config: Cleanup and documentation
This commit is contained in:
parent
c35af8d1c0
commit
84c58666a4
|
@ -15,6 +15,7 @@
|
|||
|
||||
namespace Common::Input {
|
||||
|
||||
// Type of data that is expected to recieve or send
|
||||
enum class InputType {
|
||||
None,
|
||||
Battery,
|
||||
|
@ -30,6 +31,7 @@ enum class InputType {
|
|||
Ir,
|
||||
};
|
||||
|
||||
// Internal battery charge level
|
||||
enum class BatteryLevel : u32 {
|
||||
None,
|
||||
Empty,
|
||||
|
@ -41,13 +43,17 @@ enum class BatteryLevel : u32 {
|
|||
};
|
||||
|
||||
enum class PollingMode {
|
||||
// Constant polling of buttons, analogs and motion data
|
||||
Active,
|
||||
// Only update on button change, digital analogs
|
||||
Pasive,
|
||||
Camera,
|
||||
NCF,
|
||||
// Enable near field communication polling
|
||||
NFC,
|
||||
// Enable infrared camera polling
|
||||
IR,
|
||||
};
|
||||
|
||||
// Vibration reply from the controller
|
||||
enum class VibrationError {
|
||||
None,
|
||||
NotSupported,
|
||||
|
@ -55,6 +61,7 @@ enum class VibrationError {
|
|||
Unknown,
|
||||
};
|
||||
|
||||
// Polling mode reply from the controller
|
||||
enum class PollingError {
|
||||
None,
|
||||
NotSupported,
|
||||
|
@ -67,20 +74,28 @@ enum class VibrationAmplificationType {
|
|||
Exponential,
|
||||
};
|
||||
|
||||
// Analog properties for calibration
|
||||
struct AnalogProperties {
|
||||
// Anything below this value will be detected as zero
|
||||
float deadzone{};
|
||||
// Anyting above this values will be detected as one
|
||||
float range{1.0f};
|
||||
// Minimum value to be detected as active
|
||||
float threshold{0.5f};
|
||||
// Drift correction applied to the raw data
|
||||
float offset{};
|
||||
// Invert direction of the sensor data
|
||||
bool inverted{};
|
||||
};
|
||||
|
||||
// Single analog sensor data
|
||||
struct AnalogStatus {
|
||||
float value{};
|
||||
float raw_value{};
|
||||
AnalogProperties properties{};
|
||||
};
|
||||
|
||||
// Button data
|
||||
struct ButtonStatus {
|
||||
Common::UUID uuid{};
|
||||
bool value{};
|
||||
|
@ -89,8 +104,10 @@ struct ButtonStatus {
|
|||
bool locked{};
|
||||
};
|
||||
|
||||
// Internal battery data
|
||||
using BatteryStatus = BatteryLevel;
|
||||
|
||||
// Analog and digital joystick data
|
||||
struct StickStatus {
|
||||
Common::UUID uuid{};
|
||||
AnalogStatus x{};
|
||||
|
@ -101,18 +118,21 @@ struct StickStatus {
|
|||
bool down{};
|
||||
};
|
||||
|
||||
// Analog and digital trigger data
|
||||
struct TriggerStatus {
|
||||
Common::UUID uuid{};
|
||||
AnalogStatus analog{};
|
||||
ButtonStatus pressed{};
|
||||
};
|
||||
|
||||
// 3D vector representing motion input
|
||||
struct MotionSensor {
|
||||
AnalogStatus x{};
|
||||
AnalogStatus y{};
|
||||
AnalogStatus z{};
|
||||
};
|
||||
|
||||
// Motion data used to calculate controller orientation
|
||||
struct MotionStatus {
|
||||
// Gyroscope vector measurement in radians/s.
