video_core: gpu: Implement synchronous mode using threaded GPU.
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14c825bd1c
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40571c073f
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@ -38,7 +38,7 @@ GPU::GPU(Core::System& system_, bool is_async_, bool use_nvdec_)
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maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
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maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
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kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
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kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
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shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
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shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
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gpu_thread{system_} {}
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gpu_thread{system_, is_async_} {}
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GPU::~GPU() = default;
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GPU::~GPU() = default;
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@ -524,7 +524,10 @@ void GPU::WaitIdle() const {
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}
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}
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void GPU::OnCommandListEnd() {
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void GPU::OnCommandListEnd() {
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if (is_async) {
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// This command only applies to asynchronous GPU mode
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gpu_thread.OnCommandListEnd();
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gpu_thread.OnCommandListEnd();
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}
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}
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}
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} // namespace Tegra
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} // namespace Tegra
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@ -406,10 +406,10 @@ private:
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u64 last_flush_fence{};
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u64 last_flush_fence{};
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std::mutex flush_request_mutex;
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std::mutex flush_request_mutex;
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const bool is_async;
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VideoCommon::GPUThread::ThreadManager gpu_thread;
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VideoCommon::GPUThread::ThreadManager gpu_thread;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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const bool is_async;
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};
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};
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#define ASSERT_REG_POSITION(field_name, position) \
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#define ASSERT_REG_POSITION(field_name, position) \
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@ -65,7 +65,8 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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}
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}
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}
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}
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ThreadManager::ThreadManager(Core::System& system_) : system{system_} {}
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ThreadManager::ThreadManager(Core::System& system_, bool is_async_)
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: system{system_}, is_async{is_async_} {}
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ThreadManager::~ThreadManager() {
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ThreadManager::~ThreadManager() {
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if (!thread.joinable()) {
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if (!thread.joinable()) {
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@ -97,19 +98,30 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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}
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}
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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if (!Settings::IsGPULevelHigh()) {
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if (!is_async) {
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// Always flush with synchronous GPU mode
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PushCommand(FlushRegionCommand(addr, size));
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PushCommand(FlushRegionCommand(addr, size));
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return;
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return;
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}
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}
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if (!Settings::IsGPULevelExtreme()) {
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return;
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// Asynchronous GPU mode
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}
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switch (Settings::values.gpu_accuracy.GetValue()) {
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if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
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case Settings::GPUAccuracy::Normal:
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PushCommand(FlushRegionCommand(addr, size));
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break;
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case Settings::GPUAccuracy::High:
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// TODO(bunnei): Is this right? Preserving existing behavior for now
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break;
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case Settings::GPUAccuracy::Extreme: {
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auto& gpu = system.GPU();
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auto& gpu = system.GPU();
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u64 fence = gpu.RequestFlush(addr, size);
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u64 fence = gpu.RequestFlush(addr, size);
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PushCommand(GPUTickCommand());
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PushCommand(GPUTickCommand());
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while (fence > gpu.CurrentFlushRequestFence()) {
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while (fence > gpu.CurrentFlushRequestFence()) {
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}
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}
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Unsupported gpu_accuracy {}", Settings::values.gpu_accuracy.GetValue());
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}
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}
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}
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}
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@ -134,6 +146,12 @@ void ThreadManager::OnCommandListEnd() {
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u64 ThreadManager::PushCommand(CommandData&& command_data) {
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u64 ThreadManager::PushCommand(CommandData&& command_data) {
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const u64 fence{++state.last_fence};
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const u64 fence{++state.last_fence};
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state.queue.Push(CommandDataContainer(std::move(command_data), fence));
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state.queue.Push(CommandDataContainer(std::move(command_data), fence));
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if (!is_async) {
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// In synchronous GPU mode, block the caller until the command has executed
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WaitIdle();
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}
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return fence;
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return fence;
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}
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}
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@ -117,7 +117,7 @@ struct SynchState final {
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/// Class used to manage the GPU thread
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/// Class used to manage the GPU thread
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class ThreadManager final {
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class ThreadManager final {
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public:
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public:
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explicit ThreadManager(Core::System& system_);
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explicit ThreadManager(Core::System& system_, bool is_async_);
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~ThreadManager();
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~ThreadManager();
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/// Creates and starts the GPU thread.
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/// Creates and starts the GPU thread.
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@ -155,6 +155,7 @@ private:
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Core::System& system;
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Core::System& system;
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std::thread thread;
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std::thread thread;
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std::thread::id thread_id;
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std::thread::id thread_id;
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const bool is_async;
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};
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};
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} // namespace VideoCommon::GPUThread
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} // namespace VideoCommon::GPUThread
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