTarget(const SurfaceTarget& target) {
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switch (params.GetTarget()) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture1D:
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return GL_TEXTURE_1D;
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return GL_TEXTURE_1D;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture2D:
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@ -175,8 +180,8 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.GetNumLevels() - 1);
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glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1);
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if (params.GetNumLevels() == 1) {
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if (params.num_levels == 1) {
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glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
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glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
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}
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}
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}
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}
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@ -185,21 +190,20 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
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OGLTexture texture;
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OGLTexture texture;
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texture.Create(target);
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texture.Create(target);
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switch (params.GetTarget()) {
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture1D:
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glTextureStorage1D(texture.handle, params.GetNumLevels(), internal_format,
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glTextureStorage1D(texture.handle, params.num_levels, internal_format, params.width);
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params.GetWidth());
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break;
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break;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubemap:
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glTextureStorage2D(texture.handle, params.GetNumLevels(), internal_format,
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glTextureStorage2D(texture.handle, params.num_levels, internal_format, params.width,
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params.GetWidth(), params.GetHeight());
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params.height);
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break;
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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case SurfaceTarget::TextureCubeArray:
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glTextureStorage3D(texture.handle, params.GetNumLevels(), internal_format,
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glTextureStorage3D(texture.handle, params.num_levels, internal_format, params.width,
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params.GetWidth(), params.GetHeight(), params.GetDepth());
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params.height, params.depth);
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break;
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break;
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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@ -212,54 +216,72 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
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} // Anonymous namespace
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} // Anonymous namespace
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CachedSurface::CachedSurface(TextureCacheOpenGL& texture_cache, const SurfaceParams& params)
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CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
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: VideoCommon::SurfaceBase<TextureCacheOpenGL, CachedSurfaceView>{texture_cache, params} {
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: VideoCommon::SurfaceBase<View>(gpu_addr, params) {
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const auto& tuple{GetFormatTuple(params.GetPixelFormat(), params.GetComponentType())};
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const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)};
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internal_format = tuple.internal_format;
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internal_format = tuple.internal_format;
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format = tuple.format;
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format = tuple.format;
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type = tuple.type;
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type = tuple.type;
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is_compressed = tuple.compressed;
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is_compressed = tuple.compressed;
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target = GetTextureTarget(params);
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target = GetTextureTarget(params.target);
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texture = CreateTexture(params, target, internal_format);
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texture = CreateTexture(params, target, internal_format);
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DecorateSurfaceName();
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ViewParams main{};
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main.num_levels = params.num_levels;
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main.base_level = 0;
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main.base_layer = 0;
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main.num_layers = params.is_layered ? params.depth : 1;
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main.target = params.target;
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main_view = CreateView(main);
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main_view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
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}
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}
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CachedSurface::~CachedSurface() = default;
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CachedSurface::~CachedSurface() {
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views.clear();
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main_view = nullptr;
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}
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void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
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LOG_CRITICAL(Render_OpenGL, "Flushing");
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MICROPROFILE_SCOPE(OpenGL_Texture_Download);
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void CachedSurface::DownloadTexture() {
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// TODO(Rodrigo): Optimize alignment
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// TODO(Rodrigo): Optimize alignment
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
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SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
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|
||||||
for (u32 level = 0; level < params.GetNumLevels(); ++level) {
|
for (u32 level = 0; level < params.num_levels; ++level) {
|
||||||
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
|
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
|
||||||
|
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
