video_core: Generate mipmap texture by drawing

This commit is contained in:
FengChen 2022-09-01 22:05:11 +08:00
parent cbc2761f11
commit 9a95c7fa14
29 changed files with 259 additions and 8 deletions

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@ -224,6 +224,7 @@ add_library(shader_recompiler STATIC
ir_opt/lower_fp16_to_fp32.cpp ir_opt/lower_fp16_to_fp32.cpp
ir_opt/lower_int64_to_int32.cpp ir_opt/lower_int64_to_int32.cpp
ir_opt/passes.h ir_opt/passes.h
ir_opt/position_pass.cpp
ir_opt/rescaling_pass.cpp ir_opt/rescaling_pass.cpp
ir_opt/ssa_rewrite_pass.cpp ir_opt/ssa_rewrite_pass.cpp
ir_opt/texture_pass.cpp ir_opt/texture_pass.cpp

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@ -450,6 +450,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
if (program.info.uses_rescaling_uniform) { if (program.info.uses_rescaling_uniform) {
header += "PARAM scaling[1]={program.local[0..0]};"; header += "PARAM scaling[1]={program.local[0..0]};";
} }
if (program.info.uses_render_area) {
header += "PARAM render_area[1]={program.local[1..1]};";
}
header += "TEMP "; header += "TEMP ";
for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) { for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
header += fmt::format("R{},", index); header += fmt::format("R{},", index);

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@ -379,6 +379,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.F {}.x,scaling[0].z;", inst); ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
} }
void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.F {},render_area[0];", inst);
}
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) { void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset); ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
} }

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@ -73,6 +73,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset); void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value); void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);

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@ -416,6 +416,10 @@ void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
ctx.AddF32("{}=scaling.z;", inst); ctx.AddF32("{}=scaling.z;", inst);
} }
void EmitRenderArea(EmitContext& ctx, IR::Inst& inst) {
ctx.AddF32x4("{}=render_area;", inst);
}
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
ctx.AddU32("{}=lmem[{}];", inst, word_offset); ctx.AddU32("{}=lmem[{}];", inst, word_offset);
} }

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@ -87,6 +87,7 @@ void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
void EmitRenderArea(EmitContext& ctx, IR::Inst& inst);
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset); void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value); void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);

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@ -358,6 +358,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (info.uses_rescaling_uniform) { if (info.uses_rescaling_uniform) {
header += "layout(location=0) uniform vec4 scaling;"; header += "layout(location=0) uniform vec4 scaling;";
} }
if (info.uses_render_area) {
header += "layout(location=1) uniform vec4 render_area;";
}
DefineConstantBuffers(bindings); DefineConstantBuffers(bindings);
DefineConstantBufferIndirect(); DefineConstantBufferIndirect();
DefineStorageBuffers(bindings); DefineStorageBuffers(bindings);

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@ -23,8 +23,12 @@ struct RescalingLayout {
alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images; alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
u32 down_factor; u32 down_factor;
}; };
struct RenderAreaLayout {
std::array<f32, 4> render_area;
};
constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures); constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor); constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info, [[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings); IR::Program& program, Bindings& bindings);

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@ -353,7 +353,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
case IR::Attribute::TessellationEvaluationPointV: case IR::Attribute::TessellationEvaluationPointV:
return ctx.OpLoad(ctx.F32[1], return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U))); ctx.OpAccessChain(ctx.input_f32, ctx.tess_coord, ctx.Const(1U)));
default: default:
throw NotImplementedException("Read attribute {}", attr); throw NotImplementedException("Read attribute {}", attr);
} }
@ -537,6 +536,17 @@ Id EmitResolutionDownFactor(EmitContext& ctx) {
} }
} }
Id EmitRenderArea(EmitContext& ctx) {
if (ctx.profile.unified_descriptor_binding) {
const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[4])};
const Id index{ctx.Const(ctx.render_are_member_index)};
const Id pointer{ctx.OpAccessChain(pointer_type, ctx.render_area_push_constant, index)};
return ctx.OpLoad(ctx.F32[4], pointer);
} else {
throw NotImplementedException("SPIR-V Instruction");
}
}
Id EmitLoadLocal(EmitContext& ctx, Id word_offset) { Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)}; const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
return ctx.OpLoad(ctx.U32[1], pointer); return ctx.OpLoad(ctx.U32[1], pointer);

