yuzu/game_list_p: Amend mentions of SMDH in comments
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected.
This commit is contained in:
parent
486c3e6085
commit
7a82d6f394
|
@ -23,8 +23,8 @@
|
||||||
#include "yuzu/util/util.h"
|
#include "yuzu/util/util.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the default icon (for games without valid SMDH)
|
* Gets the default icon (for games without valid title metadata)
|
||||||
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
* @param size The desired width and height of the default icon.
|
||||||
* @return QPixmap default icon
|
* @return QPixmap default icon
|
||||||
*/
|
*/
|
||||||
static QPixmap GetDefaultIcon(u32 size) {
|
static QPixmap GetDefaultIcon(u32 size) {
|
||||||
|
@ -44,7 +44,7 @@ public:
|
||||||
* A specialization of GameListItem for path values.
|
* A specialization of GameListItem for path values.
|
||||||
* This class ensures that for every full path value it holds, a correct string representation
|
* This class ensures that for every full path value it holds, a correct string representation
|
||||||
* of just the filename (with no extension) will be displayed to the user.
|
* of just the filename (with no extension) will be displayed to the user.
|
||||||
* If this class receives valid SMDH data, it will also display game icons and titles.
|
* If this class receives valid title metadata, it will also display game icons and titles.
|
||||||
*/
|
*/
|
||||||
class GameListItemPath : public GameListItem {
|
class GameListItemPath : public GameListItem {
|
||||||
public:
|
public:
|
||||||
|
|
Loading…
Reference in New Issue