parent
f4e5f89e6f
commit
42949738f2
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@ -564,8 +564,9 @@ struct MouseState {
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s32 y;
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s32 y;
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s32 delta_x;
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s32 delta_x;
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s32 delta_y;
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s32 delta_y;
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s32 delta_wheel_x;
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// Axis Order in HW is switched for the wheel
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s32 delta_wheel_y;
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s32 delta_wheel_y;
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s32 delta_wheel_x;
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MouseButton button;
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MouseButton button;
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MouseAttribute attribute;
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MouseAttribute attribute;
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};
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};
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@ -345,7 +345,7 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
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constexpr btn right_button_mask = btn::A | btn::B | btn::X | btn::Y | btn::StickR | btn::R |
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constexpr btn right_button_mask = btn::A | btn::B | btn::X | btn::Y | btn::StickR | btn::R |
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btn::ZR | btn::Plus | btn::StickRLeft | btn::StickRUp |
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btn::ZR | btn::Plus | btn::StickRLeft | btn::StickRUp |
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btn::StickRRight | btn::StickRDown;
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btn::StickRRight | btn::StickRDown;
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pad_entry.npad_buttons.raw |= button_state.raw & right_button_mask;
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pad_entry.npad_buttons.raw = button_state.raw & right_button_mask;
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pad_entry.r_stick = stick_state.right;
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pad_entry.r_stick = stick_state.right;
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}
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}
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@ -7,7 +7,6 @@
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#include <array>
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#include <array>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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namespace Service::HID {
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namespace Service::HID {
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constexpr std::size_t max_buffer_size = 17;
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constexpr std::size_t max_buffer_size = 17;
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@ -21,7 +20,7 @@ struct AtomicStorage {
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template <typename State>
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template <typename State>
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struct Lifo {
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struct Lifo {
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s64 timestamp{};
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s64 timestamp{};
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s64 total_buffer_count = max_buffer_size;
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s64 total_buffer_count = static_cast<s64>(max_buffer_size);
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s64 buffer_tail{};
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s64 buffer_tail{};
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s64 buffer_count{};
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s64 buffer_count{};
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std::array<AtomicStorage<State>, max_buffer_size> entries{};
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std::array<AtomicStorage<State>, max_buffer_size> entries{};
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@ -35,11 +34,11 @@ struct Lifo {
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}
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}
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std::size_t GetPreviousEntryIndex() const {
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std::size_t GetPreviousEntryIndex() const {
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return (buffer_tail + total_buffer_count - 1) % total_buffer_count;
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return static_cast<size_t>((buffer_tail + total_buffer_count - 1) % total_buffer_count);
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}
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}
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std::size_t GetNextEntryIndex() const {
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std::size_t GetNextEntryIndex() const {
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return (buffer_tail + 1) % total_buffer_count;
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return static_cast<size_t>((buffer_tail + 1) % total_buffer_count);
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}
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}
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void WriteNextEntry(const State& new_state) {
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void WriteNextEntry(const State& new_state) {
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@ -69,7 +69,7 @@ private:
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libusb_device_handle* handle{};
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libusb_device_handle* handle{};
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};
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};
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GCAdapter::GCAdapter(const std::string input_engine_) : InputEngine(input_engine_) {
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GCAdapter::GCAdapter(const std::string& input_engine_) : InputEngine(input_engine_) {
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if (usb_adapter_handle) {
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if (usb_adapter_handle) {
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return;
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return;
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}
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}
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@ -486,42 +486,30 @@ std::string GCAdapter::GetUIButtonName(const Common::ParamPackage& params) const
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switch (button) {
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switch (button) {
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case PadButton::ButtonLeft:
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case PadButton::ButtonLeft:
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return "left";
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return "left";
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break;
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case PadButton::ButtonRight:
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case PadButton::ButtonRight:
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return "right";
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return "right";
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break;
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case PadButton::ButtonDown:
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case PadButton::ButtonDown:
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return "down";
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return "down";
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break;
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case PadButton::ButtonUp:
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case PadButton::ButtonUp:
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return "up";
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return "up";
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break;
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case PadButton::TriggerZ:
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case PadButton::TriggerZ:
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return "Z";
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return "Z";
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break;
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case PadButton::TriggerR:
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case PadButton::TriggerR:
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return "R";
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return "R";
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break;
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case PadButton::TriggerL:
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case PadButton::TriggerL:
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return "L";
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return "L";
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break;
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case PadButton::ButtonA:
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case PadButton::ButtonA:
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return "A";
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return "A";
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break;
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case PadButton::ButtonB:
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case PadButton::ButtonB:
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return "B";
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return "B";