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@ -76,6 +76,7 @@ Id EmitSampleId(EmitContext& ctx);
Id EmitIsHelperInvocation(EmitContext& ctx); Id EmitIsHelperInvocation(EmitContext& ctx);
Id EmitYDirection(EmitContext& ctx); Id EmitYDirection(EmitContext& ctx);
Id EmitResolutionDownFactor(EmitContext& ctx); Id EmitResolutionDownFactor(EmitContext& ctx);
Id EmitRenderArea(EmitContext& ctx);
Id EmitLoadLocal(EmitContext& ctx, Id word_offset); Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value); void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
Id EmitUndefU1(EmitContext& ctx); Id EmitUndefU1(EmitContext& ctx);

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@ -473,6 +473,7 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
DefineAttributeMemAccess(program.info); DefineAttributeMemAccess(program.info);
DefineGlobalMemoryFunctions(program.info); DefineGlobalMemoryFunctions(program.info);
DefineRescalingInput(program.info); DefineRescalingInput(program.info);
DefineRenderArea(program.info);
} }
EmitContext::~EmitContext() = default; EmitContext::~EmitContext() = default;
@ -982,6 +983,36 @@ void EmitContext::DefineRescalingInputUniformConstant() {
} }
} }
void EmitContext::DefineRenderArea(const Info& info) {
if (!info.uses_render_area) {
return;
}
if (profile.unified_descriptor_binding) {
boost::container::static_vector<Id, 1> members{};
u32 member_index{0};
members.push_back(F32[4]);
render_are_member_index = member_index++;
const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
Decorate(push_constant_struct, spv::Decoration::Block);
Name(push_constant_struct, "RenderAreaInfo");
MemberDecorate(push_constant_struct, render_are_member_index, spv::Decoration::Offset, 0);
MemberName(push_constant_struct, render_are_member_index, "render_area");
const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
render_area_push_constant =
AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
Name(render_area_push_constant, "render_area_push_constants");
if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(render_area_push_constant);
}
}
}
void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) { void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
if (info.constant_buffer_descriptors.empty()) { if (info.constant_buffer_descriptors.empty()) {
return; return;

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@ -243,6 +243,9 @@ public:
u32 texture_rescaling_index{}; u32 texture_rescaling_index{};
u32 image_rescaling_index{}; u32 image_rescaling_index{};
Id render_area_push_constant{};
u32 render_are_member_index{};
Id local_memory{}; Id local_memory{};
Id shared_memory_u8{}; Id shared_memory_u8{};
@ -318,6 +321,7 @@ private:
void DefineRescalingInput(const Info& info); void DefineRescalingInput(const Info& info);
void DefineRescalingInputPushConstant(); void DefineRescalingInputPushConstant();
void DefineRescalingInputUniformConstant(); void DefineRescalingInputUniformConstant();
void DefineRenderArea(const Info& info);
void DefineInputs(const IR::Program& program); void DefineInputs(const IR::Program& program);
void DefineOutputs(const IR::Program& program); void DefineOutputs(const IR::Program& program);

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@ -22,6 +22,8 @@ public:
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0; [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
[[nodiscard]] virtual u32 LocalMemorySize() const = 0; [[nodiscard]] virtual u32 LocalMemorySize() const = 0;

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@ -378,6 +378,14 @@ F32 IREmitter::ResolutionDownFactor() {
return Inst<F32>(Opcode::ResolutionDownFactor); return Inst<F32>(Opcode::ResolutionDownFactor);
} }
F32 IREmitter::RenderAreaWidth() {
return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 0));
}
F32 IREmitter::RenderAreaHeight() {
return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 1));
}
U32 IREmitter::LaneId() { U32 IREmitter::LaneId() {
return Inst<U32>(Opcode::LaneId); return Inst<U32>(Opcode::LaneId);
} }

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@ -103,6 +103,9 @@ public:
[[nodiscard]] F32 ResolutionDownFactor(); [[nodiscard]] F32 ResolutionDownFactor();
[[nodiscard]] F32 RenderAreaWidth();
[[nodiscard]] F32 RenderAreaHeight();
[[nodiscard]] U32 LaneId(); [[nodiscard]] U32 LaneId();
[[nodiscard]] U32 LoadGlobalU8(const U64& address); [[nodiscard]] U32 LoadGlobalU8(const U64& address);

