core: frontend: Refactor GraphicsContext to its own module.
This commit is contained in:
parent
32cf6beee3
commit
ae099d583c
|
@ -140,6 +140,7 @@ add_library(core STATIC
|
||||||
frontend/emu_window.h
|
frontend/emu_window.h
|
||||||
frontend/framebuffer_layout.cpp
|
frontend/framebuffer_layout.cpp
|
||||||
frontend/framebuffer_layout.h
|
frontend/framebuffer_layout.h
|
||||||
|
frontend/graphics_context.h
|
||||||
hid/emulated_console.cpp
|
hid/emulated_console.cpp
|
||||||
hid/emulated_console.h
|
hid/emulated_console.h
|
||||||
hid/emulated_controller.cpp
|
hid/emulated_controller.cpp
|
||||||
|
|
|
@ -6,8 +6,6 @@
|
||||||
|
|
||||||
namespace Core::Frontend {
|
namespace Core::Frontend {
|
||||||
|
|
||||||
GraphicsContext::~GraphicsContext() = default;
|
|
||||||
|
|
||||||
EmuWindow::EmuWindow() {
|
EmuWindow::EmuWindow() {
|
||||||
// TODO: Find a better place to set this.
|
// TODO: Find a better place to set this.
|
||||||
config.min_client_area_size =
|
config.min_client_area_size =
|
||||||
|
|
|
@ -5,11 +5,14 @@
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "core/frontend/framebuffer_layout.h"
|
#include "core/frontend/framebuffer_layout.h"
|
||||||
|
|
||||||
namespace Core::Frontend {
|
namespace Core::Frontend {
|
||||||
|
|
||||||
|
class GraphicsContext;
|
||||||
|
|
||||||
/// Information for the Graphics Backends signifying what type of screen pointer is in
|
/// Information for the Graphics Backends signifying what type of screen pointer is in
|
||||||
/// WindowInformation
|
/// WindowInformation
|
||||||
enum class WindowSystemType {
|
enum class WindowSystemType {
|
||||||
|
@ -21,51 +24,6 @@ enum class WindowSystemType {
|
||||||
Android,
|
Android,
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a drawing context that supports graphics operations.
|
|
||||||
*/
|
|
||||||
class GraphicsContext {
|
|
||||||
public:
|
|
||||||
virtual ~GraphicsContext();
|
|
||||||
|
|
||||||
/// Inform the driver to swap the front/back buffers and present the current image
|
|
||||||
virtual void SwapBuffers() {}
|
|
||||||
|
|
||||||
/// Makes the graphics context current for the caller thread
|
|
||||||
virtual void MakeCurrent() {}
|
|
||||||
|
|
||||||
/// Releases (dunno if this is the "right" word) the context from the caller thread
|
|
||||||
virtual void DoneCurrent() {}
|
|
||||||
|
|
||||||
class Scoped {
|
|
||||||
public:
|
|
||||||
[[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
|
|
||||||
context.MakeCurrent();
|
|
||||||
}
|
|
||||||
~Scoped() {
|
|
||||||
if (active) {
|
|
||||||
context.DoneCurrent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// In the event that context was destroyed before the Scoped is destroyed, this provides a
|
|
||||||
/// mechanism to prevent calling a destroyed object's method during the deconstructor
|
|
||||||
void Cancel() {
|
|
||||||
active = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
GraphicsContext& context;
|
|
||||||
bool active{true};
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
|
|
||||||
/// ends
|
|
||||||
[[nodiscard]] Scoped Acquire() {
|
|
||||||
return Scoped{*this};
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Abstraction class used to provide an interface between emulation code and the frontend
|
* Abstraction class used to provide an interface between emulation code and the frontend
|
||||||
* (e.g. SDL, QGLWidget, GLFW, etc...).
|
* (e.g. SDL, QGLWidget, GLFW, etc...).
|
||||||
|
|
|
@ -0,0 +1,69 @@
|
||||||
|
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <optional>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace Core::Frontend {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a drawing context that supports graphics operations.
