shader_decode: BFE add ref of reverse parallel method.
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@ -36,6 +36,9 @@ u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) {
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const bool is_signed = instr.bfe.is_signed;
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// using reverse parallel method in
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// https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
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// note for later if possible to implement faster method.
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if (instr.bfe.brev) {
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const auto swap = [&](u32 s, u32 mask) {
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Node v1 =
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