|
||||||
if (is_compressed) {
|
if (is_compressed) {
|
||||||
glGetCompressedTextureImage(texture.handle, level,
|
glGetCompressedTextureImage(texture.handle, level,
|
||||||
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
|
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
|
||||||
GetStagingBufferLevelData(level));
|
staging_buffer.data() + mip_offset);
|
||||||
} else {
|
} else {
|
||||||
glGetTextureImage(texture.handle, level, format, type,
|
glGetTextureImage(texture.handle, level, format, type,
|
||||||
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
|
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
|
||||||
GetStagingBufferLevelData(level));
|
staging_buffer.data() + mip_offset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CachedSurface::UploadTexture() {
|
void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
|
||||||
SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
|
SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
|
||||||
for (u32 level = 0; level < params.GetNumLevels(); ++level) {
|
for (u32 level = 0; level < params.num_levels; ++level) {
|
||||||
UploadTextureMipmap(level);
|
UploadTextureMipmap(level, staging_buffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CachedSurface::UploadTextureMipmap(u32 level) {
|
void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer) {
|
||||||
// TODO(Rodrigo): Optimize alignment
|
// TODO(Rodrigo): Optimize alignment
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
|
||||||
|
|
||||||
u8* buffer{GetStagingBufferLevelData(level)};
|
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
|
||||||
|
u8* buffer{staging_buffer.data() + mip_offset};
|
||||||
if (is_compressed) {
|
if (is_compressed) {
|
||||||
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
|
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
|
||||||
switch (params.GetTarget()) {
|
switch (params.target) {
|
||||||
case SurfaceTarget::Texture2D:
|
case SurfaceTarget::Texture2D:
|
||||||
glCompressedTextureSubImage2D(texture.handle, level, 0, 0,
|
glCompressedTextureSubImage2D(texture.handle, level, 0, 0,
|
||||||
static_cast<GLsizei>(params.GetMipWidth(level)),
|
static_cast<GLsizei>(params.GetMipWidth(level)),
|
||||||
|
@ -277,7 +299,7 @@ void CachedSurface::UploadTextureMipmap(u32 level) {
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::TextureCubemap: {
|
case SurfaceTarget::TextureCubemap: {
|
||||||
const std::size_t layer_size{params.GetHostLayerSize(level)};
|
const std::size_t layer_size{params.GetHostLayerSize(level)};
|
||||||
for (std::size_t face = 0; face < params.GetDepth(); ++face) {
|
for (std::size_t face = 0; face < params.depth; ++face) {
|
||||||
glCompressedTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
|
glCompressedTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
|
||||||
static_cast<GLsizei>(params.GetMipWidth(level)),
|
static_cast<GLsizei>(params.GetMipWidth(level)),
|
||||||
static_cast<GLsizei>(params.GetMipHeight(level)), 1,
|
static_cast<GLsizei>(params.GetMipHeight(level)), 1,
|
||||||
|
@ -291,7 +313,7 @@ void CachedSurface::UploadTextureMipmap(u32 level) {
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
switch (params.GetTarget()) {
|
switch (params.target) {
|
||||||
case SurfaceTarget::Texture1D:
|
case SurfaceTarget::Texture1D:
|
||||||
glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
|
glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
|
||||||
buffer);
|
buffer);
|
||||||
|
@ -310,7 +332,7 @@ void CachedSurface::UploadTextureMipmap(u32 level) {
|
||||||
static_cast<GLsizei>(params.GetMipDepth(level)), format, type, buffer);
|
static_cast<GLsizei>(params.GetMipDepth(level)), format, type, buffer);
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::TextureCubemap:
|
case SurfaceTarget::TextureCubemap:
|
||||||
for (std::size_t face = 0; face < params.GetDepth(); ++face) {
|
for (std::size_t face = 0; face < params.depth; ++face) {
|
||||||
glTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
|
glTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
|
||||||
params.GetMipWidth(level), params.GetMipHeight(level), 1,
|
params.GetMipWidth(level), params.GetMipHeight(level), 1,
|
||||||
format, type, buffer);
|
format, type, buffer);
|
||||||
|
@ -324,61 +346,57 @@ void CachedSurface::UploadTextureMipmap(u32 level) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CachedSurface::DecorateSurfaceName() {
|
void CachedSurface::DecorateSurfaceName() {
|
||||||
LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(),
|
LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
|
||||||
params.GetTarget() == SurfaceTarget::Texture3D ? "3D" : "");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<CachedSurfaceView> CachedSurface::CreateView(const ViewKey& view_key) {
|
void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
|
||||||
return std::make_unique<CachedSurfaceView>(*this, view_key);
|
LabelGLObject(GL_TEXTURE, texture_view.texture.handle, gpu_addr, prefix);
|
||||||
}
|
}
|
||||||
|
|
||||||
CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, ViewKey key)
|
View CachedSurface::CreateView(const ViewParams& view_key) {
|
||||||
: surface{surface}, key{key}, params{surface.GetSurfaceParams()} {}
|
auto view = std::make_shared<CachedSurfaceView>(*this, view_key);
|
||||||
|
views[view_key] = view;
|
||||||
|
view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
|
||||||
|
return view;
|
||||||
|
}
|
||||||
|
|
||||||
|
CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params)
|
||||||
|
: VideoCommon::ViewBase(params), surface{surface} {
|
||||||
|
target = GetTextureTarget(params.target);
|
||||||
|
texture_view = CreateTextureView();
|
||||||
|
}
|
||||||
|
|
||||||
CachedSurfaceView::~CachedSurfaceView() = default;
|
CachedSurfaceView::~CachedSurfaceView() = default;
|
||||||
|
|
||||||
void CachedSurfaceView::Attach(GLenum attachment) const {
|
void CachedSurfaceView::Attach(GLenum attachment) const {
|
||||||
ASSERT(key.num_layers == 1 && key.num_levels == 1);
|
ASSERT(params.num_layers == 1 && params.num_levels == 1);
|
||||||
|
|
||||||
switch (params.GetTarget()) {
|
switch (params.target) {
|
||||||
case SurfaceTarget::Texture1D:
|
case SurfaceTarget::Texture1D:
|
||||||
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
|
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, target,
|
||||||
surface.GetTexture(), key.base_level);
|
surface.GetTexture(), params.base_level);
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::Texture2D:
|
case SurfaceTarget::Texture2D:
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target,
|
||||||
surface.GetTexture(), key.base_level);
|
surface.GetTexture(), params.base_level);
|
||||||
break;
|
break;
|
||||||
case SurfaceTarget::Texture1DArray:
|
case SurfaceTarget::Texture1DArray:
|
||||||
case SurfaceTarget::Texture2DArray:
|
case SurfaceTarget::Texture2DArray:
|
||||||
case SurfaceTarget::TextureCubemap:
|
case SurfaceTarget::TextureCubemap:
|
||||||
case SurfaceTarget::TextureCubeArray:
|
case SurfaceTarget::TextureCubeArray:
|
||||||
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTexture(),
|
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, target,
|
||||||
key.base_level, key.base_layer);
|
params.base_level, params.base_layer);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
UNIMPLEMENTED();
|
UNIMPLEMENTED();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint CachedSurfaceView::GetTexture(Tegra::Shader::TextureType texture_type, bool is_array,
|
void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
|
||||||
SwizzleSource x_source, SwizzleSource y_source,
|
|
||||||
SwizzleSource z_source, SwizzleSource w_source) {
|
SwizzleSource z_source, SwizzleSource w_source) {
|
||||||
const auto [texture_view, target] = GetTextureView(texture_type, is_array);
|
u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
|
||||||
if (texture_view.get().texture.handle == 0) {
|
if (swizzle == texture_view.swizzle)
|
||||||
