Use Settings::Apply in SDL frontend

This commit is contained in:
Jannik Vogel 2016-04-11 15:20:05 +02:00
parent f2c8619704
commit 997af88ec6
1 changed files with 4 additions and 5 deletions

View File

@ -93,14 +93,13 @@ int main(int argc, char **argv) {
log_filter.ParseFilterString(Settings::values.log_filter); log_filter.ParseFilterString(Settings::values.log_filter);
GDBStub::ToggleServer(use_gdbstub); // Apply the command line arguments
GDBStub::SetServerPort(gdb_port); Settings::values.gdbstub_port = gdb_port;
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>(); std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>();
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
System::Init(emu_window.get()); System::Init(emu_window.get());
SCOPE_EXIT({ System::Shutdown(); }); SCOPE_EXIT({ System::Shutdown(); });