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@ -63,6 +63,7 @@ OPCODE(SampleId, U32,
OPCODE(IsHelperInvocation, U1, ) OPCODE(IsHelperInvocation, U1, )
OPCODE(YDirection, F32, ) OPCODE(YDirection, F32, )
OPCODE(ResolutionDownFactor, F32, ) OPCODE(ResolutionDownFactor, F32, )
OPCODE(RenderArea, F32x4, )
// Undefined // Undefined
OPCODE(UndefU1, U1, ) OPCODE(UndefU1, U1, )

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@ -213,6 +213,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::ConstantPropagationPass(program); Optimization::ConstantPropagationPass(program);
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program); Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program); Optimization::TexturePass(env, program);

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@ -17,6 +17,7 @@ void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program); void LowerInt64ToInt32(IR::Program& program);
void RescalingPass(IR::Program& program); void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program); void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program); void TexturePass(Environment& env, IR::Program& program);
void VerificationPass(const IR::Program& program); void VerificationPass(const IR::Program& program);

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@ -0,0 +1,77 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
namespace {
struct PositionInst {
IR::Inst* inst;
IR::Block* block;
IR::Attribute attr;
};
using PositionInstVector = boost::container::small_vector<PositionInst, 24>;
} // Anonymous namespace
void PositionPass(Environment& env, IR::Program& program) {
if (env.ShaderStage() != Stage::VertexB || env.ReadViewportTransformState()) {
return;
}
Info& info{program.info};
info.uses_render_area = true;
PositionInstVector to_replace;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
switch (inst.GetOpcode()) {
case IR::Opcode::SetAttribute: {
const IR::Attribute attr{inst.Arg(0).Attribute()};
switch (attr) {
case IR::Attribute::PositionX:
case IR::Attribute::PositionY: {
to_replace.push_back(PositionInst{.inst = &inst, .block = block, .attr = attr});
break;
}
default:
break;
}
break;
}
default:
break;
}
}
}
for (PositionInst& position_inst : to_replace) {
IR::IREmitter ir{*position_inst.block,
IR::Block::InstructionList::s_iterator_to(*position_inst.inst)};
const IR::F32 value(position_inst.inst->Arg(1));
const IR::F32F64 scale(ir.Imm32(2.f));
const IR::F32 negative_one{ir.Imm32(-1.f)};
switch (position_inst.attr) {
case IR::Attribute::PositionX: {
position_inst.inst->SetArg(
1,
ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaWidth()), scale), negative_one));
break;
}
case IR::Attribute::PositionY: {
position_inst.inst->SetArg(
1,
ir.FPFma(value, ir.FPMul(ir.FPRecip(ir.RenderAreaHeight()), scale), negative_one));
break;
}
default:
break;
}
}
}
} // namespace Shader::Optimization

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@ -175,6 +175,7 @@ struct Info {
bool uses_shadow_lod{}; bool uses_shadow_lod{};
bool uses_rescaling_uniform{}; bool uses_rescaling_uniform{};
bool uses_cbuf_indirect{}; bool uses_cbuf_indirect{};
bool uses_render_area{};
IR::Type used_constant_buffer_types{}; IR::Type used_constant_buffer_types{};
IR::Type used_storage_buffer_types{}; IR::Type used_storage_buffer_types{};

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@ -502,6 +502,17 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
float_image_scaling_mask, down_factor, 0.0f); float_image_scaling_mask, down_factor, 0.0f);
} }
} }
if (info.uses_render_area) {
const auto render_area_width(static_cast<GLfloat>(regs.render_area.width));
const auto render_area_height(static_cast<GLfloat>(regs.render_area.height));
if (use_assembly) {
glProgramLocalParameter4fARB(AssemblyStage(stage), 1, render_area_width,
render_area_height, 0.0f, 0.0f);
} else {
glProgramUniform4f(source_programs[stage].handle, 1, render_area_width,
render_area_height, 0.0f, 0.0f);
}
}
}}; }};
if constexpr (Spec::enabled_stages[0]) { if constexpr (Spec::enabled_stages[0]) {
prepare_stage(0); prepare_stage(0);

