dma_pusher: Remove reliance on the global system instance
With this, the video core is now has no calls to the global system instance at all.
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2ea7a70da0
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@ -12,7 +12,7 @@
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namespace Tegra {
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namespace Tegra {
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DmaPusher::DmaPusher(GPU& gpu) : gpu(gpu) {}
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DmaPusher::DmaPusher(Core::System& system, GPU& gpu) : gpu{gpu}, system{system} {}
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DmaPusher::~DmaPusher() = default;
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DmaPusher::~DmaPusher() = default;
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@ -26,7 +26,7 @@ void DmaPusher::DispatchCalls() {
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dma_pushbuffer_subindex = 0;
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dma_pushbuffer_subindex = 0;
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while (Core::System::GetInstance().IsPoweredOn()) {
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while (system.IsPoweredOn()) {
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if (!Step()) {
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if (!Step()) {
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break;
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break;
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}
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}
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@ -10,6 +10,10 @@
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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namespace Core {
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class System;
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}
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namespace Tegra {
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namespace Tegra {
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enum class SubmissionMode : u32 {
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enum class SubmissionMode : u32 {
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@ -56,7 +60,7 @@ using CommandList = std::vector<Tegra::CommandListHeader>;
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*/
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*/
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class DmaPusher {
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class DmaPusher {
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public:
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public:
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explicit DmaPusher(GPU& gpu);
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explicit DmaPusher(Core::System& system, GPU& gpu);
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~DmaPusher();
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~DmaPusher();
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void Push(CommandList&& entries) {
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void Push(CommandList&& entries) {
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@ -72,8 +76,6 @@ private:
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void CallMethod(u32 argument) const;
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void CallMethod(u32 argument) const;
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GPU& gpu;
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std::vector<CommandHeader> command_headers; ///< Buffer for list of commands fetched at once
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std::vector<CommandHeader> command_headers; ///< Buffer for list of commands fetched at once
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std::queue<CommandList> dma_pushbuffer; ///< Queue of command lists to be processed
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std::queue<CommandList> dma_pushbuffer; ///< Queue of command lists to be processed
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@ -92,6 +94,9 @@ private:
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GPUVAddr dma_mget{}; ///< main pushbuffer last read address
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GPUVAddr dma_mget{}; ///< main pushbuffer last read address
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bool ib_enable{true}; ///< IB mode enabled
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bool ib_enable{true}; ///< IB mode enabled
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GPU& gpu;
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Core::System& system;
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};
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};
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} // namespace Tegra
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} // namespace Tegra
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@ -27,7 +27,7 @@ GPU::GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& render
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: system{system}, renderer{std::move(renderer_)}, is_async{is_async} {
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: system{system}, renderer{std::move(renderer_)}, is_async{is_async} {
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auto& rasterizer{renderer->Rasterizer()};
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auto& rasterizer{renderer->Rasterizer()};
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memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
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memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
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dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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dma_pusher = std::make_unique<Tegra::DmaPusher>(system, *this);
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
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fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);
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fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);
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kepler_compute = std::make_unique<Engines::KeplerCompute>(system, rasterizer, *memory_manager);
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kepler_compute = std::make_unique<Engines::KeplerCompute>(system, rasterizer, *memory_manager);
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