qt: Use ProfileSelectionDialog when selecting user for save data
This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
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@ -827,31 +827,25 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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ASSERT(program_id != 0);
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Service::Account::ProfileManager manager{};
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const auto user_ids = manager.GetAllUsers();
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QStringList list;
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for (const auto& user_id : user_ids) {
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if (user_id == Service::Account::UUID{})
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continue;
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Service::Account::ProfileBase base;
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if (!manager.GetProfileBase(user_id, base))
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continue;
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const auto select_profile = [this]() -> s32 {
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QtProfileSelectionDialog dialog(this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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list.push_back(QString::fromStdString(Common::StringFromFixedZeroTerminatedBuffer(
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reinterpret_cast<const char*>(base.username.data()), base.username.size())));
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}
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if (!dialog.GetStatus()) {
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return -1;
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}
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bool ok = false;
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const auto index_string =
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QInputDialog::getItem(this, tr("Select User"),
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tr("Please select the user's save data you would like to open."),
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list, Settings::values.current_user, false, &ok);
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if (!ok)
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return dialog.GetIndex();
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};
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const auto index = select_profile();
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if (index == -1)
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return;
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const auto index = list.indexOf(index_string);
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ASSERT(index != -1 && index < 8);
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Service::Account::ProfileManager manager;
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const auto user_id = manager.GetUser(index);
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ASSERT(user_id);
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path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
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