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@ -622,6 +622,16 @@ void RasterizerOpenGL::SyncViewport() {
} }
flags[Dirty::Viewport0 + index] = false; flags[Dirty::Viewport0 + index] = false;
if (!regs.viewport_transform_enabled) {
const auto x = static_cast<GLfloat>(regs.render_area.x);
const auto y = static_cast<GLfloat>(regs.render_area.y);
const auto width = static_cast<GLfloat>(regs.render_area.width);
const auto height = static_cast<GLfloat>(regs.render_area.height);
glViewportIndexedf(static_cast<GLuint>(index), x, y, width != 0.0f ? width : 1.0f,
height != 0.0f ? height : 1.0f);
continue;
}
const auto& src = regs.viewport_transform[index]; const auto& src = regs.viewport_transform[index];
GLfloat x = conv(src.translate_x - src.scale_x); GLfloat x = conv(src.translate_x - src.scale_x);
GLfloat y = conv(src.translate_y - src.scale_y); GLfloat y = conv(src.translate_y - src.scale_y);

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@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline; using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context; using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 5; constexpr u32 CACHE_VERSION = 7;
template <typename Container> template <typename Container>
auto MakeSpan(Container& container) { auto MakeSpan(Container& container) {

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@ -68,13 +68,15 @@ public:
} }
vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const { vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
using Shader::Backend::SPIRV::RenderAreaLayout;
using Shader::Backend::SPIRV::RescalingLayout; using Shader::Backend::SPIRV::RescalingLayout;
const u32 size_offset = is_compute ? sizeof(RescalingLayout::down_factor) : 0u; const u32 size_offset = is_compute ? sizeof(RescalingLayout::down_factor) : 0u;
const VkPushConstantRange range{ const VkPushConstantRange range{
.stageFlags = static_cast<VkShaderStageFlags>( .stageFlags = static_cast<VkShaderStageFlags>(
is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS), is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
.offset = 0, .offset = 0,
.size = static_cast<u32>(sizeof(RescalingLayout)) - size_offset, .size = static_cast<u32>(sizeof(RescalingLayout)) - size_offset +
static_cast<u32>(sizeof(RenderAreaLayout)),
}; };
return device->GetLogical().CreatePipelineLayout({ return device->GetLogical().CreatePipelineLayout({
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
@ -167,6 +169,12 @@ private:
u32 image_bit{1u}; u32 image_bit{1u};
}; };
class RenderAreaPushConstant {
public:
bool uses_render_area{};
std::array<f32, 4> words{};
};
inline void PushImageDescriptors(TextureCache& texture_cache, inline void PushImageDescriptors(TextureCache& texture_cache,
UpdateDescriptorQueue& update_descriptor_queue, UpdateDescriptorQueue& update_descriptor_queue,
const Shader::Info& info, RescalingPushConstant& rescaling, const Shader::Info& info, RescalingPushConstant& rescaling,

