Maxwell3D: Implement State Dirty Flags.
This commit is contained in:
parent
0d3db58657
commit
a081dea8ab
|
@ -159,6 +159,88 @@ void Maxwell3D::InitDirtySettings() {
|
||||||
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
||||||
set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count,
|
set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count,
|
||||||
DIRTY_REGS_POS(shaders));
|
DIRTY_REGS_POS(shaders));
|
||||||
|
|
||||||
|
// State
|
||||||
|
|
||||||
|
// Viewport
|
||||||
|
constexpr u32 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
|
||||||
|
constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
|
||||||
|
constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
|
||||||
|
set_block(viewport_start, viewport_size, viewport_dirty_reg);
|
||||||
|
constexpr u32 view_volume_start = MAXWELL3D_REG_INDEX(view_volume_clip_control);
|
||||||
|
constexpr u32 view_volume_size = sizeof(regs.view_volume_clip_control) / sizeof(u32);
|
||||||
|
set_block(view_volume_start, view_volume_size, viewport_dirty_reg);
|
||||||
|
|
||||||
|
// Viewport transformation
|
||||||
|
constexpr u32 viewport_trans_start = MAXWELL3D_REG_INDEX(viewport_transform);
|
||||||
|
constexpr u32 viewport_trans_size = sizeof(regs.viewport_transform) / sizeof(u32);
|
||||||
|
set_block(viewport_trans_start, viewport_trans_size, DIRTY_REGS_POS(viewport_transform));
|
||||||
|
|
||||||
|
// Cullmode
|
||||||
|
constexpr u32 cull_mode_start = MAXWELL3D_REG_INDEX(cull);
|
||||||
|
constexpr u32 cull_mode_size = sizeof(regs.cull) / sizeof(u32);
|
||||||
|
set_block(cull_mode_start, cull_mode_size, DIRTY_REGS_POS(cull_mode));
|
||||||
|
|
||||||
|
// Screen y control
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(screen_y_control)] = DIRTY_REGS_POS(screen_y_control);
|
||||||
|
|
||||||
|
// Primitive Restart
|
||||||
|
constexpr u32 primitive_restart_start = MAXWELL3D_REG_INDEX(primitive_restart);
|
||||||
|
constexpr u32 primitive_restart_size = sizeof(regs.primitive_restart) / sizeof(u32);
|
||||||
|
set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
|
||||||
|
|
||||||
|
// Depth Test
|
||||||
|
constexpr u32 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
|
||||||
|
|
||||||
|
// Stencil Test
|
||||||
|
constexpr u32 stencil_test_dirty_reg = DIRTY_REGS_POS(stencil_test);
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_enable)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_func)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_ref)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_mask)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_fail)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zfail)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zpass)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_mask)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_two_side_enable)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_func)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_ref)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_mask)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_fail)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zfail)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zpass)] = stencil_test_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
|
||||||
|
|
||||||
|
// Color Mask
|
||||||
|
constexpr u32 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
|
||||||
|
set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
|
||||||
|
color_mask_dirty_reg);
|
||||||
|
// Blend State
|
||||||
|
constexpr u32 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
|
||||||
|
set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
|
||||||
|
blend_state_dirty_reg);
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
|
||||||
|
set_block(MAXWELL3D_REG_INDEX(blend), sizeof(regs.blend) / sizeof(u32), blend_state_dirty_reg);
|
||||||
|
set_block(MAXWELL3D_REG_INDEX(independent_blend), sizeof(regs.independent_blend) / sizeof(u32),
|
||||||
|
blend_state_dirty_reg);
|
||||||
|
|
||||||
|
// Scissor State
|
||||||
|
constexpr u32 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
|
||||||
|
set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
|
||||||
|
scissor_test_dirty_reg);