texture_view.get() = std::move(CreateTextureView(target));
|
|
||||||
}
|
|
||||||
ApplySwizzle(texture_view, x_source, y_source, z_source, w_source);
|
|
||||||
return texture_view.get().texture.handle;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CachedSurfaceView::ApplySwizzle(TextureView& texture_view, SwizzleSource x_source,
|
|
||||||
SwizzleSource y_source, SwizzleSource z_source,
|
|
||||||
SwizzleSource w_source) {
|
|
||||||
const std::array<SwizzleSource, 4> swizzle = {x_source, y_source, z_source, w_source};
|
|
||||||
if (swizzle == texture_view.swizzle) {
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
|
const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
|
||||||
GetSwizzleSource(z_source),
|
GetSwizzleSource(z_source),
|
||||||
GetSwizzleSource(w_source)};
|
GetSwizzleSource(w_source)};
|
||||||
|
@ -386,146 +404,48 @@ void CachedSurfaceView::ApplySwizzle(TextureView& texture_view, SwizzleSource x_
|
||||||
texture_view.swizzle = swizzle;
|
texture_view.swizzle = swizzle;
|
||||||
}
|
}
|
||||||
|
|
||||||
CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView(GLenum target) const {
|
CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView() const {
|
||||||
|
const auto& owner_params = surface.GetSurfaceParams();
|
||||||
TextureView texture_view;
|
TextureView texture_view;
|
||||||
glGenTextures(1, &texture_view.texture.handle);
|
texture_view.texture.Create();
|
||||||
|
|
||||||
const GLuint handle{texture_view.texture.handle};
|
const GLuint handle{texture_view.texture.handle};
|
||||||
const FormatTuple& tuple{GetFormatTuple(params.GetPixelFormat(), params.GetComponentType())};
|
const FormatTuple& tuple{
|
||||||
|
GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
|
||||||
|
|
||||||
glTextureView(handle, target, surface.texture.handle, tuple.internal_format, key.base_level,
|
glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
|
||||||
key.num_levels, key.base_layer, key.num_layers);
|
params.num_levels, params.base_layer, params.num_layers);
|
||||||
ApplyTextureDefaults(params, handle);
|
|
||||||
|
ApplyTextureDefaults(owner_params, handle);
|
||||||
|
|
||||||
|
u32 swizzle =
|
||||||
|
EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
|
||||||
|
texture_view.swizzle = swizzle;
|
||||||
|
|
||||||
return texture_view;
|
return texture_view;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<std::reference_wrapper<CachedSurfaceView::TextureView>, GLenum>
|
|
||||||
CachedSurfaceView::GetTextureView(Tegra::Shader::TextureType texture_type, bool is_array) {
|
|
||||||
using Pair = std::pair<std::reference_wrapper<TextureView>, GLenum>;
|
|
||||||
switch (texture_type) {
|
|
||||||
case Tegra::Shader::TextureType::Texture1D:
|
|
||||||
return is_array ? Pair{texture_view_1d_array, GL_TEXTURE_1D_ARRAY}
|
|
||||||
: Pair{texture_view_1d, GL_TEXTURE_1D};
|
|
||||||
case Tegra::Shader::TextureType::Texture2D:
|
|
||||||
return is_array ? Pair{texture_view_2d_array, GL_TEXTURE_2D_ARRAY}
|
|
||||||
: Pair{texture_view_2d, GL_TEXTURE_2D};
|
|
||||||
case Tegra::Shader::TextureType::Texture3D:
|
|
||||||
ASSERT(!is_array);
|
|
||||||
return {texture_view_3d, GL_TEXTURE_3D};
|
|
||||||
case Tegra::Shader::TextureType::TextureCube:
|
|
||||||
return is_array ? Pair{texture_view_cube_array, GL_TEXTURE_CUBE_MAP_ARRAY}
|
|
||||||
: Pair{texture_view_cube, GL_TEXTURE_CUBE_MAP};
|
|
||||||
}
|
|
||||||
UNREACHABLE();
|
|
||||||
}
|
|
||||||
|
|
||||||
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
|
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
|
||||||
VideoCore::RasterizerInterface& rasterizer)
|
VideoCore::RasterizerInterface& rasterizer)
|
||||||
: TextureCacheBase{system, rasterizer} {}
|
: TextureCacheBase{system, rasterizer} {}
|
||||||
|
|
||||||
TextureCacheOpenGL::~TextureCacheOpenGL() = default;
|
TextureCacheOpenGL::~TextureCacheOpenGL() = default;
|
||||||
|
|
||||||
CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView(GPUVAddr gpu_addr, VAddr cpu_addr,
|
Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
|
||||||
u8* host_ptr,
|
return std::make_shared<CachedSurface>(gpu_addr, params);
|
||||||
const SurfaceParams& new_params,
|
|
||||||
bool preserve_contents,
|
|
||||||
const std::vector<Surface>& overlaps) {
|
|
||||||
if (overlaps.size() > 1) {
|
|
||||||
return TryCopyAsViews(gpu_addr, cpu_addr, host_ptr, new_params, overlaps);
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto& old_surface{overlaps[0]};
|
|
||||||
const auto& old_params{old_surface->GetSurfaceParams()};
|
|
||||||
if (old_params.GetTarget() == new_params.GetTarget() &&
|
|
||||||
old_params.GetDepth() == new_params.GetDepth() && old_params.GetDepth() == 1 &&
|
|
||||||
old_params.GetNumLevels() == new_params.GetNumLevels() &&
|
|
||||||
old_params.GetPixelFormat() == new_params.GetPixelFormat()) {
|
|
||||||
return SurfaceCopy(gpu_addr, cpu_addr, host_ptr, new_params, old_surface, old_params);
|
|
||||||
}
|
|
||||||
|
|
||||||
return nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CachedSurfaceView* TextureCacheOpenGL::SurfaceCopy(GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
|
void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
|
||||||
const SurfaceParams& new_params,
|
const VideoCommon::CopyParams& copy_params) {
|
||||||
const Surface& old_surface,
|
const auto src_handle = src_surface->GetTexture();
|
||||||
const SurfaceParams& old_params) {
|
const auto src_target = src_surface->GetTarget();
|
||||||
const auto new_surface{GetUncachedSurface(new_params)};
|
const auto dst_handle = dst_surface->GetTexture();
|
||||||
Register(new_surface, gpu_addr, cpu_addr, host_ptr);
|
const auto dst_target = dst_surface->GetTarget();
|
||||||
|
glCopyImageSubData(src_handle, src_target, copy_params.source_level, copy_params.source_x,
|
||||||
const u32 min_width{
|
copy_params.source_y, copy_params.source_z, dst_handle, dst_target,
|
||||||
std::max(old_params.GetDefaultBlockWidth(), new_params.GetDefaultBlockWidth())};
|
copy_params.dest_level, copy_params.dest_x, copy_params.dest_y,
|
||||||
const u32 min_height{
|
copy_params.dest_z, copy_params.width, copy_params.height,
|
||||||
std::max(old_params.GetDefaultBlockHeight(), new_params.GetDefaultBlockHeight())};
|
copy_params.depth);
|
||||||
for (u32 level = 0; level < old_params.GetNumLevels(); ++level) {
|
|
||||||
const u32 width{std::min(old_params.GetMipWidth(level), new_params.GetMipWidth(level))};
|
|
||||||
const u32 height{std::min(old_params.GetMipHeight(level), new_params.GetMipHeight(level))};
|
|
||||||
if (width < min_width || height < min_height) {
|
|
||||||
// Avoid copies that are too small to be handled in OpenGL
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
glCopyImageSubData(old_surface->GetTexture(), old_surface->GetTarget(), level, 0, 0, 0,
|
|
||||||
new_surface->GetTexture(), new_surface->GetTarget(), level, 0, 0, 0,
|
|
||||||
width, height, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
new_surface->MarkAsModified(true);
|
|
||||||
|
|
||||||
// TODO(Rodrigo): Add an entry to directly get the superview
|
|
||||||
return new_surface->GetView(gpu_addr, new_params);
|
|
||||||
}
|
|
||||||
|
|
||||||
CachedSurfaceView* TextureCacheOpenGL::TryCopyAsViews(GPUVAddr gpu_addr, VAddr cpu_addr,
|
|
||||||
u8* host_ptr, const SurfaceParams& new_params,
|
|
||||||
const std::vector<Surface>& overlaps) {
|
|
||||||
if (new_params.GetTarget() == SurfaceTarget::Texture1D ||
|
|
||||||
new_params.GetTarget() == SurfaceTarget::Texture1DArray ||
|
|
||||||
new_params.GetTarget() == SurfaceTarget::Texture3D) {
|
|
||||||
// Non-2D textures are not handled at the moment in this fast path.
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto new_surface{GetUncachedSurface(new_params)};
|
|
||||||
// TODO(Rodrigo): Move this down
|
|
||||||
Register(new_surface, gpu_addr, cpu_addr, host_ptr);
|
|
||||||
|
|
||||||
// TODO(Rodrigo): Find a way to avoid heap allocations here.
|
|
||||||
std::vector<CachedSurfaceView*> views;
|
|
||||||
views.reserve(overlaps.size());
|
|
||||||
for (const auto& overlap : overlaps) {
|
|
||||||
const auto view{
|
|
||||||
new_surface->TryGetView(overlap->GetGpuAddr(), overlap->GetSurfaceParams())};
|
|
||||||
if (!view) {
|
|
||||||
// TODO(Rodrigo): Remove this
|
|
||||||
Unregister(new_surface);
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
views.push_back(view);
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO(Rodrigo): It's possible that these method leaves some unloaded textures if the data has
|
|
||||||
// been uploaded to guest memory but not used as a surface previously.
|
|
||||||
for (std::size_t i = 0; i < overlaps.size(); ++i) {
|
|
||||||
const auto& overlap{overlaps[i]};
|
|
||||||
const auto& view{views[i]};
|
|
||||||
for (u32 overlap_level = 0; overlap_level < view->GetNumLevels(); ++overlap_level) {
|
|
||||||
const u32 super_level{view->GetBaseLevel() + overlap_level};
|
|
||||||
glCopyImageSubData(overlap->GetTexture(), overlap->GetTarget(), overlap_level, 0, 0, 0,
|
|
||||||
new_surface->GetTexture(), new_surface->GetTarget(), super_level, 0,
|
|
||||||
0, view->GetBaseLayer(), view->GetWidth(), view->GetHeight(),
|
|
||||||
view->GetNumLayers());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
new_surface->MarkAsModified(true);
|
|
||||||
|
|
||||||
// TODO(Rodrigo): Add an entry to directly get the superview
|
|
||||||
return new_surface->GetView(gpu_addr, new_params);
|
|
||||||
}
|
|
||||||
|
|
||||||
Surface TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) {
|
|
||||||
return std::make_unique<CachedSurface>(*this, params);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -19,24 +19,25 @@
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
using VideoCommon::SurfaceParams;
|
using VideoCommon::SurfaceParams;
|
||||||
using VideoCommon::ViewKey;
|
using VideoCommon::ViewParams;
|
||||||
|
|
||||||
class CachedSurfaceView;
|
class CachedSurfaceView;
|
||||||
class CachedSurface;
|
class CachedSurface;
|
||||||
class TextureCacheOpenGL;
|
class TextureCacheOpenGL;
|
||||||
|
|
||||||
using Surface = std::shared_ptr<CachedSurface>;
|
using Surface = std::shared_ptr<CachedSurface>;
|
||||||
using TextureCacheBase = VideoCommon::TextureCache<CachedSurface, CachedSurfaceView>;
|
using View = std::shared_ptr<CachedSurfaceView>;
|
||||||
|
using TextureCacheBase = VideoCommon::TextureCache<Surface, View>;
|
||||||
|
|
||||||
class CachedSurface final : public VideoCommon::SurfaceBase<TextureCacheOpenGL, CachedSurfaceView> {
|
class CachedSurface final : public VideoCommon::SurfaceBase<View> {
|
||||||
friend CachedSurfaceView;
|
friend CachedSurfaceView;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit CachedSurface(TextureCacheOpenGL& texture_cache, const SurfaceParams& params);
|
explicit CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params);
|
||||||
~CachedSurface();
|
~CachedSurface();
|
||||||
|
|
||||||
void UploadTexture();
|
void UploadTexture(std::vector<u8>& staging_buffer) override;
|
||||||
void DownloadTexture();
|
void DownloadTexture(std::vector<u8>& staging_buffer) override;
|
||||||
|
|
||||||
GLenum GetTarget() const {
|
GLenum GetTarget() const {
|
||||||
return target;
|
return target;
|
||||||
|
@ -49,99 +50,79 @@ public:
|
||||||
protected:
|
protected:
|
||||||
void DecorateSurfaceName();
|
void DecorateSurfaceName();
|
||||||
|
|
||||||
std::unique_ptr<CachedSurfaceView> CreateView(const ViewKey& view_key);
|
View CreateView(const ViewParams& view_key) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void UploadTextureMipmap(u32 level);
|
void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer);
|
||||||
|
|
||||||
GLenum internal_format{};
|
GLenum internal_format{};
|
||||||
GLenum format{};
|
GLenum format{};
|
||||||
GLenum type{};
|
GLenum type{};
|
||||||
bool is_compressed{};
|
bool is_compressed{};
|
||||||
GLenum target{};
|
GLenum target{};
|
||||||
|
u32 view_count{};
|
||||||
|
|
||||||
OGLTexture texture;
|
OGLTexture texture;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CachedSurfaceView final {
|
class CachedSurfaceView final : public VideoCommon::ViewBase {
|
||||||
public:
|
public:
|
||||||
explicit CachedSurfaceView(CachedSurface& surface, ViewKey key);
|
explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params);
|
||||||
~CachedSurfaceView();
|
~CachedSurfaceView();
|
||||||
|
|
||||||
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
|
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
|
||||||
void Attach(GLenum attachment) const;
|
void Attach(GLenum attachment) const;
|
||||||
|
|
||||||
GLuint GetTexture(Tegra::Shader::TextureType texture_type, bool is_array,
|
GLuint GetTexture() {
|
||||||
Tegra::Texture::SwizzleSource x_source,
|
return texture_view.texture.handle;
|
||||||
Tegra::Texture::SwizzleSource y_source,
|
|
||||||
Tegra::Texture::SwizzleSource z_source,
|
|
||||||
Tegra::Texture::SwizzleSource w_source);
|
|
||||||
|
|
||||||
void MarkAsModified(bool is_modified) {
|
|
||||||
surface.MarkAsModified(is_modified);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const SurfaceParams& GetSurfaceParams() const {
|
const SurfaceParams& GetSurfaceParams() const {
|
||||||
return params;
|
return surface.GetSurfaceParams();
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetWidth() const {
|
u32 GetWidth() const {
|
||||||
return params.GetMipWidth(GetBaseLevel());
|
const auto owner_params = GetSurfaceParams();
|
||||||
|
return owner_params.GetMipWidth(params.base_level);
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetHeight() const {
|
u32 GetHeight() const {
|
||||||
return params.GetMipHeight(GetBaseLevel());
|
const auto owner_params = GetSurfaceParams();
|
||||||
|
return owner_params.GetMipHeight(params.base_level);
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetDepth() const {
|
u32 GetDepth() const {
|
||||||
return params.GetMipDepth(GetBaseLevel());
|
const auto owner_params = GetSurfaceParams();
|
||||||
|
return owner_params.GetMipDepth(params.base_level);
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetBaseLayer() const {
|
void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||||
return key.base_layer;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 GetNumLayers() const {
|
|
||||||
return key.num_layers;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 GetBaseLevel() const {
|
|
||||||
return key.base_level;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 GetNumLevels() const {
|
|
||||||
return key.num_levels;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
struct TextureView {
|
|
||||||
OGLTexture texture;
|
|
||||||
std::array<Tegra::Texture::SwizzleSource, 4> swizzle{
|
|
||||||
Tegra::Texture::SwizzleSource::R, Tegra::Texture::SwizzleSource::G,
|
|
||||||
Tegra::Texture::SwizzleSource::B, Tegra::Texture::SwizzleSource::A};
|
|
||||||
};
|
|
||||||
|
|
||||||
void ApplySwizzle(TextureView& texture_view, Tegra::Texture::SwizzleSource x_source,
|
|
||||||
Tegra::Texture::SwizzleSource y_source,
|
Tegra::Texture::SwizzleSource y_source,
|
||||||
Tegra::Texture::SwizzleSource z_source,
|
Tegra::Texture::SwizzleSource z_source,
|
||||||
Tegra::Texture::SwizzleSource w_source);
|
Tegra::Texture::SwizzleSource w_source);
|
||||||
|
|
||||||
TextureView CreateTextureView(GLenum target) const;
|
void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
|
||||||
|
|
||||||
std::pair<std::reference_wrapper<TextureView>, GLenum> GetTextureView(
|
private:
|
||||||
Tegra::Shader::TextureType texture_type, bool is_array);
|
struct TextureView {
|
||||||
|
OGLTextureView texture;
|
||||||
|
u32 swizzle;
|
||||||
|
};
|
||||||
|
|
||||||
|
u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||||
|
Tegra::Texture::SwizzleSource y_source,
|
||||||
|
Tegra::Texture::SwizzleSource z_source,
|
||||||
|
Tegra::Texture::SwizzleSource w_source) const {
|
||||||
|
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
|
||||||
|
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureView CreateTextureView() const;
|
||||||
|
|
||||||
