Merge pull request #1751 from bunnei/color-mask-fix
maxwell_3d: Initialize rasterizer color mask registers as enabled.
This commit is contained in:
commit
5af4160bf2
|
@ -69,6 +69,15 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||||
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
|
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
|
||||||
// register carrying a default value. Assume it's OpenGL's default (1).
|
// register carrying a default value. Assume it's OpenGL's default (1).
|
||||||
regs.point_size = 1.0f;
|
regs.point_size = 1.0f;
|
||||||
|
|
||||||
|
// TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
|
||||||
|
// default of enabled fixes rendering here.
|
||||||
|
for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) {
|
||||||
|
regs.color_mask[color_mask].R.Assign(1);
|
||||||
|
regs.color_mask[color_mask].G.Assign(1);
|
||||||
|
regs.color_mask[color_mask].B.Assign(1);
|
||||||
|
regs.color_mask[color_mask].A.Assign(1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
|
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
|
||||||
|
|
Loading…
Reference in New Issue