|
||||||
|
|
||||||
|
// Polygon Offset
|
||||||
|
constexpr u32 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
|
||||||
|
dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
|
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
|
||||||
|
|
|
@ -1148,22 +1148,20 @@ public:
|
||||||
bool shaders;
|
bool shaders;
|
||||||
// State
|
// State
|
||||||
bool viewport;
|
bool viewport;
|
||||||
bool clip_enabled;
|
|
||||||
bool clip_coefficient;
|
bool clip_coefficient;
|
||||||
bool cull_mode;
|
bool cull_mode;
|
||||||
bool primitive_restart;
|
bool primitive_restart;
|
||||||
bool depth_test;
|
bool depth_test;
|
||||||
bool stencil_test;
|
bool stencil_test;
|
||||||
bool blend_state;
|
bool blend_state;
|
||||||
bool logic_op;
|
|
||||||
bool fragment_color_clamp;
|
|
||||||
bool multi_sample;
|
|
||||||
bool scissor_test;
|
bool scissor_test;
|
||||||
bool transform_feedback;
|
bool transform_feedback;
|
||||||
bool point;
|
|
||||||
bool color_mask;
|
bool color_mask;
|
||||||
bool polygon_offset;
|
bool polygon_offset;
|
||||||
bool alpha_test;
|
|
||||||
|
// Complementary
|
||||||
|
bool viewport_transform;
|
||||||
|
bool screen_y_control;
|
||||||
|
|
||||||
bool memory_general;
|
bool memory_general;
|
||||||
};
|
};
|
||||||
|
|
|
@ -936,11 +936,11 @@ void RasterizerOpenGL::SyncClipCoef() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncCullMode() {
|
void RasterizerOpenGL::SyncCullMode() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
state.cull.enabled = regs.cull.enabled != 0;
|
state.cull.enabled = regs.cull.enabled != 0;
|
||||||
|
|
||||||
if (state.cull.enabled) {
|
|
||||||
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
||||||
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
|
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
|
||||||
|
|
||||||
|
@ -956,36 +956,33 @@ void RasterizerOpenGL::SyncCullMode() {
|
||||||
else if (state.cull.front_face == GL_CW)
|
else if (state.cull.front_face == GL_CW)
|
||||||
state.cull.front_face = GL_CCW;
|
state.cull.front_face = GL_CCW;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncPrimitiveRestart() {
|
void RasterizerOpenGL::SyncPrimitiveRestart() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
state.primitive_restart.enabled = regs.primitive_restart.enabled;
|
state.primitive_restart.enabled = regs.primitive_restart.enabled;
|
||||||
state.primitive_restart.index = regs.primitive_restart.index;
|
state.primitive_restart.index = regs.primitive_restart.index;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncDepthTestState() {
|
void RasterizerOpenGL::SyncDepthTestState() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
state.depth.test_enabled = regs.depth_test_enable != 0;
|
state.depth.test_enabled = regs.depth_test_enable != 0;
|
||||||
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
|
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
|
||||||
|
|
||||||
if (!state.depth.test_enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
|
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncStencilTestState() {
|
void RasterizerOpenGL::SyncStencilTestState() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
state.stencil.test_enabled = regs.stencil_enable != 0;
|
if (!maxwell3d.dirty.stencil_test) {
|
||||||
|
|
||||||
if (!regs.stencil_enable) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
|
state.stencil.test_enabled = regs.stencil_enable != 0;
|
||||||
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
|
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
|
||||||
state.stencil.front.test_ref = regs.stencil_front_func_ref;
|
state.stencil.front.test_ref = regs.stencil_front_func_ref;
|
||||||
state.stencil.front.test_mask = regs.stencil_front_func_mask;
|
state.stencil.front.test_mask = regs.stencil_front_func_mask;
|
||||||
|
@ -1010,10 +1007,17 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
||||||
state.stencil.back.action_depth_fail = GL_KEEP;
|
state.stencil.back.action_depth_fail = GL_KEEP;
|
||||||
state.stencil.back.action_depth_pass = GL_KEEP;
|
state.stencil.back.action_depth_pass = GL_KEEP;
|
||||||
}
|
}
|
||||||
|
state.MarkDirtyStencilState(true);
|
||||||
|