|
||||||
|
*/
|
||||||
|
class GraphicsContext {
|
||||||
|
public:
|
||||||
|
virtual ~GraphicsContext() = default;
|
||||||
|
|
||||||
|
/// Inform the driver to swap the front/back buffers and present the current image
|
||||||
|
virtual void SwapBuffers() {}
|
||||||
|
|
||||||
|
/// Makes the graphics context current for the caller thread
|
||||||
|
virtual void MakeCurrent() {}
|
||||||
|
|
||||||
|
/// Releases (dunno if this is the "right" word) the context from the caller thread
|
||||||
|
virtual void DoneCurrent() {}
|
||||||
|
|
||||||
|
/// Parameters used to configure custom drivers (used by Android only)
|
||||||
|
struct CustomDriverParameters {
|
||||||
|
std::string hook_lib_dir;
|
||||||
|
std::string custom_driver_dir;
|
||||||
|
std::string custom_driver_name;
|
||||||
|
std::string file_redirect_dir;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Gets custom driver parameters configured by the frontend (used by Android only)
|
||||||
|
virtual std::optional<CustomDriverParameters> GetCustomDriverParameters() {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
class Scoped {
|
||||||
|
public:
|
||||||
|
[[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
|
||||||
|
context.MakeCurrent();
|
||||||
|
}
|
||||||
|
~Scoped() {
|
||||||
|
if (active) {
|
||||||
|
context.DoneCurrent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// In the event that context was destroyed before the Scoped is destroyed, this provides a
|
||||||
|
/// mechanism to prevent calling a destroyed object's method during the deconstructor
|
||||||
|
void Cancel() {
|
||||||
|
active = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
GraphicsContext& context;
|
||||||
|
bool active{true};
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
|
||||||
|
/// ends
|
||||||
|
[[nodiscard]] Scoped Acquire() {
|
||||||
|
return Scoped{*this};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Core::Frontend
|
|
@ -14,6 +14,7 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
|
#include "core/frontend/graphics_context.h"
|
||||||
#include "core/hle/service/nvdrv/nvdata.h"
|
#include "core/hle/service/nvdrv/nvdata.h"
|
||||||
#include "core/perf_stats.h"
|
#include "core/perf_stats.h"
|
||||||
#include "video_core/cdma_pusher.h"
|
#include "video_core/cdma_pusher.h"
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "common/thread.h"
|
#include "common/thread.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/graphics_context.h"
|
||||||
#include "video_core/control/scheduler.h"
|
#include "video_core/control/scheduler.h"
|
||||||
#include "video_core/dma_pusher.h"
|
#include "video_core/dma_pusher.h"
|
||||||
#include "video_core/gpu.h"
|
#include "video_core/gpu.h"
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
|
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
|
#include "core/frontend/graphics_context.h"
|
||||||
#include "video_core/renderer_base.h"
|
#include "video_core/renderer_base.h"
|
||||||
|
|
||||||
namespace VideoCore {
|
namespace VideoCore {
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
|
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/framebuffer_layout.h"
|
||||||
#include "video_core/gpu.h"
|
#include "video_core/gpu.h"
|
||||||
#include "video_core/rasterizer_interface.h"
|
#include "video_core/rasterizer_interface.h"
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "core/frontend/emu_window.h"
|
||||||
|
#include "core/frontend/graphics_context.h"
|
||||||
#include "video_core/renderer_null/renderer_null.h"
|
#include "video_core/renderer_null/renderer_null.h"
|
||||||
|
|
||||||
namespace Null {
|
namespace Null {
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
|
#include "core/frontend/graphics_context.h"
|
||||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "common/telemetry.h"
|
#include "common/telemetry.h"
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/graphics_context.h"
|
||||||
#include "core/telemetry_session.h"
|
#include "core/telemetry_session.h"
|
||||||
#include "video_core/gpu.h"
|
#include "video_core/gpu.h"
|
||||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||||
|
|
|
@ -46,6 +46,7 @@
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/cpu_manager.h"
|
#include "core/cpu_manager.h"
|
||||||
#include "core/frontend/framebuffer_layout.h"
|
#include "core/frontend/framebuffer_layout.h"
|
||||||
|
#include "core/frontend/graphics_context.h"
|
||||||
#include "input_common/drivers/camera.h"
|
#include "input_common/drivers/camera.h"
|
||||||
#include "input_common/drivers/keyboard.h"
|
#include "input_common/drivers/keyboard.h"
|
||||||
#include "input_common/drivers/mouse.h"
|
#include "input_common/drivers/mouse.h"
|
||||||
|
|
|
@ -4,7 +4,9 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
|
#include "core/frontend/graphics_context.h"
|
||||||
|
|
||||||
struct SDL_Window;
|
struct SDL_Window;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue