General: Correct rebase, sync gpu and context management.
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bfb5244cf8
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ad92865497
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@ -151,7 +151,6 @@ struct System::Impl {
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cpu_manager.SetMulticore(is_multicore);
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cpu_manager.SetAsyncGpu(is_async_gpu);
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core_timing.SetMulticore(is_multicore);
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cpu_manager.SetRenderWindow(emu_window);
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core_timing.Initialize([&system]() { system.RegisterHostThread(); });
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kernel.Initialize();
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@ -9,12 +9,12 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/frontend/emu_window.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "video_core/gpu.h"
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namespace Core {
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@ -25,10 +25,6 @@ void CpuManager::ThreadStart(CpuManager& cpu_manager, std::size_t core) {
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cpu_manager.RunThread(core);
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}
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void CpuManager::SetRenderWindow(Core::Frontend::EmuWindow& render_window) {
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this->render_window = &render_window;
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}
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void CpuManager::Initialize() {
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running_mode = true;
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if (is_multicore) {
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@ -354,7 +350,7 @@ void CpuManager::RunThread(std::size_t core) {
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data.is_running = false;
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data.enter_barrier->Wait();
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if (sc_sync_first_use) {
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render_window->MakeCurrent();
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system.GPU().ObtainContext();
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sc_sync_first_use = false;
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}
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auto& scheduler = system.Kernel().CurrentScheduler();
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@ -366,9 +362,6 @@ void CpuManager::RunThread(std::size_t core) {
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data.exit_barrier->Wait();
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data.is_paused = false;
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}
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if (sc_sync) {
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render_window->DoneCurrent();
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}
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/// Time to cleanup
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data.host_context->Exit();
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data.enter_barrier.reset();
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@ -16,10 +16,6 @@ class Event;
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class Fiber;
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} // namespace Common
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namespace Core::Frontend {
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class EmuWindow;
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} // namespace Core::Frontend
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namespace Core {
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class System;
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@ -61,8 +57,6 @@ public:
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return current_core.load();
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}
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void SetRenderWindow(Core::Frontend::EmuWindow& render_window);
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private:
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static void GuestThreadFunction(void* cpu_manager);
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static void GuestRewindFunction(void* cpu_manager);
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@ -106,7 +100,6 @@ private:
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std::size_t preemption_count{};
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std::size_t idle_count{};
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static constexpr std::size_t max_cycle_runs = 5;
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Core::Frontend::EmuWindow* render_window;
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System& system;
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};
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@ -284,6 +284,12 @@ public:
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/// core timing events.
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virtual void Start() = 0;
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/// Obtain the CPU Context
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virtual void ObtainContext() = 0;
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/// Release the CPU Context
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virtual void ReleaseContext() = 0;
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/// Push GPU command entries to be processed
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virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
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@ -19,10 +19,17 @@ GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBa
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GPUAsynch::~GPUAsynch() = default;
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void GPUAsynch::Start() {
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cpu_context->MakeCurrent();
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gpu_thread.StartThread(*renderer, *gpu_context, *dma_pusher);
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}
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void GPUAsynch::ObtainContext() {
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cpu_context->MakeCurrent();
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}
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void GPUAsynch::ReleaseContext() {
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cpu_context->DoneCurrent();
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}
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void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
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gpu_thread.SubmitList(std::move(entries));
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}
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@ -25,6 +25,8 @@ public:
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~GPUAsynch() override;
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void Start() override;
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void ObtainContext() override;
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void ReleaseContext() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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void FlushRegion(VAddr addr, u64 size) override;
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@ -13,10 +13,16 @@ GPUSynch::GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase
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GPUSynch::~GPUSynch() = default;
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void GPUSynch::Start() {
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void GPUSynch::Start() {}
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void GPUSynch::ObtainContext() {
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context->MakeCurrent();
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}
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void GPUSynch::ReleaseContext() {
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context->DoneCurrent();
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}
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void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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@ -24,6 +24,8 @@ public:
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~GPUSynch() override;
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void Start() override;
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void ObtainContext() override;
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void ReleaseContext() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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void FlushRegion(VAddr addr, u64 size) override;
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@ -48,24 +48,29 @@ void EmuThread::run() {
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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auto& system = Core::System::GetInstance();
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system.RegisterHostThread();
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auto& gpu = system.GPU();
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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Core::System::GetInstance().GPU().Start();
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gpu.Start();
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gpu.ObtainContext();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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Core::System::GetInstance().RegisterHostThread();
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context.MakeCurrent();
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Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
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system.Renderer().Rasterizer().LoadDiskResources(
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stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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});
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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context.DoneCurrent();
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gpu.ReleaseContext();
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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@ -78,18 +83,18 @@ void EmuThread::run() {
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}
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running_guard = true;
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Core::System::ResultStatus result = Core::System::GetInstance().Run();
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Core::System::ResultStatus result = system.Run();
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if (result != Core::System::ResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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running_wait.Wait();
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result = Core::System::GetInstance().Pause();
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result = system.Pause();
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if (result != Core::System::ResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails());
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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running_guard = false;
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@ -106,7 +111,7 @@ void EmuThread::run() {
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}
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// Shutdown the core emulation
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Core::System::GetInstance().Shutdown();
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system.Shutdown();
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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