More coding style fixes.
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0cd27a511e
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@ -43,7 +43,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
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map.insert({Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch")});
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map.insert({Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch")});
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map.insert({Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch")});
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map.insert({Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch")});
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_dbg_assert_(GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
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_dbg_assert_(GUI, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
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return map[event];
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return map[event];
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} else if (index.column() == 1) {
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} else if (index.column() == 1) {
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@ -15,7 +15,7 @@ class QSpinBox;
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class CSpinBox;
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class CSpinBox;
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// Utility class which forwards calls to OnPicaBreakPointHit and OnPicaResume to public slots.
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// Utility class which forwards calls to OnPicaBreakPointHit and OnPicaResume to public slots.
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// This is because the Pica breakpoint callbacks will called on a non-GUI thread, while
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// This is because the Pica breakpoint callbacks are called from a non-GUI thread, while
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// the widget usually wants to perform reactions in the GUI thread.
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// the widget usually wants to perform reactions in the GUI thread.
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class BreakPointObserverDock : public QDockWidget, Pica::DebugContext::BreakPointObserver {
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class BreakPointObserverDock : public QDockWidget, Pica::DebugContext::BreakPointObserver {
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Q_OBJECT
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Q_OBJECT
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@ -131,16 +131,22 @@ struct Regs {
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};
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};
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static unsigned BytesPerPixel(TextureFormat format) {
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static unsigned BytesPerPixel(TextureFormat format) {
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if (format == TextureFormat::RGBA8)
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switch (format) {
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case TextureFormat::RGBA8:
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return 4;
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return 4;
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else if (format == TextureFormat::RGB8)
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case TextureFormat::RGB8:
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return 3;
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return 3;
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else if (format == TextureFormat::RGBA5551 ||
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format == TextureFormat::RGB565 ||
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case TextureFormat::RGBA5551:
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format == TextureFormat::RGBA4)
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case TextureFormat::RGB565:
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case TextureFormat::RGBA4:
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return 2;
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return 2;
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else // placeholder
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default:
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// placeholder for yet unknown formats
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return 1;
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return 1;
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}
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}
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}
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BitField< 0, 1, u32> texturing_enable;
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BitField< 0, 1, u32> texturing_enable;
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