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@ -31,6 +31,7 @@ namespace {
using boost::container::small_vector; using boost::container::small_vector;
using boost::container::static_vector; using boost::container::static_vector;
using Shader::ImageBufferDescriptor; using Shader::ImageBufferDescriptor;
using Shader::Backend::SPIRV::RENDERAREA_LAYOUT_OFFSET;
using Shader::Backend::SPIRV::RESCALING_LAYOUT_DOWN_FACTOR_OFFSET; using Shader::Backend::SPIRV::RESCALING_LAYOUT_DOWN_FACTOR_OFFSET;
using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET; using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
using Tegra::Texture::TexturePair; using Tegra::Texture::TexturePair;
@ -433,12 +434,19 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
update_descriptor_queue.Acquire(); update_descriptor_queue.Acquire();
RescalingPushConstant rescaling; RescalingPushConstant rescaling;
RenderAreaPushConstant render_area;
const VkSampler* samplers_it{samplers.data()}; const VkSampler* samplers_it{samplers.data()};
const VideoCommon::ImageViewInOut* views_it{views.data()}; const VideoCommon::ImageViewInOut* views_it{views.data()};
const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE { const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
buffer_cache.BindHostStageBuffers(stage); buffer_cache.BindHostStageBuffers(stage);
PushImageDescriptors(texture_cache, update_descriptor_queue, stage_infos[stage], rescaling, PushImageDescriptors(texture_cache, update_descriptor_queue, stage_infos[stage], rescaling,
samplers_it, views_it); samplers_it, views_it);
const auto& info{stage_infos[0]};
if (info.uses_render_area) {
render_area.uses_render_area = true;
render_area.words = {static_cast<float>(regs.render_area.width),
static_cast<float>(regs.render_area.height)};
}
}}; }};
if constexpr (Spec::enabled_stages[0]) { if constexpr (Spec::enabled_stages[0]) {
prepare_stage(0); prepare_stage(0);
@ -455,10 +463,11 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
if constexpr (Spec::enabled_stages[4]) { if constexpr (Spec::enabled_stages[4]) {
prepare_stage(4); prepare_stage(4);
} }
ConfigureDraw(rescaling); ConfigureDraw(rescaling, render_area);
} }
void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) { void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
const RenderAreaPushConstant& render_are) {
texture_cache.UpdateRenderTargets(false); texture_cache.UpdateRenderTargets(false);
scheduler.RequestRenderpass(texture_cache.GetFramebuffer()); scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
@ -474,7 +483,9 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)}; const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
const void* const descriptor_data{update_descriptor_queue.UpdateData()}; const void* const descriptor_data{update_descriptor_queue.UpdateData()};
scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(), scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(),
is_rescaling, update_rescaling](vk::CommandBuffer cmdbuf) { is_rescaling, update_rescaling,
uses_render_area = render_are.uses_render_area,
render_area_data = render_are.words](vk::CommandBuffer cmdbuf) {
if (bind_pipeline) { if (bind_pipeline) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
} }
@ -483,11 +494,16 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
rescaling_data.data()); rescaling_data.data());
if (update_rescaling) { if (update_rescaling) {
const f32 config_down_factor{Settings::values.resolution_info.down_factor}; const f32 config_down_factor{Settings::values.resolution_info.down_factor};
const f32 scale_down_factor{is_rescaling ? config_down_factor : 1.0f}; const f32 scale_down_factor{is_rescaling ? config_down_factor : 2.0f};
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor), RESCALING_LAYOUT_DOWN_FACTOR_OFFSET, sizeof(scale_down_factor),
&scale_down_factor); &scale_down_factor);
} }
if (uses_render_area) {
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS,
RENDERAREA_LAYOUT_OFFSET, sizeof(render_area_data),
&render_area_data);
}
if (!descriptor_set_layout) { if (!descriptor_set_layout) {
return; return;
} }

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@ -62,6 +62,7 @@ class Device;
class PipelineStatistics; class PipelineStatistics;
class RenderPassCache; class RenderPassCache;
class RescalingPushConstant; class RescalingPushConstant;
class RenderAreaPushConstant;
class Scheduler; class Scheduler;
class UpdateDescriptorQueue; class UpdateDescriptorQueue;
@ -113,7 +114,8 @@ private:
template <typename Spec> template <typename Spec>
void ConfigureImpl(bool is_indexed); void ConfigureImpl(bool is_indexed);
void ConfigureDraw(const RescalingPushConstant& rescaling); void ConfigureDraw(const RescalingPushConstant& rescaling,
const RenderAreaPushConstant& render_are);
void MakePipeline(VkRenderPass render_pass); void MakePipeline(VkRenderPass render_pass);

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@ -682,6 +682,22 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
if (!state_tracker.TouchViewports()) { if (!state_tracker.TouchViewports()) {
return; return;
} }
if (!regs.viewport_transform_enabled) {
const auto x = static_cast<float>(regs.render_area.x);
const auto y = static_cast<float>(regs.render_area.y);
const auto width = static_cast<float>(regs.render_area.width);
const auto height = static_cast<float>(regs.render_area.height);
VkViewport viewport{
.x = x,
.y = y,
.width = width != 0.0f ? width : 1.0f,
.height = height != 0.0f ? height : 1.0f,
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
scheduler.Record([viewport](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewport); });
return;
}
const bool is_rescaling{texture_cache.IsRescaling()}; const bool is_rescaling{texture_cache.IsRescaling()};
const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f; const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
const std::array viewports{ const std::array viewports{