CachedSurface& surface;
|
CachedSurface& surface;
|
||||||
const ViewKey key;
|
GLenum target{};
|
||||||
const SurfaceParams params;
|
|
||||||
|
|
||||||
TextureView texture_view_1d;
|
TextureView texture_view;
|
||||||
TextureView texture_view_1d_array;
|
|
||||||
TextureView texture_view_2d;
|
|
||||||
TextureView texture_view_2d_array;
|
|
||||||
TextureView texture_view_3d;
|
|
||||||
TextureView texture_view_cube;
|
|
||||||
TextureView texture_view_cube_array;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class TextureCacheOpenGL final : public TextureCacheBase {
|
class TextureCacheOpenGL final : public TextureCacheBase {
|
||||||
|
@ -150,21 +131,9 @@ public:
|
||||||
~TextureCacheOpenGL();
|
~TextureCacheOpenGL();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
CachedSurfaceView* TryFastGetSurfaceView(GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
|
Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
|
||||||
const SurfaceParams& new_params,
|
void ImageCopy(Surface src_surface, Surface dst_surface,
|
||||||
bool preserve_contents,
|
const VideoCommon::CopyParams& copy_params) override;
|
||||||
const std::vector<Surface>& overlaps);
|
|
||||||
|
|
||||||
Surface CreateSurface(const SurfaceParams& params);
|
|
||||||
|
|
||||||
private:
|
|
||||||
CachedSurfaceView* SurfaceCopy(GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
|
|
||||||
const SurfaceParams& new_params, const Surface& old_surface,
|
|
||||||
const SurfaceParams& old_params);
|
|
||||||
|
|
||||||
CachedSurfaceView* TryCopyAsViews(GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
|
|
||||||
const SurfaceParams& new_params,
|
|
||||||
const std::vector<Surface>& overlaps);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -56,8 +56,7 @@ SurfaceBlitter::SurfaceBlitter() {
|
||||||
|
|
||||||
SurfaceBlitter::~SurfaceBlitter() = default;
|
SurfaceBlitter::~SurfaceBlitter() = default;
|
||||||
|
|
||||||
void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
|
void SurfaceBlitter::Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
|
||||||
const Common::Rectangle<u32>& src_rect,
|
|
||||||
const Common::Rectangle<u32>& dst_rect) const {
|
const Common::Rectangle<u32>& dst_rect) const {
|
||||||
const auto& src_params{src->GetSurfaceParams()};
|
const auto& src_params{src->GetSurfaceParams()};
|
||||||
const auto& dst_params{dst->GetSurfaceParams()};
|
const auto& dst_params{dst->GetSurfaceParams()};
|
||||||
|
@ -72,17 +71,13 @@ void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
|
||||||
|
|
||||||
u32 buffers{};
|
u32 buffers{};
|
||||||
|
|
||||||
UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D);
|
UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
|
||||||
UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D);
|
UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
|
||||||
|
|
||||||
const auto GetTexture = [](CachedSurfaceView* view) {
|
const GLuint src_texture{src->GetTexture()};
|
||||||
return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G,
|
const GLuint dst_texture{dst->GetTexture()};
|
||||||
SwizzleSource::B, SwizzleSource::A);
|
|
||||||
};
|
|
||||||
const GLuint src_texture{GetTexture(src)};
|
|
||||||
const GLuint dst_texture{GetTexture(dst)};
|
|
||||||
|
|
||||||
if (src_params.GetType() == SurfaceType::ColorTexture) {
|
if (src_params.type == SurfaceType::ColorTexture) {
|
||||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||||
src_texture, 0);
|
src_texture, 0);
|
||||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||||
|
@ -94,7 +89,7 @@ void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
|
||||||
0);
|
0);
|
||||||
|
|
||||||
buffers = GL_COLOR_BUFFER_BIT;
|
buffers = GL_COLOR_BUFFER_BIT;
|
||||||
} else if (src_params.GetType() == SurfaceType::Depth) {
|
} else if (src_params.type == SurfaceType::Depth) {
|
||||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
|
||||||
0);
|
0);
|
||||||
|
@ -106,7 +101,7 @@ void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||||
|
|
||||||
buffers = GL_DEPTH_BUFFER_BIT;
|
buffers = GL_DEPTH_BUFFER_BIT;
|
||||||
} else if (src_params.GetType() == SurfaceType::DepthStencil) {
|
} else if (src_params.type == SurfaceType::DepthStencil) {
|
||||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||||
src_texture, 0);
|
src_texture, 0);
|
||||||
|
|
|
@ -39,8 +39,8 @@ public:
|
||||||
explicit SurfaceBlitter();
|
explicit SurfaceBlitter();
|
||||||
~SurfaceBlitter();
|
~SurfaceBlitter();
|
||||||
|
|
||||||
void Blit(CachedSurfaceView* src, CachedSurfaceView* dst,
|
void Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
|
||||||
const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) const;
|
const Common::Rectangle<u32>& dst_rect) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
OGLFramebuffer src_framebuffer;
|
OGLFramebuffer src_framebuffer;
|
||||||
|
|
|
@ -22,6 +22,7 @@
|
||||||
#include "video_core/memory_manager.h"
|
#include "video_core/memory_manager.h"
|
||||||
#include "video_core/rasterizer_interface.h"
|
#include "video_core/rasterizer_interface.h"
|
||||||
#include "video_core/surface.h"
|
#include "video_core/surface.h"
|
||||||
|
#include "video_core/texture_cache/copy_params.h"
|
||||||
#include "video_core/texture_cache/surface_base.h"
|
#include "video_core/texture_cache/surface_base.h"
|
||||||
#include "video_core/texture_cache/surface_params.h"
|
#include "video_core/texture_cache/surface_params.h"
|
||||||
#include "video_core/texture_cache/surface_view.h"
|
#include "video_core/texture_cache/surface_view.h"
|
||||||
|
@ -40,32 +41,42 @@ class RasterizerInterface;
|
||||||
|
|
||||||
namespace VideoCommon {
|
namespace VideoCommon {
|
||||||
|
|
||||||
|
using VideoCore::Surface::SurfaceTarget;
|
||||||
|
using RenderTargetConfig = Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig;
|
||||||
|
|
||||||
template <typename TSurface, typename TView>
|
template <typename TSurface, typename TView>
|
||||||
class TextureCache {
|
class TextureCache {
|
||||||
using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<std::shared_ptr<TSurface>>>;
|
using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface>>;
|
||||||
using IntervalType = typename IntervalMap::interval_type;
|
using IntervalType = typename IntervalMap::interval_type;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
void InitMemoryMananger(Tegra::MemoryManager& memory_manager) {
|
||||||
|
this->memory_manager = &memory_manager;
|
||||||
|
}
|
||||||
|
|
||||||
void InvalidateRegion(CacheAddr addr, std::size_t size) {
|
void InvalidateRegion(CacheAddr addr, std::size_t size) {
|
||||||
for (const auto& surface : GetSurfacesInRegion(addr, size)) {
|
for (const auto& surface : GetSurfacesInRegion(addr, size)) {
|
||||||
if (!surface->IsRegistered()) {
|
|
||||||
// Skip duplicates
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
Unregister(surface);
|
Unregister(surface);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TView* GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
|
void InvalidateRegionEx(GPUVAddr addr, std::size_t size) {
|
||||||
|
for (const auto& surface : GetSurfacesInRegionInner(addr, size)) {
|
||||||
|
Unregister(surface);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TView GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
|
||||||
|
const VideoCommon::Shader::Sampler& entry) {
|
||||||
const auto gpu_addr{config.tic.Address()};
|
const auto gpu_addr{config.tic.Address()};
|
||||||
if (!gpu_addr) {
|
if (!gpu_addr) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
const auto params{SurfaceParams::CreateForTexture(system, config)};
|
const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
|
||||||
return GetSurfaceView(gpu_addr, params, true);
|
return GetSurface(gpu_addr, params, true).second;
|
||||||
}
|
}
|
||||||
|
|
||||||
TView* GetDepthBufferSurface(bool preserve_contents) {
|
TView GetDepthBufferSurface(bool preserve_contents) {
|
||||||
const auto& regs{system.GPU().Maxwell3D().regs};
|
const auto& regs{system.GPU().Maxwell3D().regs};
