Round the rectangle size to prevent float to int casting issues
And other minor style changes
This commit is contained in:
parent
d9305b0a07
commit
793339b73a
|
@ -14,8 +14,6 @@ static const float TOP_SCREEN_ASPECT_RATIO =
|
|||
static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth;
|
||||
static const float BOT_SCREEN_ASPECT_RATIO =
|
||||
static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth;
|
||||
static const float BOT_TO_TOP_SCREEN_RATIO_DIFFERENCE =
|
||||
BOT_SCREEN_ASPECT_RATIO - TOP_SCREEN_ASPECT_RATIO;
|
||||
|
||||
// Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
|
||||
template <class T>
|
||||
|
@ -23,8 +21,8 @@ static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area,
|
|||
float screen_aspect_ratio) {
|
||||
float scale = std::min(static_cast<float>(window_area.GetWidth()),
|
||||
window_area.GetHeight() / screen_aspect_ratio);
|
||||
return MathUtil::Rectangle<T>{0, 0, static_cast<T>(scale),
|
||||
static_cast<T>(scale * screen_aspect_ratio)};
|
||||
return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)),
|
||||
static_cast<T>(std::round(scale * screen_aspect_ratio))};
|
||||
}
|
||||
|
||||
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) {
|
||||
|
|
|
@ -20,14 +20,16 @@ struct FramebufferLayout {
|
|||
* Factory method for constructing a default FramebufferLayout
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be displayed above the top screen
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
|
||||
|
||||
/**
|
||||
* Factory method for constructing a FramebufferLayout with only the top screen
|
||||
* Factory method for constructing a FramebufferLayout with only the top or bottom screen
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
|
||||
|
@ -38,6 +40,7 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa
|
|||
* This is useful in particular because it matches well with a 1920x1080 resolution monitor
|
||||
* @param width Window framebuffer width in pixels
|
||||
* @param height Window framebuffer height in pixels
|
||||
* @param is_swapped if true, the bottom screen will be the large display
|
||||
* @return Newly created FramebufferLayout object with default screen regions initialized
|
||||
*/
|
||||
FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
|
||||
|
|
|
@ -45,8 +45,8 @@ struct Rectangle {
|
|||
return Rectangle{left, top + y, right, bottom + y};
|
||||
}
|
||||
Rectangle<T> Scale(const float s) const {
|
||||
return Rectangle{left, top, static_cast<T>((right + left) * s),
|
||||
static_cast<T>((top + bottom) * s)};
|
||||
return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
|
||||
static_cast<T>(top + GetHeight() * s)};
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue