Revert "HACK: Avoid swizzling and reuploading ASTC image every frame"
This reverts commit b18c1fb1bb
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b18c1fb1bb
commit
9058486b9b
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@ -554,14 +554,7 @@ void TextureCacheRuntime::Finish() {
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}
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StagingBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) {
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static StagingBufferMap result;
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static size_t last_size = 0;
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if (size == last_size) {
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return result;
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}
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last_size = size;
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result = staging_buffer_pool.RequestUploadBuffer(size);
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return result;
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return staging_buffer_pool.RequestUploadBuffer(size);
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}
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StagingBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
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@ -214,7 +214,6 @@ StagingBufferPool::StagingBuffersCache& StagingBufferPool::GetCache(MemoryUsage
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}
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void StagingBufferPool::ReleaseCache(MemoryUsage usage) {
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return;
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ReleaseLevel(GetCache(usage), current_delete_level);
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}
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@ -846,15 +846,7 @@ void TextureCacheRuntime::Finish() {
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}
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StagingBufferRef TextureCacheRuntime::UploadStagingBuffer(size_t size) {
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static StagingBufferRef result;
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static size_t last_size = 0;
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if (size == last_size) {
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return result;
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}
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LOG_ERROR(Debug, "Called");
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last_size = size;
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result = staging_buffer_pool.Request(size, MemoryUsage::Upload);
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return result;
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return staging_buffer_pool.Request(size, MemoryUsage::Upload);
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}
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StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
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@ -1021,18 +1021,8 @@ void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging)
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const GPUVAddr gpu_addr = image.gpu_addr;
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if (True(image.flags & ImageFlagBits::AcceleratedUpload)) {
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static u64 last_size = 0;
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bool has_run = false;
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if (last_size == image.unswizzled_size_bytes) {
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has_run = true;
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}
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last_size = image.unswizzled_size_bytes;
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if (!has_run) {
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LOG_ERROR(Debug, "Called");
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gpu_memory->ReadBlock(gpu_addr, mapped_span.data(), mapped_span.size_bytes(),
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VideoCommon::CacheType::NoTextureCache);
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}
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const auto uploads = FullUploadSwizzles(image.info);
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runtime.AccelerateImageUpload(image, staging, uploads);
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return;
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@ -88,7 +88,6 @@ void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32
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}
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}
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template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
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void SwizzleSubrectImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height,
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u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 num_lines,
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@ -96,14 +95,6 @@ void SwizzleSubrectImpl(std::span<u8> output, std::span<const u8> input, u32 wid
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// The origin of the transformation can be configured here, leave it as zero as the current API
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// doesn't expose it.
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static constexpr u32 origin_z = 0;
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static u32 last_width = 0;
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static u32 last_height = 0;
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if (last_width == width && last_height == height) {
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return;
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}
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LOG_ERROR(Debug, "Called");
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last_width = width;
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last_height = height;
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// We can configure here a custom pitch
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// As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch.
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