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break;
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case PadButton::ButtonX:
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case PadButton::ButtonX:
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return "X";
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return "X";
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break;
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case PadButton::ButtonY:
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case PadButton::ButtonY:
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return "Y";
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return "Y";
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break;
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case PadButton::ButtonStart:
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case PadButton::ButtonStart:
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return "start";
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return "start";
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break;
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default:
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default:
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return "Unkown GC";
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return "Unknown GC";
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}
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}
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}
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}
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@ -24,7 +24,7 @@ class LibUSBDeviceHandle;
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class GCAdapter : public InputCommon::InputEngine {
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class GCAdapter : public InputCommon::InputEngine {
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public:
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public:
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explicit GCAdapter(const std::string input_engine_);
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explicit GCAdapter(const std::string& input_engine_);
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~GCAdapter();
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~GCAdapter();
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Common::Input::VibrationError SetRumble(
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Common::Input::VibrationError SetRumble(
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@ -24,7 +24,7 @@ constexpr PadIdentifier identifier = {
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.pad = 0,
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.pad = 0,
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};
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};
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Mouse::Mouse(const std::string input_engine_) : InputEngine(input_engine_) {
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Mouse::Mouse(const std::string& input_engine_) : InputEngine(input_engine_) {
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PreSetController(identifier);
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PreSetController(identifier);
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_x);
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PreSetAxis(identifier, mouse_axis_y);
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PreSetAxis(identifier, mouse_axis_y);
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@ -29,7 +29,7 @@ enum class MouseButton {
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*/
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*/
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class Mouse final : public InputCommon::InputEngine {
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class Mouse final : public InputCommon::InputEngine {
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public:
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public:
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explicit Mouse(const std::string input_engine_);
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explicit Mouse(const std::string& input_engine_);
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/**
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/**
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* Signals that mouse has moved.
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* Signals that mouse has moved.
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@ -929,7 +929,7 @@ std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
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}
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}
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}
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}
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u8 SDLDriver::GetHatButtonId(const std::string direction_name) const {
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u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
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Uint8 direction;
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Uint8 direction;
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if (direction_name == "up") {
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if (direction_name == "up") {
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direction = SDL_HAT_UP;
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direction = SDL_HAT_UP;
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std::string GetUIName(const Common::ParamPackage& params) const override;
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std::string GetUIName(const Common::ParamPackage& params) const override;
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std::string GetHatButtonName(u8 direction_value) const override;
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std::string GetHatButtonName(u8 direction_value) const override;
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u8 GetHatButtonId(const std::string direction_name) const override;
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u8 GetHatButtonId(const std::string& direction_name) const override;
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Common::Input::VibrationError SetRumble(
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
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const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
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@ -47,7 +47,7 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but
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{"KEY_ZR", TasButton::TRIGGER_ZR},
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{"KEY_ZR", TasButton::TRIGGER_ZR},
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};
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};
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Tas::Tas(const std::string input_engine_) : InputCommon::InputEngine(input_engine_) {
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Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engine_) {
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for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
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for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
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PadIdentifier identifier{
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PadIdentifier identifier{
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.guid = Common::UUID{},
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.guid = Common::UUID{},
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@ -83,7 +83,7 @@ enum class TasState {
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class Tas final : public InputCommon::InputEngine {
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class Tas final : public InputCommon::InputEngine {
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public:
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public:
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explicit Tas(const std::string input_engine_);
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explicit Tas(const std::string& input_engine_);
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~Tas();
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~Tas();
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/**
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/**
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.pad = 0,
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.pad = 0,
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};
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};
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TouchScreen::TouchScreen(const std::string input_engine_) : InputEngine(input_engine_) {
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TouchScreen::TouchScreen(const std::string& input_engine_) : InputEngine(input_engine_) {
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PreSetController(identifier);
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PreSetController(identifier);
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}
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}
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*/
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*/
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class TouchScreen final : public InputCommon::InputEngine {
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class TouchScreen final : public InputCommon::InputEngine {
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public:
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public:
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explicit TouchScreen(const std::string input_engine_);
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explicit TouchScreen(const std::string& input_engine_);
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/**
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/**
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* Signals that mouse has moved.