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@ -191,6 +191,8 @@ void GenericEnvironment::Serialize(std::ofstream& file) const {
.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address)) .write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
.write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest)) .write(reinterpret_cast<const char*>(&cached_lowest), sizeof(cached_lowest))
.write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest)) .write(reinterpret_cast<const char*>(&cached_highest), sizeof(cached_highest))
.write(reinterpret_cast<const char*>(&viewport_transform_state),
sizeof(viewport_transform_state))
.write(reinterpret_cast<const char*>(&stage), sizeof(stage)) .write(reinterpret_cast<const char*>(&stage), sizeof(stage))
.write(reinterpret_cast<const char*>(code.data()), code_size); .write(reinterpret_cast<const char*>(code.data()), code_size);
for (const auto& [key, type] : texture_types) { for (const auto& [key, type] : texture_types) {
@ -311,6 +313,12 @@ Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) {
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle); return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle);
} }
u32 GraphicsEnvironment::ReadViewportTransformState() {
const auto& regs{maxwell3d->regs};
viewport_transform_state = regs.viewport_transform_enabled;
return viewport_transform_state;
}
ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_, ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_, Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
u32 start_address_) u32 start_address_)
@ -342,6 +350,10 @@ Shader::TextureType ComputeEnvironment::ReadTextureType(u32 handle) {
return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle); return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, qmd.linked_tsc != 0, handle);
} }
u32 ComputeEnvironment::ReadViewportTransformState() {
return viewport_transform_state;
}
void FileEnvironment::Deserialize(std::ifstream& file) { void FileEnvironment::Deserialize(std::ifstream& file) {
u64 code_size{}; u64 code_size{};
u64 num_texture_types{}; u64 num_texture_types{};
@ -354,6 +366,7 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
.read(reinterpret_cast<char*>(&start_address), sizeof(start_address)) .read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest)) .read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest)) .read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
.read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state))
.read(reinterpret_cast<char*>(&stage), sizeof(stage)); .read(reinterpret_cast<char*>(&stage), sizeof(stage));
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64))); code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size); file.read(reinterpret_cast<char*>(code.get()), code_size);
@ -411,6 +424,10 @@ Shader::TextureType FileEnvironment::ReadTextureType(u32 handle) {
return it->second; return it->second;
} }
u32 FileEnvironment::ReadViewportTransformState() {
return viewport_transform_state;
}
u32 FileEnvironment::LocalMemorySize() const { u32 FileEnvironment::LocalMemorySize() const {
return local_memory_size; return local_memory_size;
} }

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@ -85,6 +85,8 @@ protected:
u32 cached_highest = 0; u32 cached_highest = 0;
u32 initial_offset = 0; u32 initial_offset = 0;
u32 viewport_transform_state = 1;
bool has_unbound_instructions = false; bool has_unbound_instructions = false;
}; };
@ -102,6 +104,8 @@ public:
Shader::TextureType ReadTextureType(u32 handle) override; Shader::TextureType ReadTextureType(u32 handle) override;
u32 ReadViewportTransformState() override;
private: private:
Tegra::Engines::Maxwell3D* maxwell3d{}; Tegra::Engines::Maxwell3D* maxwell3d{};
size_t stage_index{}; size_t stage_index{};
@ -120,6 +124,8 @@ public:
Shader::TextureType ReadTextureType(u32 handle) override; Shader::TextureType ReadTextureType(u32 handle) override;
u32 ReadViewportTransformState() override;
private: private:
Tegra::Engines::KeplerCompute* kepler_compute{}; Tegra::Engines::KeplerCompute* kepler_compute{};
}; };
@ -143,6 +149,8 @@ public:
[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override; [[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) override;
[[nodiscard]] u32 ReadViewportTransformState() override;
[[nodiscard]] u32 LocalMemorySize() const override; [[nodiscard]] u32 LocalMemorySize() const override;
[[nodiscard]] u32 SharedMemorySize() const override; [[nodiscard]] u32 SharedMemorySize() const override;
@ -164,6 +172,7 @@ private:
u32 read_lowest{}; u32 read_lowest{};
u32 read_highest{}; u32 read_highest{};
u32 initial_offset{}; u32 initial_offset{};
u32 viewport_transform_state = 1;
}; };
void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs, void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,