Merge pull request #6317 from ameerj/fps-fix
perf_stats: Rework FPS counter to be more accurate
This commit is contained in:
commit
7d86a6ff02
|
@ -289,7 +289,8 @@ struct System::Impl {
|
|||
|
||||
telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
|
||||
perf_results.emulation_speed * 100.0);
|
||||
telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
|
||||
telemetry_session->AddField(performance, "Shutdown_Framerate",
|
||||
perf_results.average_game_fps);
|
||||
telemetry_session->AddField(performance, "Shutdown_Frametime",
|
||||
perf_results.frametime * 1000.0);
|
||||
telemetry_session->AddField(performance, "Mean_Frametime_MS",
|
||||
|
|
|
@ -52,7 +52,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
|||
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
|
||||
transform, crop_rect};
|
||||
|
||||
system.GetPerfStats().EndGameFrame();
|
||||
system.GetPerfStats().EndSystemFrame();
|
||||
system.GPU().SwapBuffers(&framebuffer);
|
||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||
|
|
|
@ -69,9 +69,7 @@ void PerfStats::EndSystemFrame() {
|
|||
}
|
||||
|
||||
void PerfStats::EndGameFrame() {
|
||||
std::lock_guard lock{object_mutex};
|
||||
|
||||
game_frames += 1;
|
||||
game_frames.fetch_add(1, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
double PerfStats::GetMeanFrametime() const {
|
||||
|
@ -94,10 +92,11 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
|
|||
const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
|
||||
|
||||
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
|
||||
|
||||
const auto current_frames = static_cast<double>(game_frames.load(std::memory_order_relaxed));
|
||||
const auto current_fps = current_frames / interval;
|
||||
const PerfStatsResults results{
|
||||
.system_fps = static_cast<double>(system_frames) / interval,
|
||||
.game_fps = static_cast<double>(game_frames) / interval,
|
||||
.average_game_fps = (current_fps + previous_fps) / 2.0,
|
||||
.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
|
||||
static_cast<double>(system_frames),
|
||||
.emulation_speed = system_us_per_second.count() / 1'000'000.0,
|
||||
|
@ -108,7 +107,8 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
|
|||
reset_point_system_us = current_system_time_us;
|
||||
accumulated_frametime = Clock::duration::zero();
|
||||
system_frames = 0;
|
||||
game_frames = 0;
|
||||
game_frames.store(0, std::memory_order_relaxed);
|
||||
previous_fps = current_fps;
|
||||
|
||||
return results;
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <cstddef>
|
||||
#include <mutex>
|
||||
|
@ -15,8 +16,8 @@ namespace Core {
|
|||
struct PerfStatsResults {
|
||||
/// System FPS (LCD VBlanks) in Hz
|
||||
double system_fps;
|
||||
/// Game FPS (GSP frame submissions) in Hz
|
||||
double game_fps;
|
||||
/// Average game FPS (GPU frame renders) in Hz
|
||||
double average_game_fps;
|
||||
/// Walltime per system frame, in seconds, excluding any waits
|
||||
double frametime;
|
||||
/// Ratio of walltime / emulated time elapsed
|
||||
|
@ -72,7 +73,7 @@ private:
|
|||
/// Cumulative number of system frames (LCD VBlanks) presented since last reset
|
||||
u32 system_frames = 0;
|
||||
/// Cumulative number of game frames (GSP frame submissions) since last reset
|
||||
u32 game_frames = 0;
|
||||
std::atomic<u32> game_frames = 0;
|
||||
|
||||
/// Point when the previous system frame ended
|
||||
Clock::time_point previous_frame_end = reset_point;
|
||||
|
@ -80,6 +81,8 @@ private:
|
|||
Clock::time_point frame_begin = reset_point;
|
||||
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
|
||||
Clock::duration previous_frame_length = Clock::duration::zero();
|
||||
/// Previously computed fps
|
||||
double previous_fps = 0;
|
||||
};
|
||||
|
||||
class FrameLimiter {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hardware_interrupt_manager.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/engines/kepler_memory.h"
|
||||
|
@ -191,6 +192,10 @@ u64 GPU::GetTicks() const {
|
|||
return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
|
||||
}
|
||||
|
||||
void GPU::RendererFrameEndNotify() {
|
||||
system.GetPerfStats().EndGameFrame();
|
||||
}
|
||||
|
||||
void GPU::FlushCommands() {
|
||||
rasterizer->FlushCommands();
|
||||
}
|
||||
|
|
|
@ -247,6 +247,8 @@ public:
|
|||
return use_nvdec;
|
||||
}
|
||||
|
||||
void RendererFrameEndNotify();
|
||||
|
||||
enum class FenceOperation : u32 {
|
||||
Acquire = 0,
|
||||
Increment = 1,
|
||||
|
|
|
@ -155,6 +155,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
|
||||
++m_current_frame;
|
||||
|
||||
gpu.RendererFrameEndNotify();
|
||||
rasterizer.TickFrame();
|
||||
|
||||
context->SwapBuffers();
|
||||
|
|
|
@ -154,6 +154,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
if (swapchain.Present(render_semaphore)) {
|
||||
blit_screen.Recreate();
|
||||
}
|
||||
gpu.RendererFrameEndNotify();
|
||||
rasterizer.TickFrame();
|
||||
}
|
||||
|
||||
|
|
|
@ -1378,7 +1378,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
|
|||
game_list->hide();
|
||||
game_list_placeholder->hide();
|
||||
}
|
||||
status_bar_update_timer.start(2000);
|
||||
status_bar_update_timer.start(500);
|
||||
async_status_button->setDisabled(true);
|
||||
multicore_status_button->setDisabled(true);
|
||||
renderer_status_button->setDisabled(true);
|
||||
|
@ -2809,7 +2809,7 @@ void GMainWindow::UpdateStatusBar() {
|
|||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
}
|
||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
|
||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||
|
||||
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
||||
|
|
|
@ -215,7 +215,7 @@ void EmuWindow_SDL2::WaitEvent() {
|
|||
const auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
||||
const auto title =
|
||||
fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc, results.game_fps,
|
||||
Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
|
||||
results.emulation_speed * 100.0);
|
||||
SDL_SetWindowTitle(render_window, title.c_str());
|
||||
last_time = current_time;
|
||||
|
|
Loading…
Reference in New Issue