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* Signals that mouse has moved.
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@ -300,8 +300,8 @@ void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int mot
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if (!configuring || !mapping_callback.on_data) {
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if (!configuring || !mapping_callback.on_data) {
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return;
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return;
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}
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}
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if (std::abs(value.gyro_x) < 1.0f && std::abs(value.gyro_y) < 1.0f &&
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if (std::abs(value.gyro_x) < 0.6f && std::abs(value.gyro_y) < 0.6f &&
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std::abs(value.gyro_z) < 1.0f) {
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std::abs(value.gyro_z) < 0.6f) {
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return;
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return;
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}
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}
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mapping_callback.on_data(MappingData{
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mapping_callback.on_data(MappingData{
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};
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};
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/// Retrieves the index number of the given hat button direction
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/// Retrieves the index number of the given hat button direction
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virtual u8 GetHatButtonId([[maybe_unused]] const std::string direction_name) const {
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virtual u8 GetHatButtonId([[maybe_unused]] const std::string& direction_name) const {
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return 0;
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return 0;
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};
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};
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@ -613,56 +613,56 @@ int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
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}
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}
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}
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}
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int GRenderWindow::QtModifierToSwitchModdifier(quint32 qt_moddifiers) {
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int GRenderWindow::QtModifierToSwitchModifier(quint32 qt_modifiers) {
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int moddifier = 0;
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int modifier = 0;
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// The values are obtained through testing, Qt doesn't seem to provide a proper enum
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// The values are obtained through testing, Qt doesn't seem to provide a proper enum
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if ((qt_moddifiers & 0x1) != 0) {
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if ((qt_modifiers & 0x1) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::LeftShift;
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modifier |= 1 << Settings::NativeKeyboard::LeftShift;
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}
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}
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if ((qt_moddifiers & 0x2) != 0) {
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if ((qt_modifiers & 0x2) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::LeftControl;
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modifier |= 1 << Settings::NativeKeyboard::LeftControl;
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}
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}
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if ((qt_moddifiers & 0x4) != 0) {
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if ((qt_modifiers & 0x4) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::LeftAlt;
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modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
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}
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}
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if ((qt_moddifiers & 0x08) != 0) {
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if ((qt_modifiers & 0x08) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::LeftMeta;
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modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
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}
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}
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if ((qt_moddifiers & 0x10) != 0) {
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if ((qt_modifiers & 0x10) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::RightShift;
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modifier |= 1 << Settings::NativeKeyboard::RightShift;
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}
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}
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if ((qt_moddifiers & 0x20) != 0) {
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if ((qt_modifiers & 0x20) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::RightControl;
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modifier |= 1 << Settings::NativeKeyboard::RightControl;
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}
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}
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if ((qt_moddifiers & 0x40) != 0) {
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if ((qt_modifiers & 0x40) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::RightAlt;
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modifier |= 1 << Settings::NativeKeyboard::RightAlt;
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}
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}
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if ((qt_moddifiers & 0x80) != 0) {
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if ((qt_modifiers & 0x80) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::RightMeta;
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modifier |= 1 << Settings::NativeKeyboard::RightMeta;
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}
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}
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if ((qt_moddifiers & 0x100) != 0) {