maxwell3d.dirty.stencil_test = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncColorMask() {
|
void RasterizerOpenGL::SyncColorMask() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
if (!maxwell3d.dirty.color_mask) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
const std::size_t count =
|
const std::size_t count =
|
||||||
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
|
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
|
||||||
for (std::size_t i = 0; i < count; i++) {
|
for (std::size_t i = 0; i < count; i++) {
|
||||||
|
@ -1024,6 +1028,9 @@ void RasterizerOpenGL::SyncColorMask() {
|
||||||
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
|
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
|
||||||
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
|
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
state.MarkDirtyColorMask(true);
|
||||||
|
maxwell3d.dirty.color_mask = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncMultiSampleState() {
|
void RasterizerOpenGL::SyncMultiSampleState() {
|
||||||
|
@ -1038,7 +1045,11 @@ void RasterizerOpenGL::SyncFragmentColorClampState() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncBlendState() {
|
void RasterizerOpenGL::SyncBlendState() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
if (!maxwell3d.dirty.blend_state) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
state.blend_color.red = regs.blend_color.r;
|
state.blend_color.red = regs.blend_color.r;
|
||||||
state.blend_color.green = regs.blend_color.g;
|
state.blend_color.green = regs.blend_color.g;
|
||||||
|
@ -1061,6 +1072,8 @@ void RasterizerOpenGL::SyncBlendState() {
|
||||||
for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||||
state.blend[i].enabled = false;
|
state.blend[i].enabled = false;
|
||||||
}
|
}
|
||||||
|
maxwell3d.dirty.blend_state = false;
|
||||||
|
state.MarkDirtyBlendState(true);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1077,6 +1090,9 @@ void RasterizerOpenGL::SyncBlendState() {
|
||||||
blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
|
blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
|
||||||
blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
|
blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
state.MarkDirtyBlendState(true);
|
||||||
|
maxwell3d.dirty.blend_state = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncLogicOpState() {
|
void RasterizerOpenGL::SyncLogicOpState() {
|
||||||
|
@ -1128,13 +1144,21 @@ void RasterizerOpenGL::SyncPointState() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncPolygonOffset() {
|
void RasterizerOpenGL::SyncPolygonOffset() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||||
|
if (!maxwell3d.dirty.polygon_offset) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const auto& regs = maxwell3d.regs;
|
||||||
|
|
||||||
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
|
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
|
||||||
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
|
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
|
||||||
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
|
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
|
||||||
state.polygon_offset.units = regs.polygon_offset_units;
|
state.polygon_offset.units = regs.polygon_offset_units;
|
||||||
state.polygon_offset.factor = regs.polygon_offset_factor;
|
state.polygon_offset.factor = regs.polygon_offset_factor;
|
||||||
state.polygon_offset.clamp = regs.polygon_offset_clamp;
|
state.polygon_offset.clamp = regs.polygon_offset_clamp;
|
||||||
|
|
||||||
|
state.MarkDirtyPolygonOffset(true);
|
||||||
|
maxwell3d.dirty.polygon_offset = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncAlphaTest() {
|
void RasterizerOpenGL::SyncAlphaTest() {
|
||||||
|
|
|
@ -526,7 +526,7 @@ void OpenGLState::ApplySamplers() const {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLState::Apply() const {
|
void OpenGLState::Apply() {
|
||||||
MICROPROFILE_SCOPE(OpenGL_State);
|
MICROPROFILE_SCOPE(OpenGL_State);
|
||||||
ApplyFramebufferState();
|
ApplyFramebufferState();
|
||||||
ApplyVertexArrayState();
|
ApplyVertexArrayState();
|
||||||
|
@ -536,19 +536,31 @@ void OpenGLState::Apply() const {
|
||||||
ApplyPointSize();
|
ApplyPointSize();
