Shader_IR: Implement TXD Array.
This commit extends the compilation of TXD to support array samplers on TXD.
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@ -161,16 +161,16 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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case OpCode::Id::TXD: {
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case OpCode::Id::TXD: {
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UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
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UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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"AOFFI is not implemented");
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UNIMPLEMENTED_IF_MSG(instr.txd.is_array != 0, "TXD Array is not implemented");
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const bool is_array = instr.txd.is_array != 0;
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u64 base_reg = instr.gpr8.Value();
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u64 base_reg = instr.gpr8.Value();
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const auto derivate_reg = instr.gpr20.Value();
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const auto derivate_reg = instr.gpr20.Value();
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const auto texture_type = instr.txd.texture_type.Value();
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const auto texture_type = instr.txd.texture_type.Value();
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const auto coord_count = GetCoordCount(texture_type);
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const auto coord_count = GetCoordCount(texture_type);
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const Sampler* sampler = is_bindless
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const Sampler* sampler =
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? GetBindlessSampler(base_reg, {{texture_type, false, false}})
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is_bindless ? GetBindlessSampler(base_reg, {{texture_type, is_array, false}})
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: GetSampler(instr.sampler, {{texture_type, false, false}});
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: GetSampler(instr.sampler, {{texture_type, is_array, false}});
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Node4 values;
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Node4 values;
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if (sampler == nullptr) {
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if (sampler == nullptr) {
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for (u32 element = 0; element < values.size(); ++element) {
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for (u32 element = 0; element < values.size(); ++element) {
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@ -179,6 +179,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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WriteTexInstructionFloat(bb, instr, values);
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WriteTexInstructionFloat(bb, instr, values);
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break;
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break;
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}
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}
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if (is_bindless) {
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if (is_bindless) {
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base_reg++;
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base_reg++;
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}
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}
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@ -192,8 +193,14 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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derivates.push_back(GetRegister(derivate_reg + derivate + 1));
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derivates.push_back(GetRegister(derivate_reg + derivate + 1));
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}
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}
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Node array_node = {};
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if (is_array) {
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const Node info_reg = GetRegister(base_reg + coord_count);
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array_node = BitfieldExtract(info_reg, 0, 16);
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}
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for (u32 element = 0; element < values.size(); ++element) {
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for (u32 element = 0; element < values.size(); ++element) {
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MetaTexture meta{*sampler, {}, {}, {}, {}, derivates, {}, {}, {}, element};
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MetaTexture meta{*sampler, array_node, {}, {}, {}, derivates, {}, {}, {}, element};
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values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
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values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
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}
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}
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