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if ((qt_modifiers & 0x100) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::CapsLock;
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modifier |= 1 << Settings::NativeKeyboard::CapsLock;
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}
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}
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if ((qt_moddifiers & 0x200) != 0) {
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if ((qt_modifiers & 0x200) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::NumLock;
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modifier |= 1 << Settings::NativeKeyboard::NumLock;
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}
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}
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// Verify the last two keys
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// Verify the last two keys
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if ((qt_moddifiers & 0x400) != 0) {
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if ((qt_modifiers & 0x400) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::Katakana;
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modifier |= 1 << Settings::NativeKeyboard::Katakana;
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}
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}
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if ((qt_moddifiers & 0x800) != 0) {
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if ((qt_modifiers & 0x800) != 0) {
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moddifier |= 1 << Settings::NativeKeyboard::Hiragana;
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modifier |= 1 << Settings::NativeKeyboard::Hiragana;
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}
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}
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return moddifier;
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return modifier;
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}
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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if (!event->isAutoRepeat()) {
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if (!event->isAutoRepeat()) {
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const auto moddifier = QtModifierToSwitchModdifier(event->nativeModifiers());
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const auto modifier = QtModifierToSwitchModifier(event->nativeModifiers());
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// Replace event->key() with event->nativeVirtualKey() since the second one provides raw key
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// Replace event->key() with event->nativeVirtualKey() since the second one provides raw key
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// buttons
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// buttons
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier);
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
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input_subsystem->GetKeyboard()->PressKeyboardKey(key);
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input_subsystem->GetKeyboard()->PressKeyboardKey(key);
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// This is used for gamepads
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// This is used for gamepads
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input_subsystem->GetKeyboard()->PressKey(event->key());
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input_subsystem->GetKeyboard()->PressKey(event->key());
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@ -671,9 +671,9 @@ void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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if (!event->isAutoRepeat()) {
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if (!event->isAutoRepeat()) {
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const auto moddifier = QtModifierToSwitchModdifier(event->nativeModifiers());
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const auto modifier = QtModifierToSwitchModifier(event->nativeModifiers());
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(moddifier);
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input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
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input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
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input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
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// This is used for gamepads
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// This is used for gamepads
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input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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@ -747,8 +747,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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}
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}
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void GRenderWindow::wheelEvent(QWheelEvent* event) {
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void GRenderWindow::wheelEvent(QWheelEvent* event) {
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const int x = event->delta();
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const int x = event->angleDelta().x();
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const int y = 0;
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const int y = event->angleDelta().y();
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input_subsystem->GetMouse()->MouseWheelChange(x, y);
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input_subsystem->GetMouse()->MouseWheelChange(x, y);
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}
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}
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@ -162,7 +162,7 @@ public:
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static int QtKeyToSwitchKey(Qt::Key qt_keys);
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static int QtKeyToSwitchKey(Qt::Key qt_keys);
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/// Converts a Qt modifier keys into NativeKeyboard modifier keys
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/// Converts a Qt modifier keys into NativeKeyboard modifier keys
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static int QtModifierToSwitchModdifier(quint32 qt_moddifiers);
|
static int QtModifierToSwitchModifier(quint32 qt_modifiers);
|
||||||
|
|
||||||
void keyPressEvent(QKeyEvent* event) override;
|
void keyPressEvent(QKeyEvent* event) override;
|
||||||
void keyReleaseEvent(QKeyEvent* event) override;
|
void keyReleaseEvent(QKeyEvent* event) override;
|
||||||
|
|
Loading…
Reference in New Issue