|
||||||
ApplyFragmentColorClamp();
|
ApplyFragmentColorClamp();
|
||||||
ApplyMultisample();
|
ApplyMultisample();
|
||||||
ApplyDepthClamp();
|
if (dirty.color_mask) {
|
||||||
ApplyColorMask();
|
ApplyColorMask();
|
||||||
|
dirty.color_mask = false;
|
||||||
|
}
|
||||||
|
ApplyDepthClamp();
|
||||||
ApplyViewport();
|
ApplyViewport();
|
||||||
|
if (dirty.stencil_state) {
|
||||||
ApplyStencilTest();
|
ApplyStencilTest();
|
||||||
|
dirty.stencil_state = false;
|
||||||
|
}
|
||||||
ApplySRgb();
|
ApplySRgb();
|
||||||
ApplyCulling();
|
ApplyCulling();
|
||||||
ApplyDepth();
|
ApplyDepth();
|
||||||
ApplyPrimitiveRestart();
|
ApplyPrimitiveRestart();
|
||||||
|
if (dirty.blend_state) {
|
||||||
ApplyBlending();
|
ApplyBlending();
|
||||||
|
dirty.blend_state = false;
|
||||||
|
}
|
||||||
ApplyLogicOp();
|
ApplyLogicOp();
|
||||||
ApplyTextures();
|
ApplyTextures();
|
||||||
ApplySamplers();
|
ApplySamplers();
|
||||||
|
if (dirty.polygon_offset) {
|
||||||
ApplyPolygonOffset();
|
ApplyPolygonOffset();
|
||||||
|
dirty.polygon_offset = false;
|
||||||
|
}
|
||||||
ApplyAlphaTest();
|
ApplyAlphaTest();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -196,7 +196,7 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Apply this state as the current OpenGL state
|
/// Apply this state as the current OpenGL state
|
||||||
void Apply() const;
|
void Apply();
|
||||||
|
|
||||||
void ApplyFramebufferState() const;
|
void ApplyFramebufferState() const;
|
||||||
void ApplyVertexArrayState() const;
|
void ApplyVertexArrayState() const;
|
||||||
|
@ -237,11 +237,46 @@ public:
|
||||||
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
|
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
|
||||||
void EmulateViewportWithScissor();
|
void EmulateViewportWithScissor();
|
||||||
|
|
||||||
|
void MarkDirtyBlendState(const bool is_dirty) {
|
||||||
|
dirty.blend_state = is_dirty;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MarkDirtyStencilState(const bool is_dirty) {
|
||||||
|
dirty.stencil_state = is_dirty;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MarkDirtyViewportState(const bool is_dirty) {
|
||||||
|
dirty.viewport_state = is_dirty;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MarkDirtyPolygonOffset(const bool is_dirty) {
|
||||||
|
dirty.polygon_offset = is_dirty;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MarkDirtyColorMask(const bool is_dirty) {
|
||||||
|
dirty.color_mask = is_dirty;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AllDirty() {
|
||||||
|
dirty.blend_state = true;
|
||||||
|
dirty.stencil_state = true;
|
||||||
|
dirty.viewport_state = true;
|
||||||
|
dirty.polygon_offset = true;
|
||||||
|
dirty.color_mask = true;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static OpenGLState cur_state;
|
static OpenGLState cur_state;
|
||||||
|
|
||||||
// Workaround for sRGB problems caused by QT not supporting srgb output
|
// Workaround for sRGB problems caused by QT not supporting srgb output
|
||||||
static bool s_rgb_used;
|
static bool s_rgb_used;
|
||||||
|
struct {
|
||||||
|
bool blend_state;
|
||||||
|
bool stencil_state;
|
||||||
|
bool viewport_state;
|
||||||
|
bool polygon_offset;
|
||||||
|
bool color_mask;
|
||||||
|
} dirty{};
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
|
@ -485,11 +485,15 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
||||||
const auto& dst_params{dst_view->GetSurfaceParams()};
|
const auto& dst_params{dst_view->GetSurfaceParams()};
|
||||||
|
|
||||||
OpenGLState prev_state{OpenGLState::GetCurState()};
|
OpenGLState prev_state{OpenGLState::GetCurState()};
|
||||||
SCOPE_EXIT({ prev_state.Apply(); });
|
SCOPE_EXIT({
|
||||||
|
prev_state.AllDirty();
|
||||||
|
prev_state.Apply();
|
||||||
|
});
|
||||||
|
|
||||||
OpenGLState state;
|
OpenGLState state;
|
||||||
state.draw.read_framebuffer = src_framebuffer.handle;
|
state.draw.read_framebuffer = src_framebuffer.handle;
|
||||||
state.draw.draw_framebuffer = dst_framebuffer.handle;
|
state.draw.draw_framebuffer = dst_framebuffer.handle;
|
||||||
|
state.AllDirty();
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
u32 buffers{};
|
u32 buffers{};
|
||||||
|
|
Loading…
Reference in New Issue