From bafd569b4768d3888798db8b8e71359b4b844579 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Sun, 7 May 2023 12:51:12 -0400 Subject: [PATCH] settings,uisettings: Add IDs to settings --- src/common/settings.h | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/src/common/settings.h b/src/common/settings.h index 8f02fa9af..69777421e 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -191,6 +191,7 @@ public: virtual bool IsEnum() const = 0; virtual bool RuntimeModfiable() const = 0; virtual void SetGlobal(bool global) {} + virtual u32 Id() const = 0; virtual bool UsingGlobal() const { return false; } @@ -200,6 +201,7 @@ class Linkage { public: std::map> by_category; std::vector> restore_functions; + u32 count; }; /** The Setting class is a simple resource manager. It defines a label and default value @@ -232,8 +234,10 @@ public: explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, enum Category category_) requires(!ranged) - : value{default_val}, default_value{default_val}, label{name}, category{category_} { + : value{default_val}, + default_value{default_val}, label{name}, category{category_}, id{linkage.count} { linkage.by_category[category].push_front(this); + linkage.count++; } virtual ~Setting() = default; @@ -251,8 +255,9 @@ public: const Type& max_val, const std::string& name, enum Category category_) requires(ranged) : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, - label{name}, category{category_} { + label{name}, category{category_}, id{linkage.count} { linkage.by_category[category].push_front(this); + linkage.count++; } /** @@ -418,6 +423,10 @@ public: return std::type_index(typeid(Type)); } + virtual u32 Id() const override { + return id; + } + protected: Type value{}; ///< The setting const Type default_value{}; ///< The default value @@ -425,6 +434,7 @@ protected: const Type minimum{}; ///< Minimum allowed value of the setting const std::string label{}; ///< The setting's label const enum Category category; ///< The setting's category AKA INI group + const u32 id; }; /** @@ -728,7 +738,7 @@ struct Values { linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed, "use_vsync", Category::Renderer}; SwitchableSetting use_reactive_flushing{linkage, true, "use_reactive_flushing", - Category::Renderer}; + Category::RendererAdvanced}; SwitchableSetting shader_backend{ linkage, ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend", Category::Renderer};