|
||||
MotionSensor gyro{};
|
||||
|
@ -124,6 +144,7 @@ struct MotionStatus {
|
|||
bool force_update{};
|
||||
};
|
||||
|
||||
// Data of a single point on a touch screen
|
||||
struct TouchStatus {
|
||||
ButtonStatus pressed{};
|
||||
AnalogStatus x{};
|
||||
|
@ -131,11 +152,13 @@ struct TouchStatus {
|
|||
int id{};
|
||||
};
|
||||
|
||||
// Physical controller color in RGB format
|
||||
struct BodyColorStatus {
|
||||
u32 body{};
|
||||
u32 buttons{};
|
||||
};
|
||||
|
||||
// HD rumble data
|
||||
struct VibrationStatus {
|
||||
f32 low_amplitude{};
|
||||
f32 low_frequency{};
|
||||
|
@ -144,6 +167,7 @@ struct VibrationStatus {
|
|||
VibrationAmplificationType type;
|
||||
};
|
||||
|
||||
// Physical controller LED pattern
|
||||
struct LedStatus {
|
||||
bool led_1{};
|
||||
bool led_2{};
|
||||
|
@ -151,6 +175,7 @@ struct LedStatus {
|
|||
bool led_4{};
|
||||
};
|
||||
|
||||
// Callback data consisting of an input type and the equivalent data status
|
||||
struct CallbackStatus {
|
||||
InputType type{InputType::None};
|
||||
ButtonStatus button_status{};
|
||||
|
@ -164,6 +189,7 @@ struct CallbackStatus {
|
|||
VibrationStatus vibration_status{};
|
||||
};
|
||||
|
||||
// Triggered once every input change
|
||||
struct InputCallback {
|
||||
std::function<void(CallbackStatus)> on_change;
|
||||
};
|
||||
|
@ -178,15 +204,17 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
// Force input device to update data regarless of the current state
|
||||
// Force input device to update data regardless of the current state
|
||||
virtual void ForceUpdate() {
|
||||
return;
|
||||
}
|
||||
|
||||
// Sets the function to be triggered when input changes
|
||||
void SetCallback(InputCallback callback_) {
|
||||
callback = std::move(callback_);
|
||||
}
|
||||
|
||||
// Triggers the function set in the callback
|
||||
void TriggerOnChange(CallbackStatus status) {
|
||||
if (callback.on_change) {
|
||||
callback.on_change(status);
|
||||
|
|
|
@ -559,8 +559,6 @@ struct Values {
|
|||
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
|
||||
|
||||
Setting<bool> motion_enabled{true, "motion_enabled"};
|
||||
BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
|
||||
"motion_device"};
|
||||
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
|
||||
|
||||
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
|
||||
|
@ -583,7 +581,6 @@ struct Values {
|
|||
|
||||
TouchscreenInput touchscreen;
|
||||
|
||||
BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"};
|
||||
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
|
||||
"touch_device"};
|
||||
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
|
||||
|
|
|
@ -11,7 +11,7 @@ EmulatedConsole::EmulatedConsole() = default;
|
|||
EmulatedConsole::~EmulatedConsole() = default;
|
||||
|
||||
void EmulatedConsole::ReloadFromSettings() {
|
||||
// Using first motion device from player 1. No need to assign a special config at the moment
|
||||
// Using first motion device from player 1. No need to assign any unique config at the moment
|
||||
const auto& player = Settings::values.players.GetValue()[0];
|
||||
motion_params = Common::ParamPackage(player.motions[0]);
|
||||
|
||||
|
@ -33,6 +33,7 @@ void EmulatedConsole::SetTouchParams() {
|
|||
static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
|
||||
const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
|
||||
|
||||
// Map the rest of the fingers from touch from button configuration
|
||||
for (const auto& config_entry : touch_buttons) {
|
||||
Common::ParamPackage params{config_entry};
|
||||
Common::ParamPackage touch_button_params;
|
||||
|
@ -54,7 +55,9 @@ void EmulatedConsole::SetTouchParams() {
|
|||
}
|
||||
|
||||
void EmulatedConsole::ReloadInput() {
|
||||
// If you load any device here add the equivalent to the UnloadInput() function
|
||||
SetTouchParams();
|
||||
|
||||
motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params);
|
||||
if (motion_devices) {
|
||||
Common::Input::InputCallback motion_callback{
|
||||
|
@ -62,6 +65,7 @@ void EmulatedConsole::ReloadInput() {
|
|||
motion_devices->SetCallback(motion_callback);
|
||||
}
|
||||
|
||||
// Unique index for identifying touch device source
|
||||
std::size_t index = 0;
|
||||
for (auto& touch_device : touch_devices) {
|
||||
touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]);
|
||||
|
|
|
@ -623,9 +623,7 @@ void Config::ReadMotionTouchValues() {
|
|||
}
|
||||
qt_config->endArray();
|
||||
|
||||
ReadBasicSetting(Settings::values.motion_device);
|
||||
ReadBasicSetting(Settings::values.touch_device);
|
||||
ReadBasicSetting(Settings::values.use_touch_from_button);
|
||||
ReadBasicSetting(Settings::values.touch_from_button_map_index);
|
||||
Settings::values.touch_from_button_map_index = std::clamp(
|
||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
||||
|
@ -1131,9 +1129,7 @@ void Config::SaveTouchscreenValues() {
|
|||
}
|
||||
|
||||
void Config::SaveMotionTouchValues() {
|
||||
WriteBasicSetting(Settings::values.motion_device);
|
||||
WriteBasicSetting(Settings::values.touch_device);
|
||||
WriteBasicSetting(Settings::values.use_touch_from_button);
|
||||
WriteBasicSetting(Settings::values.touch_from_button_map_index);
|
||||
WriteBasicSetting(Settings::values.udp_input_servers);
|
||||
|
||||
|
|
|
@ -93,6 +93,7 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
|
|||
"using-a-controller-or-android-phone-for-motion-or-touch-input'><span "
|
||||
"style=\"text-decoration: underline; color:#039be5;\">Learn More</span></a>"));
|
||||
|
||||
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
SetConfiguration();