|
||||||
const auto gpu_addr{regs.zeta.Address()};
|
const auto gpu_addr{regs.zeta.Address()};
|
||||||
if (!gpu_addr || !regs.zeta_enable) {
|
if (!gpu_addr || !regs.zeta_enable) {
|
||||||
|
@ -75,36 +86,75 @@ public:
|
||||||
system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
|
system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
|
||||||
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
|
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
|
||||||
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
|
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
|
||||||
return GetSurfaceView(gpu_addr, depth_params, preserve_contents);
|
auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents);
|
||||||
|
if (depth_buffer.target)
|
||||||
|
depth_buffer.target->MarkAsProtected(false);
|
||||||
|
if (depth_buffer.target)
|
||||||
|
depth_buffer.target->MarkAsProtected(true);
|
||||||
|
return surface_view.second;
|
||||||
}
|
}
|
||||||
|
|
||||||
TView* GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
TView GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
||||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||||
|
|
||||||
const auto& regs{system.GPU().Maxwell3D().regs};
|
const auto& regs{system.GPU().Maxwell3D().regs};
|
||||||
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
|
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
|
||||||
regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
||||||
|
SetEmptyColorBuffer(index);
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
auto& memory_manager{system.GPU().MemoryManager()};
|
const auto& config{regs.rt[index]};
|
||||||
const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
|
const auto gpu_addr{config.Address()};
|
||||||
const auto gpu_addr{config.Address() +
|
|
||||||
config.base_layer * config.layer_stride * sizeof(u32)};
|
|
||||||
if (!gpu_addr) {
|
if (!gpu_addr) {
|
||||||
|
SetEmptyColorBuffer(index);
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
return GetSurfaceView(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
|
auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
|
||||||
preserve_contents);
|
preserve_contents);
|
||||||
|
if (render_targets[index].target)
|
||||||
|
render_targets[index].target->MarkAsProtected(false);
|
||||||
|
render_targets[index].target = surface_view.first;
|
||||||
|
if (render_targets[index].target)
|
||||||
|
render_targets[index].target->MarkAsProtected(true);
|
||||||
|
return surface_view.second;
|
||||||
}
|
}
|
||||||
|
|
||||||
TView* GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) {
|
void MarkColorBufferInUse(std::size_t index) {
|
||||||
return GetSurfaceView(config.Address(), SurfaceParams::CreateForFermiCopySurface(config),
|
if (render_targets[index].target)
|
||||||
true);
|
render_targets[index].target->MarkAsModified(true, Tick());
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<TSurface> TryFindFramebufferSurface(const u8* host_ptr) const {
|
void MarkDepthBufferInUse() {
|
||||||
|
if (depth_buffer.target)
|
||||||
|
depth_buffer.target->MarkAsModified(true, Tick());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetEmptyDepthBuffer() {
|
||||||
|
if (depth_buffer.target != nullptr) {
|
||||||
|
depth_buffer.target->MarkAsProtected(false);
|
||||||
|
depth_buffer.target = nullptr;
|
||||||
|
depth_buffer.view = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetEmptyColorBuffer(std::size_t index) {
|
||||||
|
if (render_targets[index].target != nullptr) {
|
||||||
|
render_targets[index].target->MarkAsProtected(false);
|
||||||
|
std::memset(&render_targets[index].config, sizeof(RenderTargetConfig), 0);
|
||||||
|
render_targets[index].target = nullptr;
|
||||||
|
render_targets[index].view = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TView GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) {
|
||||||
|
SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
|
||||||
|
const GPUVAddr gpu_addr = config.Address();
|
||||||
|
return GetSurface(gpu_addr, params, true).second;
|
||||||
|
}
|
||||||
|
|
||||||
|
TSurface TryFindFramebufferSurface(const u8* host_ptr) const {
|
||||||
const auto it{registered_surfaces.find(ToCacheAddr(host_ptr))};
|
const auto it{registered_surfaces.find(ToCacheAddr(host_ptr))};
|
||||||
return it != registered_surfaces.end() ? *it->second.begin() : nullptr;
|
return it != registered_surfaces.end() ? *it->second.begin() : nullptr;
|
||||||
}
|
}
|
||||||
|
@ -115,126 +165,334 @@ public:
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
|
TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
|
||||||
: system{system}, rasterizer{rasterizer} {}
|
: system{system}, rasterizer{rasterizer} {
|
||||||
|
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||||
|
SetEmptyColorBuffer(i);
|
||||||
|
}
|
||||||
|
SetEmptyDepthBuffer();
|
||||||
|
}
|
||||||
|
|
||||||
~TextureCache() = default;
|
~TextureCache() = default;
|
||||||
|
|
||||||
virtual TView* TryFastGetSurfaceView(
|
virtual TSurface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) = 0;
|
||||||
GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params,
|
|
||||||
bool preserve_contents, const std::vector<std::shared_ptr<TSurface>>& overlaps) = 0;
|
|
||||||
|
|
||||||
virtual std::shared_ptr<TSurface> CreateSurface(const SurfaceParams& params) = 0;
|
virtual void ImageCopy(TSurface src_surface, TSurface dst_surface,
|
||||||
|
const CopyParams& copy_params) = 0;
|
||||||
|
|
||||||
void Register(std::shared_ptr<TSurface> surface, GPUVAddr gpu_addr, VAddr cpu_addr,
|
void Register(TSurface surface) {
|
||||||
u8* host_ptr) {
|
const GPUVAddr gpu_addr = surface->GetGpuAddr();
|
||||||
surface->Register(gpu_addr, cpu_addr, host_ptr);
|
u8* host_ptr = memory_manager->GetPointer(gpu_addr);
|
||||||
registered_surfaces.add({GetSurfaceInterval(surface), {surface}});
|
const std::size_t size = surface->GetSizeInBytes();
|
||||||
rasterizer.UpdatePagesCachedCount(surface->GetCpuAddr(), surface->GetSizeInBytes(), 1);
|
const std::optional<VAddr> cpu_addr = memory_manager->GpuToCpuAddress(gpu_addr);
|
||||||
|
if (!host_ptr || !cpu_addr) {
|
||||||
|
LOG_CRITICAL(HW_GPU, "Failed to register surface with unmapped gpu_address 0x{:016x}",
|
||||||
|
gpu_addr);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
surface->SetHostPtr(host_ptr);
|
||||||
|
surface->SetCpuAddr(*cpu_addr);
|
||||||
|
registered_surfaces.add({GetInterval(host_ptr, size), {surface}});
|
||||||
|
rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1);
|
||||||
|
RegisterInnerCache(surface);
|
||||||
|
surface->MarkAsRegistered(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Unregister(std::shared_ptr<TSurface> surface) {
|
void Unregister(TSurface surface) {
|
||||||
registered_surfaces.subtract({GetSurfaceInterval(surface), {surface}});
|
if (surface->IsProtected())
|
||||||
rasterizer.UpdatePagesCachedCount(surface->GetCpuAddr(), surface->GetSizeInBytes(), -1);
|
return;
|
||||||
surface->Unregister();
|
const GPUVAddr gpu_addr = surface->GetGpuAddr();
|
||||||
|
const void* host_ptr = surface->GetHostPtr();
|
||||||
|
const std::size_t size = surface->GetSizeInBytes();
|
||||||
|
const VAddr cpu_addr = surface->GetCpuAddr();
|
||||||
|
registered_surfaces.erase(GetInterval(host_ptr, size));
|
||||||
|
rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
|
||||||
|
UnregisterInnerCache(surface);
|
||||||
|
surface->MarkAsRegistered(false);
|
||||||
|
ReserveSurface(surface->GetSurfaceParams(), surface);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<TSurface> GetUncachedSurface(const SurfaceParams& params) {
|
TSurface GetUncachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) {
|
||||||
if (const auto surface = TryGetReservedSurface(params); surface)
|
if (const auto surface = TryGetReservedSurface(params); surface) {
|
||||||
|
surface->SetGpuAddr(gpu_addr);
|
||||||
return surface;
|
return surface;
|
||||||
|
}
|
||||||
// No reserved surface available, create a new one and reserve it
|
