cleanup debug code.
This commit is contained in:
parent
658112783d
commit
5cd5857000
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#pragma optimize("", off)
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#include <algorithm>
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#include <algorithm>
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#include <vector>
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#include <vector>
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#include <fmt/format.h>
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#include <fmt/format.h>
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@ -340,7 +342,6 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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original_value, Immediate(128.f));
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original_value, Immediate(128.f));
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return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
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return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
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std::move(cnv_value));
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std::move(cnv_value));
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return cnv_value;
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}
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}
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case ComponentType::UNORM: {
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case ComponentType::UNORM: {
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// range [0.0, 1.0]
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// range [0.0, 1.0]
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@ -349,7 +350,6 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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is_signed = false;
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is_signed = false;
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return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
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return SignedOperation(OperationCode::ICastFloat, is_signed, NO_PRECISE,
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std::move(cnv_value));
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std::move(cnv_value));
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return cnv_value;
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}
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}
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case ComponentType::SINT: // range [-128,128]
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case ComponentType::SINT: // range [-128,128]
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return original_value;
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return original_value;
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@ -357,12 +357,6 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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is_signed = false;
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is_signed = false;
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return original_value;
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return original_value;
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case ComponentType::FLOAT:
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case ComponentType::FLOAT:
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if (component_size == 8) {
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auto cnv_value = Operation(OperationCode::FMul, NO_PRECISE,
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original_value, Immediate(255.f));
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return SignedOperation(OperationCode::ICastFloat, is_signed,
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NO_PRECISE, std::move(cnv_value));
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}
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return original_value;
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return original_value;
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default:
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default:
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UNIMPLEMENTED_MSG("Unimplement component type={}", component_type);
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UNIMPLEMENTED_MSG("Unimplement component type={}", component_type);
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@ -379,12 +373,7 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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}
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}
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// add value into result
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// add value into result
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if (element == 0) {
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value = Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));
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value = original_value;
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} else {
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value =
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Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));
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}
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break;
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break;
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}
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}
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SetRegister(bb, instr.gpr0.Value(), std::move(value));
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SetRegister(bb, instr.gpr0.Value(), std::move(value));
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