|
||||
UpdateUiDisplay();
|
||||
ConnectEvents();
|
||||
|
@ -101,17 +102,14 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
|
|||
ConfigureMotionTouch::~ConfigureMotionTouch() = default;
|
||||
|
||||
void ConfigureMotionTouch::SetConfiguration() {
|
||||
const Common::ParamPackage motion_param(Settings::values.motion_device.GetValue());
|
||||
const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
|
||||
|
||||
ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button.GetValue());
|
||||
touch_from_button_maps = Settings::values.touch_from_button_maps;
|
||||
for (const auto& touch_map : touch_from_button_maps) {
|
||||
ui->touch_from_button_map->addItem(QString::fromStdString(touch_map.name));
|
||||
}
|
||||
ui->touch_from_button_map->setCurrentIndex(
|
||||
Settings::values.touch_from_button_map_index.GetValue());
|
||||
ui->motion_sensitivity->setValue(motion_param.Get("sensitivity", 0.01f));
|
||||
|
||||
min_x = touch_param.Get("min_x", 100);
|
||||
min_y = touch_param.Get("min_y", 50);
|
||||
|
@ -139,9 +137,6 @@ void ConfigureMotionTouch::SetConfiguration() {
|
|||
void ConfigureMotionTouch::UpdateUiDisplay() {
|
||||
const QString cemuhook_udp = QStringLiteral("cemuhookudp");
|
||||
|
||||
ui->motion_sensitivity_label->setVisible(true);
|
||||
ui->motion_sensitivity->setVisible(true);
|
||||
|
||||
ui->touch_calibration->setVisible(true);
|
||||
ui->touch_calibration_config->setVisible(true);
|
||||
ui->touch_calibration_label->setVisible(true);
|
||||
|
@ -312,7 +307,6 @@ void ConfigureMotionTouch::ApplyConfiguration() {
|
|||
touch_param.Set("max_y", max_y);
|
||||
|
||||
Settings::values.touch_device = touch_param.Serialize();
|
||||
Settings::values.use_touch_from_button = ui->touch_from_button_checkbox->isChecked();
|
||||
Settings::values.touch_from_button_map_index = ui->touch_from_button_map->currentIndex();
|
||||
Settings::values.touch_from_button_maps = touch_from_button_maps;
|
||||
Settings::values.udp_input_servers = GetUDPServerString();
|
||||
|
|
|
@ -2,14 +2,6 @@
|
|||
<ui version="4.0">
|
||||
<class>ConfigureMotionTouch</class>
|
||||
<widget class="QDialog" name="ConfigureMotionTouch">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>500</width>
|
||||
<height>482</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Configure Motion / Touch</string>
|
||||
</property>
|
||||
|
@ -17,48 +9,6 @@
|
|||
<string notr="true"/>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="motion_group_box">
|
||||
<property name="title">
|
||||
<string>Mouse Motion</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="motion_sensitivity_label">
|
||||
<property name="text">
|
||||
<string>Sensitivity:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDoubleSpinBox" name="motion_sensitivity">
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="decimals">
|
||||
<number>4</number>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<double>0.010000000000000</double>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<double>10.000000000000000</double>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<double>0.001000000000000</double>
|
||||
</property>
|
||||
<property name="value">
|
||||
<double>0.010000000000000</double>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="touch_group_box">
|
||||
<property name="title">
|
||||
|
@ -102,15 +52,9 @@
|
|||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="touch_from_button_checkbox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<widget class="QLabel" name="touch_from_button_label">
|
||||
<property name="text">
|
||||
<string>Use button mapping:</string>
|
||||
<string>Touch from button profile:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -292,8 +292,6 @@ void Config::ReadValues() {
|
|||
Settings::values.mouse_buttons[i] = default_param;
|
||||
}
|
||||
|
||||
ReadSetting("ControlsGeneral", Settings::values.motion_device);
|
||||
|
||||
ReadSetting("ControlsGeneral", Settings::values.touch_device);
|
||||
|
||||
ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
|
||||
|
@ -362,7 +360,6 @@ void Config::ReadValues() {
|
|||
Settings::TouchFromButtonMap{"default", {}});
|
||||
num_touch_from_button_maps = 1;
|
||||
}
|
||||
ReadSetting("ControlsGeneral", Settings::values.use_touch_from_button);
|
||||
Settings::values.touch_from_button_map_index = std::clamp(
|
||||
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
|
||||
|
||||
|
|
|
@ -84,23 +84,10 @@ enable_accurate_vibrations=
|
|||
# 0: Disabled, 1 (default): Enabled
|
||||
motion_enabled =
|
||||
|
||||
# for motion input, the following devices are available:
|
||||
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
|
||||
# - "update_period": update period in milliseconds (default to 100)
|
||||
# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
|
||||
# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol
|
||||
motion_device=
|
||||
|
||||
# for touch input, the following devices are available:
|
||||
# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
|
||||
# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol
|
||||
# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system
|
||||
# Defines the udp device's touch screen coordinate system for cemuhookudp devices
|
||||
# - "min_x", "min_y", "max_x", "max_y"
|
||||
touch_device=
|
||||
|
||||
# Whether to enable or disable touch input from button
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_touch_from_button=
|
||||
|
||||
# for mapping buttons to touch inputs.
|
||||
#touch_from_button_map=1
|
||||
#touch_from_button_maps_0_name=default
|
||||
|
|
Loading…
Reference in New Issue