// No reserved surface available, create a new one and reserve it
|
||||||
auto new_surface{CreateSurface(params)};
|
auto new_surface{CreateSurface(gpu_addr, params)};
|
||||||
ReserveSurface(params, new_surface);
|
|
||||||
return new_surface;
|
return new_surface;
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
TView* GetSurfaceView(GPUVAddr gpu_addr, const SurfaceParams& params, bool preserve_contents) {
|
enum class RecycleStrategy : u32 {
|
||||||
auto& memory_manager{system.GPU().MemoryManager()};
|
Ignore = 0,
|
||||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
|
Flush = 1,
|
||||||
DEBUG_ASSERT(cpu_addr);
|
BufferCopy = 3,
|
||||||
|
};
|
||||||
|
|
||||||
const auto host_ptr{memory_manager.GetPointer(gpu_addr)};
|
RecycleStrategy PickStrategy(std::vector<TSurface>& overlaps, const SurfaceParams& params,
|
||||||
|
const GPUVAddr gpu_addr, const bool untopological) {
|
||||||
|
// Untopological decision
|
||||||
|
if (untopological) {
|
||||||
|
return RecycleStrategy::Ignore;
|
||||||
|
}
|
||||||
|
// 3D Textures decision
|
||||||
|
if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) {
|
||||||
|
return RecycleStrategy::Flush;
|
||||||
|
}
|
||||||
|
for (auto s : overlaps) {
|
||||||
|
const auto& s_params = s->GetSurfaceParams();
|
||||||
|
if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) {
|
||||||
|
return RecycleStrategy::Flush;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return RecycleStrategy::Ignore;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<TSurface, TView> RecycleSurface(std::vector<TSurface>& overlaps,
|
||||||
|
const SurfaceParams& params, const GPUVAddr gpu_addr,
|
||||||
|
const u8* host_ptr, const bool preserve_contents,
|
||||||
|
const bool untopological) {
|
||||||
|
for (auto surface : overlaps) {
|
||||||
|
Unregister(surface);
|
||||||
|
}
|
||||||
|
RecycleStrategy strategy = !Settings::values.use_accurate_gpu_emulation
|
||||||
|
? PickStrategy(overlaps, params, gpu_addr, untopological)
|
||||||
|
: RecycleStrategy::Flush;
|
||||||
|
switch (strategy) {
|
||||||
|
case RecycleStrategy::Ignore: {
|
||||||
|
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||||
|
}
|
||||||
|
case RecycleStrategy::Flush: {
|
||||||
|
std::sort(overlaps.begin(), overlaps.end(),
|
||||||
|
[](const TSurface& a, const TSurface& b) -> bool {
|
||||||
|
return a->GetModificationTick() < b->GetModificationTick();
|
||||||
|
});
|
||||||
|
for (auto surface : overlaps) {
|
||||||
|
FlushSurface(surface);
|
||||||
|
}
|
||||||
|
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||||
|
}
|
||||||
|
default: {
|
||||||
|
UNIMPLEMENTED_MSG("Unimplemented Texture Cache Recycling Strategy!");
|
||||||
|
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<TSurface, TView> RebuildMirage(TSurface current_surface,
|
||||||
|
const SurfaceParams& params) {
|
||||||
|
const auto gpu_addr = current_surface->GetGpuAddr();
|
||||||
|
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
|
||||||
|
std::vector<CopyParams> bricks = current_surface->BreakDown();
|
||||||
|
for (auto& brick : bricks) {
|
||||||
|
ImageCopy(current_surface, new_surface, brick);
|
||||||
|
}
|
||||||
|
Unregister(current_surface);
|
||||||
|
Register(new_surface);
|
||||||
|
return {new_surface, new_surface->GetMainView()};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<TSurface, TView> ManageStructuralMatch(TSurface current_surface,
|
||||||
|
const SurfaceParams& params) {
|
||||||
|
const bool is_mirage = !current_surface->MatchFormat(params.pixel_format);
|
||||||
|
if (is_mirage) {
|
||||||
|
return RebuildMirage(current_surface, params);
|
||||||
|
}
|
||||||
|
const bool matches_target = current_surface->MatchTarget(params.target);
|
||||||
|
if (matches_target) {
|
||||||
|
return {current_surface, current_surface->GetMainView()};
|
||||||
|
}
|
||||||
|
return {current_surface, current_surface->EmplaceOverview(params)};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<std::pair<TSurface, TView>> ReconstructSurface(std::vector<TSurface>& overlaps,
|
||||||
|
const SurfaceParams& params,
|
||||||
|
const GPUVAddr gpu_addr,
|
||||||
|
const u8* host_ptr) {
|
||||||
|
if (!params.is_layered || params.target == SurfaceTarget::Texture3D) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
|
||||||
|
for (auto surface : overlaps) {
|
||||||
|
const SurfaceParams& src_params = surface->GetSurfaceParams();
|
||||||
|
if (src_params.is_layered || src_params.num_levels > 1) {
|
||||||
|
// We send this cases to recycle as they are more complex to handle
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
const std::size_t candidate_size = src_params.GetGuestSizeInBytes();
|
||||||
|
auto mipmap_layer = new_surface->GetLayerMipmap(surface->GetGpuAddr());
|
||||||
|
if (!mipmap_layer) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
const u32 layer = (*mipmap_layer).first;
|
||||||
|
const u32 mipmap = (*mipmap_layer).second;
|
||||||
|
if (new_surface->GetMipmapSize(mipmap) != candidate_size) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
// Now we got all the data set up
|
||||||
|
CopyParams copy_params{};
|
||||||
|
const u32 dst_width = params.GetMipWidth(mipmap);
|
||||||
|
const u32 dst_height = params.GetMipHeight(mipmap);
|
||||||
|
copy_params.width = std::min(src_params.width, dst_width);
|
||||||
|
copy_params.height = std::min(src_params.height, dst_height);
|
||||||
|
copy_params.depth = 1;
|
||||||
|
copy_params.source_level = 0;
|
||||||
|
copy_params.dest_level = mipmap;
|
||||||
|
copy_params.source_z = 0;
|
||||||
|
copy_params.dest_z = layer;
|
||||||
|
ImageCopy(surface, new_surface, copy_params);
|
||||||
|
}
|
||||||
|
for (auto surface : overlaps) {
|
||||||
|
Unregister(surface);
|
||||||
|
}
|
||||||
|
Register(new_surface);
|
||||||
|
return {{new_surface, new_surface->GetMainView()}};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
|
||||||
|
bool preserve_contents) {
|
||||||
|
|
||||||
|
const auto host_ptr{memory_manager->GetPointer(gpu_addr)};
|
||||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
const auto cache_addr{ToCacheAddr(host_ptr)};
|
||||||
auto overlaps{GetSurfacesInRegion(cache_addr, params.GetGuestSizeInBytes())};
|
const std::size_t candidate_size = params.GetGuestSizeInBytes();
|
||||||
|
auto overlaps{GetSurfacesInRegionInner(gpu_addr, candidate_size)};
|
||||||
if (overlaps.empty()) {
|
if (overlaps.empty()) {
|
||||||
return LoadSurfaceView(gpu_addr, *cpu_addr, host_ptr, params, preserve_contents);
|
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto surface : overlaps) {
|
||||||
|
if (!surface->MatchesTopology(params)) {
|
||||||
|
return RecycleSurface(overlaps, params, gpu_addr, host_ptr, preserve_contents,
|
||||||
|
true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (overlaps.size() == 1) {
|
if (overlaps.size() == 1) {
|
||||||
if (TView* view = overlaps[0]->TryGetView(gpu_addr, params); view) {
|
TSurface current_surface = overlaps[0];
|
||||||
return view;
|
if (current_surface->MatchesStructure(params) &&
|
||||||
|
current_surface->GetGpuAddr() == gpu_addr &&
|
||||||
|
(params.target != SurfaceTarget::Texture3D ||
|
||||||
|
current_surface->MatchTarget(params.target))) {
|
||||||
|
return ManageStructuralMatch(current_surface, params);
|
||||||
}
|
}
|
||||||
}
|
if (current_surface->GetSizeInBytes() <= candidate_size) {
|
||||||
|
return RecycleSurface(overlaps, params, gpu_addr, host_ptr, preserve_contents,
|
||||||
const auto fast_view{TryFastGetSurfaceView(gpu_addr, *cpu_addr, host_ptr, params,
|
false);
|
||||||
preserve_contents, overlaps)};
|
|
||||||
|
|
||||||
if (!fast_view) {
|
|
||||||
std::sort(overlaps.begin(), overlaps.end(), [](const auto& lhs, const auto& rhs) {
|
|
||||||
return lhs->GetModificationTick() < rhs->GetModificationTick();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto& surface : overlaps) {
|
|
||||||
if (!fast_view) {
|
|
||||||
// Flush even when we don't care about the contents, to preserve memory not
|
|
||||||
// written by the new surface.
|
|
||||||
FlushSurface(surface);
|
|
||||||
}
|
}
|
||||||
Unregister(surface);
|
std::optional<TView> view = current_surface->EmplaceView(params, gpu_addr);
|
||||||
|
if (view.has_value()) {
|
||||||
|
const bool is_mirage = !current_surface->MatchFormat(params.pixel_format);
|
||||||
|
if (is_mirage) {
|
||||||
|
LOG_CRITICAL(HW_GPU, "Mirage View Unsupported");
|
||||||
|
return RecycleSurface(overlaps, params, gpu_addr, host_ptr, preserve_contents,
|
||||||
|
false);
|
||||||
|
}
|
||||||
|
return {current_surface, *view};
|
||||||
|
}
|
||||||
|
return RecycleSurface(overlaps, params, gpu_addr, host_ptr, preserve_contents, false);
|
||||||
|
} else {
|
||||||
|
std::optional<std::pair<TSurface, TView>> view =
|
||||||
|
ReconstructSurface(overlaps, params, gpu_addr, host_ptr);
|
||||||
|
if (view.has_value()) {
|
||||||
|
return *view;
|
||||||
|
}
|
||||||
|
return RecycleSurface(overlaps, params, gpu_addr, host_ptr, preserve_contents, false);
|
||||||
}
|
}
|
||||||
if (fast_view) {
|
|
||||||
return fast_view;
|
|
||||||
}
|
|
||||||
|
|
||||||
return LoadSurfaceView(gpu_addr, *cpu_addr, host_ptr, params, preserve_contents);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TView* LoadSurfaceView(GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
|
std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,
|
||||||
const SurfaceParams& params, bool preserve_contents) {
|
bool preserve_contents) {
|
||||||
const auto new_surface{GetUncachedSurface(params)};
|
auto new_surface{GetUncachedSurface(gpu_addr, params)};
|
||||||
Register(new_surface, gpu_addr, cpu_addr, host_ptr);
|
Register(new_surface);
|
||||||
if (preserve_contents) {
|
if (preserve_contents) {
|
||||||
LoadSurface(new_surface);
|
LoadSurface(new_surface);
|
||||||
}
|
}
|
||||||
return new_surface->GetView(gpu_addr, params);
|
return {new_surface, new_surface->GetMainView()};
|
||||||
}
|
}
|
||||||
|
|
||||||
void LoadSurface(const std::shared_ptr<TSurface>& surface) {
|
void LoadSurface(const TSurface& surface) {
|
||||||
surface->LoadBuffer();
|
staging_buffer.resize(surface->GetHostSizeInBytes());
|
||||||
surface->UploadTexture();
|
surface->LoadBuffer(*memory_manager, staging_buffer);
|
||||||
surface->MarkAsModified(false);
|
surface->UploadTexture(staging_buffer);
|
||||||
|
surface->MarkAsModified(false, Tick());
|
||||||
}
|
}
|
||||||
|
|
||||||
void FlushSurface(const std::shared_ptr<TSurface>& surface) {
|
void FlushSurface(const TSurface& surface) {
|
||||||
if (!surface->IsModified()) {
|
if (!surface->IsModified()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
surface->DownloadTexture();
|
staging_buffer.resize(surface->GetHostSizeInBytes());
|
||||||
surface->FlushBuffer();
|
surface->DownloadTexture(staging_buffer);
|
||||||
|
surface->FlushBuffer(staging_buffer);
|
||||||
|
surface->MarkAsModified(false, Tick());
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<std::shared_ptr<TSurface>> GetSurfacesInRegion(CacheAddr cache_addr,
|
std::vector<TSurface> GetSurfacesInRegion(CacheAddr cache_addr, std::size_t size) const {
|
||||||
std::size_t size) const {
|
|
||||||
if (size == 0) {
|
if (size == 0) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
const IntervalType interval{cache_addr, cache_addr + size};
|
const IntervalType interval{cache_addr, cache_addr + size};
|
||||||
|
|
||||||
std::vector<std::shared_ptr<TSurface>> surfaces;
|
std::vector<TSurface> surfaces;
|
||||||
for (auto& pair : boost::make_iterator_range(registered_surfaces.equal_range(interval))) {
|
for (auto& pair : boost::make_iterator_range(registered_surfaces.equal_range(interval))) {
|
||||||
surfaces.push_back(*pair.second.begin());
|
for (auto& s : pair.second) {
|
||||||
|
if (!s || !s->IsRegistered()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
surfaces.push_back(s);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return surfaces;
|
return surfaces;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReserveSurface(const SurfaceParams& params, std::shared_ptr<TSurface> surface) {
|
void RegisterInnerCache(TSurface& surface) {
|
||||||
|
GPUVAddr start = surface->GetGpuAddr() >> inner_cache_page_bits;
|
||||||
|
const GPUVAddr end = (surface->GetGpuAddrEnd() - 1) >> inner_cache_page_bits;
|
||||||
|
while (start <= end) {
|
||||||
|
inner_cache[start].push_back(surface);
|
||||||
|
start++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UnregisterInnerCache(TSurface& surface) {
|
||||||
|
GPUVAddr start = surface->GetGpuAddr() >> inner_cache_page_bits;
|
||||||
|
const GPUVAddr end = (surface->GetGpuAddrEnd() - 1) >> inner_cache_page_bits;
|
||||||
|
while (start <= end) {
|
||||||
|
inner_cache[start].remove(surface);
|
||||||
|
start++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<TSurface> GetSurfacesInRegionInner(const GPUVAddr gpu_addr, const std::size_t size) {
|
||||||
|
if (size == 0) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
const GPUVAddr gpu_addr_end = gpu_addr + size;
|
||||||
|
GPUVAddr start = gpu_addr >> inner_cache_page_bits;
|
||||||
|
const GPUVAddr end = (gpu_addr_end - 1) >> inner_cache_page_bits;
|
||||||
|
std::vector<TSurface> surfaces;
|
||||||
|
while (start <= end) {
|
||||||
|
std::list<TSurface>& list = inner_cache[start];
|
||||||
|
for (auto& s : list) {
|
||||||
|
if (!s->IsPicked() && s->Overlaps(gpu_addr, gpu_addr_end)) {
|
||||||
|
s->MarkAsPicked(true);
|
||||||
|
surfaces.push_back(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
start++;
|
||||||
|
}
|
||||||
|
for (auto& s : surfaces) {
|
||||||
|
s->MarkAsPicked(false);
|
||||||
|
}
|
||||||
|
return surfaces;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReserveSurface(const SurfaceParams& params, TSurface surface) {
|
||||||
surface_reserve[params].push_back(std::move(surface));
|
surface_reserve[params].push_back(std::move(surface));
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<TSurface> TryGetReservedSurface(const SurfaceParams& params) {
|
TSurface TryGetReservedSurface(const SurfaceParams& params) {
|
||||||
auto search{surface_reserve.find(params)};
|
auto search{surface_reserve.find(params)};
|
||||||
if (search == surface_reserve.end()) {
|
if (search == surface_reserve.end()) {
|
||||||
return {};
|
return {};
|
||||||
|
@ -247,21 +505,41 @@ private:
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
IntervalType GetSurfaceInterval(std::shared_ptr<TSurface> surface) const {
|
IntervalType GetInterval(const void* host_ptr, const std::size_t size) const {
|
||||||
return IntervalType::right_open(surface->GetCacheAddr(),
|
const CacheAddr addr = ToCacheAddr(host_ptr);
|
||||||
surface->GetCacheAddr() + surface->GetSizeInBytes());
|
return IntervalType::right_open(addr, addr + size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct RenderInfo {
|
||||||
|
RenderTargetConfig config;
|
||||||
|
TSurface target;
|
||||||
|
TView view;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DepthBufferInfo {
|
||||||
|
TSurface target;
|
||||||
|
TView view;
|
||||||
|
};
|
||||||
|
|
||||||
VideoCore::RasterizerInterface& rasterizer;
|
VideoCore::RasterizerInterface& rasterizer;
|
||||||
|
Tegra::MemoryManager* memory_manager;
|
||||||
|
|
||||||
u64 ticks{};
|
u64 ticks{};
|
||||||
|
|
||||||
IntervalMap registered_surfaces;
|
IntervalMap registered_surfaces;
|
||||||
|
|
||||||
|
static constexpr u64 inner_cache_page_bits{20};
|
||||||
|
static constexpr u64 inner_cache_page_size{1 << inner_cache_page_bits};
|
||||||
|
std::unordered_map<GPUVAddr, std::list<TSurface>> inner_cache;
|
||||||
|
|
||||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||||
/// destroyed when used with different surface parameters.
|
/// destroyed when used with different surface parameters.
|
||||||
std::unordered_map<SurfaceParams, std::list<std::shared_ptr<TSurface>>> surface_reserve;
|
std::unordered_map<SurfaceParams, std::list<TSurface>> surface_reserve;
|
||||||
|
std::array<RenderInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> render_targets;
|
||||||
|
DepthBufferInfo depth_buffer;
|
||||||
|
|
||||||
|
std::vector<u8> staging_buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace VideoCommon
|
} // namespace VideoCommon
|
||||||
|
|
Loading…
Reference in New Issue